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About Keel

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  1. Keel

    Traps mechanics changing.

    Farmers don't have models for their markers either. I don't see trap markers needing specific representations now that they all do the same. Any 30mm sized marker should do.
  2. Keel

    Gut and string nerfed.

    Some maybe, but not universally. Hammer's Iron Fist was given as an example and that changes to cost 1, with Hammer going to 4/6 in “return“ (no mention of if and how the steal influence aspect changes). We'll have to wait and see.
  3. Keel

    Season 4 changes

    So far I like all the mechanical changes that come to season 4. How they will impact my Masons I'll wait and see how the models change. Speculating on that based on partial information won't help.
  4. Keel

    Resin Hunters

    Yeah, at least the ones I had hopes for (Skatha, Vet Hearne and Ulfr) took everything I dislike about the original scultps and added to that... I do really like most of the Sun Father team though (minus Hearne, who has a weird pose, and Fahad who didn´t change), and the goal is the nicer one, so I will get that. Not immediatly, though.
  5. Keel

    Tokens after S4?

    Season 4 will also bring a balance pass though. Changing, removed or new plays and traits are quite likely. I´ll wait with my marker purchases until season 4 dropped.
  6. Well, split background would be useless since the minor guilds share their parent guild's background (both Mortis and Ratcatchers are black, both Hunters and Falconers are green) anyway. Split logo could be argued about, but I'd say the logos on the back are all that is needed. Other keywords are also only presented there. Not to mention season 4 will most likely get rid of the friendly/friendly guild split anyway.
  7. Keel

    Mascot Time! Frelsi

    Not really. Eagles are quite commonly used as hunting birds.
  8. Keel

    The Captain: Devana

    A few thoughts. It seems likely, that Rundaas will also have access to Harrier (since Harrier is OPT while the blog post states Falconers can place a max of three Harrier effects, and Rundaas has a bird on his shoulder like the two known Harrier providers). Frelsi will have a massive threat range . I think we can safely assume he´ll have "Flying", and I´d be very surprised if he had a base move below 6". "Hack Back" is also not towards Devana. Since he is a huge freaking eagle I also assume he is on the Fahad/Scum/Princess/Buckwheat/etc. side of mascots, i.e. aggressive and damage oriented. Definitely a 1/4" KICK. Really looking forward to next week, since Big Bird seems to be quite important to the team. As for Devana herself... - She is not as squishy as I expected her to be based on Mataagi/Minerva. You still don´t want her stuck in a scrum. - She is fine with both just a couple of inf and fully loaded, depending whether or not you want her in the thick of it or a bit back. Best case activation (Frelsi and Harrier already in position) is awesome and allows her to kill pretty much anything, and even if she has to move either or both she will bring pain. Even if she gets pushed away or dodged away from she can finish with a massive "Death from above" strike if the enemy is within a Harrier AoE. - She really wants/needs both those Harrier AoEs and Frelsi. But neither is that difficult to get in position thanks to her character plays (and the fact we can place up to 3 Harrier AoEs). She definitely wants to activate late/last and pick her targets carefully though. - She can move the ball around quite well. The ball carrier needs to be in a Harrier AoE, but Tac 9 means her 4 success tackle is reachable, meaning she can move the ball over 20" in a round. Frelsi goal runs will certainly happen, even if he has 1/4" KICK.
  9. Keel

    Next Minor Guilds

    Next is Falconers (for Hunters), then technically church for Union, though they will be part of union proper until season 4, when they'll become the minor guild. Navigators (for Fishermen) seem to be after that.
  10. Keel

    vMinx card shown

    They do, but VetMinx pairs well with just about anyone (Seenah, Fahad and Ulfr less so but still well enough). Egrets goal threat is just covered well enough by VetMinx with a imo better tackle and just 1“ less threat range.
  11. Keel

    vMinx card shown

    For now I'll replace Egret with her. Never really had much success with her for some reason. 1“ linear goal threat and her ranged plays are an acceptable price for what she brings.
  12. Keel

    vMinx card shown

    Charges still involve attacks and AoEs that require TN tests are usually still character plays, so Heightened Senses applies to both. To be honest, she pretty much is an auto-include for me. She is indeed different from oMinx, but provides all I hoped for and more. I expected Furious, but cheaper and longer charges for everyone else is much prefereable to me.
  13. Keel

    vet minx traps and tough hide

    Since it's not the play itself dealing damage but rather the trap, which is a trait on her card, it should bypass Tough Hide and deal full damage.
  14. Keel

    My Blacksmiths (:

    Looking really great. I'll be stealing how you used the colors to break up the armor's monotony, especially on Iron.
  15. Keel

    Who Dis.?

    So no regular release at all, or just not of this particular sculpt with a regular one coming later? The later seems more logical (because an exclusive and limited player seems rather unfair, while a limited sculpt has more than enough precedent).