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Penguin Warrior

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Penguin Warrior last won the day on August 5

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  1. Penguin Warrior

    The Navigator's Guild

    Yeah, these guys seem to me to be pretty clearly the most competitive minor guild designed so far. The major challenge with them seems like it's going to be when the enemy team manages to find a spot to kill the ball, at which point the guild isn't exactly going to be great at generating momentum to exert some control over the game, whereas Shark can generate 6 momentum while positioning to threaten the ball. I'm super excited though, they look crazy fun! I think the base six is going to be Windfinder, Wander, Fathom, Ebb, Azimuth, and Siren with Horizon occasionally coming in for Azimuth and Angel not really seeing the pitch much until she gets a small bump in Season 4.
  2. Penguin Warrior

    Season 4: Expectations, Hopes and Wishlisting

    I don't know about that. It seems like they've already done an overall good job of balancing a lot of football-oriented models who have different roles. I play every model on the team except for vSiren, Kraken, and Angel with Shark and honestly, each of those models don't need much to get there. If Angel had Ball's Gone rather than Greyscales, she'd suddenly be a great counter to Close Control. If vSiren could toss Dread Gaze onto a friendly model with a smaller TAC debuff, she's suddenly an amazing model to let Shark launch himself more safely. And if Kraken was 5/7 with 2 influence, he'd be a good set up and tide pool model that would pull attention away from Shark. All of these players would have their own mechanics and niches while playing around the same final objective. After all, it's not like Sakana, oSiren, Greyscales, and Jac play even remotely alike but they all support a football game already.
  3. Penguin Warrior

    Season 4: Expectations, Hopes and Wishlisting

    I imagine Fish and Navs are going to live in a similar place of 3/0 teams who can flex down to 2/2. It's actually a pretty unique spot in guild ball and while it narrows our win conditions, I'm not opposed to it. I think Corsair is going to maintain a somewhat similar playbook but with only one momentous 2 damage result in the middle of his playbook. He'll also lose one of his traits on the back of his card (I'm hoping it's Close Control). In exchange for all of that, I'm hoping he becomes just about the best ball recovery model in the game and then a scary tar pit to boot. Give him a double push on 3 and swap Stand Firm for something that gives out Close Control. Maybe make him a bit faster, something like 5/7. I'd even like to see Rough Seas have the ability to be triggered from the playbook. So now you have a model that specializes at recovering the ball, passing it to a friendly model who has Close Control, and then standing on the opposing team's most dangerous player and making it almost impossible for them to get after the ball. Last thing I might add is a trait that lets players that receive a pass from him dodge for free, like an inverse Showboating. And at the end of the day, with that playbook, he'll still have the ability switch over to get some take outs without it being his primary approach. So Shark is your hyper fast, super solo striker who chases down the ball or speeds up his team while Corsair is the center of your team, maneuvering and coordinating the other players while presenting a huge barrier for your opponent to overcome before they can chase down the ball. Both have mechanics in place for take outs thanks to how much reach we have, but the guild is returned to it's original design as THE scoring guild. Meanwhile, Jac gets his playbook smoothed out (thinking a double push on 4 at least, but preferably 3) and Kraken ideally gets 2/3 influence and maybe an aura that debuffs the enemy or forces them to make hard decisions. Something like making it impossible to charge a friendly model that's within 4" of Kraken. The focus being to have a few models that suck other models towards them and away from their lighter but faster strikers. Just my thoughts, but I like the idea of Fish having a uniquely narrow approach to the game but also being uniquely good at that approach.
  4. Penguin Warrior

    The Navigator's Guild

    You're absolutely right. But again, my point is he's situational. So if you're opponent sits the ball on a model with 4/0 or worst and if that model is near its own goal and if you're able to charge, Horizon could score a goal. But then there are going to be games when he fails his one charge or never quite meets all his conditions and he's going to be completely useless whereas a model like Greyscales, Siren, or Jac still add something to the team. Horizon is a model with high variance in a guild with plenty of more reliable ways of doing exactly what he does.
  5. Penguin Warrior

