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  1. Pelage

    I actually like the thought of her being a high defence model hunter. As a high defence striker won’t like either Snared or 3 damage I think, so a cheap marker. however I think her blended in with the disease condition makes her far more of a headache for opponents. but yes that 10 Health is very scary!
  2. Help me for I will commit butchery on meself

    Great to hear. I was playing Ox since it was just paper and I tell you what nothing really stood in his way. Tapper was scary back in the day and you had to time it right but I used to just blender everything. then I hit V.Rage and man I still find it difficult not to blow up and fight, but if you can pull that team apart your guys tend to be better killers in hitting quick then backing off. But it’s a step learning curve some time. keep at it and don’t be shy to try something a bit whacky sometime. Also if your using Boar a lot - just remember passing the ball to him and then using a 4’ dodge for Boar can shock an opponent who keeps out of his range. It’s won me a couple of games when people don’t see it coming! fight hard buddy!!
  3. Help me for I will commit butchery on meself

    Shanks speed will help. Also don’t think you need to be blobbing up. You do need a good core in the centre of 3 models but use ‘sweepers’ to keep an eye on sneaky strikers and Tenderiser offers you a dead activation while making it hard for people to score. thia then means your solid 4 players in the centre can eat up all the influence and get business done. Shank can dip in and out with his speed and to pressure ball carriers. i think learning where to choose your fights is massive for Butchers and how I found a good place when I was playing them
  4. What's your "secret" tech

    Shank secret tech all round still love this versatile player. Pulling off a charge against a ‘big guy’ then bouncing his ‘thousand Cuts’ into a nearby high Def player is always good to either smash the high Def player or force it to run off and hide which helps your tactics again
  5. Collected Guild Ball Resources

    Is the main list being updated at all? Just haven’t seen my post from Aug 17 he picked up into it lol
  6. All goals, all day

    I was really worried about the squishness of Hemlock. But so long as she doesn’t get caught against a player with a low KD after she has activated or one that can KD and squish her I find her pretty durable. As if she is KD when you activate her she can just throw that away then have the 6def for parting blow. i found that having such a high def team (outside of BH) really makes it tough for people to get MOM from early. While Harry ‘could’ be caught as a MOM Sponge. The fire control is great on him though, but I guess it depends on how you play. I might start looking at Harry, Gutter & Benny to push into my line up soon too think they go well with the footballers
  7. All goals, all day

    DOJO - much like you I have turned from my Butchers career to start a life of football with a Blackheart (blogging about it at Fishy wargaming under the series ‘loot & Plunder’). but I’ve been runnning BH, Coin, Snakeskin, Hemlock, Decimate, Mist. I’m finding the pure 3 goals hard but having Decimate able to set up a take down has helped. I’ve found a goal with a Blackheart or big lgdry + def turn cripples opponents with this sort of high def team. also Snakeskin I love to bunker the ball or just be a real annoyance with clone and +def. can create havoc if played right or go down like a sack of pop I think my ultimate 10 might be a bit more rounded then yours but just being playing these 6 for now and footballs fun!
  8. Union Blog & Cage Ball

    Hi there I help write a little Blog and have started a series where I move away from my staple of murder ball to a new guild and the football centric team. in my 3rd instalment I take a look at mini guild ball tournaments in a single evening. How to do it and how my ‘football’ is trying to get better. I wonder what the forums 4 player Union line up & 4 Player Blackheart lone up would be for Cage Ball? your thoughts would be welcome as I play this format more and more! https://www.fishywargaming.com/single-post/2017/12/15/Guildball-Loot-Plunder-3---A-Cage-Party
  9. 'smiths experiences so far?

    I’ve been toying with the first box in Escalation and for me Blacksmiths can give a lot to different play styles. i have run Ferrite a few times as the captain now and I am slowly going off the idea. I find that a 5 influence activation on any of the three masters just not like other teams super star captains so I play a bit of a reactive game with lower influence numbers pooled around the team. also I am much preferring the football aspect and using players like Furnace for the reach and the burn. For me he’s doing a fair bit of the work with his low access to pushes. His apprentice is also so tricksy I always like having her skirting round the edges to pounce on a ball or drive some easy momentum at the end of a turn if nothing more.
  10. Into Blacksmiths...?

    The numbers seem like Ox would be good as I think Fillet would find the armour difficultto overcome to get at what she wants in thenolay book. Butchers have a good few tools to get round armour and have good low playbook results for simple damage output that with ox will result in some hard hits. Blacksmiths feel generally slower and need to bunch a bit more if they want the master/apprentice buffs that play into Oxs domain. I’m messing around with Blacksmiths at the moment and am dreading the Butcher fights!
  11. This article was a nice read. I’ve been pretty successful with my Butchers according to the rankings over season 1&2 exclusively with Ox. season 3 I dropped Shank for a bit, did worse. Put him back in the team and found my win ratio on a high again. I think Shank really compliments my play style. yes he doesn’t murder a player straight away now, yep he can’t easily jump on and defeat a player back from being taken out. but his huge threat range and his Thousand Cuts ability I find a massive tool that often offers me a chance to do something with him each game. Using him to harass a ball carrier, pinch a ball and thump it somewhere better or even straight off the pitch is good. ive even used him as a speed bump to shield other players and disrupt Opponents plans. I think his simple speed and 2’ melee gives him the versatility to feature in my team against most match ups. yes the old days of super Shank are gone but in no ways do I think he is sub par to any other Butchers player. As for Ox, well that’s another long story. i have written a blog on ‘my Path to Butchery’ which is on Fishy Wargaming and tracks alot of the highs and lows of playing an Ox line up in general.
  12. Matchup Listings + Tournament 10

    I do think GB is balanced enough to go for what you like. For instance I have had great success without Boiler, V.Ox or Boar in most games still relying on good old Shank though he seems to be out of favour. is the dual Mascot worth having or could that be another spot for an outfield player?
  13. Need tactical help for 6th player vs. Fish

    Out of your options I would say Tenderiser too. A goal hungry fish team comes unstick with a miss. Having the TN up to 5 you should see one. Mid the dice are then kind the miss could bunker the ball as you flatten any fish in your half. As for his positioning. I think the fish have the speed and repositioning to mean the counter charge isn’t so effective. So strapping him baseto base to the goal and inching him about to try and block the incoming shots may be effective. dont out Infl on him and then run your Ox death ball Fighters up front. His activation can then be a quick Dead dud to force your opponents hand. Also reduces the Influence drain a full front fighting force of 5 would posses. I've had a lot of success with Tenderiser over time and think he is fantastic against kicking teams just to make them have to think about the shots and where players go.
  14. Ploughman

    One thing that I thought no gets overlooked is his ability to grant Glide. This could be used favourably against certain opponents with tough ground auras or who can generate tough ground to keep the Farmers mobility high. all round an interestingbtoolbox that I do think wins out in certain match ups.
  15. Snakeskin legit

    I'm new to Union but long term player. Snakeskin is currently my go to bunker for the ball in my Blackheart team. That 6+ def on his legendary turn against males and the option of Clone is just massive. with Blackhearts ability to pull the ball off her after she has activated. It makes it even better to dangle her just in reach of enemies. but then I'm new to this Union and also steering clear of v.Rage & S.Brosket for now!