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Ashraam last won the day on May 11 2017

Ashraam had the most liked content!

About Ashraam

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  1. You would only suffer one attack. What the rules are stating is that if an attack were to affect either arc that you are standing in, the attack will hit you. However, it's still only a single attack.
  2. Ashraam

    expansions logo legends

    I knew I wouldn't be getting mine in this part of the shipping waves, because I ordered one of everything. Having said that, it does feel a little annoying that being a big supporter of the project means we have to wait longer. Are you just looking for a legend for icons in cards you've seen online then? So far the only new symbol I've seen is Stagger, and that is covered in the main rulebook.
  3. Ashraam

    expansions logo legends

    I haven't received any of my expansions yet. Do they use symbols that didn't appear in the original rulebook? (Note that the rulebook had at least one symbol, Stagger, that wasn't used in the base game, so I assumed everything would be covered there.)
  4. Ashraam

    Magic question.

    Great Magic Weapon turns your attacks to magic, but doesn't have an attack of its own. So you would use it in conjunction with your Long Sword. If you keep GMW in your backup slot you'd have to equip it in your off-hand at the beginning of your turn, use it to make your attacks Magic, then attack with the Long Sword. So you'd have to sacrifice using a shield or other item in your off-hand for that turn. At the beginning of your next turn you could switch back.
  5. I'm not sure what all you're asking. The part I bolded is the correct way to handle LHS (with a slight edit on line 3), or any enemy that has Push Movement, including bosses. First thing that happens when the enemy activates is every player model on that node gets pushed. The enemy then resolves the rest of its turn as normal. If the enemy only has normal movement (not Push Movement) they will not move if they are already on the node with a target, they will just attack.
  6. It's been a while since I played, so I don't remember the exact card for Broad Sword. However, if one of the stamina cost abilities has a Shift move you use it in the order listed for that ability. Meaning if Shift is listed before the attack then you may move before the attack. If the attack is listed first, you may shift after the attack. In either case you can still walk before or after for 0 stamina. You couldn't attack again in either scenario. The Shift/Attack (or Attack/Shift) is your attack for the round.
  7. He'd have to be wielding a second weapon. I should have clarified that. I suppose that could be what they meant when they said switching equipment. You wouldn't be changing your equipment though, just dual-wielding and attacking with each weapon with a move in-between.
  8. That's correct. Equipment changes are free but have to happen at the beginning of your activation. It's possible they meant Warrior can attack then move then attack again by activating his class ability, but this doesn't allow a change in equipment.
  9. @Thinkpositiv This is correct. The 1st Player token and Aggro tokens have caused a lot of confusion with new players. 1st Player is assigned at the beginning of the game, then goes around in turn order from encounter to encounter, depending on who acted last in the previous encounter. The Aggro token is assigned by player choice at the beginning of each encounter. Note this means if you give the same player the 1st Player and Aggro tokens at the same time, they'll have aggro for two turns in a row: Monsters activate - potentially targeting player with aggro. 1st player activates and receives the Aggro token when finished. Monsters activate again - potentially targeting player with aggro.
  10. Resting at the bonfire does reset all the encounters. However, you don't have to rest in order to spend your souls. You can spend them anytime you are not in an encounter. Also, your health and stamina reset to full after every encounter. Things like Estus and class abilities only reset if you rest.
  11. Node limit actually takes priority. So in your instance you can use that to your advantage to allow one player to avoid the 5 damage.
  12. Ashraam

    Deck misunderstandings

    Seems that way. I tried a solo game with the Assassin last night. It'll take a few more games maybe to figure out a firm strategy, but so far I'm thinking this game is going to be nigh impossible to solo. I also don't really get the point of the Humanity cards, since you can discard a card to draw a new one anyway.
  13. This is definitely an edge case that I haven't encountered. Had it happened at our table, I think I'd initiate another basic Push before the second movement. This would be just like the initial Push, so it couldn't be dodged. Then the boss could continue the rest of his behavior as needed. You wouldn't encounter this issue with standard boss movement, because they always Push everyone off any node they enter, but it's not an attack so it can't be Dodged.
  14. Ashraam


    I suspect that text was added to the new cards to clarify the Repeat function. There's never been an official response regarding Repeat, however most people play it such that new targets can't be chosen. (Based on online discussions, anyway.) Here's my reasoning (posted on these forums long ago) for why Repeat works like this: Under Repeat on character equipment it says, "The Repeat icon allows the character to use that entire weapon option the number of times indicated in the circle." Under Character Attacks on page 22 they indicate choosing a target then choosing the weapon option. Since none of the weapon options (that I have seen) include the ability to choose a target, only the attack is repeated. All of that aside, it's your game, so if you don't like that interpretation you're free to play it as you like.
  15. Ashraam


    No, they hit the same target, because target selection isn't part of the Repeated behavior. (At least none of the current ones have that.)