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Everything posted by MechMage

  1. The season 3 rulebook defines a few terms when describing how a kicked ball scatters. The ball-maker's final landing-spot is determined by measuring the scatter-distance in the scatter-direction from the current location of the ball-marker. Once you have determined the final landing-spot, the ball-path is centred on the line between the current location of the ball-marker and the final landing spot. The terrain rules specify when a ball-marker makes contact with an obstruction or barrier during a scatter, use the rule of least disturbance to place the ball-marker in base contact with the obstruction along the ball-path. The terrain rules make no reference to the final landing-spot or terrain changing the ball-path itself. The interception rules reference the final landing-spot and ball-path but not the location the ball-marker is placed at in base contact with an obstruction or barrier. Suppose oKatalyst is passing the ball to Calculus across a barrier. His kick is inaccurate by the ball scatters only slightly such that the ball-path passes over Calculus's base. Can Calculus intercept the ball even though the barrier will case the free ball to be placed closer to Katalyst than to her? Suppose oKatalyst uses the Seizemic kick character play and kicks the ball towards Boiler across a barrier. If the ball scatters so that Boiler is on the ball-path, is he knocked down?
  2. Looking at my Berwer's Guild Union Players card, there is a portrait of oFangtooth next to his name. I presume that this restricts that line to only apply to oFangtooth.
  3. MechMage

    Veteran Fangtooth

    That may be, and GB is after all a game so it's better that the rules make an interesting system to play than one that is an accurate simulation. That said, I wouldn't call more of them an improvement. I can believe that. I retract my objections.
  4. MechMage

    Veteran Fangtooth

    I admit I didn't read the blog and in light of that the trait name change makes a lot of sense but I know what Flagellation is. Getting a friendly player's foot out of a bear trap by whipping yourself makes even less sense than when Millstone takes conditions instead of whatever friendly model was hit by a condition.
  5. MechMage

    Veteran Fangtooth

    I'm having a hard time getting excited about this guy. On the one hand, bringing 2 influence and having glutenous mass and 2" melee is really strong. Having all his damage values over-inflated is also really powerful. There are clear connections to the original Fangtooth in the Flagrant trait and Ground Pound character play and he even took a bath. Given all that, I still like oFangtooth more because his design is tight and focused even though he doesn't see much play and vFangtooth will be on many Order teams. Every part of oFangtooth's card is focused on a couple ideas: damage dense playbook, momentous knock downs, no repositions, low influence but powerful traits that make up for it if used carefully. vFangtooth is all over the place. He's got Blacksmith damage values on his playbook but he has the standard tac long playbook length. The pushes seem like they're on there just because big guys have pushes. Does anyone else have any idea what he's doing when he uses the Flagrant trait? I think he probably licks the fire and poison off of his team mate and it gives him heart burn but your guess is as good as mine. Potbellied Pass seems like it's on there just because he's in the Order and Order models have passing tricks. Never mind that his 2 die kick will make it questionable to ever use it. Why was Glutenous Mass renamed? Does SFG think we won't believe he's fat just because he's covered in armor now? Does the game really need two rules with different names and identical effects? I thought there were enough things for new players to keep track of. Overall I think vFangtooth's design is inelegant and worse, uninteresting. I'll probably try him once with vRage or Blackheart because 2" melee is pretty good and once Soltheicans are their own team he has a slot in the 8. Here's hoping vCalculous's design shows the principles that made vChisel rather than the ones that made vFangtooth.
  6. MechMage

    will S Brisket get a change in season 4?

    I played a couple vRage mirrors the other day and I had to remind my opponents about Usurper a couple times each game. It's a rule that makes a small difference rarely and is often forgotten for that reason. If they wanted to simplify his card, it'd be easy to cut. I'd be sad about it though. It's always cool when then mechanics mirror the fluff IMO.
  7. MechMage

    will S Brisket get a change in season 4?

    sBrisket's tackle becoming nonmomentous would be a serious nerf, even if it went down a column. I've triggered Aplomb a few times although the one extra VP has never mattered.
  8. MechMage

    will S Brisket get a change in season 4?

    IMO a lot of her problems would be fixed by increase the range of Route One, possibly to 8" or 10" and changing it so it can target free balls as well as enemy players in possession of the ball marker. IMO it should still target as it currently does. I don't think that solves her problem of being so incredibly ball dependent but I don't know what could without compromising her identity. I also wish she had Usurper [Butchers] but if since they didn't add it initially they aren't likely to add it any time soon.
  9. MechMage

    Back in the conditions

    As you astutely observe, if the first time a model suffers the taken-out condition is caused by condition damage, it is before influence is allocated so even though it would trigger Back in the Game it would have no beneficial effect. Any subsequent take outs would not be the first time a model suffers the taken-out condition so would not trigger Back in the Game.
  10. MechMage

    Seasoned Spigot

    It's cool if you can make it happen but it requires the opposing player to end with their ball carrier within 3" of sSpigot but if that happens seems legit.
  11. MechMage

