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Strahleo

Pundits
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  1. Ploughman

    One thing that I thought no gets overlooked is his ability to grant Glide. This could be used favourably against certain opponents with tough ground auras or who can generate tough ground to keep the Farmers mobility high. all round an interestingbtoolbox that I do think wins out in certain match ups.
  2. Snakeskin legit

    I'm new to Union but long term player. Snakeskin is currently my go to bunker for the ball in my Blackheart team. That 6+ def on his legendary turn against males and the option of Clone is just massive. with Blackhearts ability to pull the ball off her after she has activated. It makes it even better to dangle her just in reach of enemies. but then I'm new to this Union and also steering clear of v.Rage & S.Brosket for now!
  3. GIC General Theory Thread 

    I must say I like the idea and scope of this as a balancing machine. i would much rather steam forge release a pack of 30/40 cards to redress balance then make wholescale changes to players that people will have invested money and time into painting. SFG seem to work really hard on getting balance but people will always feel one side or the other is more powerful, it's just perspective of local meta and the games style you play. I think the game feels well balanced and if these changes enable for faster games in general I am all for it. I think if this game could get to a quicker time set it will open it up more and more, but not sacrificing the layers of tactics is going to be really tough for the design team. I welcome seeing the next batch!
  4. Butcher GIC Theory Thread 

    My bad
  5. Butcher GIC Theory Thread 

    I think it's worth remembering that these cards are not just a buff but also a balancing card. as per the poster above I've had a lot of success over the years with Ox and Fillet and I see that this is going to make the hard times harder. Having a damaged player come back on and scrambling for momentum then only getting a heal rate of 2 is harsh. But I guess the net benefit is doing what we do good. which is smashing face, as a butcher player I concede each game a goal will likely go in and I will lose a player or two. So for me I see this as a great buff where I can now ignore healing to a big degree allowing me to spend momentum on other areas and juice the heals from doing my objective... which is killing my opponent. Someone mentioned above the interesting opportunity of healing off the coubter attack. Now this is something your opponent is going to have to factor in each turn when clearing down a model. This again is going to change how people approach. will this mean we heal less over an average turn? Probably yes, but I'll by he'll be using that momentum for other things or winning the race to have a great attempt at forst turn activation. with the 'average' opponent having a heal rate of 3 I think we may find our games going much quicker and harder. But it is going to change up play styles without a doubt. In the right set up against low def players and crowding out Thousand Cuts I can see the likes of Brisket having great healing potential with the short play book!
  6. Tenderiser - How do you play him ?

    So how is it all going? The big guy helping out?
  7. Starting Union & Alt Deployment

    I'm very tempted with Grace & Benny right now. But again I'm trying hard to make that hemlock work. Maybe the new GICs will open the door for her again.
  8. Starting Union & Alt Deployment

    Yes it was. I swear at one point we both finished activations and just threw away 6+ Influence to keep the clock from timing out. Was a really fun game and one that will stick in the mind for a long time. even my four 6's on 7 dice were not enough to win the day!
  9. So I've taken the scary step after only playing Butchers since the games release to dive head long into a footballing Blackheart team. My first attempts to hit the pitch in an Alt Deployment face off. any tips or advice on using the players I've selected. I am trying to focus on the footballing aspect with maybe a tiny bit of damage threat. My pondering is leading me to look at a few other players but the core I am thinking of keeping the same (so no a switch to V.Rage is not on the cards lol) https://www.fishywargaming.com/single-post/2017/09/01/Loot-Plunder
  10. Trying to deccide whether to buy

    Edited (I think) lol
  11. Trying to deccide whether to buy

    Hi Nigel, firstly welcome. Also yes I understand the price tag for a lot of wargames can seem pretty daunting if you want to have it all straight away. Probably the same can be said of the other fantasy football game you mentioned (factor in starter box, then Upgrade box, MVP options, additional rule books, additional card boxes etc..) but I think the beauty of Guildball (which I have been playing since launch so a good 3 years) is that they balance players heavily in terms of power level. So that it is viable to turn up with any 6 players and still have a good match against someone who brought 12 and picked 6. The company has worked tirelessly to make sure there are not any go to picks or any 'never use'. so the Kick off set is perfect and fills your needs for the short and long term. It comes with the season 3 rule book. So the only short term purchase would be the option plot cards if you wanted to vary the game up. after that point I guess it's to see how you like it and if you want to try out different teams and players. I played with the fixed 6 for ages and learning the game was a joy. It has so many levels of tactics and responses/plays that I feel it is constantly a fresh challenge. despite having been playing for so long I grabbed the kick off box set to both get two teams and the rules for a really good price point. It comes with a easy reference books and a nice little starter guide to help new coaches get onto the pitch. this has been one of two stand out games that keep me coming back so it must be doing something really well i think someone mentioned how no two games are the same due to player style and the multitude of options each player/team can imploy. I haven't found any other Skirmish games to offer this on a long term basis which is why I'm likely still here. if you have any specific questions feel free to drop me a message
  12. Tenderiser - How do you play him ?

    Tenderiser is a staple in my Fillet write up. He has really done me proud. I actually just use him as intended I reckon. he sits back covering the goal to make approaches difficult and also block shot lanes. He often spends the majority of the game without any influence. I find a hungry filelet team tends to only have 3 real active players each turn who do most of the 'heavy lifting'. tenderiser's ability to have some serious board control while also being cost effective with no influence on him has always kept him in my good books. I have found his 5 TAC and play book tough to make him a scrapper in the front line with with Butchers. in my Ox team I found he is great at shielding an ox blob of players in the early turns. Just to stop an opponent isolating him or trying a 'bullet captain' approach. He has staved off a number of big opponent activations with a charge then double push. his two abilities seismic kick & ground & pound I find very situational. Now with opponents getting momentum to go second a big scatter doesn't have as much weight. His counter charge and +1 TH to shoot is enough for his inclusion for me in most games. A perfect bunker to shield the ball on another player if you had too.
  13. Can Butchers play football?

