
Leader9-1
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About Leader9-1
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Rookie
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Mortician Roster with Pelage and/or Skulk. Any ideas?
Leader9-1 replied to Cole's topic in Mortician's Guild
1°) Could you tell me how please ? 2°) What is MVP ? Thanks -
Leader9-1 started following Pelage - Choosing snared and snared again
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Pelage - Choosing snared and snared again
Leader9-1 replied to Leader9-1's topic in Guild Ball Rules Clarifications
I find this answer cancels/negates the traits "cloak of rats" when the snared is already in function on targeted models. The good analogy wasn't with a KD result but rather with the fact that a model couldn't be affected twice by the same condition. -
Pelage - Choosing snared and snared again
Leader9-1 posted a topic in Guild Ball Rules Clarifications
. It's the end of the turn. Pelage last activation. She moves within 2" of enemy models. The opponent choses Snared. . Following turn. The Mort/Rat player wins the initiative. First actvation with Pelage. She doesn't move at all. Same enemy models within 2" of her. Still Snared. . Are they compelled to take 3 dmg each ? Thanks -
Could you sum up from the podcast what are her stats, plays and abilities please ?
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I strongly disagree. This tactic should work with untrained players but not ones accustomed to the way of countering PM. Tater has to be within melee range of a KD player who'll make a parting blow against him when he leaves MZ. . Tater and Harrow have a KD on the 3rd column (CP KD possble with Tater dring a Parting blow) and it's not great but feasible with a TAC 7 vs DEF 4 (no armor is a bonus in this case). The Tater KD is dangerous for his friends and will require some preparation for this. . But The best is Buckwheat : KD on col 2. col 1 (EDIT after Sid post : even better then. thanks) So all Thresher has to do is staying within 1" of the donkey to be safe from PM
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When do vGraves & Vileswarm ever see play?
Leader9-1 replied to Wallied's topic in Mortician's Guild
JS , how do you play Vileswarm in your team ? -
Hi , what is « lightning reflexes » ? Didn’t find out on any player card
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What players would you take as scorers ?
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Hi , . Scalpel should be good for obvious resaon vs high armoured players . Silence would disturb blacksmith orders ("Iron you play first "?) . Dirge . Tooled up Graves . For the 2 remaining players , I like the idea of Bonesaw and Casket even if I have yet to use the latter and I just have 2 games with Bonesaw under the belt.
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I didnt' know Aaron Wilson had several counts here : I may have seen this games 3 or 4 times.
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Could you give the Link , please ? I cant' find it. Thanks
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Is Skulk the master of rats with the new condition "disease" previously revealed ?
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Vileswarm should be good then : just 1 inf to charge et damages when he dies ?
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. I like Dirge, really like him. I admit is too fragile but I put 2 INF as soon as I can : 2 wraps are easy , one hit gets singled out which is great and bonus about Cosset is valuable too. . Vileswarm : Still have to test it. Nobody really explained me rationnaly why he was so bad. A good hint (read on the FB forum) : send him far in the middle of the enemy list with second wind (Scalpel) . My ideas about uppings : - Vileswarm : cancel the first column. TAC 3 with easy wraps and full mom on the playbook. I also read a INF 2/2. - V Graves : TAC 6 and gives him crucial artery : easy wraps and then tough choice between tooled up or ARM2
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For my personal information, what are "Home crowd" and AF. Thanks