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Spinsane

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Spinsane last won the day on September 21 2017

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About Spinsane

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    Star Player

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    Montreal, Canada
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    Play Mason's and Mortician's, and occasionally Fisherman's and Butcher's and Union and...

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  1. Ah, hadn't realised they came with a copy of their regular card too, which admitedly does clarify it... (although the lack of a veteran card could also be explained by the fact those haven't been released yet)
  2. Quick question since I can't seem to locate an answer to this or anything remotely similar, beyond the usual reference to the Regional Cup document (sorry if I missed one that did answer this query)... What players can the rookie models stand-in for? Their regular version, their veteran version, either, neither? This is effectively in regards to Fangtooth and Chisel, since none of the other rookies has a veteran card (planned) yet, but I figure it could eventually become relevant too...
  3. What this always means is this: Back up to the last point where the model/marker is no longer over the obstacle/marker. If the model or marker cannot be placed there because of another marker/model, then and only then should you use the RoLD (finding the available location that is closest to that new target position).
  4. Spinsane

    Canadian National (Eastern) Championship

    And in case anyone might be interested in attending but isn't on FB, we've already received confirmation there'd be some nice loot to be offered at the event... In addition to the usual Tournament fare (National trophy, dice, Ltd Mist, etc) the organizers have promised a custom ball token for all attendees, as well as a few more door prizes offered by various sponsors: The hosting venue is offering two Battlefoam P.A.C.K. C4 bags (see post here (FB)). Hiddenforestgaming.com is offering two of their Large Terrain packs (see post here (FB)). Thank @Tonio, @Frostmane and other Pundits for organising such an event! Edit: That ball was sculpted (and painted?) by local pundit Tonio...
  5. Spinsane

    Confidence vs Diceless Plays

    Actually, CPs that target (or AoEs that cover) friendly models also have to hit, you just can auto-hit if you so chose:
  6. Spinsane

    Eastons secret tech vs Thresher in US nationals

    Can't say I remember what it was, but I could almost swear he talked about it in a podcast shortly afterwards, most likely Strictly the Worst or Singled Out, considering what I was listening to back then, so maybe look at their older casts and find their 'post Worlds Easten interview' itterations and see if there's anything there?
  7. By the way, since no one seems to have really answered the original question, yes, Jawbone traps stack. Modifiers with the same name do not stack, but damage is not a modifier, it's just damage, so multiple Jawbone traps would stack.
  8. Spinsane

    Fisherman Player Summaries

    As of last weekend, Salt is now also the best Fisherman Captain, and works very well with whichever mascot you prefer, whether it be Corsair or Shark...
  9. I'd have to assume that no, she wouldn't get the bonus. As per previous rulings, as soon as the pass is over the player reverts to his original "enemy" status before you get to resolve any Teamwork action. Similarly, as has already been explained, she couldn't benefit from a Seduced Harry's Inspiring Hat...
  10. In all cases, I don't see why the effects would not affect "temporary" friendly models, since we already have rulings confirming that friendly models count as friendly for all other purposes (see below, for example) If that model still has influence on it, then I have to assume yes. But then, keep in mind you'd also be giving them extra VPs and MP:
  11. Spinsane

    Wrapped Snacks and VP

    But isn't this irrelevant to the current example? These are not Attack/result modifiers... In the case of Gravedigger, the play affects the enemy model, and says you get [+1]VP if it is taken out this turn. Since the Taken Out step occurs after the attack has been fully resolved, Gravedigger would be in effect at that point. Snack Break is similar; it is not an attack or result modifier, it simply states that when Windle next inflicts the taken-out condition you gain an extra [1]VP.
  12. Spinsane

    Snared while Moving

    It does:
  13. Just note that you need Line of Sight to your target to be able to declare a charge, so if intervening models were to block LoS in addition to your charge lane, you can't actually declare the counter-charge at all...
  14. Spinsane

    Checking for Taken Out

    Fair enough, I see the point now, and can agree I see no way to resolve this simply that doesn't seem to break one rule or ruling...
  15. Spinsane

    Checking for Taken Out

    Which part of the previous ruling seems to indicate this is not already handled by the standard "Any effects and abilities that trigger at the same timing step may be resolved in any order the Controlling Player chooses." rule that is found on page 15 of the rulebook?
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