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  1. Butcher Match Ups

    I've had a couple of games against farmers and blacksmiths (first 6 for both), my conclusion is Captain Ox does very well into both teams. I think Ox has a better chance against thresher because he can make himself more survivable while fillet can only increase her defense by 1, and if you get into a fight with the farmers Ox helps push that damage through with his aura.
  2. "balancing" the Butchers

    I'd like to throw in my opinions on what could change for butchers going into season 4. Ox: Over all I think the errata from earlier, was a very nice buff that took me awhile to really appreciate it. I do think though that he should gain 2 inch melee but I don't think that will happen especially because of the recent UIC results. FIllet: I feel like Fillet is kind of suffering, shes still arguably our best captain but with a growing meta of farmers and blacksmiths shes losing her appeal. I would like to have her old blood dance back or she lose pain circle in place of something that might help her kick better as she is a striker. Truffles: I would like to see him/her lose vindictive and gain furious instead. Truffles is our worst mascot but I think that's more of the synergy of boiler that makes him a huge main pick in butchers, truffles on the other hand is more pro active and I feel like putting influence on truffles and not ever feel that I wasted influence on it. I think both Briskets are fine though I feel like their TAC could go up by 1. Shank: I've been using him a lot more but more as a flanker/ball getter/striker and its been mildly successful. The 3 influence max is definitely hurting him but so is the 2/6 kick. I think we've argued the need for him to be a 2/4 or a 1/4 enough but I'll make another suggestion and say that his kick could change to something like a 2/8 or a 3/6. I also think that because hes actually pretty good at getting the ball that Close control on him would be great and would finally give butchers some ball control. Tenderiser: I would like to see him be a 5/7 movement.
  3. Hey guys got another game in with one of my local brewers player. Had a great game and I managed to get a win out of it! My team: Fillet, Truffles, Meathook, vbrisket, Shank, and Vox His team: Tapper, scum, Hooper, oSpigot, Stoker, and Luckey He won the roll off and elected to receive: I give the ball to vbrisket and she jogs up and kicks it which lands in front of ospigot and hooper. Seeing as there was really no better option I let it stay there. End of Turn 1: He starts the turn by having luckey activate and move up, snap the ball, then pass it to ospigot, then he does his ability to dodge and dodges back into the brewer lines. I use my free dodge from that ability to move up Vox. I activate Truffles and have him sprint up towards the rough ground. He activates Hooper who puts tough skin on himself then moves into the rough ground. I activate Shank and sprint him towards the rough ground then have him do where they go and dodge him near hooper but out of his melee. oSpigot activates puts tooled up on the cat then passes the ball to Tapper, the walks up the pitch. Meathook activates puts tooled up on Fillet then sprints towards the rough ground. Tapper activates puts commanding aura up and does his heroic play giving scum 2 then he moves in range of Shank and manages to miss. Fillet activates and not seeing any viable targets moves up the pitch next to meathook, gives Vox quick foot then does pain circle on hooper and tapper hitting them both. Scum activates and charges Shank dealing 7 damage. Vox activates and charges Spigot which my opponent then does def stance and brace for impact, Vox gets MOM whirling chains which grabs hooper moving him into base of Vox, Spigot ignored it. Stoker activates charges Vox and knocks him down. vbrisket charges Stoker while being within 8 of the edge, but only getting MOM 2 damage he counter attacks and does a double push, vbrisket does quick time to get back into melee I use 2 mom to stand vox up. Score: 0-0 End of turn 2: I lose the roll off and he starts the turn with Hooper and puts tough skin on himself then he knocks vox down and deal some damage, then he moves up to engage fillet and meathook. I activate Vox and stand him up and attack stoker doing mom get stuck in then I end healing three. He activates tapper and does commanding aura then he knocks down shank and does some damage then walks away and kicks the ball to spigot. I activate truffles and spend 1 mom to glide and he charges, and gets mom Knockdown. He activates spigot and puts tooled up on luckey then he moves him toward the goal. I activate meathook and give fillet tooled up then i have her engage hooper and she fails to do any damage but manages to push him and free up fillet. He activates Luckey and has him charge vox dealing a ton of damage knocking vox to 10 hps, and knocking him down. Shank activates and does field dressings and clearing both his and vox's knock down conditions, then he moves around the cat causing to cat to proc unpredictable. The cat activates and engages fillet dealing 1 damage. Brisket activates and moves towards hooper and does quick time on fillet allowing her to get within 1 inch of Hooper. Stocker activates and throws out a molotov catching, vox, meathook, hooper, and vbrisket on fire, then he knocks vox down again then attacks brisket doing a double push. Fillet activates and does blood rain on hooper hitting luckey and stoker, then she does what fillet does and takes hooper out, she then dodges into stoker and pops legendary. Score: 2-0 Beginning of turn 3: I win the roll off and I start the turn with Shank. Shank charges spigot and does a wrap doing a mom tackle and 1 mom damage, then he makes a goal kick which was good. Tapper activates, does commanding aura then does a double push on the pig, then he moves to get within range of meathook and does a knockdown. Vox activates stands up then end his activation healing for 2. spigot puts tooled up on luckey then engages shank and does some damage putting him to 4. Fillet activates, does blood rain on stoker and luckey then takes stoker out, then walks into luckey and takes him out. Hooper smashes shank and takes him out. Meathook takes a breather then engages tapper and does a double push, tapper knocks her back down with a counter attack. the cat charges meat hook but does some damage. vbrisket clears conditions and positions herself to take the ball for next turn. Score: 10-2 Beginning of turn 4: I lose the roll off and he begins with Tapper who does commanding aura then smashes meathook and takes her out, then he moves to the ball and then moves back towards hooper and then he drops the ball letting hooper pick it up. Fillet activates walks into hooper and spigot and does a non mom blood rain hooper counters and does a 1 inch push, fillet attacks again and tackles the ball, then she makes a goal kick and bonus time it, ending the game. Final Score: 12-4 Really great game, just wish I could get better at handling the ball as I'm still too reliant on take outs.
  4. Butchers Civil war part 2?

