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LouisvillePitch

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LouisvillePitch last won the day on April 29

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About LouisvillePitch

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    Louisville
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  1. LouisvillePitch

    S4 Farmer Preview

    I found even kicking I like Grange into some teams more then others. Verse Blacksmith's I kicked into with Grange and felt fine with it. My biggest opponent or team I want to face, but just haven't yet is Butchers. I'm not sure how I will play into that match up. I assume kicking will be Thresher with VHonour creating a second alpha from another big hitter, but still unsure about it. Think I have to kill Ox on the top of two or he just overwhelms the Farmers.
  2. LouisvillePitch

    S4 Farmer Preview

    Used Grange three times now. My build is Grange, Peck, Windle, Tater, Jackstraw, and Ploughman. I find the list plays from strong. It is a takeout focus team, that once they get the ball will use it for a final score. Most turns after the first I am sitting on 14-15 influence for the coming turn. This causes a lot of momentum generation. The damage on Grange is under perceived, but by being able to hold 6 gets far more done then you think. Some turns he is creating KDs and crowd outs which then in turns helps the rest of our low playbook damage players. I use Tate, because he has a good spike in damage when charging, and the counter charge is easy to keep going most the game with the other harvest droppers in the list. I do push Ploughman into fight more with this list, his early KD and pushes help setup the rest of the team. Windle is great at getting in there, even when he drops it was at a cost for the other team, in the lack of momentum generation for the turn. Jackstraw is my go in a crowd out guy, and ball holder, waiting for the turn to setup his goal run, on his terms. He also forces some bad placements of teams trying to get the ball from him to just port away to safety. Peck is there due to his heroic being so damn good, I'd add the Ass, but he just doesn't make the 12 cut. I could drop Harrow seeing how I have yet to even use him. With the high health pools, and constant pressure of damage, and attacks is the goal behind my team. The influence flux from the harvest markers means more models are doing more. The team as a whole has been performing solid. One model that hasn't made it is Fallow, I don't like the 1" melee myself, and really felt like if someone was pulled it would be hard to give up the counter charges from Tater. I feel like Grange plays as a reaper, but does the additional work of a planter, he is really good, I am sold! Hope that helps some?
  3. LouisvillePitch

    S4 Farmer Preview

    The build is Thresher, Peck, Tater, Millstone, VHonour, and Ploughman. Against Ox led Butchers it's a dice game or who gets who's captain first, same with VRage. The team it has the hardest match up is combo Masons of Granite, VHarmony, and VChisel. They really dictate how damage is done and can stop you from getting the take outs you want. It can play into Hunters because Theron wants to get to 8", and you can use cocksure and Millstone to negate the snare. Then just go 3" melee and beat the crap outta him. I think Mortician's with Scalpel will be harder, but we can handle Obulus in this build. Need more testing against other teams to see, still early into the testing phase. Think teams that want to sit back, it hurts bad, I think it will rip through the Alchemist led Smoke team, and as you said goal scoring teams that want to sit back and pass turn one to set up a goal run. Thresher's team can really disrupts goal runs, plus goal focus teams aren't take out heavy, so they have a harder time getting Tater and Thresher off of them. Though take it with a grain of salt, still feeling it out. I'm using Farmers in a league locally coming up, and will try Grange into some teams for sure and try and hammer out Thresher play.
  4. LouisvillePitch

    S4 Farmer Preview

    I've tested out the team and so far just using Thresher, I am liking them. When kicking off, I set up a double alpha strike situation using Millstone pushes on Tater and Thresher after he kicks off. Then legendary with VHonour on Tater moving him up even more. Between the one-two punch of Thresher/Tater most teams lost a model or have two very low health targets at that point, then setting up for me to go first the following turn. Turn two I finish off models or if the ball is near will take out and score if viable. By this point my team is on their side of the pitch tearing into their team, my support keeps sprinting forward to reset counter charges, take conditions, or apply cocksure where needed. If they go for a goal, I throw it back into Peck, and push the ball back up field to my other players, holding till I want to score. The big threat range of the two lead hitters with Tater and Thresher is insane. Even when they take either out, they are both so fast, they are back into the action pretty quick and ripping the opposing team again. Butchers or Union ran VRage could be an issue if the player can see the turn one hits coming, if not you can get onto either captain and drop them at the start of turn two and they fold fast. I haven't practice the receiving game with Thresher yet, but believe I would hold the ball, set up a counter charge brick and try to force them into me, using tap passes to build momentum for turn two. There is some swing models I'd like to try in the build, like swapping Millstone at times for Windle, when I need extra punch, or when receiving switching VHonour with Jackstraw for better ball retrieval. I need to experiment with Grange receiving but just haven't yet, he is next on my to do list, once I get Thresher match ups down.
  5. LouisvillePitch

    Bourbon Trail Open IV

    Bourbon trail is sold out! To get on the reserve list, email cubanemail33@gmail.com or send Louisvillepitch a message on discord.
  6. LouisvillePitch

