I've been playing the Falconer's mainly since I started painting them up. My impressions so far is that they are unimpressive. I am struggling to figure out how to make them "flow" better. I'm not here to be negative, I would really like to discuss in depth strats to make this team not feel like a self inflicted handicap.
My main issue with the Falconer's is how it feels like you're always setting up Denava for a big turn. While she can certainly deal impressive damage, using my models as a one model set up is not a viable strategy. I think individually every model is great in their role, but something cohesive is missing when I play them, and if I were to pick out one thing it feels like their damage output is strung up with Denava. Rundaas is a great model, but he'll chip damage and set-up other models. Same with Minerva. And maybe it wouldn't be that bad if the Falconer's didn't die to a stiff breeze. Rundaas is the tankiest model on the base team, but he is about as tanky as a Blacksmith apprentence. In the games I've played Falconer's I have won pnce against a Mason's player who over committed Brick, who I one turned with Denava.
Up to now I've been playing the base team. Again, individually I think they all have their merits. New Vet Hearne looks good, but unsure who I would swap out. I have no hope for Egret in Falconers.