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HuggyTheBear

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HuggyTheBear last won the day on August 26 2017

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About HuggyTheBear

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  1. Tackle on 1 - Episode 1

    Really enjoyed that. Missing the goal was rough and losing the 50-50 die roll for initiative after boar went into Hammer took away the last chance of a comeback. Mattias made the most of his chances!
  2. Will GB die because of the Minor Guilds

    One redeeming quality it that GB allows people to score points even if they loose. There is no "I placed this miniature 1 inch to far forward and now I lose instantly.". You can easily allow your opponent to score a few take outs or even goals. Also just understanding concepts like threat ranges and statistical odds will get you pretty far in GB. I had a dozen of games under my belt when I played my first tournament and I did just fine. And I sucked at my previous wargame (Warmachine). And I have seen plenty of players do pretty decent at tournaments without extensive play experience. All in all I can highly recommend going to a tournament, even if you get your ass handed you'll learn a ton.
  3. Brewers Player Summaries

    Friday: + Triggering Dirty Knifes out of her playbook against lower def (or KD'ed) models is a way to debuff high defense models. - She struggles to generate momentum on her own. She is automatic in scoring goals if you got 3 momentum in the bank but grabbing a goal with her on your first activation can become iffy.
  4. 1) You can also play a casual game and be an asshole. One of our players got out of 40k because several of the locals kept throwing cheese lists at him that countered his army. 2) 95% of the tournament p^layers I know are fun people who play hard within the rules but are perfect gentlemen.
  5. Pretty interesting. My take on Esters is different. She can do a lot of burst damage herself if she puts the damage buff on herself. Which makes that I almost always give a full load of inf. She can switch gears between brawling and support pretty easily and her ranged CP makes that your inf is never wasted.
  6. Unsportsmanlike But Legal

    Judging by the activity on Longshanks I don't see GB losing players as a whole. Individual player groups might suffer but that is with all games. Early in season 3 when goal scoring captains like Shark and Midas were ruling the waves we had the inverse of this discussion: players complaining about goal scoring being too powerful. And in comparison with season 2 season 3 is still a lot more centered on goals. Also I am not knocking the original posters message but more his tone. There is a lot of ground between "I am experiencing something I can't solve" and "this game should change one of it's core mechanics because of it".
  7. Unsportsmanlike But Legal

    1) There are tons of games outside GB where it is gun line vs melee oriented rushers. Smoke nor Ballista aren't dominating the tournament scene. Is it unpleasant that first turn? Sure! But GB is a very difficult game to keeping running away from your opponent. 2) Shark: Your opponent killing off a player bottom/top of a turn is also not very pleasant. You have to plan accordingly. Yes there things that won't be fun in a game. Your opponent will try to outfox you, as will you. If you want a game where everybody rushes towards each other, meets in the middle and you roll a ton of dice to decide who win, there are other options.
  8. Unsportsmanlike But Legal

    My main problem is with 2 things: - Qualifying ball killing as unsportsmanlike: it is an integral part of the game and there are a lot of ways to combat it. - Demanding a change to the rules because people don't have the experience to deal with it. It is a different kettle of fish if the original poster would have asked advice on how to tackle ball killing. I'm pretty sure he would have gotten a ton of tips.
  9. Game Plan deck discussion

    "Seize the initiative" is a lot less impactful than Kneeslider plus can also backfire if used careless. You want to go first to take out that model in the scrum? Now he dodges out off the scrum. You are going to grab the goal? Your opponent dodges closer to yours for the snap back goal. Plus whatever effect their card gives them. It is a lot better than losing a +3 ini roll and seeing your opponent grab a goal and dodge back to safety.
  10. Mulligans during play.

    I tend to remind people early in the game. Later on in the game I might not be as nice, although when I play something with counter attack I'll usually will put a 6 inch measuring stick to help out with planning stuff.
  11. It is different I think. GB is a lot more tit for tat. So it is easier to get advantages by out playing your opponent. That being said, in WMH the advantages seem more definite. In GB you still have to play to a decent level until the end.
  12. Yes but even in less random games like WMH there is a higher dice factor than GB. No dice game will be without that chance of frustration.
  13. PVC Fishers and Butchers

    To make more money seems a legit reason.
  14. https://singledout2016.wordpress.com/how-do-you/ is also excellent.
  15. @FourOfPipes Obulus has a double dodge on 2 hits, so unless you can get base to base with a 2" melee model there is a good chance he'll just dodge off on the counter attack. It is also the design of the model: Obulus is a slippery guy with unpredictable movement and a good counter attack. To counter that he only has 14 HP, making him on of the more easy to kill captains once you do get your hands on him. Whilst newer players usually think KD is a great counter attack result, it usually isn't because you can clear it with momentum. The whole counter attack business becomes second nature after a while. Yes sometimes a spike will ruin your day. But there are ways to manage it to an acceptable level. Concerning clock etiquette: I just flip the clock over myself if I want to think about declaring a counter attack, def stance or counter charge. Edit: reading stuff is a thing.
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