    Bourbon Trail Open IV

    Players wishing to play in Bourbon Trail Open will need to pre-pay for registration through PayPal (cubanemail33@gmail.com). Cost will be $25. There is only 36 spots for this tournament. This is due to the event space. Once paid players will be registered on Longshanks. Players will need to be at the event by 11:00 to check in and play will begin no later then 12:00. Participants will be served an early dinner at the event. Drinks will be available from the distillery for purchase during the tournament. There will be prize support for 1st, 2nd, and 3rd as well as others prizes!!! Facebook Link https://www.facebook.com/events/1823180724477290/
  7. LouisvillePitch

    Bourbon Trail Open IV

    Players wishing to play in Bourbon Trail Open will need to pre-pay for registration through PayPal (cubanemail33@gmail.com). Cost will be $25. There is only 36 spots for this tournament. This is due to the event space. Once paid players will be registered on Longshanks. Players will need to be at the event by 11:00 to check in and play will begin no later then 12:00. Participants will be served an early dinner at the event. Drinks will be available from the distillery for purchase during the tournament. There will be prize support for 1st, 2nd, and 3rd as well as others prizes!!! Facebook Link https://www.facebook.com/events/1823180724477290/
  8. LouisvillePitch

    Good models vs each team

    Yea, I've played into Smoke a few times using Butchers and found it hard to take advantage of VBrisket's medic trait, since they worked to drop her first, and her 1" melee zone was tough verse counter attacks. Though I think Smelling Salts is great, just hate playing her when I think others are needed. What do you run in your six verse Alchemist?
  9. LouisvillePitch

    Good models vs each team

    I don't know how well Hemlocke is really verse the Smoke line up, yes she removes conditions, but you would need to control their activation order to really get the mileage out of it. You will need to run Silence as well, have him force early activation with Smoke, and then apply Hemlocke AOE at the end of the turn. If this isn't an option, it's really going to be hard to take advantage of smelling salts. It would be good to counter when you think Venin is coming in prior too, but very situational.
  10. LouisvillePitch

    Veteran Siren shown at WTC

    Dependent on how new Corsair plays, can have a lot of KD going on verse the enemy making them use a lot of resources to keep on their feet.
  11. LouisvillePitch

    Season 4

    Well looks like from every article written so far for the S4 reveals every team is refocusing on the main theme. This is leading me to believe that Fishermen are going to gain some better kick stats through out the team, and Corsair is going to get a complete redo on how he plays. I am hoping the concept is for Shark to be a lone striker where the team sets him up to score 3 goals, and then Corsair is a facilitator that sits back and makes his team score 3 goals. At least that is my hope, also now that damage 1 on the first column is a thing of the past, maybe we get tackle or dodge option on the first column now.
  12. LouisvillePitch

    What to do about corsair

    As of now in s3, we still have access to Gutter. She loves KD models that are crowded out with her short play book and anatomical precision. For s4 we have no idea what Corsair is going to look like yet to know how he will run with Fisherman. It is less then a month away. I have been running pretty consistently Corsair, Tentacles, Sakana (will replace with VSakana if their ball kill tech is high defense models in cover; Friday) Hag, Siren, and Gutter as my Union option. The list plays pretty well, it can swing from take outs verse goals when needed, but you have to be patient. You can't over advance the bubble of Corsair, if he over extends it makes a mess of the list. The strength lies in the 2" melee zones lowering enemy TAC and crowd outs spiking the damage dice with wraps. A lot of times Siren in on the flank using Lure on models I want out of the action for a turn. When the team I am facing is just nasty at takeouts, I'll still flex to Shark, if I feel Corsair can't handle it, like Butchers led Ox. I reset the scrum with Hag, if they are starting to advantage over my take out ability. When they run VRage Hag is clutch for anti VRage legendary turn. VRage wants to send models in to take advantage of his tech, the activation before he comes in and has sent multiple models for the crowd outs, I just legendary with Hag and move them all out of threats of my team. This forces the VRage player to reset again, and hopefully Corsair has taken a key piece out like Gutter or VFangtooth before he can try again the next turn. A lot of Union players are surprised to see Corsair, they assume Shark. Now the one team Corsair has a rough time verse is the new Blacksmith's led by Anvil, the higher then average armor, the access to VCinder, just deletes Fish faster then Corsair can handle. On a charge under instruction with tool up, Siren is dead. Then you better not bring her anywhere near VCinder again, or they are going to keep getting two free VP again. This match up is all Shark, just keep that in mind. Oh one more thing when kicking off verse Hunters and Engineers always use Siren, with beautiful they are forced to over extend to start their range play tricks, which plays into what we want to do.
  13. LouisvillePitch

    Scapel S4

    She is very very good, she will cause all kinds of havoc in the scrum, and with goal scoring. Though I think she will have a very high learning curve to get the most out of her. Will need to see the rest of the team's adjustments in ordered to get a better perspective on what all can be achieved, but really liking the direction with Scalpel.
  14. LouisvillePitch

    S4 Snakeskin Revealed

    Agreed, there are 5 other players on your team. Just think she can be good bit of tech to add in your Union 12 now. She gives you options.
  15. LouisvillePitch

    S4 Snakeskin Revealed

    I was thinking myself of Ballista and Theron. Both are males, so even pre Nimble they need 5's, and with Beautiful ability they'd have to really come up the pitch to hope to KD or Snare. With the momentum rule now for kicking off, she could clear the conditions, or if they don't target her, she could then charge in, tackle, have two momentum, and bonus time a goal. WOOT!
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