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TheCurkov

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TheCurkov last won the day on June 15

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About TheCurkov

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    Chicago, IL

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  1. My engineers in 4 minutes video is up! Join me as I delve into each new guild and give you a 4 minute-ish rundown on whats new. This episode we are featuring the Engineers guild. This episode was Co-written by Josh White. Did you know that Patrons got this video early? There are a bunch more of these available now through the Patreon. Contribute to the channel on Patreon: https://www.patreon.com/TheCurkov Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ Music: https://www.bensound.com The GBG Logo was designed by Dano Amonette. His Instagram is https://www.instagram.com/deadpoolxanko/?hl=en
  2. TheCurkov

    S4 - Alchemists vs Butchers

    I play the exact same lineup when kicking. I’m actually experimenting with choosing to kick since it gives smoke last activation on turn 1. I kick with calculus, keeping her as far back as possible, and put forward no kick pressure allowing them to have the ball unmolested. So what I am about to cover probably has a lot to do with the meta I play in and might not be correct for you. Kick pressure rarely pays off. Most of my opponents don’t give me a goal run with vitriol unless they miss a pass or something goes wrong. When they do let me have a goal it is a massive tempo loss. I go in with vitriol score my goal then they hold her hostage across the turn line giving them access to loads of momentum and last activation. This goes against smokes gameplan and gives them a lot of agency in the game. Then once vitriol comes back on she does almost nothing to support my game plan. The list I put forward is a 1-4 denial control list. By including vitriol or another kickoff pressure model you are shifting the list to a 2-2 shock and awe plan which the team does not do nearly as well. -Vincent
  3. TheCurkov

    S4 - Alchemists vs Butchers

    Hey guys I think the butchers match up is one of our best but there are a few key things that need to be done to make the match up playable. 1. Play compound and play compound well. This is a bit harder than I am making it sound but Butchers have always struggled against counter charge and there buffs did nothing to rectify this...PLAY COMPOUND! 2. Play Calculus 1. Calculus one is the payer in the guild closest to staple status. She is the best battery in the entire game right now. She does so much work for 0-1 influence. Blind losing range hurts but it is still incredibly strong. Being conditioned can be a death sentence so poison is stronger than it has ever been. 3. Pressure Ox's life total. There are almost no guilds in the game that can comfortably do this other than alchemists. Everyone else has to get too close, but smoke going up putting two shots into him then jumping back to the safety of counter charge is difficult for them to deal with. Lets talk about overall game plan in this match up. Smoke is inevitable. She will win the game if given enough time, so our goal will be to make the game last as long as we can. So no taking early goals. Sit on the ball until it wins you the game. This also means we want to prevent them from spending as much of their influence as possible. Blind is really good at doing this, but the range decrease means it doesn't kill influence on its own. A great way to solve this is to blind a model from within the protection of counter charge. Go as late as you can afford with Smoke in order to guarantee that conditions stick around for the maintenance phase, but don't be afraid to go early if you can kill influence. My personal roster is Smoke, Flask, Calculus, Compound, Mercury, Venin. I like mercury and Venin but any two work models will do. Mercury is great because the aura can often prevent a model that is coming into him from getting to compound to prevent the counter charge. I like Venin due to his high damage output and fantastic stat line. So to recap: Play compound and Calculus, pressure Ox, and prevent them from interacting with you. -Vincent
  4. TheCurkov

