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Dozer

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Dozer last won the day on September 18 2016

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About Dozer

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  • Birthday 01/20/1980

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    www.dozerandthehomewreckers.com

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  1. Kicking of Strategies & Tactics

    It doesn't really matter. You are going to lose. The game is so badly balanced right now, you are going to lose. You are going to get frustrated due to the lack of player agency that was taken away from you. You are going to lose to just about every guild. You will pretty much always lose to Alchemists and Fishermen. Sorry to be the bearer of bad news, but you will lose often. Me? I've actually stopped playing this game and am waiting until Season 4. I might pick it back up then. We'll just have to see.
  2. I beat Fillet with Esters Brewers

    Congratulations on being a statistical anomaly....
  3. Is scoring goals too easy.

    Yes, absolutely. And it's worth more points and you get extra INF from then on. It is waaay more difficult to take someone out. Yea, this is a game for football teams only now.
  4. Vengence 2017 - Stats

    Alternate facts/guild ratings: 1. Brewers are the best because of beer, followed by Butchers because meat. 2. Morticians are the worst because dying sucks. 3. Everyone else is somewhere in the middle.
  5. Season 3 is not for Brewers

    What MP do you use for Spigot's Time's Called? You don't have any because your opponent had the ball and scored in the first round of the game. You can use Marked Target, that is true, as long as you haven't activated Tapper yet and you're targeting something with a low enough defense to get hit by it.
  6. Season 3 is not for Brewers

    Or better yet, Shark goes in, scores a goal, then activates his legendary, so that you have no player agency for the rest of the turn. Sure, you can sprint 3 inches, but your opponent was smart enough to keep everyone at least 5 inches away from you. They get all the agency, we lose all the agency, but don't fret, Steamforged is happy with that balance....and their happiness is of high import.
  7. Vengence 2017 - Stats

    At the Vengeance Steamforged Q&A, they actually said that they are happy with the (im)balance of the game. Anyone want to buy some Brewers Guild? Really nicely painted. Comes with an awesome goal.
  8. Season 3 is not for Brewers

    It really doesn't feel like they have playtesters.....they probably have like 4 or 5 playtesters....
  9. Season 3 is not for Brewers

    But, Brewers Guild really didn't change that much. Sure Mash got a little better, Old Jake's got worse, but overall, Brewers didn't really change much. What did change then? Well Alchemists got better, Fish got better. I don't think it's a Season 2 to 3 Brewers Guild change, but rather other guilds simply getting better while we got left behind. What we should really do is contact Steamforged and see if they'd be interested in starting a volunteer playtesting group to test out model changes before they get released.
  10. Season 3 is not for Brewers

    The big issues I am seeing is that our player agency can easily be negated by fast, high defense teams. Anyone know why they decided Alchemists, who have a striker who can sprint 11 inches and has a 2 inch melee zone, needed a speed buff from Lure of Gold? Was that really needed? Other games tend to give speed buff abilities to really slow forces to offset the huge disadvantage of going really slow. Season 3 makes no sense....... Thinking of quitting this game for a while.....
  11. Identity

    Drink a lot between the rounds you lose....
  12. Season 3 is not for Brewers

    Statistically speaking, Brewers have the lowest win percentage in the game.....yea, it's bad. I miss Season 2....
  13. Is Harry the "Hat" doing too much?

    No, of course he doesn't do too much. I mean abilities that can kind of give you 5 or so free MP of effects a turn? ph-wa....come on now. The game is perfectly balanced. Just look at Alchemists. Yea, I'm being sarcastic. The Hat ability needs to be a Heroic or once per turn ability...
  14. Preliminary Season 3 Power Rankings

    I am inclined to disagree. It is that bad. I played a game against Alchemists where the only player agency I had was 1 counter attack. The score was 8-2 at the end of the first round due to a goal and a takeout by vKat. In the 2nd round, Alcs go first and end up setting up another goal. The game took 15 minutes and I had almost 0 player agency. I'm sorry but they're not just broken.....they're badly broken. The whole point of a game is to have fun. But, when someone has 0 player agency to impact the game, it simply ceases to be fun. Even in S2 against Morts, I still had some player agency. I could still do things that had an impact on the game and generate fun for me. Hmmm...perhaps in the interest in fixing these issues, maybe Steamforged should create a play testing group community to fix these type of issues.
  15. Preliminary Season 3 Power Rankings

    I gotta say, after playing S3 the past 4 months, I have lost some interest in continuing to play GB, mainly due to my perceptions of game imbalance. After reading this thread a bit, it seems that I am not the only one perceiving game imbalance. It would be the manufacturers/designers' best interest to fix the balance issue, but there's still a long way to go to S4....I might come back with more interest.
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