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Warpstoned last won the day on August 26

Warpstoned had the most liked content!

About Warpstoned

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  1. Warpstoned

    Free Cities Draft -All Butchers Read-

    There is only one correct choice for me. Knuckles for butchers!
  2. Warpstoned

    Trying my best not to break the NDA

    You at least have kicker momentum in S4 to clear KD. But she is much more likely to be blinded/goaded/pinned now as well. But unless she gets a better KD (which she might), she can't engage models with a low <</>> on 2 anymore. And if a model with a high >> spikes to it she can't even second wind back either. We obviously need to know her new playbook and such, but right now in a vacuum she got a lot worse, even more so into control match ups where she was most needed. But we will see how things shake out - I have faith. Boiler himself looks really good though. So better to just embrace our new lord and saviour - Captain Ox.
  3. Warpstoned

    I love Falconers

    A big difference is how they interact with 2" models. At under 3" Rundaas can shadowlike to melee and if they counter disengage can use his normal movement to engage again. With his tough hide he can also hang out in a scrum a little longer. Or if he rather just disengage with the shadowlike (unless 2" b2b) His 6th column result is gross too. As it both double taps of off a Harrier for 5 dmg, lowers defence and inflicts poison in addition it can be sent to other models if you don't need all the damage on his target. Jaecar is ofc also very good, but they do stuff a bit differently. In any case, Rundaas is a beast.
  4. Glad you like it and welcome to the rats! My normal core is Scourge, Miasma, Graves. And then I flex between Skulk and Pelage normally. Pelage is a bit better when you receive as a reverie target and can put decent hurt into some models. But if you kick you are less likely to get an early reverie. In addition Skulk is stronger against teams with strong counter attacks or unpredictable movement that Pelage doesn't get to do too much. But I mostly just go by gut feeling, both are ok. Bonesaw (pre season 4 anyway) is basically only when you receive and value his longer kick over Pelages abilities. But try stuff out and see how it works for you you learn "why" you like some models when you leave them out too.
  5. Warpstoned