    Masons in Season 4 in 4 Minutes

    Masons Players! I released my Season 4 in 4 minutes today. I hope you guys enjoy it or at least find it useful. -Vincent Join me as I delve into each new guild and give you a 4 minute-ish rundown on whats new. This episode we are featuring the Masons Guild. Contribute to the channel on Patreon: https://www.patreon.com/TheCurkov Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ The GBG Logo was designed by Dano Amonette. His Instagram is https://www.instagram.com/deadpoolxanko/?hl=en
  5. Blacksmith Players! I released my Season 4 in 4 minutes today. I hope you guys enjoy it or at least find it useful. -Vincent Join me as I delve into each new guild and give you a 4 minute-ish rundown on whats new. This episode we are featuring the Blacksmiths Guild. Contribute to the channel on Patreon: https://www.patreon.com/TheCurkov Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ The GBG Logo was designed by Dano Amonette. His Instagram is https://www.instagram.com/deadpoolxanko/?hl=en
  6. Falconers are definitely on my radar both in falconers and in hunters. I have a collaboration planned with @Breaking_Play for a hunters game when they are released state side, but the next episode probably won't have them since if I'm going to get the next one out on time I will probably need to record the game Monday.
  7. So I have had this issue with Peck since he came out, but I have struggled to put it into words. The issue comes up when an opponent does a damage dodge or a damage push to peck and doesn't know about pain response. Pain Response: When this model suffers damage from an enemy Attack or Character Play, it may make a [1"] Dodge. Scenario: vDecimate does 2> to Peck. My opponent says "2 damage." I'm fairly certain they don't know about pain response and I want to dodge peck outside her melee range. But since pecks trigger timing is "When this model suffers damage" and does not have the qualifier "after the Attack or Play is resolved" I often have this exchange. "I dodge out of your melee range." "Well in that case I use my push to move you back into melee." It feels scummy of me to ask if they want to push me since it feels like I am changing the order they are resolving their results. Question 1: Does Pain Response interrupt resolving playbook results? Question 2: If it does interrupt is there a way I can dodge out of the opponents melee range if they do not know that Pain Response exists?
  8. Forum, I'm back! After a bit of a Hiatus I have returned with an episode of RTL. There are only a few episodes left before season 4. Let me know what you think of the game and what match ups you want to see me tackle before the end of season 3. Also Sign up for my tournament Second Wind. It's going to be awesome! ------------------------------------------------------------------------------------------------------ Second Wind! Facebook: https://www.facebook.com/events/434815553681222/ Longshanks: https://www.longshanks.org/events/?event=1344 Forum: http://forums.steamforged.com/topic/42403-second-wind-chicago-64-man-tournament/ ------------------------------------------------------------------------------------------------------ Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov My Patreon: https://www.patreon.com/TheCurkov Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ Music: Epic - Bensound.com Follow Pat on Twitter: @PatVanV https://twitter.com/PatVanV The Longshanks Pitch Planner: http://longshanks.org/terrain/ Game Plans Video: https://youtu.be/iRPdTnBnRp0 Farmers Errata Episode: http://strictlytheworst.libsyn.com/episode-36-errata-farmpocalypse
  9. Second Wind — A Guild Ball Tournament Join Strictly the Worst and the Chicago Guild Ball community at Alarmist Brewing for the first annual Second Wind Guild Ball Tournament! Enjoy two days of exciting Guild Ball action and great drinking in the Windy City at this 64-player Season Four tournament. Featuring an incredible prize pool including custom-made Van Value swag, a raffle, and many of the US’s best players from all over the country. Whether you’re a rookie or a seasoned veteran, come warm up with a strong beer and test out the fourth season of Guild Ball! DATE: December 15th-16th, 2018 LOCATION: Alarmist Brewing Taproom, 4055 W. Peterson Avenue, Chicago, IL 60646 PLAYERS: Hard cap at 64! COST: $30 / person Payable at: paypal.me/VincentCurkov/30 Pay above via PayPal to be registered on Longshanks! RULES: Most up-to-date copy of the Regional Cup Document HOUSING: Hotel block is being negotiated and will be confirmed and added soon! SWAG: Every player who participates will be competing for prizes for placing, best-in-guild, wooden spoon, and more, many of which will be CUSTOM MADE by Pat “Van Value” Van Valzah. Every player will also be entered into a prize raffle! FOOD: Saturday will have a catered lunch after round one! Sunday players will be on their own for finding lunch. There are several nearby places that will deliver to the brewery. LINKS: Longshanks: www.longshanks.org/events/?event=1344 Facebook: https://www.facebook.com/events/434815553681222/ Forum: http://forums.steamforged.com/topic/42403-second-wind-chicago-64-man-tournament/ SCHEDULE: Saturday Registration 10:00 AM Round One 11:00 AM Lunch Break 1:00 PM Round Two 2:00 PM Round Three 4:00 PM Round Four 6:00 PM Sunday Round Five 10:30 AM Lunch Break 12:30 PM Round Six 1:00 PM Awards!!! 3:00 PM
  10. TheCurkov