    Yep, they have a very viable kicking game but with the added threat of some serious beat down. it makes opponents react differently to how they would play against a pure football team. Fillet (I would say) is the go to captain for her flexibility on goal scoring threat to individual beat downs too. the goal scoring team I would also say should have one of the briskets (I currently prefer the Vet one just for the repositioning support) & Shank. A lot of people put him down in S3, but i find his speed and ability to retrieve/pressure the ball valuable. Between him and Fillet your opponent will find it super hard to hide the ball.
  14. Collected Guild Ball Resources

    Could you add my blog from here? (Fishy Wargaming) https://www.fishywargaming.com/
  15. The rookie I gave a nervous smile over to my left, Bloc gave me a little wink, captain of our team and a solid wall of flesh. Multiple scars lacerated his arms, a single patch covered one eye. An injury he rarely regaled about in the butcher's hall. I needed to play things cool, this was a big day. It would soon be time for my first ever debut. There were no second chances. Games this far out were scheduled to perfection. With the mountains and hills all around, games could only be played when the tide sucked back far enough to reveal a large flat space.. Many said this gave Fishermen the natural advantage! My world of farmland, small villages, rough mountains rugged coastlines. Games brought us loners together, villages uniting and competing. This wasn't the glitz and glamour of the big leagues, weapons were dulled, spearing wasn't allowed, we had work to return to. Still stepping up and representing your guild was great. My chest swelled with pride as I calmed my nerves. Yes this was going to be my day. I looked around Bloc, Bones, Grandmother, Skinner. My four team mates ready to hit the beach. I knew each Fisherman too. Cap’I’tan, Whale, Storm and the Oar twins (Barb & Bait). A team of mixed speed and brutality. Unlike the big leagues we had no time to train animals to chase balls on command, so it’s five a side. Peaking between the gaps in the wooden shack, I could see the crowds gathering on the surrounding cliff faces. Bloc stood up and looked about. He was not one for many words as he growled. 'Let's get this done'. Everyone knew we were bottom of the league this season and the Fishermen had excelled with the oar twins. Both so fast and working in tandem with each other, striking and moving. I grasped the dulled axe, slipped a long gutting knife into my belt and fell in behind my team. Most of the broad built butchers made me look even smaller then I was. As we reached the pitch a roar went up from the crowd. They had come to see knuckles bruised, we delivered on that. We gathered round one of the goals. Sunk deep into the sand after the civil war that nearly tore our world apart. Two rocks to mark the goals for Guildball, to unite the villages, to restore pride in our hearts. Pride I would deliver on today. Grandmother turned round. "Be ready to bloody their noses. Skinner and Slicer (That's me) you get that damn ball as quick as you can. Bones, well you do what you gotta do!" We all knew that this was personnel for him, the 'whale' had beaten two rolls of pork belly out of him last match. This was something he hadn't taken kindly too, both players had said a few choice words before the game and neither sported anything but their knuckles. At least Skinner was as quick as any fish, he had a series of small knives aimed to distract his opponents. He would be good to play off. Storm had the ball and was drifting along to the sea end of the pitch, typical! Skinner and I were shadowing him from our side. Then suddenly it all began. Storm ran forwards and punted the ball out wide, Skinner was right up on it. In the centre Whale and Bones were running straight at each other, while Grandmother and Bloc were trying to pin down one of the oar twins and Captain. The crowd let lose a big cheer as the two big guys clashed right at the centre spot, fists swinging. Then another cry went up. I looked back to Skinner, there was the other Oar twin, sweeping his legs away and tidily gathering the ball. What was going on I hadn't even moved and that was my player! Shit! My legs started pumping, Skinner was being soundly thrashed. His wails were being drowned out by the crowd’s roars as Bones connected with another right hook. I pulled back my hatchet and swung hard and down, at the last moment I remembered to spin it to the back end, using it more like a bludgeon then an axe. Storm had been far too preoccupied laying into Skinner and the blow to the back of his head dropped him to one knee, in a fluid motion my legs turned into a half kick to put him face down in the sand. ‘Oar boy' stepped back and blocked the flurry of blows from me so I hurled the hatchet straight at him. A move that caught him by surprise as he dodged. Just what I needed as I took the ball out from him, then I was off! He was in hot pursuit until Skinner flung a half dozen knives at him. Although they weren't sharp they were still putting him off his stride. I was gaining distance on him and running straight for the Fishermen's goal. The sand was sucking at my feet as I closed in, like the beach was willing me to slow down! The crowd behind the goal were screaming and shouting. It all came to this moment. Time itself slowed down, the world grew quite. I had hit this in practice one hundred times before. My foot connected solidly on the centre of the ball. It flew forwards and hit the Fishermen goal square on. I had scored. I couldn't believe it! I turned and cheered, arms raised in triumph. Thankfully this reminded me of the Oar twin in hot pursuit, I barely got my knife up to block his overhead slam. His breathing was heavy and a sneer was etched across his face. "You forgot one big thing little girl" "Oh yeah what's that" "There's two of me!" I tried turning but it was already too late, blackness enveloped me as an oar slammed into the back of my head.
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