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Silversmith last won the day on February 8 2017

Silversmith had the most liked content!

About Silversmith

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    Seasoned Veteran

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    Georgia, USA

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  1. 2 names on Longshanks.

    Thanks for the help @RedSam
  2. 2 names on Longshanks.

    I have 2 names on Longshanks. What can I do to combine them? I want both of my wins on the same identity.😂
  3. Pin Vice Kick Off Options

    I have also had success with Colossus kicking off near the edge. Both with PV and Ballista. Takes a chance on the ball going over the edge but you basically dare the other player to come get it. If they do you can knock them off the edge with UA, but more often than not they see that trap and kick and dodge back in. But then they have used their momentum from kicking the ball first activation. Janky but it sometimes works. Goal pressure is better though.
  4. Pin Vice Kick Off Options

    I have success kicking off with Velocity and with Pin Vice. By that I mean I like the goal pressure they both provide and they have a high enough defense that attacks and character plays are not going to easily hit. I have also kicked off with Mother. That brings a whole new dynamic to goal pressure. Not to mention the fact they don't dare leave the ball free after first activation.
  5. Charging across Minefield with 5 health

    Thank you all. I figured that was it, but since those paragraphs didn't specifically mention this case I wanted to make sure. I thought that was the case because of discussion regarding the old crazy Greede being done in by a counter attack pretty easily. We played it that way so I don't owe my son an apology. Lol.
  6. Charging across Minefield with 5 health

    How we played it. But do you have a reference?
  7. Charging across Minefield with 5 health

    But can he before the counter attack?
  8. Fahad charges Ballista who has minefield up and takes 4 damage. Ballista declares a counter. Does Fahad get to use Take a Breather before Ballista's counter?
  9. Engineers v Farmers

    Total theory ball having never played Farmers, but I am thinking all ranged pushes to disrupt their positioning. Deadbolt, Unexpected Arrival, even bringing Locus with Destructive Impulse. Then Knockdowns, though difficult against some lineups, would be useful. Just my first 2 cents since I haven't made an in-depth study of Farmers.
  10. Cogs sure are a quiet bunch...

    I have told my two straight misses with PV and OVelocity with 9 dice total several times. A couple days ago I had Ratchet kick to Pin Vice on the wing 6" from the edge and he missed. The ball scattered off the pitch then straight to OGraves. Who then scored from Tap-In range. That's how my Cogs rolls go.
  11. Cogs sure are a quiet bunch...

    And miss about 3/4 of the time. I have notoriously bad luck on easy kicks.
  12. Kick to space touching an obstruction

    Thanks. How I figured it.
  13. A model is in base contact with an obstruction and wants to kick to his Guild mate but the mate is just out of his kick range. Can the model kick to space across the obstruction or will the ball just stop next to him because of least disturbance? I suspect it's the latter reading rules as written. Rules for game balance don't always have to make real world sense.
  14. Defensive Stance with <2 def

    Man I stink at search fu. Thanks @Intergalactic Slacksand @TimW. Much appreciated.
  15. A basic question I'm sure has been answered before but I can't find it. If Brick is hit by screeching banshee it doesn't drop him to 1+ but adds a die. If he does def stance on the charge does he raise his def to 3+ or does the extra die go away for the charge?