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TheCurkov

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TheCurkov last won the day on June 1

TheCurkov had the most liked content!

About TheCurkov

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    https://www.youtube.com/channel/UCX6a4HC_6tY1sMawVzMRHMg

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  1. Congrats to Germany 1 winning WTC!

    Calling @RedSam
  2. WTC Friday Night GRUDGE MATCHES

    That's ok just score goals.
  3. Forum! Did you know the newest episode of Guild Ball Gotchas is out? No? Well it is...check it out! Welcome to the fifth episode of Guild Ball Gotchas where I go through the biggest surprises and powerful combinations in Guild Ball and walk you through how to play around them. This episode we are covering short playbooks and wrapping. Special thanks go out to Pat Vanvalzah and Alex Botts for assisting with this video. The GBG Logo was designed by Dano Amonette. His Instagram is https://www.instagram.com/deadpoolxanko/?hl=en Games were filmed at Grognard Games in Hoffman Estates. Their Website can be found here: http://grognardgames.com/ Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov Orange's Website as featured in this episode: https://qvadreme.github.io/stats-damage.html
  4. Forum, I did a quick video covering my thoughts on Guild Identity Cards. Check it out. Let me know why I'm wrong.
  5. Fresh Fields

    So I've only played 1 game with the Honest Land box. (Most of my farmers games are prerelease proxy games.) I misplayed peck and jack straw pretty badly. Peck: this guy is super important to how you protect the team. Activate him right before you want to activate a knocked down character use the heroic then put cocky on that character. Always allocate him 1. Jack: always allocate him 2 and use crop dusting it is essentially free and keeps the harvest markers rolling. The only reason you shouldn't is if you can score points some other way. Harvest marker placement: your reapers will want to go early in the turn so when activating your planters put down harvest markers based on where you think you will needs them next turn. And don't ever pick all of them up. Hope this helps!
  6. Forum, We are mixing it up for episode 10! You guys asked about getting my opponents thoughts so we are trying that out. This is the tenth episode of Run the Length a gameplay commentary series for guild ball. In honor of the tenth episode, we are changing up the format slightly. Instead of me explaining my thoughts and decisions as I played this match Alex and Pat are playing and we will hear their thoughts throughout the game. Both Alex and Pat are on USA's WTC Team as well as hosts of Strictly The Worst Guild Ball Podcast. Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov Alex's Twitter: @LeftSlothrop https://twitter.com/LeftSlothrop Pat's Twitter: https://twitter.com/PatVanV Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ Patreon: https://www.patreon.com/TheCurkov
  7. Most competitive 6 man starter box

    Ox is rough because the captain isn't particularly competitive and the team doesn't do him any favors. Brewers is really close but stave is a liability. Corsair's team is close but he really wants siren1.
  8. Most competitive 6 man starter box

    Think the top contenders are Blacksmiths, Masons, and Union. Everyone else has a big liability or is missing a staple player. I think your best bet will be Union since it will be the easiest to pilot.
  9. Wow, good catch. I didn't realize there was a clause in the terrain section specifically about controlling other peoples models.
  10. Forum, Welcome to the fourth episode of Guild Ball Gotchas where I go through the biggest surprises and powerful combinations in Guild Ball and walk you through how to play around them. This episode we are covering the three abilities in the game that allow your opponents to take control of your models. Please Note: This was filmed before the July 2017 errata. Special thanks go out to Pat Vanvalzah, Zachary Poulos, and Alex Botts for assisting with this video. The GBG Logo was designed by Dano Amonette. His Instagram is https://www.instagram.com/deadpoolxanko/?hl=en Games were filmed at Grognard Games in Hoffman Estates. Their Website can be found here: http://grognardgames.com/ Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov
  11. July 2017 Errata Changes!

    I'm going to preface this with the fact that I am only 2 games deep in this errata (our regular game night is tonight.) Quite a few of my thoughts have changed. I did not expect A&G to be as good as they are and as a result, Midas is not as dead as I initially thought. I am currently exploring 2 different rosters. Midas, Smoke, Flask, Calculus, Mercury, oKat, A&G, Crucible, Compound, and Vitriol. Midas, Smoke, Flask, Calculus, Mercury, oKat , vKat, Harry, Compound, and Vitriol. The first roster is a Midas focused roster with Smoke as a masons option. We have a new set of bash brothers with A&G and oKat able to one round just about anything they can get a hold of. And we have 2 flex slots. we bring in vitriol for kicking and not a lot else. I think the roster can out fight most teams probably not masons or brewers. The second roster is some serious science. We are playing smoke into everything except character play focused teams (she doesn't really win gunfights.) The ideal roster is Merc, Calc, vKat, Harry but we drop merc for vitriol if kicking. The plan is to play a heavy conditions game and get 3 take outs, 2 with the condition damage and feat, 1 with vKat setup by Harry and take a smoke goal. We are playing Harry for the hat aura and the control with pushes able to keep people off of vKat. Losing easy access to the KD is an issue but I don't think it is a deal breaker. I have a lot more thoughts on the alchemist roster but I want to get a few more games in before sharing further and I also need to keep some content for Strictly the Worst later this week.
  12. July 2017 Errata Changes!

    I think vitriol is still a better striker than mist. She is no longer the auto include that she once was but still a strong kick off piece I'm not sure they fixed what people were complaining about. OKat got hit because his best bro isn't araound anymore. I think this opens the door for more VKat play. Merc is a super underrated piece that I want them to buff so he is ridiculous. Smoke is the go to captain now. I think that A&G could also be interesting. Really excited about this meta shake up. It's time for alchemists to do some serious science.
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