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S_A_T_S

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S_A_T_S last won the day on October 10

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About S_A_T_S

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    : Norfolk, UK

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  1. S_A_T_S

    Best Wishes for SteamCon UK attendees!

    Any one going to post some collected stuff from the keynote/draft?
  2. S_A_T_S

    Amber

    I always thought there was design space to have a beekeeper type guild with a large hive as the goal, and some way for the goal to attack in a swarm-like way. Maybe a 'goal keeper' who buffs the goal so it deals damage to anyone who score (the swarm don't like people kicking balls into their hive...). Would buy any guild that had that, regardless of material or playstyle (probably regret it, but want so much).
  3. S_A_T_S

    Let's start taking tactics

    😉 I was of course meaning that it can't be sub-optimal if that style has a higher success rate than the traditional 'beater' style.
  4. S_A_T_S

    Let's start taking tactics

    If it's sub-optimal, why are they winning more playing that way?
  5. S_A_T_S

    S4 Farmer Preview

    Interesting take. So Thresher, Peck, Tater, Millstone, vHonour and ?? (Ploughman, the new auto-include?). I'd certainly like to try this team out. I assume it's best against more footbally teams, or do you go for it against everyone (except Butchers or Union, as mentioned)?
  6. S_A_T_S

    S4 Farmer Preview

    I played a couple of games with Farmers today, and they weren't too bad at all. Against Blacksmiths, I went Thresher, Peck, Windle, Tater, Ploughman and Jackstraw, against Hunters I swapped Windle for Millstone (in hindsight a mistake probably, as he was playing Skatha, but I wasn't sure how many conditions I was going to face). The 2 planters produce 4 Harvest Markers between them for 1 INF, and Ploughman's 2nd can be placed within 4" rather than 2", which is awesome. All 2" melee is also great. Jackstraw scored a T1 goal (receiving) both games. Ploughman set up a kill on Anvil by activating all the Reapers abilities with his 2 HM then charging Anvil in cover and pushing out and toward the Reapers. He got battered in return, but then the Reapers came in, Thresher blooding Farris and Anvil, Tater charging to kill Farris and badly damage Anvil, then Windle finishing him off (although I did need a Bonus Time or two). Game ended when Alloy scored him a goal, and the kick out ended 3" from Tater, who could just about sprint back to retrieve then move forward enough to get in kick range for a 2nd goal (Tater has scored more goals for me than all the rest put together). Skatha is a beast, and bounced through my team to score T1. so low made it easy to finish her off, but 's are high enough that it was hard to kill the bear without pumping a lot of INF into her. I made a massive mistake by rushing to kill the bear in T3, forgetting to heal and move Jackstraw, who got killed by Minx (such a powerful player), putting him on 8 and, in control of the ball, threatening a goal with Skatha when she returned to play. I got baited into counter-charging Chaska (should have stayed near the goal threatening a counter on goal run, but forgot Skatha and thought big damage and MP would set me up for T4 - managed to stuff the dice roll and miss with everything...). I'd be tempted to play Windle into Skatha Hunters next time, as the Snack Break will keep him alive, and Empathy really dissuades a beat down from some players. That 2" melee and damage threat could be good. Really liked the simplicity of the 3 Reaper team but Grange has gone too simple (boring), and I think SFG might have made Ploughman and Jackstraw too good - they both seem like auto-includes to me, and with Grange being dull, Thresher is going to be a very common captain I think...
  7. Sadly cancelled by the organisers 😞
  8. S_A_T_S

    I love Guild Ball miniatures!!!

    I really love the fabrics on the Farmers. The blue looks like a cloth, and the armour looks just like a well worn, slightly fading leather. I am building up to painting those two models myself, and although I am nowhere near your level, I'll have to use yours as a guide to what is what, and where to highlight. Amazing.
  9. S_A_T_S

    Card Errors

    Recycled a load of old cards over the weekend. Stickers could be workable if they are done well and not too thick paper. I hope SFG resolve it. The replacement Minerva was barely any more defined than the original muck-up. Hoping this 3rd/4th issue in a row has kicked them into gear to sort out their quality control system. I've sworn off any more non-metal SFG products until I see a massive improvement, but I never thought I'd get problems with printed product.
  10. S_A_T_S

