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Everything posted by S_A_T_S

  1. S_A_T_S

    Minor League Rules

    Looking at your list of examples (I'm British, the entire idea of university sport being a big deal beyond anyone directly involved is bizarre to me), I'd suggest trying out Cage Ball with just the 6 from the minor box available, possibly expanding to adding the crossover players if 6 feels too limiting. Cage Ball 2'x3' pitch, goals and lines as marked on standard pitch (basically, lose 6" from the two flanks of the pitch) 4 players per side - 1 captain, 1 mascot, 2 squaddies Play to 8 points As this would be Minor vs. Minor, ignore the +1 on initiative roll, probably drop the extra card as well
  2. S_A_T_S

    Kick scatter discussion

    You're not wrong...
  3. S_A_T_S

    The Character Design for this Game is SO Good.

    Mercury and oKat were the models that made me decide to play Alchemists first, and the KS Midas is also awesome. Of the latest models, Granite is very characterful and my favourite Masons sculpt, Benediction has a very elegant look, rather classically posed too, so he's up there, and rookie Windle is another characterful piece I have to buy at Salute - I've added a fox walking past with a rabbit in it's mouth to emphasis how lazy and crap at his jump Windle really is (standing around eating turnips while the farm's produce is being stolen literally right under his nose).
  4. S_A_T_S

    Are there any Chance for restocks ?

    It's been that way since they dropped the single metals, and it's just got worse, with the resin and PVC problems. What really annoyed and upset me was that the quality of the casting on the metals from the Exiles and especially the Faithful was amazingly good - no flash, almost no mould lines, some of the best casts I've ever seen from anyone. To think SFG have picked a production partner that pumps out messes like the Falconers instead of the one that produced the multi-guilds beggars belief (and I believe it was a Netherlands based company, so really close in comparison to China - less tsunami issues, at least).
  5. S_A_T_S

    Season 4 Paper Dolls

    It's great all players are available at Longshanks, but they are all different heights, which looks weird, and just not as engaging visually as the original/official dolls. I love the first concept artist, it's a major reason why I backed the game, so I much prefer the official style. The Longshanks proxies are practical and useful, but I feel like the others would be better to engage a new player (if you can't get miniatures).
  6. Generally the cross-over models have been some of the traditionally less played models for the major, so I'd certainly say Mercury is up there. I doubt Vitriol is going over (she's been burnt before...) but Crucible would make some sense.
  7. S_A_T_S

    Grenoir's New Guilds

    Very nice. Got to say, I love your basing. The cacti and crackle paint is fantastic! Where did you get them from?
  8. S_A_T_S

    Season 4 Paper Dolls

    @orange did an unofficial set of S2 paper dolls with links in this thread. Covers pretty much all but one of the models from each of the 1st 7 majors when combined with the official dolls (no vOx, vChisel, or other S3 models). Hunters are in there, but just the S2 releases (no Winters Moon). Other than that, your best bet is to dig around in the file sections of the various Facebook groups.
  9. S_A_T_S

    S4 Chisel (oChisel) lacking flavour and value?

    She is simpler, but SFG themselves admitted they messed up with the original release of Chisel - her rules got designed before the designers had seen her story, which was completely different from the S&M monster she was. The original intent was more innocent and footbally. S3 the story got tweaked a little to make the rules fit, then S4 it looks like they went for an in-the-middle redo. I want to play her, but I think vChisel works better with Hammer, and I love Hammer...
  10. S_A_T_S

    Are there any Chance for restocks ?

    I doubt it, I'm afraid. The metal teams we've been told are now OOP, so if it's out of stock on the site, it will be forever. SFG themselves have said go to local shops to get hold of them. I wanted the Spirit Weavers myself, but had to settle for just Pirates Return (which was luckily for me restocked as they claimed to have missed some items in the rushed build up to the sale). The mat will probably be back in stock in the next sale, whenever that is - you may have to wait until next November. If you're lucky they might find some to sell at events - keep an eye out.
  11. S_A_T_S

    Best Wishes for SteamCon UK attendees!

