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Hunters-15

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  1. Hunters-15

    Possibly tweeks in S4

    Crossed out or not you can still read it. Still seems pretty harsh, especially aimed at a newer player. It is possible to delete words from an edited post isn’t it? Although snared on character plays and damage would be awesome, there is a reason only Theron and oMinx have access to it right now. It is an incredibly good ability. I’m hoping that we end up with at least one more player with the ability, but everyone having it would be pretty crazy.
  2. Hunters-15

    Hunters Guild Ball Draft Prep

    I think that’s a good assessment @Gauntlet . A goalkeeper might not want much influence either, which could free some up to be used by our damage dealers or goal threats. I know we shouldn’t complain too much about influence efficiency when we can have 3 Blessing of the Sunfathers on the pitch at once, but I really miss oMinx’s free charge. Anything to free up some more influence would be welcome by me. I can’t wait to start seeing some descriptions of the new players, then some real speculation might start.
  3. Hunters-15

    Hunters Guild Ball Draft Prep

    I think the event starts a couple weeks before SteamCon US so we won’t know for sure what Egret and Ulfr will look like at the start of the event. It would be great if we did but waiting that long might put us too far behind if we really want a striker. I do agree a Hunter goalkeeper could be pretty interesting and unique though. Definitely a lot of different ways they could take it and it would fit into a controlling playstyle pretty well. I’m looking forward to when they reveal some more information on the players themselves. That will help decide things as well. Really can’t wait for this to start.
  4. Hunters-15

    Hunters Guild Ball Draft Prep

    I love the Hunters and I love sports drafts, so can't wait for the next community event to start. Even though the players will be tailored to each guild, so there is no way of knowing exactly what they'll do or what they'll play like, I still think its fun to take a look at the current rosters and holes we might have. Below are just some quick notes about what the current roster looks like as well as what the positions look like across the whole league. Hunters Current Roster Goalkeepers-0 Centre Backs-2 (but only one on the pitch at a time) Hearne, vHearne Defensive Midfielders-2-Theron, Chaska Central Midfielders-0 Attacking Midfielders-3-Skatha, vMinx, Seenah Wingers-4-Jaecar, Zarola, Minerva, Mataagi Strikers-2-Egret, Ulfr The Hunters are currently one of 6 teams without a Goalkeeper. The others being Blacksmiths, Brewers, Farmers, Fishermen, and Masons. The Hunters are also the only team without a Central Midfielder. We also have a few players that I feel play “out of position,” at least for me. oHearne tends to play almost anywhere on the field, but probably more in the midfield instead of in the back so he can threaten a goal with Nature’s Blessing. I don’t use vHearne much right now, so do we really have a Centre Back? Maybe Seenah fills that role better as he tends to play in the back for me instead of as an Attacking Midfielder. Zarola and Minerva are very rarely on the wing since I like to keep them in range of more players so they can create threats with their support abilities, so they seem more like Defensive Midfielders than Wingers. And Egret tends to play on the wing more than up front as a Striker so she can stay clear of most threats while supporting the team with Flurries. Taking those into consideration the roster looks more like this Goalkeepers-0 Centre Backs-2-vHearne, Seenah Defensive Midfielders-4-Theron, Chaska, Zarola, Minerva Central Midfielders-1-oHearne Attacking Midfielders-2-Skatha, vMinx Wingers-3-Jaecar, Mataagi, Egret Strikers-1-Ulfr What do you guys think? Agree more with the “official” roster or do you have some different players that you feel also play out of position? The list below includes the numbers for each position across the league as well as some examples of the players at each position. I tried to pick players I felt were strong and also represented their position well. Feel free to suggest others you feel people should look at as examples of typical players at their given position. Guild Ball Total Players Goalkeepers-5-Compound, Tenderiser, vVelocity, Pride, Skulk Centre Backs-13-Brick, Millstone, Avarisse, Casket Defensive Midfielders-23-Hemlocke, vChisel, Harriet “The Hat”, Mallet, Ratchet, Spigot Central Midfielders-17-Calculus, Gutter, Hag, Katalyst, Pelage Attacking Midfielders-31-Boar, Bolt, vDecimate, Hoist, Hooper, Rage Wingers-22-Boiler, Decimate, Siren, Greyscales, vBrisket Strikers-22-Flint, Friday, Mist, Velocity, Vitriol Some notes from here also. There are 3 teams with no Centre Backs (Alchemists, Butchers, Engineers). 1 Team with no Defensive Midfielders (Butchers) and 1 team with no Wingers (Brewers). Looking at this list, I feel the Defensive Midfield category is really strong, but I also feel we have some good options there. Same with the Winger category. vMinx fills our attacking midfield need pretty well so I think we should be set there as well. I think our most glaring weakness is at Striker at this point, but I’m sure there are several teams who will feel the same way. Maybe picking up a dedicated Central Midfielder or a more prototypical Centre Back would be easier and more impactful? Overall I feel like the Hunters are in a really good spot right now and don’t necessarily NEED anything, so maybe we just try to take the player that looks/sounds the best and/or coolest? What do you guys think? Way to early to know for sure, but like I said earlier this combines two of my favorite things so I can’t wait to get started. Even if we win the top pick, if the Striker is designed at the same level of ability as Egret and Ulfr we really won’t be any better off. Same can be said about any of the other positions as well. At the end of the day the final model will be cool, but trying to win a model that could have an impact on the team is definitely going to be the fun part!
  5. Hunters-15

