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Cleavelander

Pundits
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About Cleavelander

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    : Cleveland, Ohio

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  1. Cleavelander

    vHearne vs oHearne with vMinx

    I think my pick of oHerne vs vHerne is not dependent on vMinx. It will vary more based on my opponent's ball control tech and to what extent I want the ball.
  2. Cleavelander

    When do we take Mataagi over Minerva?

    Yes, @Cincinnati GBC speed and hotshot help Mataagi to stay relatively safe. At 5/0 with 10 hp he's really not any more survivable than Minerva. FWIW she even has better counter attacks than him. I think that there will be many situations where Minerva has to expose herself to potential TO in order to have an impact on the match whereas Mitaagi will could support while staying out of enemy threat ranges. Best way to block a punch is to not be there. I think Minerva is higher risk for a greater reward. To that effect, I expect Minerva will be great in matches where the enemy doesn't excel at killing your models. I'll try her in plenty of matchups to see how she performs, but that is my outlook. @masterkdog How potent have you found the ranged damage game with these additions? I typically avoid that playstyle with the hunters as they are a bit inefficient at turning ranged character plays into momentum. I'll use pinned/sniped/skewered to spread snare and control a model, but not to really pour on the damage.
  3. Cleavelander

    When do we take Mataagi over Minerva?

    I've been getting great performance out of Mitaagi. He cranks Herne1, Jaecar and Theron's pontential waay up. On more than one occasion I've been able to pin a model so it could not leave the Harrier. If the other team has at least one model with poor def/armor, then Mitaagi's GB is pretty reliable. When I play him, he tends to roam the far side of the field with 1-2 inf ready to pop a Harrier or shoot an opportunistic tap in. His speed and hotshot allow him to provide support while staying mostly safe. If I were to use Minerva to fill a similar role, it would be against a team that has very little damage output. Her defensive stats make me super nervous. It seems in a lot of cases that as soon as I commit her to set something up, she will die. I think in most matchups she would be best used behind my captain and just paying for her character plays rather than trying to trigger them off the playbook. If anyone comes after the captain, then she could trigger all her plays and set that model up for a take out. I imagine her like a Cossette that does no damage. If she touches something it will get taken out, but if she extends she gets taken out herself.
  4. Cleavelander

    Harriet 'the Hat' revealed!

    I think that's a healthy approach to using her. I never even attempt to set up the mondo combo. It's a complete joke to me. Did she ever use sucker punch to strip the ball? I found her threat knocking the ball loose in tandem with ballista's threat of KD to knock the ball loose offers a very nice danger zone for enemy ball holders.
  5. Cleavelander

    Harriet 'the Hat' revealed!

    I ran Ratchet, Hoist, and either Colossus or Velocity as my opponent's models dictated(Colossus against ratcatchers, velocity against Shark and Ferrite). I rarely gave Harriet more than one influence, as my other models were usually ready to use it for better effect. Perhaps she would work better with compound where there are a few extra inf floating around. I'm eager to run Harriet with Pin Vice, there is a whole new realm of possibility.
  6. Cleavelander

    Harriet 'the Hat' revealed!

    I played her in 3 games this weekend. She mostly spread the hat aura and pop off a free Suckerpunch each turn. To that effect I had forgotten how nice the hat aura can be. Her threat projection did have a real effect on the game though. She helped Ballista create a 'no loitering' zone for ball carriers. Noone could reliable hold the ball when both Deadbolt and Suckerpunch were available. Furthermore I had the option to activate either, rather than being forced to activate Ballista when an enemy was threatening a goal run. I think she's going to be great in the mirror match and in any match where the opponent has good ball killing tech.
  7. Cleavelander

    Harriet 'the Hat' revealed!

    With 13 inf a ballista gun line can now do 19 damage to a single target from range while generating 7 net momentum. That's all I'm concerned about. Everything else seems fine. I can't wait to get her on the table.
  8. Cleavelander

    Cogs sure are a quiet bunch...

    Keep calm and roll 4 dice to kick.
  9. Cleavelander

    Union picks in the current game.

    It has been about 5 months since harry got his attitude adjustment. Given that our minor guild is probably further than a year out, it seems worth giving union a thorough look. What has everyone been running? I often use a pure guild roster, but I find that often makes a 2-2 game much harder. I'm looking to add some muscle(right now with Gutter). Who has had good experiences with Decimate, Gutter, or Rage? It seems like Decimate is the most reliable damage, with momentous damage and good goal threat. Whereas Gutter takes setup, but can be far more damaging and versatile. Rage remains the most efficient. However he requires support to avoid getting killed, and has almost no goal threat to speak of. AnG are extremely potent, but I don't think those slow pokes mesh well with the engineer's game plan.
  10. Cleavelander

    Skulk is a new Spook

    Oh, I get it! Because when resolving a scatter, you place the ball marker and then roll scatter dice, and then determine the ball path, and then finally place the ball marker again when the scatter is resolved. That's an important nuance. Thanks for the proactive FAQ.
  11. Cleavelander

    Union in Chains: What's going on guys?!

    I think the results will be interesting regardless of what happens.
  12. Cleavelander

    Union in Chains: What's going on guys?!

    Oh, I did just find that in their second blog post. My mistake.
  13. Cleavelander

    Union in Chains: What's going on guys?!

    I prefer to process things in batches. It saves time. Also I don't consider myself late. It's their schedule that changed. "Remember that any games played at SteamCon UK can count towards the final reckoning."
  14. Cleavelander

    Union in Chains: What's going on guys?!

    I woke up too late to post my games. Too bad they closed the voting early. I had about 16 games ready to post.
  15. Cleavelander

    Tips for Farmers

    Key on your mobility and spread the field. You won't win a scrum with the farmers. Slow them down and pick your targets wisely. IMO it's also best to get the ball from them and shoot frequently. Farmers take forever to kill, and they don't have many good ways to protect the ball.
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