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Cole last won the day on February 20

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  1. Hunters being swept under the rug?

    Critical Space While within the friendly half of the pitch, this model gains Counter Charge Bears usually have a sort of space around them you shouldn't enter. You force them to act. I think something around this line would be a nice adaption of a portion of reality. No idea if Countercharge would be a good idea, but it could work. Alternatively you could give it something unique. Critical Space: Once per turn if an enemy model enters this models melee zone, this model may immediately make an attack. That could be f**ked up. I like it more than the idea of a countercharge. It doesn't allow the bear to suddenly move around, but still gives you an attack. Also, while writing this, I realize this was Character Trait Honor once had. Whatwasitcalled? Responsive Play I think. Edit: Should also say MOV, so someone could still use a dodge to get into this models melee zone without provoking the attack. Seems a little unrealistic, but ruleswise seems to be more balanced.
  2. Drag vs Harpoon

    IIRC they said they wanted to use the functionality of this character play but use it on models that don't use Harpoons... basically.
  3. Hearth Preview

    I just realized that that means Cinder gets to user her unpredictable movement against models with 2" melee as well. Oh my god, hahaha!
  4. Hearth Preview

    God damnit, and I am pretty sure we won't be able to get all of the Blacksmith Models this year. God damnit.
  5. GIC: Bait the Trap

    Played three games so far with Bait the Trap and so far I love it. Awesome stuff. The pressure was immense for my opponent and he tried to at least deny the +1VP. Never got that, but didn't matter, Seenah was happy, as well as everyone else. It made me play a pure takeout game. Worth it I'd say. The HR 2 didn't feel terrible, quiet the opposite. It actually felt more balanced. I have to compare the old HR of 4 to Mercy's rezz from Overwatch. All that work, and then your target is healed by 8. This way you can also use Momentum more for reoving conditions and don't need to care about healing too much. I find that to be a nice and refreshing new thing that removes some of the stagnant features of the game and creates more - but not too much - volatility.
  6. How is Windle?

    Windle is a Trap for your enemy player. He can take more than he looks like, espcially with constitution and Cocky. Fell for that trap twice. Usually I go for 4 to 6 kills with hunters against Farmers, and Windle is as of now one of the last ones. Seenah does a great job against Farmers, and yeah, you need to ping around a little at first, but it's worth it. If you try to play Hunters like Brewers or Butchers you are going to lose. ¯\_(ツ)_/¯ If Windle doesn't get controlled, he trashes your team. You have to take care of him, and he is an unattractive target, due to his Hale & Hearty. If you have Goad or Pinned, you are mostly ok, but else he really trashes. Lots of attacks, and ideally with Honest Labour and Tooled Up. And in dire times, let him pass the ball to get where he wants. Still a kick of 3/8 when close to grange, so nothing to scoff at. Those extra 4" are really good for him. I like him!
  7. Hunters being swept under the rug?

    In an ideal world probably. I have to admit, against teams like Fish and the likings, that is true, we struggle, but other guilds like Butchers, brewers, Blacksmiths, Farmers (won so far all games except one) they rise and shine. If you already have a low def, they snowball like hell. Also: I love Seena, though she should generate at least 1 Inf, that team is starving. I know that Windle doesn't generate one either, but... uh... Markers are a thing. And Berzerk. The game I lost funnily was with Ulfr, vet Hearn, Skatha and Snow. Unfortunately, those are the ones I thematically like the most, but Ulf is just bad. Maybe that's because I am more of a "prep and benefit" player rather than "I activate the model and do all the things" player. Those are the teams I also struggle the most against. Union, Corsair, Thresher Farmer. I think the Hunters might have a better chance with the first 8 against those teams due to the control factor they bring. Scoring Fish though... mh. I also agree that blessing of the Moon Goddess should probably hit Skatha as well. I like her, but she seems odd. THough it was fun to dodge 2" with the bear. Zarola is also pretty fine for me, in all honesty, but I would remove the OPT restriction on Chain Bolas. If Chaska can release up to 4 Boom Boxes, two Chainbolas aren't the worst. So yeah, I don't like Ulfr and vetHearn just seems a bit pointless, aside from the 4 Boombox Combo with Chaska and Theron. 1 extra Inf SEEMS nice, but not worth it in my opinion. I'd rather have the Singled Out and BotSF, and his teleport is just waaaay too good to keep at home. Must take. There really need to be changes made to vetHearn. Aside from that extra inf he is just worse than normal Hearn. The lack of 2" reach really hurts. Having effectively only 2 models with it is kind of sh**. It's not about having a third model on the six man team, but rather have a 3rd one on the 10 man roster, that actually works with the other models. I wonder if Hunters will get Benny and Grace as additional Union players. I would actually like that very much. Especially Grace. So: I have a list I like, but I can also see the problems. Activation order not that much actually. It can be a problem, though I haven't faced it yet. Maybe that's a thing for the future. 2" reach, the Winters Moon dudes and Egret seem to be the ones that need changes. Egret not that much in all honesty, and Zarola should get rid of that OPT thing. She can only use it twice when having BotSF, so that shouldn't be such a huge deal. Yes, ranged damage and all that, but... I don't know. Doesn't seem right. Also: Zarola Fahad Missile. Worked in all the games. Don't see a problem with these two, aside that OPT thing.
  8. Hunters being swept under the rug?