    Finally Found my Next Guild

    Falconers might not be good tacklers, but they are very good at snap back goals due to the speed of models like rundaas and mataagi. In addition you have a very easy goal when you receive with Ikaros. So if you are receiving and play against someone who would like to score early too, it is not that hard to get 2 goals. 3 goals almost requires your opponent to score a second time when you are at 8vps which they are very unlikely to do. Or, you get to get to sneak in a tackle somewhere. It is certainly not impossible, I've gotten 3 goals once with them, but it feels a bit more than what you generally could expect.
  6. Hehe, Lucky, Hooper and Hemlocke removes conditions too and hooper is also capable of a +3dmg swing. Fire is not as super impactful as you might think, as Scourge is routinely being cleared by Miasma (people do love to knock poor Scourge down for some reason...) . Fire is never bad ofc however and I do wish I'd see people try Stoker more.
  7. I won't argue too much either way what's best from a brewer stand point. I will say though that I have very rarely been impressed with Hooper when facing him, he always ends up getting pushed around with his victim stats and being a little bit momentum/influence hungry in a match up where momentum is not too abundant. Friday, dog and spigot is still pretty easy take outs, and it is not uncommon for decimate to die if she goes early or just by a double activation by scourge. That last spot is not super relevant either way. The brewers game plan is largely about Decimate and Esters anyway (and maybe a Friday goal). I don't think Brewers really need to "tech" against ratcatchers, just play smarter than the rat player.
  8. Hi guys. This part of the forum is pretty silent lately, and work is slow atm. So I figured I might as well do a little write up here, as someone might enjoy it. Anyway. I short of it is that I went to the Swedish Nationals this weekend and managed to grab 1st place. There was a 3 round tournament the day before that I went 2-1 in, but I enjoyed the Rats so I decided to bring them to the big event as well. They have been going very well for me, but I probably didn't think they would have all the juice to place on the podium of a big event, just because of all the good new stuff that has been coming out and I feel I still haven't properly practiced against. On to the games. They differ a bit in detail in my memory, but I will try to do my best. Game 1 I got matched up against the super nice Urko from Spain with his Brewers. He told me was a pretty new/casual player. He even brought out Stave, not to be outdone I selected Bonesaw (who I think actually works pretty decent receiving against brewers). I received and last activation reveried a for Bonesaw goal, while esters threw bombs and decimate got Miasma knocked and on 1 (to die from disease) and jogged back. Turn 2 was a bit off grinding back and forth, and notable events was Piper getting the ball off Friday and scored, and Bonesaw unexpectedly pushed friday towards my lines and the rest just away from the action. I think Ester killed Piper and Scourge left Friday low. Bonesaw is almost dead in return. Turn 3 I manage to take out both Friday and Decimate, with some help of the singled out gameplan I believe. Ending the game at 12-4. Super relaxed and pleasant game to start the tournament with. Game 2 Second game I went up against the Polish Tomasz ""PoMek", who were one of my perceived favorites to win it all. This was not helped that I lost the roll off and got to kick. So that was a drastic difficulty spike. Game is super cagey, he pass dodge corsair twice to reach and beat down miasma to half (who were down by my left cover piece) and I got to put 7 damage on siren who collected the ball, with Piper (because there was nothing else I could/dared to do). Turn 2 miasma dies by gutter and siren by pelage. Skulk escapes by charging tentacles and << and getting reveried even further to leave corsair stranded. He holds on to the ball and everyone repositions. 2-2 Turn 3 a lot of jockeying around gaining some momentum by nothing in particular. Corsair kills Skulk after skulk fails to get a double dodge of corsair. Late in the turn he crucially forgets I have midfield general and Scourge gets a go at Gutter. He tries to get siren up to lure scourge by passdodging, but misses a pass and the ball is free. Piper double jogs to gain some momentum by hitting siren and be close to the ball. 4-4 Turn 4 Piper goes first kills siren and legendaries to get to the ball and just pass it to space to my right side, and it scatters favorably. Piper dies. Gutter gets put low but is healed. 4-6. Turn 5 we mess about. Siren comes in to steal the ball from pelage, but misses her charge completely due to def stance, then hits seduced to get the ball and dodge toward my goal. Squeak, who has more hp than siren, charges her, jogs her back up to pelage, follows up and puts 2 damage into her. Pelage is dragged and beat to half by corsair. Siren dies, and gutter gets on 1, but dies in maintenance. 8-6 Turn 6 Piper goes gets momentum, moves his gutter out of the way and reveries miasma for a tap in. 12-6. Phew! It all came down to the forgotten Midfield general inch and a missed pass. Really cool game. Game 3 More tough match ups. Brewers again. This time against Teemu "The_emu" from Finland who I lost against the day before in the small tournament. He was also one of the guys I thought fought for the 1st place so it seems I am out of lucky pairings. He is extremely easy going and a very clean player so I was happy to face him though. To make matters worse I had to kick again. Turn 1 goes as you might expect, he keeps the ball very safe, blasts a bit and in goes decimate. I had decided I wanted piper to be safe so I had reveried Scourge up to threaten Lucky or the dog while running Piper out to the left flank. So Decimate goes and intercepts scourge. Knocks him and does ~10 damage and jogs 10 inches back. Scourge just stands up and eats snacks. Turn 2 he chooses me to go first. I farm some momentum with Skulk and Scourge off Lucky (healing scourge with snack break and momentum up to full). Meaning decimate needs to take care of him for real this time, which she does with all her buffs. I start to scrum a bit on Hemlocke but a blinded Piper don't do too much. 0-2 Turn 3 Piper goes first, steals the ball off esters and scores. Esters roll badly against Skulk, Decimate kills Piper and moves up with the ball. Scourge jogs in and leaves hemlocke on 2. vGraves gets to Spigot and knocks, bleeds and pushes him towards scourge. Squeak dies somewhere 4-5 Turn 4 I start by Snackbreaking Hemlocke and putting 6 damage and disease on Spigot. Spigot gets gravediggered and pushed a long way to the edge were piper came in and graves retreats. Esters fail again at doing much to skulk (buffing decimate instead). Lucky and decimate goes and works a bit on scourge but no kill. Piper kills spigot. Thanks to 2 bonus points I am now at 10 and can win by either goal or take out (Lucky had like 8hp and was engaged with scourge and even quaff is a liability now). 10-5 Turn 5 He gets to start but Lucky is low and decimate has the ball. So he is in bit of a bind. He goes with decimate and moves knocks and pushes scourge away and pass to Lucky for a dodge I think. Piper goes and pushes Decimate off the pitch (~7"). 12-7 Another close game. It really helped that I could tank a bit with scourges raw healing power and skulks annoyance. It was nice to even out our interpersonal wins. Game 4 I got to play against our very own Swedish Pär "Speedfreek" and his Union. I played him the day before as well, so we had already had a bit of a feel of the match up. Though in this game I got to receive. But getting to play Pär who I know and played a couple of times we both got pretty relaxed and had a sweet game with some beers. Turn 1 saw me receive and set up with graves to reverie goal of. But he sent in mist to interfere with Piper (couldn't kick tho because of odor) and he blocked LoS for the graves goal, so I reveried graves back to crowd mist and Piper but some hurt and set up on mist. I crucially forget about On my mark, so I don't tackle the ball, because I wouldn't want Piper as an early activation T2. So Blackheart runs, legendaries mist back 2" and OMMs the ball and dodges into graves for 2 hits. So my perfect setup got a bit bad. On the other hand, he has decimate and strongbox basing his goal so his board position is pretty bad. Though Blackheart is most of the team anyway. Turn 2 Piper is forced to go early and gets the ball from blackheart, moves mist a bit and passes the ball over to squeak who dodges away. The rest of the turn is basically fighting over mist and momentum. I don't get a snackdigger as I wanted, but I do get a snackbreak at least. 3-0 Turn 3 Blackheart somewhere gets a goal dodging around and manages to tackle Piper. Hemlocke goes down after a failed scoring attempt by tackling piper. Scourge rolls pretty bad at rage, but at least engages him, but gets 2 attacks and bleed on him for the trouble (in addition to blackheart chip damage). 5-4 Turn 4 Somewhere Skulk gets the ball and moves up, but I forget mists back in the game and mist gets the ball and lets blackheart score. I kill mist with extra point. Skulk gets the ball back. Hemlocke tries to get it off him but fails. Squeak dies somewhere. 8-9 but I have the ball and he has 45 seconds left. I on the other hand have scourge on 3hp after yet another bleed, piper on 4 and graves on 8. So it is not off the possibilities that he can take out 2 players in 2 quick activations or get the ball for a snapshot. My clock is on 3 minutes so I can't afford to give a clock point away. Turn 5 I get to start and I could either try for a goal with Skulk which would let me win immediately, but missing his first attack on hemlocke needing 2 hits stops the goal run altogether because of the distance to goal. I choose to play safer, with the risk of Pär doing a magical 2 take out blackheart maneuver in 90 seconds. I go with scourge, snackbreaking rage and healing up and it puts me on 11, practically waiting to see if Pär can do it or clock out. Pär has very little time to think goes with decimate to kill the 4 points off piper (in cover) and then maybe spike on graves. But she fails to kill Piper at all, leaving him on 1. We sit and wait out his remaining 20 seconds in silence and then I get to 12. 12-9 in the end in a bloody exciting end. In a fortunate succession of events, the pair down lost in both round 3 and David Cameron lost his pair down in round 4. So I am the only one left undefeated - leaving me both a bit baffled at the sudden victory and of course very happy. I hadn't thought I would be able to go all the way with Rats, but I was very happy that I brought them in the end. I did feel like I played very well all day, with only a couple of fatigue related misses in the last game, and the dice that mattered did go my way (except maybe the starting rolls xD). All my opponents played very clean and tough games and the atmosphere was very friendly. I still haven't played that much of the rats so I feel like every game is a bit of an experiment, but I am happy to answer any questions. Cheers guys. Keep on 🐀!
  9. Warpstoned

