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LouisvillePitch

Pundits
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LouisvillePitch last won the day on April 29 2018

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About LouisvillePitch

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    Male
  • Location
    Louisville
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    Playing games

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  1. LouisvillePitch

    Bourbon Trail Open IV

    Still have a spot open, first some first serve!
  2. LouisvillePitch

    Bourbon Trail Open IV

    Bourbon Trail announcement. Going to move the time back to 10:00 am for the start time. Doing this to make sure we have enough time to complete the event. Looking forward to seeing everyone! We also have a spot open, one player is unable to come now.
  3. LouisvillePitch

    Bourbon Trail Open IV

    Bourbon Trail announcement. Going to move the time back to 10:00 am for the start time. Doing this to make sure we have enough time to complete the event. Looking forward to seeing everyone! We also have a spot open, one player is unable to come now.
  4. LouisvillePitch

    Triple Tag Team Championship

    June 22nd US, Louisville KY, Heroes Comics and Games. Registration is 12:00 pm and round start up time is 12:30. This will be a three man team event. Much like WTC format of play. The pundit will input teams. There is a $10 fee per member of said team, total being $30. We will have a cut off of 16 teams. Here is the long shanks address and facebook event link. https://www.longshanks.org/events/?event=1889 https://www.facebook.com/events/498746173950338/?ti=icl
  5. LouisvillePitch

    Triple Tag Team Championship

    This will be a three man team event. Much like WTC format of play. The pundit will input teams. There is a $10 fee per member of said team. We will have a cut off of 16 teams. Here is the long shanks address and facebook link. https://www.longshanks.org/events/?event=1889 https://www.facebook.com/events/498746173950338/?ti=icl
  6. LouisvillePitch

    S4 Farmer Preview

    Though I see some points on Grange, he still is a killer as well. Though he may not generate as much momentum as Thresher does, he brings more influence to the pitch, making many of the other teammates generate a lot of momentum. Grange helps the kick game as well, and the legendary with ignore first KD is huge for our counter attacks for the turn.
  7. LouisvillePitch

    S4 Farmer Preview

    I found even kicking I like Grange into some teams more then others. Verse Blacksmith's I kicked into with Grange and felt fine with it. My biggest opponent or team I want to face, but just haven't yet is Butchers. I'm not sure how I will play into that match up. I assume kicking will be Thresher with VHonour creating a second alpha from another big hitter, but still unsure about it. Think I have to kill Ox on the top of two or he just overwhelms the Farmers.
  8. LouisvillePitch

    S4 Farmer Preview

    Used Grange three times now. My build is Grange, Peck, Windle, Tater, Jackstraw, and Ploughman. I find the list plays from strong. It is a takeout focus team, that once they get the ball will use it for a final score. Most turns after the first I am sitting on 14-15 influence for the coming turn. This causes a lot of momentum generation. The damage on Grange is under perceived, but by being able to hold 6 gets far more done then you think. Some turns he is creating KDs and crowd outs which then in turns helps the rest of our low playbook damage players. I use Tate, because he has a good spike in damage when charging, and the counter charge is easy to keep going most the game with the other harvest droppers in the list. I do push Ploughman into fight more with this list, his early KD and pushes help setup the rest of the team. Windle is great at getting in there, even when he drops it was at a cost for the other team, in the lack of momentum generation for the turn. Jackstraw is my go in a crowd out guy, and ball holder, waiting for the turn to setup his goal run, on his terms. He also forces some bad placements of teams trying to get the ball from him to just port away to safety. Peck is there due to his heroic being so damn good, I'd add the Ass, but he just doesn't make the 12 cut. I could drop Harrow seeing how I have yet to even use him. With the high health pools, and constant pressure of damage, and attacks is the goal behind my team. The influence flux from the harvest markers means more models are doing more. The team as a whole has been performing solid. One model that hasn't made it is Fallow, I don't like the 1" melee myself, and really felt like if someone was pulled it would be hard to give up the counter charges from Tater. I feel like Grange plays as a reaper, but does the additional work of a planter, he is really good, I am sold! Hope that helps some?
  9. LouisvillePitch

