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Posts posted by Ridiculus

  1. Hey everyone,

    A Introduction first, I’m Richard, we may have met at some International Tournaments somewhere around and we have a small slowly growing Community of around 20 Player so far here in Berne Switzerland.

    I’m have taken over the job of organizing our Guild Ball Tournament’s and Events for our Club (and FLGS) and in this Thread should help to keep it a little together for our International Players. I’ll try my best to keep this Updated. 

    Our FLGS: Zwergenschmiede

    Our Club: Ordo Cubus Bernensis (OCB) Forums

    If you have any Questions, just PM me.

    Our Next Events:

    16.12.2019: Sixth OCB Bear Cup

    13.1.2019: Guild Ball Monthly Tournament

    10.2.2019: Guild Ball Monthly Tournament

    14.4.2019: Guild Ball Monthly Tournament



  2. Just want to clarify this:

    Can I use gliding while Kicking Off?

    While kicking off, there are only two actions allowed jog followed by an pass, but gliding isn’t an Action. So it should be possible?

    for Example:

    I choose to kick off with Tresher, use True Path from Ploughman to Glide for Free, Jog into the rough ground, ending it’s Movment there.

    The whole purpose for that is when Tresher get’s Puppet Master’d he only would walk 3” instead of 5”

    But then again Gliding is until end of Turn? I don’t think there some kind of reset between Kick off and Maintenance Phase.

  3. On 10/19/2018 at 5:15 PM, Sid said:

    With Colossus revealed as an Engineers crossover, who do you think the other player will be? 

    Based on their description in the blog, "The Miners are experts at using explosives that can seriously disrupt the positioning of enemies", I think Ratchet fits their playstyle the most. And I really wish it was so, given what a marvelous toolbox Ratchet is. 

    I though so too, but then again Ratchet doesn’t fit the slow and resilient playstyle, he is litteraly the squieshiest model on Engineers.

    But yeah he would be quite amazing. Even though he is probably the Most picked Engi Model, maybe SFG wants a Model that sees a little less Playtime. 

    On 10/19/2018 at 6:12 PM, Dragoon06 said:

    Locus is slow have pushes and kick the ball with remote control

    As far with all the Information we have, I think it’s also him. 

  4. It was reveald on the SCUS2018 Keynote by Bryce.


    EDIT: Offical Keynote Blog Update.


    Stream from Rage Quit Wire:

    Miners Guild Logo:


    Captain Shaft:


    His Pickaxe gives him 2“ Melee and he has a Mechanica Arm.



    Specialist which handles Explosivs, apparently he lost his Legs (in the war If I‘m not mistaken). Maybe the Guy playing for Engineers?



    Likes to shove people around and :KD: them (Full Mechanica).

    Alternate Colossus!


    Drills! Explains Maybe why he now has :4: on Five on his playbook.

    Edit: Spade! SFG handed out a Puzzle at SCUS, sadly the could finish it:


    Intended Playstyle:


    Hard to Read:

    - High Resilience Team, similar to Engineers.

    - High goal Scoring focus, capable of 3 Goals.

    - Highest number of „place“ effects of any Guild.

    - Medium to Low MOV .

    - Emphasis on accessibility and new player friendliness.


    Updated with High Quality Pictures.

  5. Two Questions came up about Mainsprings new (awesome) Character Play Thief.

    1. If I’m Base to Base with a Target Model with Beautiful can I still use it? Because it’s range is just reduced to 0”? 

    2. Can I target a Model without the Ball to trigger Resilience?

  6. I think True Replication changes to Squadie Only.

    And SFG said that CP with 0 Inf becoming 1 Inf but it is Increasing the Maximum to 5 (so 2/5 Inf). Maybe he gets the Trait Drained [True Replication] back, like he had in S2.

    Or it is becomeing Trait on it‘s on.

    I‘m pretty sure he loses Tough Hide and Sturdy and hopefully gets Stoic or Close Control or Both. Compare him to The Locus and you begin to wonder why he is much tougher than an actual Mechanika twice his size. 



  7. 42 minutes ago, Ruffy said:

    I doubt that Engineers will get easy momentous damage, it's very rare in the Guild and that's intended.

    I know but with the release of Harriet, there is a possibility that might change a little.

