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OctaBit

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About OctaBit

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  1. OctaBit

    Farris rules question

    Personally the real utility I see in it is that if you need to move further than her jog's threat range you can essentially pick up a "free" attack. If you have some 8" away then just sprint into base and then you can make all three/five of your attacks. You can also weave about in combat as opposed to when you charge. Which is pretty relevant when you're on a 50mm base. I wouldnt use it all the time but it's a nice trick to have.
  2. Not to be negative but I do love to play devil's advocate. Bolt does have a few problems. One being he suffers from the same problem as furious models. If he starts his activation engaged then he lose quite a bit of his free move. Especially if he's been thrown a ton of buffs. There is the upside of being able to position him wherever you want in the enemies melee range and then attacking to dodge out before using your real move. Does require that the enemy have 1" melee though unless you get two hits after arm. Also in defense of Sledge he is quite possibly the best ball retriever in the game. If he starts within range of anvil he can use piledriver for free, threat 7", attack and auto tackle + knock back, spend 1 for long bomb and pass the ball 10". Could also not use piledriver and just charge to get the extra 2". Not guaranteed the tackle but 9 dice should be enough for 1 hit, and then use long bomb for free.
  3. OctaBit

    So we got a striker....

    Also, slightly off topic, but for that tiny spoiler at the bottom... Is... Is that a cannon?
  4. OctaBit

    So we got a striker....

    Little bit disappointed he wasn't the master I was hoping he'd be, but wow he looks really good. I think I'm probably going to be cutting furnace and cinder for these two. I feel like people will eventually catch on to the cinder trick. This guy however does a bit of everything. Now that we have our first additional pair of blacksmiths I can really see how list building is going to be a challenge. Unlike most guilds we've got this weird but where we aren't building a 6 man team, but two 3 man lists. It makes it very challenging when you want all these great players on a single team.
  5. OctaBit

    Blacksmith GIC Theory Thread

    Just wanted to get out a few quick thoughts on the gci. Personally I find that the only card that interests me is the pass the mantle card. I don't really see a great deal of use for the other two. It's not that the other two are underpowered, although I think they are a bit below ptm. It's mostly that I don't find them interesting or particularly relevant. For tough as nails, I feel like there is rarely a situation where I would want this card. Yes, +1 arm is good, but there's just so many caveats to actually getting use out of it that I don't think it's worth using. I also really have no interest in trying to play the mini game this card creates, especially when the payoff seems so lack luster. It also just doesn't seem to have much of a "wow" factor, or much character to it, which I find disappointing. For strike, I like this one a bit more, but the problem I have with it is that it feels a bit win more. I do feel like this fits the blacksmith feel fairly well though. Finally mantle just seems so much better/more interesting than the other two. There's so much depth to this card. This is what I feel like the gci cards should be aiming for across the board. It's a great benefit, but it does have trade offs. It also effects how you build your list which is a neat side effect. Do you start with Ferrite for the early speed boost, and then give up her tankiness in order to get anvil's tough hide legendary for the mid game? Or do you do the reverse and try to end the game with a fully loaded Ferrite. It also fits the blacksmiths flexibility perfectly. Honestly I'd love to see more gci cards like mantle, where the push boundaries just a little bit. Id love to see one that deals with the initial set up for the blacksmiths. Maybe something like: Careful planning- at the start of the turn after allocation but before either team has activated a model a friendly [master] model use one of their character plays on a friendly [apprentice] model. The model must still spend INF and must be within range and los. And change it however it needs to to be balanced. Like heal rate 2-3, or once per game, etc. There's a lot of choice with something like this, and it certainly can allow a lot of strong plays, but there's still counter play to it. The enemy can make sure to keep models out of range of each other with last activations, or if they won initative, they can still try and kill the loaded model or walk away. It also doesn't remove the need for set up. Since we still need other buffs out like singled out. Idk I think it would be an interesting idea, and it would fit the flexible nature of the Smith's.
  6. OctaBit

    Hearth Preview

    @The Baron it looks like he might have a shield on his back, captain America style.
  7. OctaBit

    Hearth Preview

    So how often will we be getting these previews? Just curious how spaced out they will be. Really I just want to see more discussion on this board. The more cards we have the more variation we can have in list building. Also I really want Alloy. ;-;
  8. OctaBit

    Hearth Preview

    She looks pretty amazing. The ability to hand out 2" reach is really really good. The only problem is that she has to go before the person who she gives it to in order for them to make use of it. However you can throw it on someone whos stuck in to just add +1 crowding for 1 inf. Also theres the obvious give iron/ferrite/cinder 2" reach but giving it anvil is also pretty good. Its also worth noting that she can actually threaten thresher with a counter attack! 3" reach and sturdy ftw!
  9. OctaBit

    Blacksmith painting schemes

    Love the effect. Can't wait to see more.
  10. OctaBit

    Mystery box!

    Well my friend got our order of three boxes in and surprisingly we got a box with no hunters! We had hunters + brewers, Hunters + brewers, and Brewers + farmers. Which works out for me because I wanted hunters and lucked into farmers. Also got two ltd therons, and a mist. Overall I'm fine with it. My buddy mostly got it for prize support.
  11. OctaBit

    Blacksmith GIC Theory Thread

    Strike is interesting. It helps you if you were going for 4-1 wins, by dropping it down to 3-1. For 2-2 wins you still need to go 2-2 but you can use a mascot for one of those kills. Mantle is really interesting in my opinion. The obvious use is to swap captains so you can use their legendaries. A little more than that. You could go for a quick turn one goal with ferrite, using her legendary to set up the whole team. Then next turn switch to furnace/anvil and transition into a beat face team. This seems pretty cool. Edit: expanding a bit on how this effects tough as nails. It really comes down to if you think it helps you more in the race against another beat face team than strike does. If other team has a single model that make most of the attacks (such as hammer) than the tough might be better. Strike though can help you win the race instead of stopping you from losing the race.
  12. OctaBit

    Mystery box!

    It was in the store page for the box. Personally I could care less. I'm getting at least two six man teams for $70. I actually want hunters so that works out, and like I said before if I get a faction I have I'll give it away and hopefully get a new player. As for the dice, I've got a set of dice I already like. I don't plan on switching any time soon.
  13. OctaBit

    Blacksmith GIC Theory Thread

    So I got in a game with this the other day. It was against morts with Scalpel, dirge, silence, cosset, B&M, and Ghast. I used Anvil as my captain, and we also used the formation rules for what its worth. Unfortunately it didn't really come up. Ghast was dead most of the game and the only time the card would have come into effect was towards the end when I had forgotten about it. It was on Iron too so they would have received an additional die which most likely would have hit and counter acted the +1 arm.
  14. OctaBit

    Blacksmith's Mascot...

    Personally I prefer putting it on iron. Momentus 5 (w/ tooled up) on 4 hits vs 6 on 6. Also I generally don't use furnace as my captain so four attacks vs two, but I'm getting off topic. I do definitely agree with you. I would prefer a different tooled up target.
  15. OctaBit

    Blacksmith's Mascot...

    I was thinking of an inverse of anvil and sledge. Anvil can support sledge with tutelage, but he can also support him with singled out and knock down. However if you were able to take an apprentice other than sledge, then anvil would still be able to support with singled out and KD. I feel like there's enough design space to make something work. Maybe something along the lines of assist, tac assist, or tac advice. Then some other general support to help others.
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