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Saje

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  1. Do you care to explain why you think this? I'm of the opinion that at the end of DFA it says "...remove the friendly Harrier AOE from the pitch" If it's in multiple, you would remove them all. It's hard to pull up anything that corresponds with this because nothing that is removable can affect a target more than once before. I'm happy to be proven wrong, but I just wanted some clarification.
  2. I’m really sorry, I hate to be that guy, I know she only dropped less than an hour a go but this has been really bothering me. If a model is inside multiple Harrier AOE’s, and Devana makes a death from above attack against that model, do you remove all Harrier AOE’s or just one?
  3. My Fishermen :)

    I love how everyone is clearly missing that it's a reference to the Princess Bride when they have the fencing duel.
  4. Please excuse the poor lighting and bad pics! I need to get myself a decent camera! Also have WIP Buckwheat It's not easy to see but the whole of his underside has been removed and his guts are hanging out Also, funny story, my Original idea was for Thresher to be the only one alive and for him to be in a red jump suit similar to Michael Jackson in the Thriller video. However after painting him up like this it became painfully obvious it didn't really fit in with the style... but here he is anyway!
  5. The church dudes and dudette

    Are we all just casually ignoring this? Is Decimate the baguette?
  6. Guild Ball returns to Merseyside, the home of football!* JustPlay is hosting its first Guild Ball tournament in it’s new venue. Come and see the sight of the scouse city and play some games of Guild Ball whilst you’re here. Tickets and rules pack: https://justplaygames.uk/products/north-west-frontiers-cup-ticket-21st-april-2018 Find out more about the venue here: https://justplaygames.uk/ Any questions or anything please post here and I’ll answer ASAP! *disclaimer it may not be the home of football, but it has two top flight football teams who had a period of glory some time in the past.
  7. Erahf's WIP Teams

    Did you ever finish your goal token?
  8. When does the damage from Grim Caress trigger and does the extended reach finish before Grim caress comes into play? Extended reach "During it's activation this model's melee zone is [3"]." Grim Caress "Each time an eneymy model ends an activation engaging this model, the enemy model suffers [3] DMG"
  9. Hot Shot and Counterattack

    That is an official word. Henry is Lawyer's guild, that's as official as it gets.
  10. Wake up and smell the chains!

    Well this was supposed to be a positive uniting post to pull us all together despite the fact that our players are being pulled apart. Clear it hasn’t be taken that way. This makes me sad.
  11. Wake up and smell the chains!

    Wow. I’m trying to band all of our Union brethren together and the whole talk has devolved into how the Union is most likely being taken out of the game. I feel like the whole spirit of this post seems to have been ignored...
  12. Wake up and smell the chains!

    Wow. Way to give up on things. We should fight for the Union! For the vision of the Longshanks! For the long past days of glory led by the pirate king, a scything blow Gutter, a 2” Melee Decimate, a def 6 Hemlocke (with AOE Blind) and finally a Mist with where did they go! Never forget our fallen comrades, let them not die in vain! We shall forge on, corrupting the guilds from behind the scenes! Pulling strings and threads invisible to all others whilst also being manipulated by the church ourselves! Viva la Union!!
  13. Wake up and smell the chains!

    Union: Stealing all your strikers since 2017 I would much prefer that they just buffed Fangtooth, give the poor guy 2/3 or 2/4 INF. and make his Heroic not hurt himself. He’s our real star in chains.
  14. Wake up and smell the chains!

    I think we should collectively pool our efforts as a Guild to support another Guild we favour (or pays us)
  15. Union GIC Theory Thread

    My thoughts on the GIC’s for Union are that they would be better focused around pulling the strings outside of the game rather than directly benefitting events that happen in the game. The +2 MP card feels like it does this in some way. My other suggestions would be something like: Heal 3. Start the game with 4 Plot cards rather than 3. Heal 2. Once per game at the start of the initiative phase, one opposing player suffers -1/-1 INF Heal 4. Gain +1 to the roll at the start of the game.
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