    Momentum for a missed goal

    I usually feel that the missing out on a planned Run the length is the biggest feelsbad factor.
  10. Warpstoned

    Falconers tournament outing

    Last Light on Rundaas can be pretty brutal too.
  11. Warpstoned

    The Reign of Obulus is over....

    I don't know if it was said on another place too, but in the Discord Jamie did bring up Obulus as one of the examples of models they felt were working as intended and were not due to a change. That was the only spoiler he was willing to part with.
  12. Warpstoned

    Minerva in Hunters.

    There are certainly play and counter play to her. And she is not the end all be all or even close, text conversation makes it sound harder than I intend it to. It is probably just a bit of my kneejerk reaction to one of the top guilds getting a(nother) powerful piece. It is also devalues the minor a bit when one of their powerhouse models can play for the major instead - for minor guild longevity/uniqueness.
  13. Warpstoned

    Minerva in Hunters.

    I agree Guantlet. It is mostly the no once per turn restriction on Nocturnal Hunting that has been feeling most off for me. It either does nothing, or it can snowball real hard for the player who is already winning. I just generally dislike snowball mechanics and that is one reason I love GB so much with scoring giving over the resource - i.e. come back mechanics. It does however have some interesting implications, such as she cannot come on mate herself, meaning she is a prime target to take out, and that mascot kills can be "more valuable" than normal without giving extra points as other abilities might.
  14. Warpstoned

    Minerva in Hunters.

    With how insane she is in Hunters it makes me wonder if there are any changes coming to the Hunters in S4 *puts tinfoil hat on*