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TheCurkov last won the day on September 30 2017

TheCurkov had the most liked content!


About TheCurkov

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    Chicago, IL
  1. Honour2 - Fields of Wheat

    So this ruling is strange. I think I am onboard that it can pick up nonfriendly markers (since it doesn’t specify friendly) but I don’t understand why the ruling states that it drops friendly markers when every instance of dropping harvest markers says friendly and this one doesn’t. I would argue that it would drop the same types of markers that it picked up, but upon further inspection rules as written it drops untyped markers (since it removes markers and drops new ones). So my question is what is the intention of this rule? What did it do during the final round of play testing? Edit: I’ve been ninja-ed
  2. Forum! I put together a GBG about the controversial tactic of killing the ball. Hopefully, it will become a resource for those struggling to beat it. Let me know what you guys think! Special thanks go out to Pat Vanvalzah, Kevin Stewart, and Zachary Gray for assisting with this video. Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov
  3. Forum, A new episode of RTL is up on YouTube. This one features Ethan Christiansen from Two Guys and a Pitch. We play one of my most dreaded matchups Farmers into Fisherman. There are lots of new animations in this video let me know what you think of them. Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov My Patreon: https://www.patreon.com/TheCurkov Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ Music: Epic - Bensound.com Ethan's Blog: https://twoguysandapitch.blogspot.com/ The Longshanks Pitch Planner: http://longshanks.org/terrain/ Farmers Errata Episode: http://strictlytheworst.libsyn.com/episode-36-errata-farmpocalypse Game Plans Video: https://youtu.be/iRPdTnBnRp0
  4. Best and worst pairings Smoke/Midas

    The Alchemist pairings as I see them are as follows. Worst: Farmers with Grace Grace is essentially the hardest counter to Smoke in the entire game and until they give us a player that can throw both types of AOE it will continue to be this way. She picks up the fire AOE right after the model that placed it activates and then quick foots the most dangerous model on their team. Farmers are the worst due to the constant healing of harrow that can counteract the poison condition. Farmers also have some of the largest HP pools in the game so waiting for them to bleed out to conditions takes the longest. The reason this falls into our worst matchup is that the team is well set up to deal with Katalyst. Counter charge and Millstone's aura means that they can control where Katalyst attacks and end his activation prematurely with well-timed counter-attacks. Furthur controlling Kat is their easy access to knockdowns preventing him from coming into them while on fire. The best thing going for us in this matchup is the fact that they don't control the ball particularly well allowing us to play an all in goals plan. The downside here is our guild is not great at the 3-0 plan. Pretty Bad: Union with Grace This is bad for similar reasons. The main thing here is that without counter charge your Midas list has more control over when and where you get them and they don't control kat that well. However, they do kill him very well. Skill-based: Alchemists, Brewers, Engineers, Hunters Obviously, the Alchemist mirror is a straight 50/50. Brewers, Engineers, and Hunters are here because they have the ability to shoot back at you, have control elements, and/or tough hide. Typically the better player wins these games. Advantaged: Blacksmiths, Farmers without Grace, Fisherman, Morticians, Union without Grace Blacksmiths are a guild all about insane turn 1 pressure and the ability to ride a lead all the way to the finish line. Smoke is very good at denying turn 1 pressure this combined with the fact that apprentices have below average health gives Smoke a leg up here. Morticians also struggle into Smoke due to the fact that they have the lowest health pools in the entire game. The fisherman matchup should largely be about how well you can kill the ball vs shark. If they drop corsair into you hide your entire team behind a wall and throw bombs on them till they die. This works because Lure and Drag cannot move models over an obstruction and Corsair is pretty bad without access to lure and drag. Farmers and Union lean on grace really hard to deny your control and if they leave it at home they have the same issues as everyone else. Heavily advantaged: Butchers, Masons, Ratcatchers The Alchemist's Guild is an absolute nightmare for Butchers. Filet has very few ways to deal with Compound and Ox should never be able to get to you. Masons have a ton of really interesting ways to counter smoke but all of them look better than they actually are and can be played around fairly easily. Smelling salts only works if you have the last activation then the first activation otherwise smoke just puts the conditions back on or Calculus blinds the model coming into your lines. Lucky can be countered by holding the fire AOE until late. The biggest tool they have is the vet harmony aura that absorbs damage. If they use it to prevent a witness me it can invite disaster. You will need to put pressure on her life total. Ratcatchers will suffer from condition control super hard due to the nature of disease. They can play the ball against you but their ability to get it back from you is severely worse than the Fish. Like it or not a competitive Alchemist player's mindset needs to be "I am a Smoke main with a pocket Midas for her bad matchups."
  5. Forum! Episode 16 is finally out! Sorry for the delay but this episode comes with some big quality improvements. I have fixed the new terrain intro so that it is less vomit-inducing, I have added a new intro, and a new logo. I was also featured on Beard Minis' latest episode where I play this same matchup but with a different captain. Let me know what you guys think and enjoy the match! Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov My Patreon: https://www.patreon.com/TheCurkov Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ Music: Epic - Bensound.com Beard Minis Feature: https://www.youtube.com/watch?v=OACpS8sBuE4&t=403s
  6. A Beginner's Guide to: Widgets