    Would you describe God Tear as a board game? That's certainly not my impression of it. How similar to God Tear is Redline?
  12. S_A_T_S

    Best Wishes for SteamCon UK attendees!

    Miners looking cool, Shark looks good (shame she's in the Entertainers), also interested in Redline. Hoping it's nice and simple, more board game like.
  13. S_A_T_S

    Suggestion for next year's Draft

    I think if it stays the same, engagement will drop significantly, due to it being the same. The alternatives ARE ways to increase engagement. Bloat is a real concern, and I don't want to encourage unrestricted growth, as it is unsustainable and causes fatigue.
  14. S_A_T_S

    Suggestion for next year's Draft

    Do we need another draft? If this starts becoming annual, it will lead to bloat in the majors. Maybe if it's for the Minors (which will lead to OPD changes and probably controversy) it might work, but even for Captains or Mascots, it leads to difficulties because of the limits on both and the way captains and mascots often are paired so there is almost a given mascot for each captain (I know it's not a locked in "you have too" pairing, but each mascot does tend to work better with a certain captain). Hoping for something more interesting/new.
  15. S_A_T_S

    Best Wishes for SteamCon UK attendees!

    Any one going to post some collected stuff from the keynote/draft?
  16. S_A_T_S


    I always thought there was design space to have a beekeeper type guild with a large hive as the goal, and some way for the goal to attack in a swarm-like way. Maybe a 'goal keeper' who buffs the goal so it deals damage to anyone who score (the swarm don't like people kicking balls into their hive...). Would buy any guild that had that, regardless of material or playstyle (probably regret it, but want so much).
  17. S_A_T_S

    Let's start taking tactics

    😉 I was of course meaning that it can't be sub-optimal if that style has a higher success rate than the traditional 'beater' style.
  18. S_A_T_S

    Let's start taking tactics

    If it's sub-optimal, why are they winning more playing that way?
  19. S_A_T_S

    S4 Farmer Preview

    Interesting take. So Thresher, Peck, Tater, Millstone, vHonour and ?? (Ploughman, the new auto-include?). I'd certainly like to try this team out. I assume it's best against more footbally teams, or do you go for it against everyone (except Butchers or Union, as mentioned)?
  20. S_A_T_S

