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Silversmith last won the day on February 8 2017

Silversmith had the most liked content!

About Silversmith

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  1. Silversmith

    March errata - What are we expecting?

    I seriously doubt they'll make Harriet's Sucker Punch buyable from playbook. It was too strong when it was. Locus with 2" melee or maybe Kraken's Protective Instinct would not be too bad I think. We have many ways to remove a ball from someone. But have to take great risks to do so. Ballista's KD with Breach! was strong into any team and got around resilience. I'm not sure they wanted B to have that much power. If they put his Aura as a heroic and made it work like it used to affecting dodges and pushes to a lesser extent it might help. But the intro to Season 4 interview said the Engineers were supposed to be tough. I don't see it that way. In the context of S3 they are but with S4 damage buffs they just get deleted out of hand by over half the other teams. I say all that to say this. I hope they buff their toughness.
  2. Silversmith

    New to Engineers. New to Guild Ball.

    I like Colossus over Compound since the goalie so easily controlled. But you have to be careful where you position the big guy. He's great for rearranging the scrum or pushing models off the edge. Especially the bear. Ratchet is best kept behind someone but close enough to be some use with fixer, overclocked, and tooled up. I usually toss a couple blast earths to slow people down but with the kicker having a mom at the beginning it makes that less useful. I usually prefer OVelocity to VVelocity for the dodge, but VVelocity is better if you have to fight. With Ballista, the AOE is less useful than it used to be. It can keep weakened models from charging him but if they hit a mom results they can immediately heal the damage. His legendary is great but not as good as it used to be. I like PV far better this season. Close control, reanimate, deletion, mostly for other models but sometimes for her, alternator and controller have won games for me. Her new character play, though not as strong in some ways as it used to be, is still great for covering the ground between PV and the goal.
  3. Silversmith

    Blacksmiths into engineers

    I play Engineers more than anything else and have since S2. They are somewhat tough but not so bad since we live in a world with 9 mom damage. If it's Ballista, they'll be after early mom with ranged damage and momentous inspiration. If Ballista kicks charge him with V Cinder and Sledge. They should take him out. If he gets Minefield up just use your first mom to heal back to full. Keep the ball carrier away from Mainspring if you can. Salvo will KD you from range, tetherball and score first activation if he kicks and you let him do it. I might think about C. Hearth for the legendary. 2" reach sucks for Engineers. They only have 2 models with it. Colossus and Compound. Speaking of Colossus, be sure to keep him out of your scrum. He'll blow it up. OVelocity is VERY mobile. With Nimble she's really hard to hit and makes a great snapshot turret. If it's Pin Vice, try keeping her down and pinned between 2 models to crowd her out. She'll take you apart with Deletion and her legendary turn sucks for the opponent. If she hits her passes. I miss WAY more opportunities from missed PV Legendaries than should be statistically possible. If you can KD her and take her out she's not too bad. Of course, reanimate on her, Hoist, Locus, Velocity/VVelocity will ruin your day. It clears their conditions so they could counter afterward and dodge out.
  4. Silversmith

    Noxious blast not sus?

    Makes sense. That's what I get for not reading closely. I completely missed the ongoing effect part.
  5. Played Hemlocke today and noticed Noxious Blast says it isn't sustained but that makes no sense with the way the play is worded. It says "models entering or ending their activations within this AOE suffer the poison condition." Not sure how this part works if it isn't sustained.
  6. Silversmith

    Speed buff in S4

    Some teams have super kickoff pressure. Skatha, for instance. I almost have nothing I can do to keep the ball besides kicking to the wing and hope I get it far enough away from her. I feel like receiving teams have a real disadvantage now.
  7. Defensive stance states, "After a charge is declared the target model may choose to spend 1 MP to respond. The target model gains +1 DEF for the duration of the charge." If my model is knocked down and snared and is originally a 2+ model and I applie def stance does it remove 1 extra die or make him a 3+ for the charge? We've always played the former but I had to wonder whether it was like Bonus Timing a roll. You apply the negatives then bonus time gives you an extra die in addition to your minimum 1 even if negative modifiers would lose more dice.
  8. I am thinking about hosting a Speedball tournament in the spring and am looking at the MFA document. There are a few things that might need updating before it can be used. I saw in a few formats it still references rolling for initiative every turn. And in Speedball the maintenance phase parts c, d, and e are referenced and I can’t find that timing sequence anywhere anymore in the rules. I know it used to be there but can’t remember where. Of course, maintenance phase has changed since last October.
  9. Silversmith

    The Engineers Minor are the Miner Guild.

    Perkins said not a Canary. He said it was A Very English animal.
  10. Hoped maybe a rules question would be answered by now but I guess the expansion is new enough that they aren't expecting a bunch of questions. We have played as though it only hits the one column but that seems a little odd since he isn't always in that line. Most AOE attacks are either the whole front or back line. Other attacks hit the space directly in front of the player. This one seems a little odd.
  11. Silversmith

    Engineers into masons

    My only time into Masons was SCUS. Ballista was taken full to dead in one Chisel activation. Then Locust from 1 below full to dead in another Chisel activation. Be sure to manage their placement and make them come to you. Tower was the key for them with Protect Those Close. And then Granite. Yuck.
  12. Silversmith

    The Engineers Minor are the Miner Guild.

    And here I thought I was old...😉 So my thought is Hoist. He's still resilient with Sturdy just not nigh invulnerable. (Now I'm going to have to paint him blue and add antennae) With true replication it makes lots of sense. Of course, it might be a bit OP with Hoist in there.
  13. Totally my fault for screwing up the terminology. You did not come off offensively. I appreciate Spinsane for stepping in and helping you.
  14. Silversmith

    Well Oiled Machine

    That will teach me to read ALL the rules before commenting. Thanks
  15. Silversmith

    Well Oiled Machine

    OK. I get that. I just wonder why it says snapshot since that's precluded by passing the ball. Or maybe it's just saying pass instead of doing a momentous teamwork action.