    When do we take Mataagi over Minerva?

    That makes sense. Good to hear he wasn’t taken out in both games becasue I was expecting him to go pretty easily. That sounds about right for the 9 month old. Just enjoy it though man. You hear this advice everywhere, but time goes by way too fast, especially with kids. Mine are 6 and 4 now which is mind blowing for me.
  6. Hunters-15

    When do we take Mataagi over Minerva?

    @masterkdog and @Cleavelander I notice you both bring up Minerva being fragile but it doesn’t seem to be as much a concern about Mataagi for you. Is that because Mataagi can do his thing from range and Minerva needs to be closer to be more effective or becasue Mataagi has been tough to kill with 5/0 defense? I haven’t had a chance to proxy the Falconers yet so I’m curious what you think. At 5/0 with 10 boxes and no way to get away from danger I feel Mataagi and Minerva are about the same difficulty to remove, but would be happy to be wrong.
  7. Hunters-15

    Hopes for First Falconer Preview

    Jamie Perkins hinted that Honour would probably be posted on a different day and that Thursday would be a player with a more ornithological focus. Thats true about the bird man (Ikaros). He is more than likely not a crossover player, which means we are looking at Mataagi, Minerva, and Rundaas (two knives guy). I’m hoping for Mataagi and Rundaas as crossovers but I’m pretty sure I’ll be happy with any of those 3.
  8. Hunters-15

    Hopes for First Falconer Preview

    As far as I know we don’t. The two models that were shown at SteamCon US were Minerva and Mataagi. I’m guessing with Mataagi being the alt sculpt that he’ll play for the Hunters, but the second player could be any of the other 3. I don’t think they have been, but I could be wrong. There was a description of how they distract and damage the enemy or something like that, but what they actually do in game wasn’t shown.
  9. It looks like the first Falconer player reveal will be next Thursday. What are people hoping to see first? I’m guessing Devana will be saved for later, as will Frelsi, which leaves Rundaas, Mataagi, Minerva, and Ikaros. I’m excited to see them all for different reasons, but probably looking forward to Rundaas and Mataagi the most, especially if either of them play for the Hunters. Whoever is revealed I really hope we at least get to find out what Harrier AOE’s will do.
  10. Hunters-15