    Buckwheat- Ass Kicking question

    I always assumed that unless specified traits templated like defaulted to only attacks from the model on whose card the trait is written. Otherwise if Mallet is in a game every Mason charge does 2 extra damage and pushes the target 2" away from Mallet and both Brick and Hammer surf an inch on every Mason attack. AFAIK no one has every asked so I guess that might be the way we were supposed to be playing it.
  12. MechMage

    Football Legend

    Friendly means controlled by the same player. In the Masons mirror matches, opposing Mallets are not friendly to each other.
  13. MechMage

    Minerva's Nocturnal Hunting

    MP is not required to do something without spending MP. As you point out, since it is not an action to suffer condition damage, Nocturnal Hunting is not triggered by take-outs caused by condition damage during the maintenance phase.
  14. MechMage


    Models returning to the pitch via Icy Sponge can trigger Counter Charge. A model can charge any enemy model it can see, but if it is not possible to reach that enemy, it may move in a straight line in any direction. If it doesn't end it's advance engaging the enemy model, this constitutes a failed charge.
  15. MechMage

    Seasoned Spigot

    In a few months, sSpigot won't be able to play for Blackheart. I don't want to get in the habit of running them together. My heart still aches from when Avarisse, Decimate, Hemlocke, Mist and Snakeskin were ripped away from Midas.
  16. MechMage

    Seasoned Spigot

    The more I look at sSpigot the more I think he could be a strong part of a 2/2 maximum swing sBrisket team along with other flexible beatdown/footballing players like oDecimate and oMinx. Then I remember that in a few months the selfish brawler striker team is going to be the solo domain of Blackheart again.
  17. Taken-Out is a condition, so it would be transferred by Chemical Admixture. Note that this does not reduce the enemy model to 0 hp unless the damage component of the attack does so, traits like Escaping Fate, Noxious Death, Overheat, Reanimate don't trigger. If the damage portion of the attack does reduce the target to 0 hp and it has Escaping Fate or Reanimate, it suffers the Taken-Out condition, conceding 2 VP, but it's trait clears that and all other conditions before it is removed from the pitch.
  18. I believe rookie Chisel is an alternate sculpt for oChisel and therefore can not be used to represent vChisel.
  19. MechMage

    Guild Ball at The Whiz July

    Come down to The Whiz at 122 Turnpike Road Westborough MA for a day of friendly gaming.This Guild Ball tournament will be run using the latest version of the Regional Cup Organised Play Rules available at http://steamforged.com/resources/Registration begins at 9:30Round 1 Begins at 10:00Round 2 Begins at 12:45Round 3 Begins at 2:45Prize Ceremony Begins at 4:45Chess clocks and terrain are always in short supply so if you have any please bring them.
  20. MechMage

    Guild Ball at The Whiz July

    Oh whoops, I'm embarrassed I forgot to list that. It's Saturday July 21th 2018.
  21. MechMage

    Impact and Counter Attack.

    Am I correct in thinking that the counter attack can cause a reposition but not an advance unless it also terminates Farris's advance by knocking her down?
  22. MechMage

    Impact and Counter Attack.

    That's correct. Note that because the Impact attack and counter attack take place during an advance, it is not legal for other advances to take place as a result of it. This prevents character plays like Dreadful Squeak, Hog Wild and Grapple Hook and traits like Between a Rock from triggering. If vGutter's counter attack got 9 net successes, I believe it would be legal for her to knock down Farris to end her advance then resolve Grapple Hook but I'm not certain.
  23. MechMage

    Pit Fall triggering

    Not only does the hunter not have a window they can miss in which to trigger trap markers, they don't have a window they can skip! This means that if an enemy model moves within 1" of a trap marker, it must be removed and it's effect must be applied; it is not legal to save the trap for later. An important note about movement in Guild Ball is that it is not made in one discrete step. That is to say, if movement is interrupted by an effect like a parting blow, the active player can wait until the completion of that effect before deciding the direction and distance of the remaining movement. In the trap scenario described in the OP, it's perfectly legal to chance Esters advance once your opponent pointed out that the trap is triggered. Since no dice are rolled, it would be sporting for the Hunters player to allow the Brewers player to reconsider taking an advance at all, but since that had already been declared they would be within the rules to insist that the Brewers player stand by that declaration.
  24. Target number spills over into dice pool but dice pool does not spill into target number. No matter how many crowd outs a character is suffering, their character plays always roll at least 1 die and their target number is not changed. Note that the dice pool size floor of one is applied before bonus time, so if a character bonus times a kick attack or character play, they will always roll at least two dice.
  25. If Greede uses Singled Out on an opposing model, oRage can't get bonus dice from that character play because his Maverick trait prevents him from being affected by the plays of friendly models. What about Singled Out inflicted by the Grudge Match Game Plan? My initial inclination is that oRage gets the bonus TAC because Game Plans aren't character plays even when they are the same named effect and even if they were, Grudge Match isn't any Model, friendly to oRage or otherwise. What if Singled Out is inflicted by an enemy model? Suppose Pelage Singles Out oDecimate and later Piper's Haunting Melody causes oDecimate to take a parting blow from oRage. Would oRage get the bonus TAC since even though oDecimate is temporarily his enemy, so is Pelage?