    Hey guys, I had a game last night against one of the new people in my group thats been doing fairly well with his butchers so I thought I'd get a game with him. My team: Fillet, Truffles, Vox, Vbrisket, Shank, and Meathook (this is my attempt at a kicking focused butchers team which you can find out in the other butchers forums) His team: Ox, Princess, Boiler, Obrisket, Boar, and Tenderiser. With the conclusion of the Morticians vs Hunters war, there has been some members voicing their concerns on whether or not we should still keep fighting for Gutter. Fillet is here to silence those voices and focus the rest of the team into one goal of BEATING THOSE SLIMY FISHERMEN! I choose to receive: Boar decides to kick so that he can get closer to his victims. End of turn 1: Shank grabs the ball and kicks to Fillet, Boiler rushes up and puts marked target on Shank. Truffles dashes forward in front of Shank to protect him from Boar, oBrisket moves up and tries to put dirty knives on Shank but misses. Meathook activates and puts tooled up on Fillet and moves up to be in between truffles and shank, while Captain Ox moves up and puts tough skin on boiler and Butchery on truffles. Vbrisket activates and rushes towards the fast ground, princess sprints towards boiler, then Vox charges captain ox and does a double push, pushing him closer to the fillet butchers. Boar begins his assault against Vox but Vox is a lot tougher than Boar thought. Fillet sees her first victim and charges Boar, Boar takes a beating and falls too Fillets knives but unfortunately Fillet doesn't have enough influence to pass to Vbrisket so she hangs on to the ball. Tenderiser ends the turn but shifting into a defensive stance against Fillet. Fillet Butchers 2-0 Beginning of turn 2: Ox butchers win the roll off and Boar comes back on to the pitch. Captain ox activates and does some damage to Vox and puts butchery on him, then he knocks him down and charges the pig dealing some minor damage. Vox is not looking so well so he activates stands up and does momentous get stuck in then takes a breather and ends his activation and healing for two because of never say die. Boar see's his opportunity to get revenge against Fillet and charges her, he does 4 damage on the first hit then gets a knockdown on the berserk attack causing the ball to scatter towards his goal, then he boar does 7 more damage but fails to take out Fillet. Meathook activates and slashes Captain ox while doing a come on mate on fillet standing her up. Obrisket activates and grabs the ball kicking it back to Tenderiser, Shank activates and walks into the scrum attacking captain ox leaving him on 4 hp, Tenderiser activates and goes further back to protect himself from a possible fillet charge. Vbrisket activates and charges Captain Ox taking him out. Obrisket activates and moves further back trying to stay out of fillets range, Truffles activates and gets next to Boiler crowding him out. Boiler activates but isn't able to take Vox out, then Fillet activates and takes out Boar again. the dog activates but isn't able to do much. Fillet Butchers 6-0 Beginning of turn 3: Fillet wins the roll this time. Captain ox and boar come on to the pitch from the other side. Vbrisket activates and does quick time on fillet then moves up to engage the dog. Tenderiser fearing a Shank charge moves over to the left where ox and boar are and drops the ball behind him. Meathook activates and puts tooled up on Shank then moves up to engage Boiler. Obrisket runs towards the ball but isn't close enough causing my opponent to fear that Obrisket might be taken out. Shank charges Boiler does some damage but leaves the boy on 3 hit points. Captain Ox activates recovers the ball and puts they ain't tough on Obrisket, then passes the ball to boar. Vox activates does momentous get stuck in then takes a breather and ends healing for 2. Boiler activates but fails to kill Vox again. Fillet then charges Princess does blood rain getting boiler, then she takes princess out. Boar sprints further towards my goal. Fillet Butchers 7-0 Beginning of turn 4: Boiler is taken out during the maintenance phase making the score 9-0 Fillet wins the first activation again. Boiler and princess join the rest of their team. Meathook activates and puts tooled up on Fillet. Then he moves boiler down the pitch putting swift stance on himself,vbrisket gives fillet quick time and moves up, then Boar moves down the pitch and unsnaps the ball. Fillet charges tenderiser and takes him out. Princess activates and moves next to Boiler. Ox puts tough skin on oBrisket. Shank activates charges Princess and takes her out ending the game Fillet butchers 12-0
  5. Butchers kicking team

