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RedSam last won the day on April 22

RedSam had the most liked content!

About RedSam

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  • Birthday 04/07/1989

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    : Chicago, IL
  1. Skulk Goal Rats

    Follow-up question: If you place the ball at the target spot, can a model within 1" of the target spot snap the ball, or has the entire snap-to action been clarified to include an "except during a scatter" clause?
  2. What's next for Guild Ball?

    Can't agree more. Completing the move to plastic ASAP would be good for new players because, well, the plastic full-team boxes are just good for new players. It would also be good for existing players because it would, like you say, end a lot of confusion about how things will be packaged and sold from now on. I think the plastic team boxes are around 90% of what you need to play. Something SFG could do to make them closer to 100% would be to include cardboard widgets like the ones in the Kick-Off set. Sure, a lot of people won't need them and plenty will get thrown out due to owning multiples, but for those new players it's the last bit of stuff that you need to play that team. The other thing they should do is take the cardboard pitch that came in the Kick-Off box and sell it on its own. The official (and even unofficial) neoprene pitches are expensive and many stores that I've been to don't even carry them. If new players could get a cardboard pitch for $10 when they buy their $50 team box (that also includes widgets), then they would have a much easier time getting started, I think. Agree on this, too. Another Kick-Off box with two different teams (whether its Butchers/Fishermen or some other combo) coming out for the holidays this year would have been (is?) a great idea.
  3. Skulk Goal Rats

    Glad I'm not the only one bothered by this. The only time the ball is ever placed "during a scatter" is at the very end. They seem to be intending that the "place" at the end of the scatter doesn't count as "during" the scatter, so the phrase in Goal Rats about "except during a scatter" is irrelevant in the rules. That situation is literally impossible, so I'm not sure why it's called out in the ability.
  4. Which Guilds would you like to see next?

    Ee-diddle eye-diddle eh-diddle oh! Pass the ball round then score a go-oal!
  5. Which Guilds would you like to see next?

    Seamstresses (as advertised here) is just a bad idea. Please no. The physicians/apothecaries are banned from playing in the fluff because of their ability to change game outcomes. I suspect a bankers' guild would be banned for similar reasons. I think a Scholars' guild could be fun. I would imagine low TAC and kick distances, but high kick accuracy and character plays that automatically hit (i.e. they are really good at making and carrying out plans).
  6. These things will probably all happen once the GiC preview ends and they become a "real" thing.
  7. Like to role-play? Have a deep-seated desire to hit other humans and not get in trouble? Want to re-enact your favorite Guild Ball moments in real life? Need something to do after scrubbing out of the US Nationals LCQ? I'd like to invite you all to ... LIVE ACTION GUILD BALL! Let's go outside and play this game we all love but in a more three-dimensional, real-life kind of way. I'm targeting Friday afternoon for this event (which is entirely unsponsored, unsanctioned, and probably will be heavily discouraged by Steamforged Games). As soon as we have twelve interested players, the game will begin! Rules: Weapons allowed but not required - must be Nerf-style safe weapons Take-outs will be simulated by knocking people over (tripping not allowed) When a player is "taken out," they tag someone in from the sidelines to replace them Scoring as in tabletop Guild Ball Put good-ol Illinois snow on your bruises (real-life Icy Sponge action!) Think full-contact soccer with foam swords and hammers If this goes well and there is interest, we can play multiple games or even have another round on Saturday. For weapons, I'll suggest Whombatz - they sell cheap, safe foam swords, daggers, axes, hammers, and even a shield. You can probably Amazon ship these to the hotel if you're flying into town. You can also go the PVC tube and pool noodle route (I'll likely be making a few of these to bring). If you are interested in playing, reply to the thread - it'd be great to get a rough head count before the big day.
  8. Minimum Age?

    I was going to suggest something like this. You could even hide parts of the card until you decide to teach the kid. That might also work as a kind of reward for learning? I'd start with just stat lines, playbooks, and health. Reveal character plays next and then finally the back of the card.
  9. ***SPOILERS*** What is a veteran?

    I imagine that if the name "Harry" is kept, it will be strictly for balance reasons (i.e. they don't want this new player to be used simultaneously with current Harry). The one we have now is called Harry "the Hat" - the Hat is the thing that carries on, not the Harry. Harry the Hat is dead. Long live Harriet the Hat!
  10. Printable Tokens

  11. Unsnapping During a Kick

    We talked about this in the Dungeon yesterday. The rules for kicking say that the ball-path is measured from the kicking model to the target-spot or receiving model. Since it specifically states the kicking model and not just the ball's location, it should make no difference for the ball-path if you choose to unsnap in the middle of the Kick action.
  12. Printable Tokens

    I think when I made them I was thinking that you wouldn't need a token since you'd generally move him immediately after making the play. However, with Ferrite (and I suppose Knee Slider), it might matter later in the turn. I'll add that one. Thanks!
  13. Printable Tokens

    Ah damn. Thanks for pointing it out.
  14. Blacksmith proxies?

    They're not "pretty", but I made some here: http://redsam.xyz/guildball/proxies/
  15. Printable Tokens

    They are! I update them whenever new stuff comes out. I'd recommend using the 16x30mm size for player tokens - the rectangular shape allows for much more readable text. The 3/4" round ones are great for INF and condition tokens, though. I'm working on a new version that runs a little smoother when trying to print a lot of tokens at once. Take a look.