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DeathlyDrew

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Everything posted by DeathlyDrew

  1. DeathlyDrew

    Brainpan and Memory

    I have to imagine that the other player had to have put a lot of resources into killing Brain pan and Memory. 4-1 with 14 health and 5+ are not easy things to kill unless you leave them completely unguarded, and even still, that should open up the game to allow other players to take control. I would say give them another try, but be open to not scoring the perfect goal with them. If it happens great, but enough players are going to realize what you are doing and try and kill them, make them pay for that mistake of throwing everything they have a model that awards no VP and one other model. Plus with the models coming back on the pitch they are not going to do everything out of the gate and that's okay. Not every model can come back from being taken out and be an all star. Plus the idea of having 8 models on the pitch with A&G has to be intimidating when you also roll out the rest of the spooks.
  2. DeathlyDrew

    Tourney nine post Brainpan reveal.

    So I am trying to make the tough choice between Cosset and Silence to get rid of for my nine. Silence's control is still unrivaled, and against a Smoke Alchemist team or Fish tucked and shut out seems still too useful. Cosset is just a destruction machine, and can do a lot with a little, but to set her up for her full potential she takes a lot and her 4+ def and 12 health she is squishy. I feel like with Grave's tooled up he can make anyone better in killing whereas no one can make up for Silence's abilities. And in a Scalpel led team she is just as potent as Cosset..... But that killing power
  3. DeathlyDrew

    Tourney nine post Brainpan reveal.

    That's my other option, but I still feel like tucked and shutout are too powerful against Alchemists and Fish
  4. DeathlyDrew

    Brainpan and Memory

    They are a super interesting pair indeed, I'm not a huge Bonesaw fan, but having Scalpel, Bonesaw and Brainpan and Memory on the field really makes Morts a football team. Not to mention, Scapel's Wake the dead would be insanely annoying to opponents when you put it on Memory. From dead to full health again and he is worth no VP. Sorry, another edit. Any idea on how knocking him down would work? In order to "spend your movement" for standing a player up must they have movement? Or could you just stand him up despite having no speed?
  5. DeathlyDrew

    Brainpan and Memory

    Just speculation they talk a lot about scoring with them but also kill potential. Nothing to take offense about.
  6. DeathlyDrew

    Brainpan and Memory

    Bonesaw is cool, but I feel like he can be countered and killed to easily. But Brainpan and Memory seem a little more well rounded, also putting Bonesaw and Brainpan on the pitch in the same game I think you are really showing your hand.
  7. DeathlyDrew

    S3, Who do you kickoff with

    Ghast or Casket for me, perfect to setup the middle block, tough hide or fear sets up the game. And plus low knockdowns
  8. DeathlyDrew

    What's the plan for Graves II ?

    I think it is too now. It's a really nice optical illusion they did that once I looked on my phone when you zoom in enough it is a one, but when you zoom out you see it change to a 4.
  9. DeathlyDrew

    New Union Captain

    I agree with you. Plus look at the knife and sword that Harmony has on her Vet card.... now look at the union captain. I feel like with Honour hurt it is still her family which caused her to skip out on a Masons guild that isn't what it used to be. Thus, Harmony went to the Union. Not to mention she is possibly a Solthecian, and what a better name to lead that guild than Harmony.
  10. DeathlyDrew

    What's the plan for Graves II ?

    You know, I just start to warm up to vGraves maybe being a thing, and then they release Veteran (captain) Ox. Look at all the buffs he got. Looks like a 2in range, got dropped an inch. Inf seems to be 2/3 or even 2/5, and his 3 def 4 armor. Also, what looks to be rowdy on a momentous first spot guild ball result, and the entire back of his card has character traits. He is another Captain on the field. So what happened with Graves?
  11. DeathlyDrew

    Morts Blog

    My 9 is Obs, Scalpel, Dirge, Graves 1, Cosset, A&G, Silence Ghast and Casket. Honestly, I agree with you on Cosset. She takes a lot to set up, and sure she is a wrecking machine when it comes to when she hits, but I'm not sure she is any less of a liability than she was. Not sure what list she works in when a tooled up scalpel is deadly. But yes Brain Pan and Memory will be a pain, but I am thinking they fill the Union roll and Morts will be 100% morts.... or... and don't kill me for saying this... they take over Obulus.
  12. DeathlyDrew

    Morts Blog

    Who would you replace in a nine to put Graves 2 in?
  13. DeathlyDrew

    Morts extinct in Vegas

    I think that may be right. Because I came in late to S2 and had Mist as my only Union, so I had to use all Morts, there was no Silence, Obs, Dirge and then Rage Mist and A&G, I mean heck I never even used A&G when they had separate turns, they have always been back to back for me. Cosset has always been a killer and on my list, Silence has never done much for me except the occasional Tucked or shutout. Graves is a breath of fresh air, Casket has seen play time since I painted him and Scalpel has always been around to give second thought to Obs. I can't disagree with certain things, and I fully agree with what you said about Obs being the "lamest" captain in terms of what he can actually do, but I think that is why he only comes out now for me against certain teams that he can take, or need that "Oh crap he just made me pass it to him and now my strategy is gone." Also 2in reach is nice considering the fact that Morts don't have much in that area, and the ones that do there are not great knockdown options except Ghast. I think Morts could use some help, but I would say they are still viable, they just need some time to relearn.
  14. DeathlyDrew

    Morts extinct in Vegas

    As I've said before, I think Morts need to win differently, and I think they really dictate how fast the game goes. I played against Union and won in 3 turns. A Casket time take out turn one, a goal from Scalpel turn two, and a goal from Scalpel turn three, winning 12-4. I've played other games where is was slow going (typically in an Obulus list). Screwing up the strategy, PMing and then kicking the ball away, finding the opening that you want and then going for it. Making the other team over commit to a goal and then ending them with a tooled up Cosset, or Graves. Gone are the days of the Obs beat down and Mist scoring like there is nothing in front of him. Now you really need to play the trick side of Morts. Sure we may not go undefeated anymore, but I feel like Morts are very much still involved. As far as Ghast goes, I think we are seeing that he is good for some games not for others (or at least I see that) Casket to me has become super viable to play a lot, and Ghast still has his strengths. Being 2 in reach and a 40mm base with a 2 hit knockdown is nothing to cry about. Add to that they he still charges one additional Inf point and I think you still have your middle control player.
  15. DeathlyDrew

    What's the plan for Graves II ?