    Best and worst pairings Smoke/Midas

    @Chapuzas I'm going to level with you here. I have put alchemists on the table 3 maybe 4 times since February. The meta has shifted a lot since I wrote this and anything I have to say is largely speculation. Alchemists went on quite the balance roller coaster this year starting as the best team in the game. Then in July they got nerfed and fell into the mid tier where Smoke had some un-lose-able match-ups and some unwinnable ones forcing you to play Midas who has very little support. Next game plan cards came out and impacted smokes game very negatively. This is hard to explain but smoke would typically starve an opponents momentum and be up 1-3 momentum going into the next turn and this would allow her to win the roll the majority of the time. With the game plan cards your opponent has more control of the game and can choose his moment to play his high card and break the stalemate you are sitting in. This is compounded by the fact that Smoke cannot take advantage of the vast majority of game plan effects and is hurt very bad by a few of them. Midfield General and Seize the Initiative are the worst of them. This moved them to low mid tier. Now with the exiles and faithful released nearly every good match up smoke had has a shiny new piece that is really good in the match up. vDecimate, vHarry, Minerva, vChisel, vHemlock, vFantooth, sSpigot. This drags the faction down to the bottom rungs of the meta. And most of their good match ups are other lower tier teams. I don't mean to dishearten you. Alchemists can definitely take some wins off people especially if you are noticeably better than the other player. Below I have given a list of match ups. I don't go into detail because my experience is lacking in the current meta game. Worst: Engineers, Farmers, and Union. Pretty Bad: Brewers and Hunters Skill Based: Alchemists and Fisherman Advantaged: Blacksmiths, Falconers, Morticians, Masons Heavily Advantaged: Butchers, Rats I'm personally done with the team until season 4. I just can't survive in the shark tank that is Chicago with this team. I am really excited for them is season 4 and I am not abandoning the faction. I hope this helps. -Vincent
  11. I can only speak for myself, but I place hunters in the top tier of guilds. You just can't give a faction tooled up that was balanced around having no damage buff.
  12. Forum, I've got something really special for you! Episode 43 of Strictly the Worst is also in video form. You can watch it right now over on my YouTube channel. In this episode we do a Hot Ones parody eating violently hot chicken wings and trying to talk about the falconers guild. Enjoy! Email us at StrictlyWorstGB@gmail.com. Find the podcast on Twitter @StrictlyWorstGB, Alex @LeftSlothrop, Pat @PatVanV, and Vince @TheCurkov. Strictly The Worst is an unofficial podcast and has no affiliation with Steamforged Games. Opinions expressed are solely the personal opinions of the hosts and in no way reflect the opinion of Steamforged Games.
  13. Forum, A new episode of Guild Ball Gotchas is out. In this episode I am covering the Clock Out, how to play faster, and what to do when you are up on clock. The GBG Logo and RTL tokens were designed by Dano Amonette. His Instagram is https://www.instagram.com/deadpoolxanko/?hl=en Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/
  14. TheCurkov

    V. Honour is Stronger Than You Think

    They originally did rule it as being good in the mirror, but then realized if they played it rules as written she would drop untyped harvest markers that were friendly to neither player. Making he only interesting ability do literally nothing.
  15. TheCurkov

    Butchers problems

    This is the list I prefer, but if you are receiving I think you can play whatever you want. Counter charge is an enormous issue for filet and without the ball she has no way to circumvent it. The reason I personally don’t like thresher here is you are essentially trying to play the same game as your opponent. You both have big dangerous captains with lists that fully support them.
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