    Not really sure what you mean but I think that people just leaving their rookie status would love this video.
  7. Forum! I made a new video that I hope will become a resource for teaching new players clean play. Special thanks to Botts and Pat for starring in the opening skit. Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov My Patreon: https://www.patreon.com/TheCurkov Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/
  8. Forum! Episode 15 of RTL is out! I'm really excited about this episode for so many reasons new guilds, the world champ is guest starring, and the game is really close! The other reason I'm excited is that this was the first RTL that I edited with the new software that was paid for by my amazing backers over at Patreon and it includes some of the new graphical improvements that working with professional software brings. Let me know what you think of the changes. Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov My Patreon: https://www.patreon.com/TheCurkov Follow Alex on Twitter: @LeftSlothrop https://twitter.com/LeftSlothrop Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/
  9. Best and worst pairings Smoke/Midas

    Alex plays grace on his 10 for farmers. The millstone and peck stuff is pretty mitagatable but the harrow aura and grace combo effectively prevent the condition game from being a thing. I play Midas in this matchup. But if they don’t have grace I don’t think the matchup is that bad. Farmers are clearly favored but they are when you drop Midas too.
  10. Best and worst pairings Smoke/Midas

    Play Midas into Grace. Play smoke into everything else.
  11. Midas post-nerf? Little buff pls?

    Midas is fine. He is almost as strong as he was before the nerf. You are under valuing the legendary. The fact that it lasts across the turn line is very good. What Midas actually needs is 1-2 players that support him well. The midas nerf was fine what destroyed him as a captain was losing Harry and Vitriol. Decimate helps but she is a far cry from being as strong as Harry was and Vitriol losing her ability to fight is a pretty big deal. If Venin or Mercury gets a buff and they become higher tac pushing, knockdown, fighting models Midas will make a big come back. I would just hate to see a buff for our faction wasted on a good mini when we have other ones that desperately need it.
  12. I think that is a pretty far leap. If it said re-roll failed kicks that would negate the roll two. I all honesty I just want this ruling to go away it only applies to three things in the game currently; Initiative, Match Fixing, and Cabbage Punt. It breaks one, makes one rule go from ok to bad, and it fixes the third.
  13. So this has been a rock in my shoe for some time now and I haven't seen it officially addressed. Per rulings that have happened in the past, a re-roll can never be re-rolled for any reason. So in Nationals my round 1 opponent and I tied our initiative roll re-rolled the dice then tied again. Per this previous ruling, the game cannot progress in any way. I asked the judge and he told me to re-roll again. (which is how I would rule it.) What's going on with this? Is the initiative roll immune to this rule or is Match Fixing a good card again?
  14. Forum! Run the Length is back and it is a brand new year. We are kicking things off with my last Alchemists game (for a while at least.) This episode has everything there is action, there are goals, there is new OPD. And best of all the longshanks is guest starring! Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov Follow Sam on Twitter: RedSamNotBlue https://twitter.com/RedSamNotBlue Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ The Longshanks.org
  15. GB resolution for –18?

    Hit 1,000 subs All three STW members qualified for Worlds. Paint a guild in monochrome Learn to use my dremel. Find another Guild for RTL