    Agreed on that. Played hundreds of games with Morts and had an easier time with Hunters.
  9. Hunters being swept under the rug?

    I think a Kick of 4/8 wouldn't hurt her. So far she's a Semi Striker I used for turn 1 goals, if she had 1 Kick more I would say her Kit is sort of good. She needs Setup though, which some of the others don't do as much. Usually I give her Sun Strike and BotSF and pass her the ball for a dodge, then run up, free flurry for a dodge and some poisone, then two Snapshots for more dodges and a goal shot. Then retreat. It's not bad, but 4/8 would make her balls and a real unique thing in the Hunters. So far she is too much dependent on other models to get stuff done, but that's the thing with Hunters in general, innit. Nonetheless I enjoyed them so far. Haven't tried out the GIC as of yet. Some offerings: - Kick 4/8 would be interesting and give her a nice passing ability. - Let her generate momentum with the first Character Play she successfully hits with - Change her Flurry into something that can get triggered by Playbook Results, that way she could rack up 3 momentum in one attack with Sun Strike (thoough don't give her the 4/8 kick in that case). - Haver her benefit from attacking poisoned targets - Or following Playbook changes I would suggest Fat and underlined generates Momentum 1 T 2 T>< < >< << << In that case it would be quiet interesting to have her have a Trait that gives her +1 or even +2 Tac on poisoned Targets or a sort of vindictive charge against those targets, wich again cooperates with her other Trait that she causes poison. The Bonus in that case is quiet high, which is why I didn't include momentous damage. That combined with a Kick of 3/8 is already pretty good I'd say, though maybe her MOV, Kick or something else could be changed. We should not forget that Hunters are a Team that lives from preparation. And if you take this particular Playbook of Egret and prepare her with Theron or Skatha she becomes beast. Additional dodges or a free Flurry to cause poison and then gain advantage from attacking poisoned targets sounds quiet nice to me. As far as I can tell, Brewers Snowball from having KD targets in front of them. It would be quiet interesting to have the same with Hunters when it comes to Snared and Poison. It already kind of is, but luckily not as strong as the Brewers snowballing. This might give Egret a slight Edge and enable her to be played with a bit more fun due to the interconnection of all those abilities.
  10. GIC General Theory Thread 

    That's what the word "gain" is used for in a few occasion.
  11. GIC General Theory Thread 

    Can't await the 11 VP activation with Smoke.
  12. Mystery box!

    Still fulfilled. This is getting a little... Annoying. I am in germany. That's two hours of flight at worst...
  13. My Farmers (:

    Your painting is really good, I think you should try out some NMM on these bad boys. I find the simple silver a bit stale, and NMM is not hard to paint, I promise.
  14. Help Against Ox Butchers

    Protect the field with Brick and Monkey, use Mallet and Hammer, as well as Tower. The last slot is for your likings, but I would suggest Flint, which seems to be the best possible lineup against them. Fast goal scorer with charmed male, a model with 3" reach and Hammer. Hammer is a killer, and when setup correcty, he deletes Ox. That's what Tower is for. Give him Tooled up, and use the Aura and the AOE for some nice defensive tech. Hammer basically has a double push on one result, ad Ox really hates this.
  15. Thresher Thread 2.0

    Mh, I guess I didn't express myself well enough, but this was my thought aswell. Guess it was a bit too rambly. Hence Though I was trying to look at it from both sides as well as introducing the risks into the argument. As it is untested we don't know if it would be a benefit or a detriment, though I, have the gut feeling it would be a benefit to introduce more player interaction by reworking this design choice.