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Everything posted by LouisvillePitch

  1. S4 arrives october 12th

    I wish season 4 was introduced even sooner! I'm ready to see how some teams shake out with updates. There are teams that needs retooling, and some teams that need a whole scale revision on how they play. Will be interesting to see if any in game mechanics are changed. Would like to see the football killed less and passing become much more viable in the game somehow. Feel like at least in the US, the skew to beater teams has made it really hard to play some of the football teams. At the start of Season 3 which seems forever ago, goal oriented teams had a lot of play, but now it seems the opposite. The hits to Alchemist and Fisherman really hurt the two main goal heavy teams. Not sure where Season 4 will go, but I am looking forward to it.
  2. Faction or other specific line up choices

    I dropped Bonesaw once, and it was because I was playing Blacksmiths using Furnace to clear conditions. I assumed disease wasn't going to be a thing, as well as KD's, poison, or bleed. With that in mind, once I knew I was receiving Bonesaw came off the bench. Set up a goal one with him, and then won turn two to get the ball back with Piper, and set up a goal two. Eight points from him seemed legit enough to use him. So my use was based off a striking team that had condition removal. Could see him into Brewers if I receive, and they have Esters, or Union Brisket with Hemlocke. Maybe Fisherman Shark, because they ain't going for kills in the game, so might as well have the little extra goal threat.
  3. 1st Event

    So decided to play Rats at a tournament, and had fun playing them. Here’s a light breakdown of the games. Brewers round 1 This was a newer player he used the kickoff set, so really hard to judge how this matchup played, I would assume against a seasoned player they’d play Ester’s gun line. I was able to lock down Stave, performing a grave digger/snack break. Graves is good, but wish he was a TAC 6 still, don’t know why is TAC went down in the veteran version. I created two goal runs with Piper one after receiving with Graves, and one with Pelage. Won the game on top of three. 12-0. (Line up for Brewers, kick off Rats Piper, Squick, VGraves, Miasma, Scourge, and Pelage) Morticians round 2 Obulus, wasn’t as concerned with this match up, I’ve played quit a bit using Morts, so felt I had advantage. I received and went on the set up a goal run with Pelage, I thought having her into the back line of Morts would be good, she just walked or ran setting up dilemmas most of the game, and with Scourge in their face they didn’t mess with her much. This game was Miasma double rataclysm crazy. Think every turn I did it twice, and felt like an Alchemist player using a big gun followed by VKat, but it was Miasma/Scourge. I got a mascot snack break, two take outs from Miasma/Scourge combo damage, and a second goal by Piper himself. 12-2 (Line for Morts Obulus, Silence, Dirge, Cossit, Ghast, Graves; Rats Piper, Squick, VGraves, Miasma, Scourge, and Pelage) Hunter round 3 Theron, this is the match up I felt was going to be the hardest. Was playing a good player and Hunters just really mess with my plans. Pin on Scourge is hard to deal with. I did go for a goal turn one with Graves, but Minx, was able to tackle off the ball and dodge away from me. Had to settle to on beating her up some. They forest port and Jaecar midnight offering took out Miasma. I was playing down two points round 1. Though I had Minx between Scourge/Graves. Hunters used Pin on Scourge to keep him from Minx. So I used Graves pushes and Pipers to get her back to Scourge. Scourge even had to pass to get there. Took her out, got the ball and Scored with Piper. They returned goal with Hern, 6/6 at the point.I had the momentum and then between Scourge and Graves I took out Theron, and the mascot. Then I was a dumb dumb. Graves was bleeding with three health, he had 4 momentum, and was engaging Squick with the ball. I should have used Piper’s heroic to push Hern out, and then sprinted Squick using reverie, the used my momentum to heal Graves. But forgot the bleed, so on the maintenance phase loss Graves score was the went 9-8, then he won initiative, got the ball from Squick in cover, and got the double dodge to goal range, shot and made it. Think I could have won, but good play by my opponent and bad inexperienced play by me cost me the game. 9-12, (Hunter line up, Theron, fahad, Hearn, jaecar, minx, zarola; me the same). In the future think I grab the ball at kick off with Pelage, if they head hunt her they gain no momentum and I keep Miasma active turn one and gunning more. Blacksmiths round 4 Furnace was the captain. This list was anti conditioning, they ran Burnish, so I ran with much sadness Bonesaw. Figured I wasn’t going to disease the way I wanted so went all in goals for the most part. I received and got turn one goal with Bonesaw setup from Piper, dodging behind a barrier at the end of his goal run to protect him. They then threw in and Alloy went for the goal. This allowed me to throw back out at the end to Piper. Score 4-4. The second turn did Piper dilemma, they had me come up, so I legendaryed to their goal forcing them back to their goal post, and all mine as well. I got some momentum from a couple of attacks, and passed to Bonesaw. Used reverie and scored a tap in with Bonesaw. 8-4. Well he then decided to kill the ball and make it a drag out scrum. This is where Miasma/Scourge combo became huge. The apprince models got blown up and Scourge finished off, took two turns to make the last four, but I ended up winning. 12-8. I almost had a third goal with Bonesaw stealing the ball but missed the kick. It would have been 12-6 if he had made it. Hard match up for sure! (Line Blacksmiths, Furnace, Burnish, Cast, Hearth, Alloy, and Cinder; Rats but took out Pelage for Bonesaw.)
  4. 1st Event