    New Farm Hand

    If you're playing casually with friends, don't worry what the 'net says, just have fun and get to know your models. I would definitely get the Honest Land box, as it has more planters, including Jackstraw, who is great fun, and Peck, who dishes out Cocky, which can be very useful. Tater and Millstone are great from the box you have, and Ploughman is looking good in S4. Buckwheat is cool, but is an active mascot (who wants to eat your harvest markers) which is pretty unusual - most mascots are support pieces but Buckwheat just wants to be a squaddie! With S4 you can probably make a decent team with either box, as SFG has tried to balance all the players to make them all worthwhile.
  11. S_A_T_S

    Card Errors

    So, as several people have pointed out, for some reason the S4 card packs have several errors in them: Falconers Rundaas - Dirty SHOULD BE SUS & Not OPT Farmers Peck & Honour - Cocksure SHOULD BE SUS and OPT Masons Mallet - KD SHOULD be Momentous Granite - Between A Rock SHOULD BE Does NOT work during Parting blows Order vFangtooth - Swap T and 3 results Engineers PinVice - Alternator SHOULD BE SUS Hunters Seenah - The Mauling SHOULD BE range S Union Vet Rage - Quick Time SHOUD BE Range 4" not 4 Butchers Boiler - Axe Throw SHOULD BE not SUS (Thanks Chris Tamplin) Bizarre that there are correct files for release to the media partners, but the printers got incorrect ones. Are we sure the physical cards are wrong? More importantly, how are SFG intending to correct this? As pointed out elsewhere, if people were OK with printing out replacement cards or using the app, they wouldn't have bought the card pack. Is email to customer services/'support' the prefered route? Will send one in tomorrow, myself.
  12. S_A_T_S

    Wreckers New Battering Ram

    That is a very relevant point, had not considered that at all.
  13. Cancelled by organisers 😞 Hoping for a redo, probably in the new year. Can't see this posted here, so thought I'd stick it up for anyone who hasn't seen it on GuBS: The long awaited return of an event by The Heroic Play! This event is all for Charity though, one of our own Max Siliprandi bought a cause to us that we couldn't turn down. Max's niece is partially sighted and as she gets older will need a guide dog. Max's family have been raising money for The Guide Dog Association, and asked for us to help with that as well. So here we are returning from our absence in running events for a great cause. All of the profits from this event will be going The Guide Dog Association, we'll hopefully be getting a team painted by Max as well to raffle off along with a bunch of other cool prizes that you won't want to miss. Now for the usual stuff: The event conditions will use the latest organised play document. We will update the link to this closer to the time as we expect to see a new one with the release of Season 4 of Guild Ball. Timings: Arrival: 09:00 Registration: 09:05 1st Round: 09:30 - 11:20 Break: 11:20 - 11:30 2nd Round: 11:30 - 13:20 Lunch: 13:20 - 14:00 3rd Round: 14:00 - 15:50 Break: 15:50 - 16:00 4th Round: 16:00 - 17:50 Break: 17:50 – 18:00 5th Round: 18:00 – 19:50 Results, Prizes & Thank you’s Things to bring with you: Rulebook Models & Stat Cards Chess Clock & Stop Watch – or smartphone/tablet with equivalent apps Tape Measure, Counters, Tokens etc that you may need Venue: The Games Table 86 Magdalen Street Norwich Norfolk NR3 1JF https://www.facebook.com/events/1656400384469186 (I'm not organising the event, but it's at a new local venue for me and for charity, so thought I'd push it on here)
  14. S_A_T_S

    Traveling with Terrain?

    I have magnetised quite a bit of my terrain, and the rest is mounted on cork tile, so is pretty flat and solid. Then it's a case of stick it to the inside of a biscuit tin, shove in some left-over lumps of foam from KR trays to protect them, and stick it in my bag (my tin fits flat on top of my KR half case and Wolves Glade tournie tray in my bag, which is nice). More details in my terrain plog, Terrain Tales, and picture of tin from the plog below. Crates on right have magnets in the bottom so they stick to the sides as well, the brick wall on the left is mounted on magnetic strips, which were about the width of the bricks, so perfect). I have a few more pieces now that sit on top of the forest base (muddy patch and a chicken coop, both based on cork) with the space filled with the foam.
  15. S_A_T_S

    Free Cities Draft

    Kami? Interesting. A ranged play might be cool in Masons, and Kami doesn't seem to fit with any other guilds. Dunno how a pistol duellist fits with Masonry, but there you go... Maybe I'll throw some games her way.
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