Jump to content

LouisvillePitch

Pundits
  • Content count

    122
  • Joined

  • Last visited

1 Follower

About LouisvillePitch

  • Rank
    Veteran

Profile Information

  • Gender
    Male
  • Location
    Louisville
  • Interests
    Playing games
  1. What to do with Hammer?

    I thought it was +1 the whole game with bonus cards.
  2. What to do with Hammer?

    This is one of the hardest match ups period for Rat Catchers. The higher end armor stat, against our TAC 5 models, and Mason's are a combo goal/take out team. Think Rats do well into goal scoring teams, and take out only teams, but when they run into the combo of both with high armor, take outs, and goal scoring they are in trouble. Think Blacksmiths/Union will be a hard match up as well. The counter charges are tough to mitigate, we don't have a playbook dodge like where'd they go, or acrobatics to get us into position, Piper can has some tricks, but it is a tough nut to crack. I give Hammer, Pelage as the turn one target against Hammer to limit the momentum intake, and hopefully get some bad things going, if she is counter charged I don't care, they still take bad effects. Then do my best to run down easier models to kill with Scourge and Miasma blast combo. I don't run Bonesaw, two ten health guys are a trap. I do run Skulk if they drop Flint, Hammer likes the bulk of the influence, and limits spreading the wealth. Hammer is really a 6-7 influence model because he is always stealing 1-2 influence off other models. This means Flint can't always score, especially if they aren't taking into account Horrorific Odor. I've been kicking with Scourge verse Mason's on the flank, then using Piper second to last activation to sprint Scourge, behind their back line support, outside of Hammer's threat. Hammer then comes in and wrecks Pelage, not much momentum for doing it, other then the take out part. Then I unload with Scourge into a back line target. With our +1 to initiative roll, and plus cards, hopefully we are going first and then matching their 2 VPs or getting lucky and getting 3 VPs from Scourge on the top of the next turn. The rest of your team is ball hunting the best they can. Hammer has to choose to back track to help his back line or keep pressing forward into your other models. This is the best I've come up with so far, but like I said it's a tougher match up for Rats.
  3. Bourbon Trail Open

    Make sure if you haven't paid for registration that you do before March 6th, after the 6th I cannot add lunch orders for the event. Looking forward to seeing everyone soon. We are also looking at doing a meet up the Friday before a local restaurant, O'Shea's bar and grill. This for out of town players and local players to hang out and horse around before the next days event. Can't wait!!!
  4. Bourbon Trail Open

    We are knocking on the 20 door right now! If you have any friends you haven't registered make sure they sign up!!!
  5. Bourbon Trail Open

    A bunch of prize support is on the event page now! Go check it out!!!
  6. Bourbon Trail Open

    Getting some good prize support. Check it out on the facebook event group. Also gamescience is making some choice items for the tournament as well. The registration fee is covering all the prize support plus lunch (BBQ) for the players attending. Make sure to register. https://www.facebook.com/events/337070876700701/?ti=icl
  7. Bourbon Trail Open Warm Up

    Will be posting on the Facebook event page some more prizes. The plaques for 1-3, best painted and best goal are almost done. We are looking at Goal Markers as well, and some very cool dice custom Bourbon Trail Open dice. Be sure to keep an eye out for more stuff to come!
  8. Bourbon Trail Open

    Registration for event covers lunch and prize support. https://www.facebook.com/events/337070876700701/?ti=icl
  9. Bourbon Trail Open Warm Up

    Getting some good prize support. Check it out on the facebook event group. Also gamescience is making some choice items for the tournament as well. The registration fee is covering all the prize support plus lunch (BBQ) for the players attending. Make sure to register. https://www.facebook.com/events/337070876700701/?ti=icl
  10. Bourbon Trail Warm Up

    http://thelongshanks.org/events/?event=816
  11. Bourbon Trail Open Warm Up

    Having a tournament on Feb 24th at Heroes Comics and Games in Louisville KY. Start time is 12:00. The event in on Facebook and Longshanks for those interested. Enjoy! http://thelongshanks.org/events/?event=816
  12. Morticians post rat catchers

    Obulus, Scalpel, Dirge, Graves, Casket, Ghast, Skulk, Brainpan/Memory, Pelage, and Bonesaw (I will miss Mist in this spot!)
  13. Morticians post rat catchers

    Yes, choosing to be snared is great fun, really digging her so far. Have just vassal play tested using Cosset as a proxy, but plan to start testing her against other players in my area. Just sucks we won't have her for a few more months. Also need to start testing Bonesaw again, because I have relied on Mist for my main striker. I don't even have Bonesaw painted yet.
  14. Played 2nd Tournament

    Other then the Fish game felt like the teams I ran into had access a take out a turn. Think Casket is a monster to remove and forces more effort to get rid of, and then Ghast gives me a 2" with early knockdown. Ghast, fear, also steals an attack and against certain killer types it can save a takeout. Players constantly during time turns forget the extra influence allocation for fear, but found the combo of Ghast/Skulk killing the ball is really great. What I will do is give Ghast the ball, and have Skulk put out at least Horrific Odor. This creates for most strikers to tackle the ball the need to have at minimum 4 influence. They will need two to get the ball off Ghast, they can't buy a second attack to dodge off him because they then need two to kick the goal. This leaves them engaged, and if I have at least 1 momentum, I counter attack, and hopefully KD. If they pull off the goal, their striker is in a bad way, if they dodge after the goal, Skulk engages, and then Ghast beats the hell outta them afterwards. Most players just don't think about the combo, it's two extra influence to keep planning for. Playing at 12 isn't bad, I push an early goal, and I am at 13 pretty fast after turn or two. When I played Fish, they had to constantly load up Shark, between Puppet, and the Ghast/Skulk combo, there was turns he just couldn't even attempt a goal. He ended up sacrificing models to just trigger fear, which is fine with me.
  15. AdeptiCon Winter Warmup II

    Almost would be tempted to go to this over Adepticon. Really not liking that the GB championship game is on Friday and not Saturday!
×