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  1. Stubbyholders

    Windfinder KD off Playbook Eye Spy

    thanks, we have a similar view, its just a very close wording that I hope gets cleared up in some way.
  2. Does a model suffer KD, from Windfinder, due to Stormwind Trait, if Windfinder triggers the Eye Spy off the playbook, and then throws it at a separate model. ie. Windfinder hits model A, gets 3 net results, chooses to use Eye Spy on Model B. Does Model B still become Knocked down because of this? The reason I ask is, this is similar to Momentous Inspiration and Sucker Punch, which has been ruled, DOES NOT generate Momentum, because a successful Hit is required and that needs a TN test.... which does not happen when your throw something off the playbook at a secondary model. please help :)
  3. Stubbyholders

    Don't forget the Potatoes

    The moral to the story is, don't forget countercharge. Playing into Midas, the game was always going to be about the midfield. I received with Grange, Peck, Tater, Grace, Harrow, Jack. I knew it would be a cagy game, in the end I waited until the last activation, setup Grange as a bait piece and let a Lure of gold Katalyst come at Grange.... Tater said no and this setup a turn 2 goal run and kill of Kat.The counter goal was academic, but I had the midfield. We played a bit more with the Farmer healing being important to stop andy easy takeouts. Jakob hunted the ball and I hunted his players. But turn 3 I had another kill and was looking for a goal. A great play off to my right saw Venin tackle dodge and fire a pass to Crucible for a snapshot and it went to 8-8. the Game was in a grind, I kicked it up the middle and while Jakob tried to get the ball back I went about killing another model. In the end I managed to get the ball onto Jack in goal range with a teleport and shot with enough Momentum for the bonus time. Jakob charged with Vitriol (who had a vengence token on her) and I chose to let him try, but countered as I would automatically get the Tackle and KD....... he had to roll 6 x 5s..... to wrap and get the tackle push dodge.... which he did. So then he passed off to an engaged crucible for another snapshot.... this time the dice said no. So it turns out that Grande can kill midas no worries when he is on 7.... so I did this and won the game.
  4. Stubbyholders

    Campbell Vs Jared

    Thank you for the lesson Jared
  5. Stubbyholders

    Exploding Farmers of hypocrisy

    Farmers faced a full strength Smoke line up. Farmers - Grange, Peck, Tater, Grace, Harrow, Jackstraw Alchys - Smoke, Flask, VetKat, Vitriol, Mercury Calculus. This was a funny game, the Grace and Harrow healing did most of the work to keep off the conditions....Farmers went up 6-0 early with a 6 point activation by grange in turn 2. But then grange who is the soak for the team, was out of position. Jakob, then started to push through my team. I found out that while keeping poison at bay with Harrows healing, it meant that by not clearing the condition, Vet Kat had a field day. Grange did some more killing of mercury, and had the ball off to the side turn 4. Vet Kat then did the amazing and came in blowing up 3 models in 1 activation. No armour and low def made for a perfect storm for Vet Kat to get higher into his playbook. In the end It was about 1 activation in it. Jakob cleaned up 2 more models who had been depleted and used a witness me to finish things. The game ended 12-10, and was a massive comeback from 8-10. Grange and Tater got to do their usual things but like all smoke games.... she feels like she is losing until the last turn where everything starts to die.
  6. In this episode we chat with German National Champ, Christian Metz, about raising Hammer from the depths of obscurity to national hero status. We also touch on Union, the control meta and living with tabletop autism. Double Dodge!! Knockback City!! http://doubledodge.com.au/index.php/2-uncategorised/27-episode-25-hammer-time
  7. Stubbyholders

    Tater is overrated

    I agree, Tater with tooled up just does insane damage.... i play honest land with Tater in for Windle, and grace in for Bushel.... its 13inf (15) with grace, and just deals heavy damage
  8. Stubbyholders

    Double Dodge Episode 23 #omfgtheworst

    yes.... the best bit is I'm the one who suffers off a shit charge... my good friend Sheeny pointed this out to me in the context of... be less shit Campbell.... I took his advice!!!
  9. In this episode we chat with British National Champ JJ Layfield about guerilla warfare, sledging and how to roll better. We also fit in some talk about British Nationals and Engineers while we’re at it. Double Dodge!! Charlie don’t surf!! http://www.doubledodge.com.au/index.php/2-uncategorised/23-double-dodge-episode-21-agent-orange to chat with us on twitter @dubdodgecast Dave is @scrub_random Cam is @stubbyholders
  10. Stubbyholders

    Want to win stuff?!

    double dodge are 2 jokers who have no idea about guildball.... they should get Alex Botts on the cast to add some quality content!
  11. Negative as in ball killing. I find I prefer to kick because it gets all my models more space to work in and put pressure on. If the opponent has a good way of killing the ball, thats the only time I dot like to kick. Examples. if they have UM and I dont have a way to get in on them. Or if they put the ball into a corner with a model that has clone etc.
  12. Kicking is a negative if you dont know how to put on pressure and mitigate negative play. I like kicking as the guilds I play need the board position and this enables their game.
  13. Stubbyholders

    Double Dodge Episode 16 - Anti-Antivaxxer

    sorry about that, our jokes are as poor as our content will try harder!
  14. Stubbyholders

    Organised Play Document Update 9/5/17

    hilarious!!! i would not venture there if my life depended on it
  15. Stubbyholders

    Mo-Ball podcast episode 2

    great episode guys, thanks for the shout out. Also love the idea of people being more positive on the forums. Also Hunters are OP, people just dont know it yet.