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About Thirft

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  1. Hello, I've been trying to bring my hand painted terrain with me to local hobby shops to play with friends and what not but I have a cardboard box to hold them. I'm pretty sure them jostling around will end up with them scratched and damaged. I was wondering if you guys bring terrain to places where you play and if you do how do you transport it?
  2. Thirft

    The Exiles already sold out

    For me its definitely that. Even if I don't get around to playing them (which i rarely do) I would love to just paint them up. They look fantastic
  3. I leave for one weekend and they're gone! Anyone know when we'll know more will be available? I'd hate to miss out on these amazing models as well as just missing another member of my roster.
  4. Final Score: 4-12 Couldn't keep the ball away from Honour and Flint. I was able to control the enemy pretty well but Brick's threat stagger my offense and V.Harm continued to remove snares. https://imgur.com/iFJ5XRR https://imgur.com/ZitNj8h https://imgur.com/gJMUlnv
  5. Since This season seems to be pretty dominant with the heavy kicking teams and my own league group playing a lot of Shark and Midas I wanted to pick the hunter board's collective brain on this one. What are some suggestion when facing off against the likes of Shark, Midas, Vitriol, or Greyscale? I haven't played too many games against them but I'm already having a hard time theory crafting something to win against those players let alone the rest of the team. 1. What would your recommended line up be? 2. Try to outfight/play keep away with the ball or do some scoring of your own? 3. Do I bring Hearne1 to deal with UM and 2"? Should I bring the bear (now I'm working with 10 INF)?
  6. Thirft

    Share your paint jobs

    Only images I have on hand. These are my recently painted heralds. Excited to paint them. I want to repaint my first base hunters (they were my first attempt at painting miniatures). If there are any recommendations for that I would appreciate (stripping green stuff and paint/primer)
  7. With the release of those videos from Vengeance (I unfortunately missed the live stream) I was able to watch the games. One of the thing that I've noticed are some of the beautiful terrains that are used (that I assume fit tournament rules). I recognize some of them from solidgroundstudios but there are a few I do not. Anyone have any idea where they're from? (E.g: Crate from Mat Hart v. Jason Fox game). Thanks, much appreciated.
  8. I don't have too much to contribute to this already 6 page discussion aside from the "Pinned with a forest in between is bad game play" mentality is wrong. I have seen both ends where it does suck to have to play against but at the same time there are so many ways to get around it. Glide and dodges are certainly ways to get around. I'm also weird in that I've gotten a lot more from Zarola than I have with Chaska (not a lot of successes with the feller (especially against Obulus who just walks him through his own traps)), however I do agree Zarola is pretty 1-dimentional. Only thing that's positive I would say is she can reliably place snares from a range. (Anyone else think its weird her model has a huge machete and she can't do damage at all) As for Hearne.. I don't know. Every time I use him, he doesn't have the defense to hold his own in a fight and it feels weird to play a footballing game with a big stocky character with a spear. That ain't right. I want to take him with the Bear but 10 INF is painful. Overall I still like playing my hunters. I have a better grasp of them than my 2nd team (Engineers) which look like a lot of fun this up coming season. I do believe people are sleeping on Fahad. I do wish they made Egret better. Maybe not even in kicking but damn do I feel bad when I can't get any results with her for the resources I pour into her (I'm looking at you snap fire).
  9. Thirft

    Worst defeat and 'bogey' teams

    Yeah no doubt. One of my closest friends and frequent opponent plays Morts and here are a few things I noted: Be careful with those traps, nothing worse than having Jaecar or Chaska walk through your own traps and be debuffed. Furious will get you through that fear. All I learned from dealing with that team. I hate it so much when he lands those control affects.
  10. Thirft

    Hunters Second Captain?

    I'm thinking more along the lines like Hearne meets Smoke. Could be interesting to have a Captain who utilizes the woods in such a way
  11. Thirft

    Hunters Second Captain?

    I think the opportunity for a trap based captain good but another good idea is a beast support captain. Some sort of captain that buffs and interacts with the beasts on the team. Another possibilities is a higher focus on terrain. Forest terrain that is larger than a 3" or special properties in the woods.
  12. Thirft

    Dealing with the Spooks

    Hello fellow hunters, I am coming up in my Big Leagues with my friend whose a Mortician players. We've played multiple times already and he seems to control the board so well against my hunters. I'm coming here to see if you guys have any suggestions to deal with them? I'll outline some of my biggest concerns with fighting these annoying undeads. 1:Obulus: Getting to him is such a pain. The 2in melee zone with unpredictable movement makes him impossible to keep on him 2:Ghast: I hate having to spend 4 INF (Pinned + Fear) to try and lock him down but at the same time trying to control him with Snare is next to impossible with Rising Anger 3:Silence: Working around our activation order is already painful enough now I have to play around this obstacle + inflicting On fire against hunters is brutal. Playing Morts means I'm already for the most part low on momentum. I need that movement to keep away from Ghast/Cosset and other bruisers. 4: If I bring furious models (Seenah, Fahad, or Minx) to deal with Fear on Ghast I put them in dangerous Unmasking territory. So what are you tips and tricks for dealing with this frustratingly manipulative team?
  13. Thirft

    Activation Order General

    Hello fellow Hunters, I was listening to a podcast that challenged my way of thinking for activation order during my turns and it got me thinking: I understand that for the most part activation order is very much based on the situation at hand; whether a player is dying this turn or if another player has an opportunity to TO another. I feel however that Hunters can be very tricky about how they activate and who goes first and who goes last. For example: I tend to start off with Theron because of sun strike, BotSF, and terrain building. Early on I try to use Zarola early to apply snares but later a game goes I may be more inclined to use her to move players. My question is: In general how do you guys set up your turns? Do you lead with Theron to get started? Do you follow up Theron with Hearne for more BotSF or do you save Hearne to help out other melees? Do you Zarola people into place? Do you Jaecar people early with a gut and string + trap or Jaecar people at the end for unanswered momentum/damage? Please let me know what you tend to do, I am very interested in what other strategy my fellow Hunter players are doing. Thanks!
  14. Obulus(Mort), Tapper(Brewer), Fillet(Butcher), Blackheart (Union), Ox(Butcher)
  15. Thirft

    Vs. Butchers

    Update: My Line-up: Chaska, Fahad, Jaecar, Egret, Theron, A&G My opponent's Line-up: Shanks, Ox, Boiler, Princess, Boar, Brisket I won the kick-off and the ball landed in front of A&G. I wanted to pin and keep boar from killing people and widdle down his other team mates. I was trying to go on Khift's plan but unfortunately I couldn't land any of my dices (How does one miss Pinned on Boar (2+ Def). C'ON!). The TL;DR: Boar TO's Egret (who position expecting to land at least 1 snap fire on Boar (Missed those rolls too)), Fahad, and Chaska. Avarisse, Egret and Jaecar were his final take outs. I was able to get them all low but not enough to kill them. Here's the Set up