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  1. Well I'm fairly confident that the +2/+2 last til the end of the turn, and not only for the return to the pitch move, so I feel a bit silly asking this . But we are a not english-speaker community and sometimes we get stuck with some wordings. So We would apreciate a fast clarification. Thanks folks
  2. Ah you might be right of course, but MilitaryCoo/Henry haven't intervene yet so maybe the answer is not so obvious. S4 rules don't support nor contradict that, and I haven't found it in the clarifications or in other topics. It's actually the ruling about double CC/Sturdy/Stoic what makes me doubt about these ones, but they are not strictly the same. Whatever the official application is it will be ok for me.
  3. Looking at that topic I still think the answer should be no because of the no staking rule. Cause confidence/blessing of the Moon godness are sustained and so they remain until the end of the turn, not until the next attack.
  4. Can Skatha pay for her blessing of the moon, then make an attack and use it, and then pay for it again and make another attack gaining the Double Dodge again? I guess not, as it's a sustained play and so it will remain after the next attack with no further effect, as it would happen when you give sturdy to a model which already has that trait and has ignored the first KD, but the trait is not refreshed and so it wont be able to ignore the next KD again. My thougts on this. Same would happen with confidence as the text is the same for these purposses
  5. bastus

    Harriet 'the Hat' revealed!

    Hola! Spanish guy here I think I really tried to not allow that happen. I had Naja, Vitriol and Midas roaming round the same zone but you just joged out of their melee zones, taking very harmless parting blows as relocating out of crowding out position. I feel there's little I could did right there as I choose a heavy scorer team and had to focus on the ball to get a chance. Either way, I think you only wrapped once, enough to kill her, but it would had happen easily too if Hoist had Tooled Up on it. You can keep Sucker Punch unchanged if you ask me. But Hoist has to lose that replication thing, or see it twisted.
  6. bastus

    Season 4: rebalance of Spooks

    Pretty new into spooks but please don't remove tormented agony. In my last game I was able to move 3 Inf from Avarisse to Benediction. Those moments are golden.
  7. New season, new changes announced. Til we still know little thing about it, a rapid look to Longshanks Statistics exposes such a wide gap between Union's three captains. Why is Rage so much favoured over BH/Brisket? Only Theron/Skatha are more games apart, and -IMO- there's an evident power different between these two. I don't see such evidences between Rage-BH. I actually find BH much more amusing, and I think he can face almost any team. So, should there be any changes? Rage down? BH up? A subtle mix? Don't get much into brisket cause she's moving to the minor.
  8. bastus

    What do we need from a minor guild?

    I'm afraid we can't get access to tooled Up, cause v.kat would be Madness. I'd like to see something not much focus into the conditions game. Something more Midas' way. Light/dark tokens? Haha no idea.
  9. bastus

    Farmer Errata has landed

    So you claiming we all (community and designers, all but you) just wanted to drop them to the lowest spot is not making assumptions... They were the dream team. Thresher been the most played captain in Longshanks and also been the most succesfull one is indeed really significant, don't you think so? Great changes. I like them all.
  10. bastus

    Christian Metz wins Belgium Champs with BS.

    Congrats for the win! As I can see in Longshanks, it's as if one player'd dropped after the first round and you'd had to continue with 29... Strange, but hope that didn't prevent you from getting that free trip to the world event. O also hope to see some of you in the Spanish National, which already has more than 30 players signed up!
  11. bastus

    Idea for Thresher Change

    What I would change: 4/6 MOV (or 5/7 with 2" melee zone) Don't fear the... Removed or changed (It is insane) That legendary (no + TAC, maybe change it for rowdy, or not a pulse) I also like your thoughts on Millstone and Tater, ForestRambo
  12. bastus

    Idea for Thresher Change

    Much time's passed since the last reply on this topic, so I wonder if people have changed their minds about this and now they're more able to face "the dream team" with enough success. Cause we had last sunday our first tournament since Thresser released and the game experience was awful. Are we going to get over this or will It be basically the same infuriating match up all over again?
  13. bastus

    Breach! KD order

    Thanks. By the way, I didn't mention it but I guess this aply to the seismic kick play too, as Breach! is practically a better seismic kick.
  14. Are all enemy models in the ball path knocked down at the same time (and then the engineer player can choose the order in which each model is KD) or must it be resolved in the same order as in the interception rule (closest enemy models to Ballista first)? Never needed such aclaration before. But now with Millstone might be important.
  15. Can a model snap the ball at any point of its move, as long as it remain within 1" of the ball, or has it to snap the ball at the point It get within 1"? For example: In order to snap the ball I have to enter in an enemy model's melee zone. I get within 1" of the ball while still in enemy range so I decide to not snap the ball so I can aboid been tackled in a parting blow. When I pass through the melee zone I'm still within 1" of the ball so I snap It at that point and continue my way. Correctly done? I guess so, cause if not I could always pass the ball and return within 1" to snap it. But there's still that little doubt and haven't found clarification (surely It shouldn't be needed, sorry :p)