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About Subhedgehog

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  1. Subhedgehog

    What do you guys use Salvo for?

    I use Salvo when kicking, hoping for the onside kick (e.g. kick just over the line out of range of an opponent's models, scatter somewhere where a jog + tether + pass gets it to my back line or within scoop distance of Mainspring). Since he's usually advanced on the wing, I find he will end up being the first goal threat while the more durable mechanica get into goal run / snapshot range and the bruisers lock down the middle of the field for the kickoff after the score. I rarely take him when receiving, though when I do it's as a gunner with Ballista, then the tackler + passer for the snapshot threat or opportunistic free ball retrieval after my first goal.
  2. Subhedgehog


    I don't think I've ever seen anyone play Hemlocke. I guess if you're facing a hunters or smoke alchemists team she might be useful? Off to the forest with her. The spooks are busy.
  3. Subhedgehog

    Engineers unfun to play against?

    People in my group in Vancouver hate playing against the Engineers. As in angry, bitching about any game I (or others) play with them for 45 minutes after, coming back next later to complain some more about why Hoist is the worst, or Colossus is the worst, or Ballista is too hard to play around (I'm baffled by this one except from Hunters players: Theron is trash), or Velocity having reanimate is too good, etc. Funnily enough I never heard a single complaint before S3. I switched to Morticians mostly so I could stop having to hear their whining.
  4. Subhedgehog

    Wet Coast GT July 8-9

    Signed up! I'll be playing [insert guild here]!
  5. Subhedgehog

    Benediction's Impart Wisdom

    As I've said a few times the change in origin, which is defined but not used in the rule book, and "triggers", which is used but not defined, is the source of the uncertainty. I understand your opinion but it is only one possible interpretation. I'm less certain than you are. Hence a request for clarification from the Lawyer's Guild. No need to keep going around in circles.
  6. Subhedgehog

    Benediction's Impart Wisdom

    Review the rulebook section on Character Plays and you will find that character plays require a valid target in range and LOS. Range S limits the selection of target to the model triggering the play. The word "origin", particularly as it applies to a change in origin, has a definition that casts doubt on who or what is triggering or initiating the character play.
  7. Subhedgehog

    Benediction's Impart Wisdom

    @Saje They most certainly have a target, the selection of which is severely limited by the range. @MilitaryCoo I found myself really wishing that the distance measuring / range stuff used "origin" to clear up a lot of this confusion. Another bone to gnaw on with respect to this: if you change the origin of a character play, do you also change the place from which you draw line of sight? E.g. grace's complementary ability to Impart Wisdom. Do you draw LOS from her still? But that's for another thread.
  8. Can Benediction's Impart Wisdom allow a ranged S character play bought by a friendly model within 6" of him allow him to be the target? I.e. does the change in "origin" allow Impart Wisdom to override the rulebook's description of Ranged S that states "the range is Self and may only be used on the model that triggers the Character Play". Thanks!
  9. Subhedgehog

    First Light of Solthecius - 2 new union players

    I'm more concerned with the ranged S thing (concerned is the wrong word - I think it's a valid interpretation of the power). The range-extender thing is awkward for both of them, as while origin is discussed as a topic in the rulebook, it is not used in relation to ranges or measurements, but I'm basically accepting "after spending influence but before checking to see if a target model is in range, you can change the origin and hence measure the range from there" as the interpretation. ETA: @JS riiight. I see the "triggers" wording, but look at what they have for "origin" on page 13.
  10. Subhedgehog

    First Light of Solthecius - 2 new union players

    I'm struggling to understand what the intent is of Benediction's Impart Wisdom. I'm choking on the wording. Does this mean if Snakeskin uses Nimble (a Self ranged play that targets a friendly model, Snakeskin), that he can benefit from it? (I doubt this is the intent) Is it solely to allow models with a character play that states "target other friendly" to target themselves? Is it meant to be a range extender for any play that has "target friendly model" in the text? All of those? None? Some?
  11. Subhedgehog


    The " is in the wrong space. You get an extra 4" of range with Breach! [+0/+4"]
  12. Subhedgehog

    Standing up... Ball snap

    If a model starts its activation standing up, or does any sort of movement within 1" of the ball (dodge, advance) then it can be snapped to. Clearing conditions is not sufficient for an already placed ball to snap.
  13. Yeah, I really found myself wishing I'd had Hoist in position to do that playing against Hammertime Masons on Sunday, but I find I'm usually feeding Hoist to my increasingly angry opponents, either taking 4 of their activations to get the take out or realizing that they just can't stop it from being a snapshot turret. But Vet Velocity still managed to prevent a goal from Flint and delay Hammer scoring a turn by itself.
  14. I think using Veteran Velocity as a goal tender and expecting to stop goals is a bit misleading. I view it as a model that has a big advantage if my opponent misses (automatic possession), but is primarily there to help transition from an opponent's scoring play to one of my own, and subsequently help prevent the ball from coming back the other way by joining the midfield and providing another funnel to my snapshot threats. Think of it like a two-way fullback. Help defend a bit, but more interested in transitioning to offense and helping overwhelm the midfield to prevent attacks from developing further.
  15. Subhedgehog

    Big League Game vs Hunters

    The second list will struggle to compete on momentum depending on ranged plays and you're missing Colossus from both lists. You don't need two keepers in the first list, drop one (I'd drop compound), take the mechaspider.