    Revisitng vGraves I think he has a place with his knockdowns, but his back card character abilities are just so bad. It's just hard to rationalize taking a player who really has nothing to add other than the front of the card, he's almost another Mascot in that sense. I think if Brainpan and Memory really are the footballers they say they are, then I'd be more inclined to take him for his knockdowns and 2in reach, but when a full INF scalpel with tooled up can just lay a character out, it's hard to find a sub spot in my Nine. Obs, Scalpel, Dirge, Cosset, Ghast, Casket, Graves, A&G, Silence
  16. DeathlyDrew

    The future for Morticians coming soon

    I think Morts are a team that has to win different ways all the time now. There is no 2-2 or 4-1 because Morts have to handle each guild differently, whereas a Fish team is probably going to score 2, or an Alchemist team is probably also going to score 2 every time. Plus I find that Casket is VERY much a playable character and factor in my games with Scalpel because of how much damage she can put out tooled up and then casket time changes a game.
  17. DeathlyDrew

    Morts extinct in Vegas

    What is the issue? I play them and I just don't see what the main issue is that makes them "unusable" in tourneys
  18. DeathlyDrew

    Morts are still OP?- My first tournament win

    He is in my list for really one team.... Alchemists. Otherwise I don't foresee him ever coming into play.
  19. DeathlyDrew

    What's the plan for Graves II ?

    Never thought of that, but that is a good point. Although that still doesn't help with Vileswarm since his charge is against Humans. I do really like the sewer markers.
  20. DeathlyDrew

    What's the plan for Graves II ?

    That was directed at OP
  21. DeathlyDrew

    What's the plan for Graves II ?

    I would reconsider making the swarm an auto include for vGraves. The best thing he has is gravedigger, which is a kill bonus. I'd still take Dirge and Cosset. They are the kill team.
  22. With AOE's needing no line of sight, Smoke being able to cause a possible 5 damage plus status effects within 8 in while also gaining momentum from Mercury and Calculus's AOEs (also causing 4 damage combined), plus whoever their fifth player is (I'd probably play Harry to goad any big guns his way, away from the archers), and vKatalyst on the door step, I don't see how Morts can compete anymore with the low Def and HP. My thought is, Firstly you must take Scalpel, Obs will die way too quickly to the AOE's and at least Scalpel can really grab some Momentum and possible a goal or a kill with anatomical precision. Secondly, is Ghast a must? In order to try and stay alive with team plays and get even close in the possible momentum gain with Raising Anger? Thirdly, Chances are we can out football, as long as we stay out of the fire. So Bonesaw, Graves and Scalpel? My team would be Bonesaw, Graves, Scalpel, Ghast, Casket (purely because of health and tough hide), and who is the mascot? I think Dirge's health is an issue but Dark Doubts could be nice, but Vileswarm would be interesting to send up and just sit on some of their long range players to possibly have them second guess dropping AOE's the whole game. Then Turn one put Ghast and Casket in the middle to clog it up and hopefully draw fire and take on vKatalyst, while Scalpel and the mascot work one side and Graves and Bonesaw work the other? Thoughts? Bonesaw pretty much needs to score turn one or two or he is probably dead unless the big boys can do something. I see Alchemists winning in three turns a couple of ways. 2 kills via smoke, a smoke goal and a vKatalyst Witness me kill, or 1 kill by smoke, a smoke goal, and 1 kill by vKatalyst and a witness me kill.
  23. DeathlyDrew

    Season 3 Morticians rundown

    So I was newer to Morts late into S2, so the changes aren't that bad. What I have found with Morts is that there isn't a lot terribly WOW about them now. With the low health, Silence going down in INF, PM not giving INF back and all that jazz it has been a little different, but the nice thing is I never used Obs as a beater. What S3 did was open the door for Scalpel to come in and be used even more. Obs is good, but only in certain situations, while Scalpel is better in others. It is also interesting to see how many people who struggle with them now, played more than one Union before. I only played with Mist if any Union, so playing with mostly all Morts players isn't that new. Having played a few games, I think my nine would have to be- Obs, Scalpel, Dirge, Graves, Cosset, Ghast, Casket, Silence and A&G. I really barely use Silence now, but there are a few games that he could really make the game go one way or another. (Like a Tucked Smoke).
  24. DeathlyDrew

    No idea what to do against Union

    Have you used Obs to PM the one with the ball to pass to you and just play keep away? It's probably not easy, but even just booting it the next turn if you can to make them either retrieve it or keep a live ball and possible score.
  25. DeathlyDrew

    How does one beat Smoke Alchemist?

    Good write up, seems like Smoke didn't do much. I'm glad to hear what my experience with Scalpel and Alchemist is true for others as well, the one inch reach isn't that bad when you generally win the momentum game. And I have given up a goal before to win the game, legit strategy, when you know that it is better to just give it up rather than run back and get out of position, worth the four points.
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