    S4 Farmer Preview

    The build is Thresher, Peck, Tater, Millstone, VHonour, and Ploughman. Against Ox led Butchers it's a dice game or who gets who's captain first, same with VRage. The team it has the hardest match up is combo Masons of Granite, VHarmony, and VChisel. They really dictate how damage is done and can stop you from getting the take outs you want. It can play into Hunters because Theron wants to get to 8", and you can use cocksure and Millstone to negate the snare. Then just go 3" melee and beat the crap outta him. I think Mortician's with Scalpel will be harder, but we can handle Obulus in this build. Need more testing against other teams to see, still early into the testing phase. Think teams that want to sit back, it hurts bad, I think it will rip through the Alchemist led Smoke team, and as you said goal scoring teams that want to sit back and pass turn one to set up a goal run. Thresher's team can really disrupts goal runs, plus goal focus teams aren't take out heavy, so they have a harder time getting Tater and Thresher off of them. Though take it with a grain of salt, still feeling it out. I'm using Farmers in a league locally coming up, and will try Grange into some teams for sure and try and hammer out Thresher play.
  10. LouisvillePitch

    S4 Farmer Preview

    I've tested out the team and so far just using Thresher, I am liking them. When kicking off, I set up a double alpha strike situation using Millstone pushes on Tater and Thresher after he kicks off. Then legendary with VHonour on Tater moving him up even more. Between the one-two punch of Thresher/Tater most teams lost a model or have two very low health targets at that point, then setting up for me to go first the following turn. Turn two I finish off models or if the ball is near will take out and score if viable. By this point my team is on their side of the pitch tearing into their team, my support keeps sprinting forward to reset counter charges, take conditions, or apply cocksure where needed. If they go for a goal, I throw it back into Peck, and push the ball back up field to my other players, holding till I want to score. The big threat range of the two lead hitters with Tater and Thresher is insane. Even when they take either out, they are both so fast, they are back into the action pretty quick and ripping the opposing team again. Butchers or Union ran VRage could be an issue if the player can see the turn one hits coming, if not you can get onto either captain and drop them at the start of turn two and they fold fast. I haven't practice the receiving game with Thresher yet, but believe I would hold the ball, set up a counter charge brick and try to force them into me, using tap passes to build momentum for turn two. There is some swing models I'd like to try in the build, like swapping Millstone at times for Windle, when I need extra punch, or when receiving switching VHonour with Jackstraw for better ball retrieval. I need to experiment with Grange receiving but just haven't yet, he is next on my to do list, once I get Thresher match ups down.
  11. LouisvillePitch

    Bourbon Trail Open IV

    Bourbon trail is sold out! To get on the reserve list, email cubanemail33@gmail.com or send Louisvillepitch a message on discord.
  12. LouisvillePitch

    Bourbon Trail Open IV

    Players wishing to play in Bourbon Trail Open will need to pre-pay for registration through PayPal (cubanemail33@gmail.com). Cost will be $25. There is only 36 spots for this tournament. This is due to the event space. Once paid players will be registered on Longshanks. Players will need to be at the event by 11:00 to check in and play will begin no later then 12:00. Participants will be served an early dinner at the event. Drinks will be available from the distillery for purchase during the tournament. There will be prize support for 1st, 2nd, and 3rd as well as others prizes!!! Facebook Link https://www.facebook.com/events/1823180724477290/
  13. LouisvillePitch

    Bourbon Trail Open IV

    Players wishing to play in Bourbon Trail Open will need to pre-pay for registration through PayPal (cubanemail33@gmail.com). Cost will be $25. There is only 36 spots for this tournament. This is due to the event space. Once paid players will be registered on Longshanks. Players will need to be at the event by 11:00 to check in and play will begin no later then 12:00. Participants will be served an early dinner at the event. Drinks will be available from the distillery for purchase during the tournament. There will be prize support for 1st, 2nd, and 3rd as well as others prizes!!! Facebook Link https://www.facebook.com/events/1823180724477290/
  14. LouisvillePitch

    Good models vs each team

    Yea, I've played into Smoke a few times using Butchers and found it hard to take advantage of VBrisket's medic trait, since they worked to drop her first, and her 1" melee zone was tough verse counter attacks. Though I think Smelling Salts is great, just hate playing her when I think others are needed. What do you run in your six verse Alchemist?
  15. LouisvillePitch

    Good models vs each team

    I don't know how well Hemlocke is really verse the Smoke line up, yes she removes conditions, but you would need to control their activation order to really get the mileage out of it. You will need to run Silence as well, have him force early activation with Smoke, and then apply Hemlocke AOE at the end of the turn. If this isn't an option, it's really going to be hard to take advantage of smelling salts. It would be good to counter when you think Venin is coming in prior too, but very situational.
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