A few thoughts.
It seems likely, that Rundaas will also have access to Harrier (since Harrier is OPT while the blog post states Falconers can place a max of three Harrier effects, and Rundaas has a bird on his shoulder like the two known Harrier providers).
Frelsi will have a massive threat range . I think we can safely assume he´ll have "Flying", and I´d be very surprised if he had a base move below 6". "Hack Back" is also not towards Devana. Since he is a huge freaking eagle I also assume he is on the Fahad/Scum/Princess/Buckwheat/etc. side of mascots, i.e. aggressive and damage oriented. Definitely a 1/4" KICK. Really looking forward to next week, since Big Bird seems to be quite important to the team.
As for Devana herself...
- She is not as squishy as I expected her to be based on Mataagi/Minerva. You still don´t want her stuck in a scrum.
- She is fine with both just a couple of inf and fully loaded, depending whether or not you want her in the thick of it or a bit back. Best case activation (Frelsi and Harrier already in position) is awesome and allows her to kill pretty much anything, and even if she has to move either or both she will bring pain. Even if she gets pushed away or dodged away from she can finish with a massive "Death from above" strike if the enemy is within a Harrier AoE.
- She really wants/needs both those Harrier AoEs and Frelsi. But neither is that difficult to get in position thanks to her character plays (and the fact we can place up to 3 Harrier AoEs). She definitely wants to activate late/last and pick her targets carefully though.
- She can move the ball around quite well. The ball carrier needs to be in a Harrier AoE, but Tac 9 means her 4 success tackle is reachable, meaning she can move the ball over 20" in a round. Frelsi goal runs will certainly happen, even if he has 1/4" KICK.