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Fujin

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About Fujin

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  1. Morticians 10

    I could never drop Cosset from my roster. The opportunity to mess players around with both Lure and Puppet Master is just too damn attractive. Her burst damage is amaze when you can arrange the table just so, but the possibility of moving the other players toys around is just sublime. EDIT - drop Bonesaw.
  2. Scalpel or Obulus

    I like this. Maybe the third column could be non-mom / ? The should probably be higher too a la Morticians being pretty average in that regard. How crazy would Scalpel be if her Legendary Play was just a 3" push for everyone within 8"?
  3. When to Casket?

    If you're attempting to kill someone in Engineers it's probably Ratchet anyway.
  4. When to Casket?

    At the first available and certain opportunity. Any Casket Time is a good Casket Time.
  5. Scalpel or Obulus

    Thresher?
  6. Scalpel or Obulus

    Obulus.
  7. Morts vs. Blacksmiths

    #dirtyknives Regarding the OP - Blacksmiths hate being repositioned and frequently have quite programmed order of activation requirements. Screwing with that doesn't turn them off completely but if you can mitigate a lot of the text on the back of their cards then you're at least going a long way towards impacting their game plan (if not implementing your own).
  8. An Issue with Morticians

    That's a very neat idea.
  9. Skulk is a new Spook

    The 12" + base size circle of forcing your opponent to pay an extra INF to kick via Horrific Odour, while not necessarily having him tied to the goal to other be a decent player (i.e. not having conditional counter-charge), looks not unattractive. Maybe a good option to drop into kicking/football teams who need their INF allocation to be just right (Fish, Alchemists, Engineers teams who want to do more work than just scoring a goal)? You could centre him on the pitch and force kickers towards the flanks, or run him out towards a flank and force the kicking game into a more concentrated area to screw positioning. Interesting. Add in Follow Up, Poised and Lightning Reflexes and he's looking like a guy who gives strikers a hard time. Throw in Goal Rats for some randomly useful jank. I wonder if the Ratcatchers Guild will generically have a rule that allows them all to apply Diseased after doing playbook damage. Pity he isn't 2/4 INF. Also wondering what kind of insight this gives us into Ratcatcher playbooks in general.
  10. SteamCon keynote

    You say that about every seemingly reasonable model. I want sexy upgrades so we have something to compete with OP Farmers and OP Blacksmiths. Ratcatchers is a sublime opportunity to explore #redesignspace
  11. SteamCon keynote

    A reworked Vileswarm that will mascot for both teams would be pretty cool.
  12. SteamCon keynote

    It keeps the guild/game fresh and interesting for sure and that's already a win (of sorts).
  13. SteamCon keynote

    Can it Pelage make up for losing our best (read: most reliable and consistent) striker? Morticians could be in a dark(er) place next year.
  14. SteamCon keynote

    Ok... golly... - Every Guild will have an associated Minor Guild. For Morticians this is the Ratcatchers Guild (hence, Skulk). Morticians will be able to use Ratcatchers in their line-up and Ratcatchers can use two Morticians in their lineup (best guess is vGraves and... Bonesaw?). Minor Guilds will get an 8-player release (clarification please!). - Spoiler pics of Pelage and Scourge for Ratchers. - New condition: Disease (Diseased?). Introduced by the Ratchers but will be incorporated elsewhere. - Once a Major Guild has the associated Minor Guild released, they may no longer use standard Union options. So once Ratchers are out (or start to be released...?), no more Mist (edit: in competitive play). Morticians will likely be the first ones to lose Union options. - Possibility of all Guilds receiving new plastic sculpts. Preview option was for Fish and included a new ball (pufferfish ftw!) and pretty much new poses for almost everyone (Angel and Corsair looked the same). Including a goal post and terrain pieces. - new OPD released before AdeptiCon 2018. New Plot Cards, initiative system (!), draft system and setup (?), and updated roster sizes. - Obulus is still a jerk.
  15. When to Scalpel?

    Hammer /end thread.
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