    Think the first game was a wash due to being a new player. Though it was some little gotchas, think they have play. The biggest is Ratacasym, plus the damage output of Scourge, think everyone thought it would be like playing Fish, and weren’t a team that could take out as much as they do. I never felt overwhelmed in the match ups. Like there was no way for me to win any of my games. I’m tempted to run them again the next tournament I go to. I think with more practice I’ll make less mistakes. Again played solid, though didn’t hit Alchemist or Masons myself. Like to play into them to see how I counter their play.
  5. Who to kick with?

    Plus Pelage is there as well you can just give her 1 create a dilemma mechanic by running her to engage or get within 2". Then if they decide to bring in mid board, with Piper's ability to readjust a single team model you can get Scourge on them, or they end up hanging back so far they are a wasting a model's activation for the turn. The harder one I find is pulling off Grave's ability and Scourge's in a turn. Most the time, I want to drop an activation from the opposing player with my first activation with Scourge, a lot like Casket Time, don't want to give them a chance to heal up and loose the 3 VPs that are available. Still a lot to learn to get these guys down. I'm tempted to run them this weekend at a local event.
  6. Who to kick with?

    Yes, I double Rataclysm causing 6 damage, and apply disease. Most models don't come back with over 7 health except a select few.
  7. Who to kick with?

    I'm in the same boat dilemma wise as who to kick with. I've looked at Piper, he can threaten the ball, possibly pull someone into combat with his pushes. Here is the issue, his TAC 5 means half the time against 5/0, 4/1, and 3/2 (below 50%) he isn't even doing his pushes to get an enemy model enough back into your deployment to setup for an early take out turn two with Scourge. Think kicking with Scourge is maybe the best bet. Generally enemies have solid kickers retrieve the ball, those models generally aren't the most stout. I then have Piper activate second to last, he put Reverie on Scourge. Scourge sprints into position to jog into combat with the enemy model that has activated and is easy target to pump out 9 or more damage against. The hope is then from the momentum generated from the attacks and disease on the enemy model, to start of the next turn allowing Scourge close out a kill, and hopefully the score is 3-4 if they went for a goal, but more then likely unless a goal oriented team they killed the ball for fear of Piper. Then I play ball hunting the rest of the game, and let Scourge work on easier takeouts for him into the enemies back line. I've noticed I force killing captains to have to about face to deal with Scourge in the back instead of pushing forward into my other Rats, this allows me a better chance to retrieve the ball as well. I have also been putting Miasma on a the opposite flank of Scourge, this makes them think twice when jogging in on a sideline when she can double Rataclysm them off the pitch first activation on the next turn.
  8. Bases

    How have you all taken them off their bases, I'm mid way painted, and have a set of sewer bases I plan to put them on, just wondering if it's just a matter of snipping them off? Thanks!
  9. What to do with Hammer?

    I thought it was +1 the whole game with bonus cards.
  10. What to do with Hammer?

    This is one of the hardest match ups period for Rat Catchers. The higher end armor stat, against our TAC 5 models, and Mason's are a combo goal/take out team. Think Rats do well into goal scoring teams, and take out only teams, but when they run into the combo of both with high armor, take outs, and goal scoring they are in trouble. Think Blacksmiths/Union will be a hard match up as well. The counter charges are tough to mitigate, we don't have a playbook dodge like where'd they go, or acrobatics to get us into position, Piper can has some tricks, but it is a tough nut to crack. I give Hammer, Pelage as the turn one target against Hammer to limit the momentum intake, and hopefully get some bad things going, if she is counter charged I don't care, they still take bad effects. Then do my best to run down easier models to kill with Scourge and Miasma blast combo. I don't run Bonesaw, two ten health guys are a trap. I do run Skulk if they drop Flint, Hammer likes the bulk of the influence, and limits spreading the wealth. Hammer is really a 6-7 influence model because he is always stealing 1-2 influence off other models. This means Flint can't always score, especially if they aren't taking into account Horrorific Odor. I've been kicking with Scourge verse Mason's on the flank, then using Piper second to last activation to sprint Scourge, behind their back line support, outside of Hammer's threat. Hammer then comes in and wrecks Pelage, not much momentum for doing it, other then the take out part. Then I unload with Scourge into a back line target. With our +1 to initiative roll, and plus cards, hopefully we are going first and then matching their 2 VPs or getting lucky and getting 3 VPs from Scourge on the top of the next turn. The rest of your team is ball hunting the best they can. Hammer has to choose to back track to help his back line or keep pressing forward into your other models. This is the best I've come up with so far, but like I said it's a tougher match up for Rats.
  11. Scalpel or Obulus