    The Navigator's Guild

    Horizon is all about the ball and only has 3 influence he can use. So regardless of how he engages, a tackle or KD from a counter attack can render his activation completely useless. So in order to reliably get the ball and keep it alive in a helpful way, he's going to need to bounce off of his target once he gets the ball, meaning that if he doesn't get to 4 net hits, he's in trouble. Unless the opponent defensive stances. And if he's charging as the first activation of the turn after returning in the opponent's side of the pitch, they know that he's going to have a very difficult time both recovering the ball and generating momentum to score a goal so they don't really need to counterattack. So now you have to hit five 5's on what is effectively 12 dice, which, while not impossible, is also not reliable. So if you miss the charge and only get a tackle, then you're spending 3 influence to steal the ball and kick it back towards your team, giving them an activation to respond to the new ball position while you have no momentum. Ultimately, Horizon seems similar to Bonesaw in a lot of ways. Yes, there are hypothetical situations in which he could be helpful and have a huge impact on the game, but what he does is subject to a massive amount of variation and if he isn't pulling off his one trick effectively, he's literally doing nothing at all. Meanwhile, Fish already have models like both Sakanas, Greyscales, Shark, and even Jac who can reliably recover the ball, are better at generating momentum, are safer from counter attacks thanks to reach, and all do something else in addition to chasing the ball. I could see him in a Shark line up in Season 3 against a team that is going to just sit the ball in the corner to kill it, but not much else.
  6. Penguin Warrior

    The Navigator's Guild

    Horizon seems like he's designed for the current meta rather than Season 4. If it becomes harder to kill the ball in Season 4 and people aren't just killing it in the corner against Shark, I don't really see what Horizon brings to fish that we don't already have. The 9/11 MOV is nice of course, but at the end of the day, he's a 1" melee, 3/1 model who needs four net hits in order to recover the ball without immediately getting punished with a counterattack. And the fact that he's going to be so bad at generating momentum means that he is going to struggle to even be all that viable when he's picking the ball up off the ground. As for his lack of synergy with Corsair, we'll have to wait and see how the fat guy changes in Season 4, but right now Horizon brings absolutely nothing, which Steamforged acknowledged. So ultimately, this is a pretty underwhelming model, though Season 4 could make him better than he appears right now.
  7. Penguin Warrior

    How rough are the seas?

    I've played this matchup from both sides a few times. Falconers are going to change it pretty significantly, but for now, I think Skatha is actually the better match up, especially if you need to kick. She's hard to Drag in and Snowball gives her a way out of a scrum and to extend her own threat if the Fish don't secure the ball effectively. Plus her legendary makes her one of the few models who have a decent chance at getting the ball off of Corsair even if he's hiding in the fish bubble. In every game I've played with Theron against Corsair, there's always one or two scary points for Corsair, but the unreliability of Theron's high-end damage and the overall fragility of the Hunters means that so far, Corsair always manages to take control of the scrum at some point while also threatening two goals. For a tweaner team like the Hunters, I think you need to outpace and out-football Corsair rather than try to outfight him. I think the match up comes down to using Skatha's legendary to get the second goal and then either working through a couple of take outs with Jaecar and vMinx or stealing the ball for the two goals. But of course, Falconers are going to change this. Harrier AOEs are going to make it a lot easier to get through Corsair with Theron, so at the beginning of next month, I would say that it the match up will swing back to Theron, though Skatha will still be pretty viable.
  8. Penguin Warrior

    vCalculus

    I freaking love everything about this model. She is going to make kicking with Midas football teams so much scarier. By running either oKat or Crucible, you can now bounce two models up the pitch to threaten the ball. Add in Midas Touch on Crucible and you're talking absolutely ridiculous threat ranges on a kick off with two models, both of who are going to be very good at recovering the ball. And receiving with her, you have a reliable 20" threat range with 2 influence. That means that vCalculus is as efficient as Friday in terms of threat range. Sure, she doesn't have the same accuracy, but she makes up for that by being able to take her dodge at any point during her activation. So you can run Mercury with her to set things on fire so that you can use the dodge at the end of her move to avoid counter charges. On top of that, she gives out poison for taking shots and her movement debuff isn't a condition, so it can't just be shrugged off. And yeah, vCalculus hints at some really exciting changes for the guild. Can't wait to see them interact with conditions in different ways. In conclusion, vCalculus is awesome and will likely be the last piece of my normal Midas 6 and season 4 Alchs are super exciting.
  9. Penguin Warrior

    The Navigator's Guild

    Hoping that Horizon will have a way of taking himself out, stealing momentum when taken out, or will only give up 1 VP, because even a 6/0 model with 8 boxes is gonna go down fast, which will be fine with Shark, since then he just becomes another ball threat if the opponent is trying to sit the ball in the corner. Plus, Unexpected Arrival could help set up sideline take outs with Jac for some interesting 2/2 approaches with Fish. Presumably, the Navigators have some more movement shenanigans and some stuff to make them slippery or slightly resilient to overcome what looks like a major weakness in terms of generating momentum and a lack of Fish-like reach. Not super thrilled with the mechanics revealed so far (hate the guild rule personally) but I'm interested to see what kind of fun jank Steamforged gave these guys.
  10. Penguin Warrior

    Constructing your new Hunter 10.