    I had a game last night against a fellow butcher player. I ran Fillet, truffles, vox, meathook, shank and vbrisket He ran ox, princess, boiler, obrisket, boar, and tenderiser. I'll have the game posted up in the UIC forums later today, but the issue I found was that if someone plays the keep the ball away like we do and just either punt it off to the edge somewhere or have a player run across the board, we just don't have the abilities to get them back. My opponent was also pretty smart for being new to the game. He would basically turn the situation into a "yea you could steal the ball from me but who ever comes to get it is gonna meet boar and ox by themselves", he would also unsnap the ball behind his models making it difficult to retrieve them which was a pretty smart play against a team that doesn't have ball shenanigans. I eventually won the game by slow take outs, but so far a poor showing in my kicking team, of course I can't really make a solid conclusion from one game so I'll try this team again later.
  6. What vets do you want to see

    I would love a veteran boiler, shank, boar, and tenderiser. Though I think veteran boiler should only happen if there is a like a time skip like 3-5 years. Shank and Boar are some of my favorite players in butchers so it would be great to see them get vet versions and we know so little about tenderiser it would great to see some more from him.
  7. Butchers kicking team

    Hey guys, I've been thinking about how to improve my game and I want to make a kicking butchers team and see if it works. My idea of a kicking team would be: Fillet, truffles, vbrisket/obrisket, shank, vox, and meathook or a union player So fillet is a melee assassin and everyone knows that but shes also a striker. I want her to have 2 roles 1. Be a giant distraction 2. A secondary goal kicker. Number 1 will be difficult to pull off, put too much influence and the team gets starved don't put enough and the opponent could safely ignore her. Truffles, vox, and meathook are there to scrum/brawl/tie ppl up.vbrisket and obrisket depending on if I'm kicking or receiving, she's going to be the main goal kicker she's got the tools to do it and I believe this team will be able to deliver her. Shank is probably a shocker but while he isn't a good kicker he isn't a good fighter but he can tackle the ball and can pass it to whoever needs it. I'm not sure on meathook but I don't know what union player would pkay well into this team. I'm considering, Harry for brawl control, gutter for the same , and minx for a role similar to shank. Well I'd like to hear some feedback from yall.
  8. Tournament 10 (do we even need union?)