    S4 Farmer Preview

    I played a couple of games with Farmers today, and they weren't too bad at all. Against Blacksmiths, I went Thresher, Peck, Windle, Tater, Ploughman and Jackstraw, against Hunters I swapped Windle for Millstone (in hindsight a mistake probably, as he was playing Skatha, but I wasn't sure how many conditions I was going to face). The 2 planters produce 4 Harvest Markers between them for 1 INF, and Ploughman's 2nd can be placed within 4" rather than 2", which is awesome. All 2" melee is also great. Jackstraw scored a T1 goal (receiving) both games. Ploughman set up a kill on Anvil by activating all the Reapers abilities with his 2 HM then charging Anvil in cover and pushing out and toward the Reapers. He got battered in return, but then the Reapers came in, Thresher blooding Farris and Anvil, Tater charging to kill Farris and badly damage Anvil, then Windle finishing him off (although I did need a Bonus Time or two). Game ended when Alloy scored him a goal, and the kick out ended 3" from Tater, who could just about sprint back to retrieve then move forward enough to get in kick range for a 2nd goal (Tater has scored more goals for me than all the rest put together). Skatha is a beast, and bounced through my team to score T1. so low made it easy to finish her off, but 's are high enough that it was hard to kill the bear without pumping a lot of INF into her. I made a massive mistake by rushing to kill the bear in T3, forgetting to heal and move Jackstraw, who got killed by Minx (such a powerful player), putting him on 8 and, in control of the ball, threatening a goal with Skatha when she returned to play. I got baited into counter-charging Chaska (should have stayed near the goal threatening a counter on goal run, but forgot Skatha and thought big damage and MP would set me up for T4 - managed to stuff the dice roll and miss with everything...). I'd be tempted to play Windle into Skatha Hunters next time, as the Snack Break will keep him alive, and Empathy really dissuades a beat down from some players. That 2" melee and damage threat could be good. Really liked the simplicity of the 3 Reaper team but Grange has gone too simple (boring), and I think SFG might have made Ploughman and Jackstraw too good - they both seem like auto-includes to me, and with Grange being dull, Thresher is going to be a very common captain I think...
  21. Sadly cancelled by the organisers 😞
  22. Cancelled by organisers 😞 Hoping for a redo, probably in the new year. Can't see this posted here, so thought I'd stick it up for anyone who hasn't seen it on GuBS: The long awaited return of an event by The Heroic Play! This event is all for Charity though, one of our own Max Siliprandi bought a cause to us that we couldn't turn down. Max's niece is partially sighted and as she gets older will need a guide dog. Max's family have been raising money for The Guide Dog Association, and asked for us to help with that as well. So here we are returning from our absence in running events for a great cause. All of the profits from this event will be going The Guide Dog Association, we'll hopefully be getting a team painted by Max as well to raffle off along with a bunch of other cool prizes that you won't want to miss. Now for the usual stuff: The event conditions will use the latest organised play document. We will update the link to this closer to the time as we expect to see a new one with the release of Season 4 of Guild Ball. Timings: Arrival: 09:00 Registration: 09:05 1st Round: 09:30 - 11:20 Break: 11:20 - 11:30 2nd Round: 11:30 - 13:20 Lunch: 13:20 - 14:00 3rd Round: 14:00 - 15:50 Break: 15:50 - 16:00 4th Round: 16:00 - 17:50 Break: 17:50 – 18:00 5th Round: 18:00 – 19:50 Results, Prizes & Thank you’s Things to bring with you: Rulebook Models & Stat Cards Chess Clock & Stop Watch – or smartphone/tablet with equivalent apps Tape Measure, Counters, Tokens etc that you may need Venue: The Games Table 86 Magdalen Street Norwich Norfolk NR3 1JF https://www.facebook.com/events/1656400384469186 (I'm not organising the event, but it's at a new local venue for me and for charity, so thought I'd push it on here)
  23. S_A_T_S

    Card Errors

    So, as several people have pointed out, for some reason the S4 card packs have several errors in them: Falconers Rundaas - Dirty SHOULD BE SUS & Not OPT Farmers Peck & Honour - Cocksure SHOULD BE SUS and OPT Masons Mallet - KD SHOULD be Momentous Granite - Between A Rock SHOULD BE Does NOT work during Parting blows Order vFangtooth - Swap T and 3 results Engineers PinVice - Alternator SHOULD BE SUS Hunters Seenah - The Mauling SHOULD BE range S Union Vet Rage - Quick Time SHOUD BE Range 4" not 4 Butchers Boiler - Axe Throw SHOULD BE not SUS (Thanks Chris Tamplin) Bizarre that there are correct files for release to the media partners, but the printers got incorrect ones. Are we sure the physical cards are wrong? More importantly, how are SFG intending to correct this? As pointed out elsewhere, if people were OK with printing out replacement cards or using the app, they wouldn't have bought the card pack. Is email to customer services/'support' the prefered route? Will send one in tomorrow, myself.
  24. S_A_T_S

    I love Guild Ball miniatures!!!

    I really love the fabrics on the Farmers. The blue looks like a cloth, and the armour looks just like a well worn, slightly fading leather. I am building up to painting those two models myself, and although I am nowhere near your level, I'll have to use yours as a guide to what is what, and where to highlight. Amazing.
  25. S_A_T_S

    Card Errors

    Recycled a load of old cards over the weekend. Stickers could be workable if they are done well and not too thick paper. I hope SFG resolve it. The replacement Minerva was barely any more defined than the original muck-up. Hoping this 3rd/4th issue in a row has kicked them into gear to sort out their quality control system. I've sworn off any more non-metal SFG products until I see a massive improvement, but I never thought I'd get problems with printed product.