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Johan

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About Johan

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  1. Johan

    Harriet 'the Hat' revealed!

    What does your team look like with her? Ballista, Mother, Harriet, Ratchet, Hoist, Velocity? That's a pretty greedy team and no safety of counter charge and requires a lot of setup to be good in melee. It also isn't that good at getting the ball back without over extending. Not to mention the lack of 2" melee which makes them very susceptible to counter attacks.
  2. Johan

    Harriet 'the Hat' revealed!

    I like the trigger of playbook, hit someone else mechanic. Like someone said, it's another vector and it allows some cinematic moments and cool interactions. I recognize that it maybe doesn't make sense, but benefiting from being on fire all the time or eating rats as protein bars doesn't either. And that doesn't bother me.
  3. Johan

    Harriet 'the Hat' revealed!

    Hoist has his Guild Ball on the second column. Very nice for hitting a low def model but applying the damage on a high def (usually low hp) model. Dodge a wrench may also make Salvo see a little more play.
  4. Johan

    Pin Vice and Decimate

    Interesting. I've been thinking about running a heavy scoring PV team. Maybe that's it.
  5. Johan

    Pin Vice and Decimate

    What's your PinVice 6 then? PV, Mother, Decimate, Velocity, Ratchet, Hoist?
  6. Johan

    Pin Vice and Decimate

    I tried this yesterday at the local game night. It was a cute gimmick turn 1 but didn't justify bringing Decimate. I can still see the value of Decimate but Second Wind on Pin Vice isn't it.
  7. Johan

    Pin Vice and Decimate

    Have anyone tried running Pin Vice with Decimate? I was thinking that with Second Wind Pin Vice could delete a softer target and then Jog back to safety Jaecar style.
  8. Johan

    First Tournament with Cogs...

    How did it go? I'm also coming from Fish and trying to learn Engineers. So far I've found it harder to score but the momentous tackles and 4 die kicks have served me well and isn't really something I'm used to from Fish. Also Deadbolt is nice but I've found having Ballista in melee to be better. He just needs a little setup like Tooled up or a crowd out.
  9. Johan

    Learning Engineers

    I’ve picked up the Engineers as a second faction after playing Fishermen for about 2 years. I thought I’d document my learning process and share some of my games as a way of asking how to improve and learn quicker. I intend to play Engineers competitively. I’ve decided to start by learning Ballista because I like the gunline idea and that’s also new to me. I’ve had 2 games so far and this is how they went: Game 1 Engineers: Ballista, Mother, Velocity, Hoist, Ratchet, Compound. Fishermen: Shark, Salt, Siren, Jac, Greyscales, Sakana. Result: 2-12. I received and killed the ball behind all my players. He had a hard time scoring but eventually did. Sharks legendary wasn’t that scary since I had mainly allocated influence to be able to use my shooty character plays. This game took a long time and was not on clock. Compound did an excellent job of dragging the game which would have worked to my advantage if the game would have been timed. I tried to score with Velocity but, even though it took him a long time, he eventually tackled the ball of her to score. I managed to kill Siren and got Greyscales down to 1 HP. Probably could have killed him but it didn’t matter. I never got Ballista into melee. I’ve learned in later games that I should. Game 2 Engineers: Ballista, Mother, Velocity, Hoist, Ratchet, Salvo. Butchers: Ox, Princess, Boar, Boiler, Brisket, Meathook. Result: 8-12. This game was closer. I kicked with Ballista and got a lucky scatter that put boiler out of position but he managed to grab the ball anyway. I did a crucial rule mistake here where I thought burrow had an infinite range. It sure made the turn one goal run with an Overclocked, Second Wind Hoist very easy. I took the dodge after the goal and jogged away from Ox and Boar but Boar (with Tooled Up and The Owner) managed to take out Hoist (now with They Ain’t Tough) in one activation. I got the ball back with Salvo after the goal kick using his heroic for a teether ball. Felt very nice. Turn 2 I scored with Mother after Meathook had left her on 1 HP and bleeding. Boar took care of her after the goal. I tried to score with Velocity but Ox and Boar killed her before she got there. Ballista did a little more melee here which felt good but Meathook pushed him out on a counterattack which was unfortunate. I’m not used to having 1” melee. I feel like Ballista could get a lot of work done with just an extra dice from a gang up. At the end I avoided taking a take out on Boiler since it would allow him to come back and stop my Hoist goal run. As it turned out I should have taken the take out and focused on taking someone else out after that. My attempt to score with Host made it so that he managed to score with Brisket, and I did not have anyone to do a rebound goal with, which allowed him to kill someone for the win. Setting up goals feels like much more work than I’m used to with my Fishermen.
  10. What happens if someone is knocked down with the ball while standing on an obstruction? I.e. the ball starts its scatter on the obstruction. Can I drop/unsnap the ball on an obstruction?
  11. Johan

    Help me work out a Tournament 9

    Good point. You just have to be careful around players like Fillet and Smoke I guess. Also I find it useful to have some way of at least threatening a take out even in a Shark team and when A&G are held back I think that would be hard. I'm currently back and forth between them and Gutter as my Union pick.
  12. Johan

    Help me work out a Tournament 9

    It's been interesting to read your decision process. I feel like A&G are a bit of a liability against certain teams. Don't you? Greede is an easy 2 VP for a lot of players and once he's been taken out the first time he has a hard time getting back to Avarisse before he's killed again.
  13. Johan

    Plain ol' Siren

    @tehlon In which match ups do you think she puts Fish over the top? Masons (Flint)?
  14. Johan

    Standard Fish Line Ups

    I like her and use her (Angel). She's a reliable striker even when engaged and she's one of the few models where the snap shot are actually worth taking the risk. Also with 5+ def, ability to Nimble and a decent counterattack to some models she's very durable.
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