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  1. Repeat

    I suspect that text was added to the new cards to clarify the Repeat function. There's never been an official response regarding Repeat, however most people play it such that new targets can't be chosen. (Based on online discussions, anyway.) Here's my reasoning (posted on these forums long ago) for why Repeat works like this: Under Repeat on character equipment it says, "The Repeat icon allows the character to use that entire weapon option the number of times indicated in the circle." Under Character Attacks on page 22 they indicate choosing a target then choosing the weapon option. Since none of the weapon options (that I have seen) include the ability to choose a target, only the attack is repeated. All of that aside, it's your game, so if you don't like that interpretation you're free to play it as you like.
  2. Repeat

    No, they hit the same target, because target selection isn't part of the Repeated behavior. (At least none of the current ones have that.)
  3. Pushing on movement

    I don't have the book in front of me to answer about that specific page. However, when a monster with Push Movement activates, the first thing that happens is all Players are pushed off of its node. This isn't the Move Attack, since the monster hasn't moved yet. It's just an aspect of Push Movement that must be resolved. The Movement Attack only deals damage when the monster ENTERS a node with a player in it.
  4. Got bored and live tweeted a run.

    No worries! It will definitely change the feel of the game. Your initial setup becomes probably the most critical part of the encounter.
  5. Got bored and live tweeted a run.

    Hard to tell for sure from your pictures but did you attack before the enemies? Remember enemies always activate first. (Just in case you missed that.)
  6. Aggro token rule...

    Each player has the Aggro token after their turn, not during.
  7. Two hand a single handed weapon

    @Deatheux You can do all of the things you just listed. You just have to pay the stamina cost for each, and each attack is treated as a separate roll. So you need to overcome the enemy defense with each roll. However, the question this thread was about is asking if you can use one single-handed weapon but hold it with both hands (like in the video game) to increase the damage. Currently it's not in the rule book, so people are home brewing their own ideas to use it.
  8. Squirtis is correct. It's also worth noting that if you fail the Dodge roll and the attack that hits you has a Push component you'll be pushed from the NEW node, not the starting one.
  9. The Shift is optional. You can't make an attack if you're out of range, (Attacks always require a valid target) however if the Shift occurs before the die roll on the card, you could use the Shift to get into range.
  10. You were correct. The player gets to choose which arc they are pushed to. They just have to choose a node that is still adjacent to the wall. If they were in a corner when this happened they could choose a node adjacent to either wall.
  11. I'm not sure who or what you're referring to here, but you do indeed have to spend souls to level up or purchase items from the Treasure deck.
  12. If you're holding two weapons each attack is treated as a completely separate attack, so you don't combine dice or anything like that. That means you can attack two separate targets, provided they are both in range. Bear in mind you can't move to a new node between these two attacks unless a game ability allows for it, like the Berserk charge or a weapon with a Shift move.
  13. Armor Sets

    I'm not a huge fan of the poses they chose, but at the same time I'm not going to complain about receiving them. I never intended to use them to replace the player model. I figure if someone gets an armor set they just get the relevant cards and can stand the mini next to their dashboard if they like, as a reminder of how it looks.
  14. No apps yet that I'm aware of. For the time being I'd just take a picture of the character boards. You could do the same with the tiles if you still need the layout, I suppose. I guess the Inventory would have to be stored separate from the Treasure deck, but that would make setup easier anyway.
  15. Range on spells?

    The spell cards have the range listed on them, just like ranged weapons do.