    I've been considering gutter and decimate for my teams lately, but only for Fillet as i think Ox really wants a pure guild team. But now I'm wondering if I even want to bring a union member in my Fillet team, I really don't think we want rage, decimate would be great with the second wind play but then what else is she bringing, gutter has some nice plays but I could replicate her drag with vOx's chain grab, and Minx who has some really good abilities its just that when you think about it all she is doing is just trying to get her character play or do enough damage to snare and hide in the shadows.
  9. Fillet devoured the farmers

    Hey guys here's another battle report. My opponent brought: Grange, peck, windle, tater, jack straw, and harrow I brought: Fillet, princess, boiler, meat hook, boar, and vbrisket I won the roll and decided to kick I gave the ball to brisket and she moves up and kicks which succeeds but both rolls were bad and it lands right in front of windle and grange end of turn 1: big miss play by me, I tried to be too fancy with boar and it just lead me to lose princess to tater and I would have lost another player but my opponent rolled badly. I manage to get some work done by having Boar charge into grange and getting him to half health and knockdown. Score 0-1 I forgot to take a pick of beginning of turn 2 so the pick above is the result of me getting the first activation and having fillet jump into grange kill him then dodge into peck, I deal damage to peck and he does his 1 inch dodge and fillet does a double dodge (1 from the playbook and 1 from blood dance), which she uses to get into range of harrow and do some damage and then pops legendary to kill peck. Boiler, meat hook and brisket gang up on tater but leave him with 1 hp and bleeding, princess tried to participate but windle stepped on her. Harrow and jack straw try to annoy boar and boar retaliates and does some damage to harrow and knocking him down. Score 3-2 beginning of turn 3: Harrows heal isn't enough to save tater and he falls to the bleed making the score 5-2 end of turn 3: Windle takes out brisket and almost kills meathook. Fillet takes out harrow then goes into windle, but fails to kill him. Then meat hook tries to do some damage to windle, and finally boar manages to put windle down but while this was going on jack straw manages to score a goal bringing the score to 9-8 Turn 4: Tater and grange are the only hope the farmers have to stop the butcher warmachine but both only able to take out meat hook. Grange popped his legendary and had three harvest markers on the field and tater was forced to use fork off and remove granges sturdy from him to knock meat hook down. Boar sees an opening and charges grange but isn't able to put him down leaving him with 1 box left but knocked down. Fillet tries to end the game by taking both tater and grange out but only able to do Blood rain which hits the chicken and grange and takes out Tater. Jack straw is too far away to get the free ball because the farmers had too many tokens out. My opponent uses the last of his resources to remove conditions on peck and grange. If my opponent had won the roll off for the last turn he could have turned it around and scored but I managed to win the roll off and fillet finishes off grange for the final score of 12-8 A great game just very unfortunate for my opponent he kept rolling so bad with windle and tater. The first turn should have been 0-3 and the turns after meat hook and brisket should have died but just barely held on with come on mate and take a breather.
  10. This a game from last night, played against my friend who took the blacksmiths. His captain was ferrite and my line up was Captain Ox, princess, vbrisket, boiler, meat hook, and shank. I once again kick off, our cards were Mine: sic em, man marking, and from the wing. His: field dressing, who are ya, and the free dodge for scoring vbrisket kicks off and ball lands close to where I wanted it to go, trying to keep it away from cinders kill the ball ability and its close enough that shank can get to it. after the kick is good. end of turn 1. Man this was a struggle, his first activation was to tool up sledge with furnace and march furnace into the middle and drop his AOE. Shank then where they go, sprint, snap the ball and manages to make a perfect kick into my side of the field close enough for meat hook to pick up and pass to ox. Shank then gets cornered by sledge and anvil and gets beaten to a pulp with only 4 boxes left. Boiler and the dog move up and put swift stance on vbrisket, my opponent then figures out what im gonna try and do and has cinder get close to furnace and put a shot into vbrisket dealing 1 damage and sets her on fire. Ox moves up to vbrisket and puts +1 arm on her then passes her the ball and has her dodge 4 to get closer to the goal. My opponent then has ferrite move into position where the only path that vbrisket has is by going through middle of her and cinder. vbrisket activates and sprints to get close enough to goal but I'm being crowded out by ferrite and cinder and I only have 1 mom to use for the goal kick and I manage to score on 1 dice, she then dodges 4 to get away from them. Score is 4-0 beginning of turn three. Turn 2 saw shank get bodied by anvil then sledge charging vbrisket who has "who are ya" and he has pile driver managers to do 14 in two hits. taking her out. I mob up on furnace with Ox popping his legendary, then boiler and the dog take