    Looking at different match ups, and want to see if you all feel about the same way. I'm not looking at a build using Union, since that crutch will fade soon. How do you all see the match up verse certain teams/captains? Alchemist: Midas-Obulus and Smoke-Scalpel Blacksmiths: Think it's Scalpel alone she does a lot of hurt and only needs the tool up to rip into them pretty bad. Brewers: Obulus for both but don't think Scalpel plays bad into them at all Butchers: Obulus, he is hard for them to hold down, and can set up Casket time, plus steal a turn with his legendary play Engineers: Obulus for both Farmers: Again feel Obulus really messes them up, though Scalpel into Grange isn't bad Fishermen: Shark-Obulus, and Corsair-Scalpel Hunters: Can I pause and just say this is my most hated team to play, they slow the game down to a crawl, and suck all the fun out. Think Obulus likes both, but Scalpel does well. Mason's: Hammer-Scalpel and Honor-Scalpel (this is by far my hardest match up, not sure about others) Union: I play all Obulus into these three guys.
  12. Bourbon Trail Open

    Make sure if you haven't paid for registration that you do before March 6th, after the 6th I cannot add lunch orders for the event. Looking forward to seeing everyone soon. We are also looking at doing a meet up the Friday before a local restaurant, O'Shea's bar and grill. This for out of town players and local players to hang out and horse around before the next days event. Can't wait!!!
  13. Bourbon Trail Open

    March 10th in Louisville Kentucky this year. Registration coming soon. We do have a Facebook sign up as of now. Look out for prize support etc!!! https://www.facebook.com/events/337070876700701/?ti=icl
  14. Bourbon Trail Open

    We are knocking on the 20 door right now! If you have any friends you haven't registered make sure they sign up!!!
  15. Pelage

    From the Pod Cast, she seems very good, and is great piece to add to the control theme Morticians. I can see a lot of strong combos with her. The basic one is Casket, with foul order, ghostly visage, she can keep safe till late turns, when I think she wants to show up, right before your beaters go in beating. An interesting thought would be Cosset, with Pilage, one could forgo crazy if the target Cosset is going after is under the effects of singled out. Also Obulus goes back to his old form, with a reliable single out, he gets back to his strong beat stick mode. At TAC 7, and 7 influence he is now swinging at 21 damage (under tool up) at a single target. I am really digging her. I can't wait till the official card is out, so I can really start testing her out. Think she makes my 10, but could be a 6th on a regular basis. What are you guys thinking?
  16. Bourbon Trail Open

    A bunch of prize support is on the event page now! Go check it out!!!
  17. Bourbon Trail Open

    Getting some good prize support. Check it out on the facebook event group. Also gamescience is making some choice items for the tournament as well. The registration fee is covering all the prize support plus lunch (BBQ) for the players attending. Make sure to register. https://www.facebook.com/events/337070876700701/?ti=icl
  18. Bourbon Trail Open Warm Up

    Will be posting on the Facebook event page some more prizes. The plaques for 1-3, best painted and best goal are almost done. We are looking at Goal Markers as well, and some very cool dice custom Bourbon Trail Open dice. Be sure to keep an eye out for more stuff to come!
  19. Bourbon Trail Open Warm Up

    Having a tournament on Feb 24th at Heroes Comics and Games in Louisville KY. Start time is 12:00. The event in on Facebook and Longshanks for those interested. Enjoy! http://thelongshanks.org/events/?event=816
  20. Bourbon Trail Open

    Registration for event covers lunch and prize support. https://www.facebook.com/events/337070876700701/?ti=icl
  21. Bourbon Trail Open Warm Up

    Getting some good prize support. Check it out on the facebook event group. Also gamescience is making some choice items for the tournament as well. The registration fee is covering all the prize support plus lunch (BBQ) for the players attending. Make sure to register. https://www.facebook.com/events/337070876700701/?ti=icl
  22. Bourbon Trail Warm Up

  23. Rat Catchers

    Looks like more stuff on the Rat Catchers is getting put out a little at a time. I'm liking the Disease mechanic, though against the Farmers, it's not as impressive. With Harrow's 2 heal ability a turn, it negates the Disease ability for their team, but penalizes yours. Now if the team has access to poison or burn to stack conditions it could be a thing verse Farmers. Though making general healing more momentum verse Farmers could help. I see it as a really nice mechanic verse most other teams, especially melee based teams that like to bunch up. Cool thing is Hemlock won't be as available soon to other teams, so that is even more of a bonus. What do you all think so far, of the Disease condition?
  24. Morticians post rat catchers

    Obulus, Scalpel, Dirge, Graves, Casket, Ghast, Skulk, Brainpan/Memory, Pelage, and Bonesaw (I will miss Mist in this spot!)
  25. Morticians post rat catchers

    Yes, choosing to be snared is great fun, really digging her so far. Have just vassal play tested using Cosset as a proxy, but plan to start testing her against other players in my area. Just sucks we won't have her for a few more months. Also need to start testing Bonesaw again, because I have relied on Mist for my main striker. I don't even have Bonesaw painted yet.