    I'm thinking Skatha, Theron, Fahad, Zarola, Jaecar, vMinx, Minerva, Mataagi, oHearne, Seenah vMinx already changes the guild so much. I've been running Skatha as a support focused captain who repositions friendly players, throws out Snare, and positions to get a snap back goal or steal the ball if need be. Jaecar and vMinx do most of the work since both have very dynamic threat ranges and tons of flexibility.
  11. Penguin Warrior

    When do we take Mataagi over Minerva?

    The only time I see Mataagi making a six and not Minerva is in a high tempo, football-focused Skatha line up. Maybe something like Skatha, Fahad, vMinx, Jaecar, Zarola, Mataagi, lots of mobility and weird goal threats. But most of the time, I'd still rather run Minerva instead because her support abilities are just so good and reach is such a commodity in the guild. Theron likes her even more since he gets more value out of stacking Eye Spy with Singled Out and can more reliably take oHearne
  12. Penguin Warrior

    Season 4: Expectations, Hopes and Wishlisting

    I'm saying I don't think Fish should have that as a consistent option. I want them to be 3/0 focused, as that would be fairly unique as the other football guilds tend to have more flexibility to play a take out game. Focus on ball recovery, speed, and goals. And the fish will almost always have the option to fight a little bit since having this kind of access to reach means you'll be able to set up traps (especially with Drag) to pick up a take out or two. This is my personal wishlist, not necessarily what I think will or should happen
  13. Penguin Warrior

    Season 4: Expectations, Hopes and Wishlisting

    My biggest hope is a Corsair rework. My concern is that they're just going to nerf the current version of Corsair, who never felt much like a Fish to me. For me, the ideal Corsair design would take away all his momentous damage and add some momentous pushes. Maybe a Tackle double push on three or four success or something like that. So he keeps his damage values where they are for the most part but momentum is redistributed. Then you expand his playbook by one so he's not wrapping as consistently. Add a double guild ball result that triggers Rough Seas, take away Close Control, and change Stand Firm to a play that hands out Close Control at 6 or 8 inches. The idea is that Corsair is a tar pit who specializes at recovering the ball and repositioning enemy models away from his ball carriers while still giving him the ability to set up a couple of take outs more easily than Shark. Possible add a Character Trait that allows models receiving a pass from him to dodge for free. I want the Fish to be a primarily 3/0 guild top to bottom personally. I think this can be done without overlapping Shark and Corsair too much by maintaining Corsair's overall approach of dragging people to him while Shark goes off and chases the other team. So Corsair becomes a football support captain while Shark is still an active goal scorer himself. Also hoping to see Salt brought up in line with Frelsi and Pride as a more active, influence-dependent mascot. I love the otter and she has had a lot of game-changing plays, but I'd like to see mascots in general brought up and hope the Fish (Tentacles included) see a similar change.
  14. Penguin Warrior

    Falconers, the whole picture

    These guys seem like a fightier version of the Ratcatchers. Lots of early game pressure with a preferred 2-2 approach. Whereas the Rats are rewarded more for creative football play, the Falconers seem like they'll get rewarded for good fighting set up. That being said, these guys absolutely do not want to brawl. I'd guess they'll feel like a combination of the Hunters' trickiness with the Butchers' raw damage when they fight. I can see swapping out Ikaros for Egret when the Falconers want to slow the game down and maintain their distance longer. Don't see running vHearne too much since he's so slow, but he won't be bad as a counterpunching option against teams that have to come into the Falconers or in situations where you really want more Snare options. I also don't see taking out any of the Harrier models since they all work too well with Devana and they're all just too good to swap out for either Egret and vHearne. Final thought: think I'll usually like kicking with these guys rather than receiving. The last activation should give Devana a good chance to set up 2 or 3 mega attacks at the end of a turn that can transition into five Assist attacks at the top of the next turn for a take out. Obviously this won't work against teams that can just sit back and shoot (Smoke Alchemists, Engineers, Esters Brewers, Burnish Blacksmiths) but I think it will be my normal approach.
  15. Penguin Warrior

    Game balancing the butchers

    Ox - Momentous Butchery on 5 Fillet - Clear up Haemophilia so that she heals regardless of initiative Princess - Gains Between a Rock... Truffles - Gains Smell Blood Brisket - Gains Acrobatics vBrisket - Swap Tackle dodge on 3 with Ball's Gone on 4 Meathook - Loses Sanguine Pool Shank - Goes back to 2/4 influence, Where'd They Go? costs 2 influence (I know this is technically two changes but one is an overall game change so I'm going to leave it here ) Tendersier - 2/3 influence vOx - The Old Ways changes to "If a model is taken out while engaged with this model..." vGutter - Double push on 5
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