    ...and I think it makes sense in the case of Salvo.

  8. Salvo is competing mostly with Velocity. 

    So I think SFG is not going to completely overthrow him. But giving him more Flexebility in what he can do.

    I suposse they change his Playbook a little Hopefully Momentus 2 on 2 (probably more on 3).

    Hot Shot would actually be really cool (and fitting).

  9. 19 hours ago, Rowsdower said:


    Captain: I think that the team's captain should somehow be modeled off of Dr. Emmett Brown and should have an ability called "Great Scott!!!" I couldn't tell you what the effect would be though.

    Mascot: Another construct, but not of an animal. Something similar to Flask. Maybe an R2 unit! That way if it doesn't do what you want it to, you can complain to your opponent that your R2 unit has a bad motivator. 


    Great Suggestion, that would be really great for a Captain from the Clockmakers. 

    I think some of SFG even like Rick and Morty (series inspired by Back to the Future), so the the Mad/Crazy Inventor isn‘t so far away.

  10. What I relly like to see, Hoist becoming full Sentient, Pin Vice makes Him Vet. Cap. for the Minor Guild (Mechanika Union?) and their thing is going full Jank, modularity just buffs what you need.

    (Hoist back card has to change though for S4, best would be giving though hide and sturdy to Locus, and Locus gives Stoic to Hoist).

    Exchange players would be Vet. Velocity and Locus.

    On the other Hand a Guild that focus soley on ranged plays, more so than Falconers, probaly a Guild wide rule to reroll range CP? 

    Exchange players would be Ratchet  and Salvo. 


  11. Guild Ball wise I just orderd the Masons and Brewers Terrain set, I'm sick of 2D Terrain. And since I don't really have a Farmers 2 Box, at least I have something to Paint, next to practicing with my Engineers.

    Haven't decided if I focus on Farmers for Season 4 yet.


    Tournament wise it's a little bit difficult here in Switzerland, our Meta in Berne barley has a suitable and affordable space to host bigger Tournaments. But Thanks to the WTC, some people realized Switzerland had a Team there and those people connected now with us. So there are hopes for our first Big Tournaments. :)

    Internationaly speaking I'll (or We) try to come to BonesCon. 

    We also heard the French want to Host a Tournament in Paris, if we can manage we'll go there too.

    And of course Team Switzerland can into Poland WTC2018? 

    We have a title to defend #BestSportsmanship #swisslegend :D 

  12. How about Superior Heerding:

    Costs 3 Inf

    Similar to superior Strategy but it can only affect the Dog, and only the Dog gains an additional activation with 1 Influence.

    And then she has a Legendary, which replaces Superior Heerding with Superior Strategy.

    But that's seems broken, considering Fallow with making Hay...

  13. 7 hours ago, Raistlin13 said:

    ...Translation for all the background (French for me but I imagine the problem is the same in other countries). That’s a big problem for expanding the game.

    Release schedule would be great...

    Well, for German SFG did translate the SE2 Rulebook in German and you could download it for free (With all the Fluff). 

    For SE3 the Basic Rules are free to Download and for the whole thing you have to pay, whichs seems fair to me.

    So when I got the Farmers Box I was surprised to find the Cards in 8 diffrent languages, so I assumed they translated the Books too.

  14. Well, what can we guess from the Render?


    1.Has a Hat, will it be Inspring Hat or some new cool Aura?

    2. Has Braids, like Quistis used to have, well at least Velocity has some. Maybe Ballistas new Appretince? (She Warmed up (and reminded) his old hearth and what's on the stake if Pin Vice completly takes over the Guild.

    3. Same Belt as Harry used to have even Molotov is still there. Weird Thing with Cog Symbol on it, reminds me of Remote Mines. (Think of Trap Markers except for Burning or Damage and Snared).

    4. Same Old Wrench. 2" Melee?

    5. Mechanical Arm, surely Mechanika.

    6. Shorts. Charmed [Engineers] ?

    7. Proper Shoes. Light Footed Character Trait.

    And why not just Guess here Stats, If I'm right I might should apply to SFG. ;)

    6/8" MOV 5 TAC 4/6" KICK 4+ DEF 1 ARM 2/4 INF