    vHearne vs oHearne with vMinx

    I can see where you guys are coming from, but I think you are really under rating vHearne. With Theron he is MOV 6/8” whenever you need him to be. With 2” melee that’s another 10” threat model. I’ve found his movement tends to catch people off guard as well becasue they really aren’t expecting it. It might not be as long a threat extension as a teleport, but I’ve found it can be easier to set up and take advantage of as well. Last Light is a more expensive Blessing, but it’s still a character play you can use without spending Influence. His playbook is definitely not as good as oHearne’s, there’s no arguing that. And his teleport ability is barely ever worth using, so there are definitely weaknesses on his card, but I think there are some surprising strengths that are being pretty regularly overlooked. My playstyle relied heavily on giving 0 influence to 2 models (typically Fahad and Minx) and spreading the rest of my 12 influence out across my remaining 4 players. It worked really well. With vMinx likely wanting at least 1 influence, my allocation to the rest of the team is going to need to change, bringing down their effectiveness. 1 less influence on Hearne means instead of Singled Out AND Knocked Down, I only get Singled Out. 1 less influence on Egret is the difference between a Flurry and a Snap Fire. 1 less influence on Theron is the difference between Sun Strike getting me 4 damage and 2 momentum instead of 2 damage and 1 momentum. It adds up over the course of a game. At the end of the day I might still feel like oHearne is still way better that vHearne, but right now I think vHearne is worth looking into a little bit more than he was before vMinx was released.
  11. Hunters-15

    vMinx card shown

    I had my first vMinx game earlier this week and was pretty impressed. Even though she brings influence efficiency to our other players, she is not close to being as influence efficient as her previous version. I was told that as long as you get 2 charges off with Marked for Death it’s basically the same thing, but getting 2 charges off on models that are engaged by Minx every turn seems does not seem likely. You can make it happen once a game I think, but every turn isn’t happening. Jaecar made it pretty easy to ensure I at least got one charge a turn though and that seems like enough to justify spending a momentum to use the play. I used Theron, Egret, and vHearne to spread out damage from range early, which kept her at a 5/1 defensive stat line the entire game. I think she got knocked down once and then took 1 damage, but I don’t think my opponent attempted another attack after that and instead focused on Hearne and Theron. I still need to get used to allocating influence each turn while not having 2 Furious models on the board, but that seems worth it for what she brought to the table. Obviously still need to play her more, but I might consider dropping Hearne from a line up before dropping vMinx at this point. That could be new model excitement talking but we’ll see.
  12. Hunters-15

    vHearne vs oHearne with vMinx

    That’s true. That definitely helps, but Last Light can also provide a similar effect at typically 1 additional momentum. Is saving 1 momentum and Singled Out worth oHearne over vHearne? Before vMinx I would have answered yes every time. With vMinx now I’m not so sure.
  13. Hunters-15

    vHearne vs oHearne with vMinx

    Does vMinx make vHearne a more regular contributor in a Hunters starting 6? I’ve been looking at how I want to fit vMinx into the team and I feel like she does. oHearne only bringing 1 Influence is a big part of why I feel that way. 12 influence seems to get spread thin without having 2 Furious models. vMinx also brings Blessing of the Sun Father to the table so you can leave oHearne on the bench and still have two Blessings around. Last Light also gives you the “free” character play as well, although it is a little more expensive. I also feel like vHearne’s better ball skills could come into play more now that there is another speedy player with a 3/6 kick in the guild. vHearne is deceptively fast with Theron’s forest, has 2” melee and a momentous tackle on 2 successes. Having two 2” reach models with low tackles who can threaten the ball while also putting out some damage and supporting the rest of the team creates a more balanced team, at least more balanced than I’ve been playing up to this point. Singled Out and momentous damage will definitely be something I’ll miss, but with vMinx I’m not sure it outweighs the extra influence and added ball skills that vHearne can bring. Anyone else think this might be the case?
  14. Hunters-15

    Veteran Minx Speculation Thread

    I wouldn’t want that Lucky for Hunters. Back to the Shadows Lucky I’d take though.
  15. Hunters-15

    Veteran Minx Speculation Thread

    My hope is speed 6”/8” with 2” melee, Furious, and 2/X influence. Anything beyond that is bonus in my opinion. I’m also guessing she could get a character play or heroic play that is similar to Blessing of the Sunfather/Last Light since it’s been hinted that she is the next Scion. I’d love her to keep Back to the Shadows but I doubt we get that lucky.
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