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Cleavelander

Pundits
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    145
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About Cleavelander

  • Rank
    Veteran

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  • Gender
    Female
  • Location
    : Cleveland, Ohio
  1. Harriet 'the Hat' revealed!

    I think that's a healthy approach to using her. I never even attempt to set up the mondo combo. It's a complete joke to me. Did she ever use sucker punch to strip the ball? I found her threat knocking the ball loose in tandem with ballista's threat of KD to knock the ball loose offers a very nice danger zone for enemy ball holders.
  2. Harriet 'the Hat' revealed!

    I ran Ratchet, Hoist, and either Colossus or Velocity as my opponent's models dictated(Colossus against ratcatchers, velocity against Shark and Ferrite). I rarely gave Harriet more than one influence, as my other models were usually ready to use it for better effect. Perhaps she would work better with compound where there are a few extra inf floating around. I'm eager to run Harriet with Pin Vice, there is a whole new realm of possibility.
  3. Harriet 'the Hat' revealed!

    I played her in 3 games this weekend. She mostly spread the hat aura and pop off a free Suckerpunch each turn. To that effect I had forgotten how nice the hat aura can be. Her threat projection did have a real effect on the game though. She helped Ballista create a 'no loitering' zone for ball carriers. Noone could reliable hold the ball when both Deadbolt and Suckerpunch were available. Furthermore I had the option to activate either, rather than being forced to activate Ballista when an enemy was threatening a goal run. I think she's going to be great in the mirror match and in any match where the opponent has good ball killing tech.
  4. Harriet 'the Hat' revealed!

    With 13 inf a ballista gun line can now do 19 damage to a single target from range while generating 7 net momentum. That's all I'm concerned about. Everything else seems fine. I can't wait to get her on the table.
  5. Cogs sure are a quiet bunch...

    Keep calm and roll 4 dice to kick.
  6. Union picks in the current game.

    It has been about 5 months since harry got his attitude adjustment. Given that our minor guild is probably further than a year out, it seems worth giving union a thorough look. What has everyone been running? I often use a pure guild roster, but I find that often makes a 2-2 game much harder. I'm looking to add some muscle(right now with Gutter). Who has had good experiences with Decimate, Gutter, or Rage? It seems like Decimate is the most reliable damage, with momentous damage and good goal threat. Whereas Gutter takes setup, but can be far more damaging and versatile. Rage remains the most efficient. However he requires support to avoid getting killed, and has almost no goal threat to speak of. AnG are extremely potent, but I don't think those slow pokes mesh well with the engineer's game plan.
  7. Skulk is a new Spook

    Oh, I get it! Because when resolving a scatter, you place the ball marker and then roll scatter dice, and then determine the ball path, and then finally place the ball marker again when the scatter is resolved. That's an important nuance. Thanks for the proactive FAQ.
  8. Union in Chains: What's going on guys?!

    I think the results will be interesting regardless of what happens.
  9. Union in Chains: What's going on guys?!

    Oh, I did just find that in their second blog post. My mistake.
  10. Union in Chains: What's going on guys?!

    I prefer to process things in batches. It saves time. Also I don't consider myself late. It's their schedule that changed. "Remember that any games played at SteamCon UK can count towards the final reckoning."
  11. Union in Chains: What's going on guys?!

    I woke up too late to post my games. Too bad they closed the voting early. I had about 16 games ready to post.
  12. Tips for Farmers

    Key on your mobility and spread the field. You won't win a scrum with the farmers. Slow them down and pick your targets wisely. IMO it's also best to get the ball from them and shoot frequently. Farmers take forever to kill, and they don't have many good ways to protect the ball.
  13. Vet Minx?

    You don't tug on Obulus's cape You don't spit into the wind You don't pull the mask of that old Decimate And you don't mess around with Giblin.
  14. Union in Chains: What's going on guys?!

    Hoping mechanica & 2" melee. Anything else is gravy.
  15. Union in Chains: What's going on guys?!

    I have 12 games to post, so that could change things. I was going to put them on Hemlocke, but this little brat looks cool. Any idea what her name is?
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