him out. ferrite has the ball and her and iron go to the right flank. Top turn three I bring in shank and vbrisket to the right flank he brings furnace back on to the left. Score is 6-4 Forgot to take a pic for the end of turn three but it basically went like this: Anvil and sledge gang up on meat hook but don't do enough damage, Ox, and meat hook take out sledge. Shank steals the ball from ferrite using wingback, then doing where they go and trying to make a goal but I'm like 2-3 inches too far so the ball scatters close to the goal. Cinder kills the dog then does kill the ball and has it shoot back into the right flank landing next to iron and he snaps it. vbrisket then activates charges iron and gets mom balls gone and passes to Shank iron counters and knocks her down, she does quick time and dodges away and takes a breather. Iron charges shank but is unable to kill him then ferrite charges shank kills him but is unable to pick up the ball, she positions herself where she can protect the free ball, Boiler charges ferrite snaps the ball deals a 3 points of damage, she misses her counter, and Boiler tries to go for a goal but with only 1 die and the TN being 5+ is unable to score and the ball lands in front of the goal. Score is now 8-7 Turn 4: things are really heating up a huge brawl is forming on the right flank and I manage to get the first activation. Ox leaves meat hook to deal with anvil and charges ferrite I wrap by two and get a Knockdown and they aint tough. Then Ox beats ferrite up but doesn't have enough to finish her off. ferrite activates does come on iron and has iron gang up on boiler then ferrite proceeds to put every single debuff she has on boiler. Boiler has : hobble, weak point, and disarm. But I throw a fast one and I have vbrisket activate and charge ferrite and brisket proceeds to destroy her and taking her out. Sledge, iron, and cinder (who has the ball now) decide that they've had enough of boiler and all three put him him down. Shank gets into the brawl and puts mild damage on iron. The score is 10-9 Last turn: boiler comes back into the pitch to threaten anvil, and with man marking and vbriskets early game score I have 17 influence this turn but I lose the first activation and I nearly lose because of it. Sledge goes into Ox and does massive amounts of damage nearly killing the great butcher. But Ox is not going down without a fight and endures the beating, then he activates and starts fighting iron, but only able to do a they aint tough, Iron counters and pushes ox back by two but since ox hasn't moved this turn is able to charge iron and get a 3 damage butchery and a mom 1 damage hit and proceeds to take him out winning me the game. Final score 12-9 A super tough game but I think I was able to control ferrite and iron enough so they couldnt score but sledge just kept on spiking on damage and going through my players like nothing.
  11. This is a escalation league where I brought in my new farmers, lots of mistakes were made by me but I managed to win the game with 8 points. You'll see in one of the pics windle is standing on a harvest token I later found out that you can't stand on any markers I thought that was a mother only thing. We line up and I have windle kick the ball end of turn 1 and the farmers begin to form a brawl, the bear charges peck but only dealing a couple of damage and kd peck was barely able to dodge out (bear was at max reach). Turn 2 the bear hugged windle twice but wasn't able to put him down. Windle with the help of grange and harrow manages to hug the bear back taking it down and getting the extra point from snack break (the bear did 15 points of damage and windle did i think 15-16). Beginning of turn 3 which is what is being shown peck chases after the wolf windle is threatning jaecar, the bear comes back to the pitch, harrow and grange are threatening skatha. Last turn. Grange charges skatha but gets in range of jaecar, steals the ball from skatha and makes a goal, then he knocks her down. the ball goes down the middle but just close enough for harrow to get. the bear charges grange and with the help of jaecar manages to put the hurt on grange. Harrow sprints picks up the ball and gets in range of skatha to make a point of mom by planting a harvest token, then he makes a shot and scores for the game. One of my pictures got deleted or lost some how. And while I did win I was only able to do one of the hidden agenda cards as the ones I had were like pass the ball between each other or have more than 6 mom and I could never get the ball until the last turn.
  12. Butcher GIC Theory Thread 

    Yea its an alright nerf, but now the issue is that the hr is too low. I kinda dont think ill take it, the other two just seem better.
  13. Terrain Placement

    I think terrain drafting is pretty good too, my only issue is that it might be too much for new players. X-wing while has a steep learning curve is a lot easier to digest when your new (I think anyways) Another benefit I could see to this is guild specific terrain or maybe even establishing a home field advantage like roll a dice if you beat your opponent you can choose if your the home team or the away team etc...
  14. GIC General Theory Thread 

    I like the compromise to crushing force but I wish the HR would have gone up to compensate.
  15. I don't really recall people saying he was bad its just that with 2/3 he can't really accomplish much. With Ox hes pretty good but hes limited to his bubbles.