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Cincinnati GBC

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  1. Cincinnati GBC

    When do we take Mataagi over Minerva?

    That makes sense. Good to hear he wasn’t taken out in both games becasue I was expecting him to go pretty easily. That sounds about right for the 9 month old. Just enjoy it though man. You hear this advice everywhere, but time goes by way too fast, especially with kids. Mine are 6 and 4 now which is mind blowing for me.
  2. Cincinnati GBC

    When do we take Mataagi over Minerva?

    @masterkdog and @Cleavelander I notice you both bring up Minerva being fragile but it doesn’t seem to be as much a concern about Mataagi for you. Is that because Mataagi can do his thing from range and Minerva needs to be closer to be more effective or becasue Mataagi has been tough to kill with 5/0 defense? I haven’t had a chance to proxy the Falconers yet so I’m curious what you think. At 5/0 with 10 boxes and no way to get away from danger I feel Mataagi and Minerva are about the same difficulty to remove, but would be happy to be wrong.
  3. Cincinnati GBC

    Hopes for First Falconer Preview

    Jamie Perkins hinted that Honour would probably be posted on a different day and that Thursday would be a player with a more ornithological focus. Thats true about the bird man (Ikaros). He is more than likely not a crossover player, which means we are looking at Mataagi, Minerva, and Rundaas (two knives guy). I’m hoping for Mataagi and Rundaas as crossovers but I’m pretty sure I’ll be happy with any of those 3.
  4. Cincinnati GBC

    Hopes for First Falconer Preview

    As far as I know we don’t. The two models that were shown at SteamCon US were Minerva and Mataagi. I’m guessing with Mataagi being the alt sculpt that he’ll play for the Hunters, but the second player could be any of the other 3. I don’t think they have been, but I could be wrong. There was a description of how they distract and damage the enemy or something like that, but what they actually do in game wasn’t shown.
  5. Cincinnati GBC

    Hopes for First Falconer Preview

    It looks like the first Falconer player reveal will be next Thursday. What are people hoping to see first? I’m guessing Devana will be saved for later, as will Frelsi, which leaves Rundaas, Mataagi, Minerva, and Ikaros. I’m excited to see them all for different reasons, but probably looking forward to Rundaas and Mataagi the most, especially if either of them play for the Hunters. Whoever is revealed I really hope we at least get to find out what Harrier AOE’s will do.
  6. Cincinnati GBC

    vHearne vs oHearne with vMinx

    I can see where you guys are coming from, but I think you are really under rating vHearne. With Theron he is MOV 6/8” whenever you need him to be. With 2” melee that’s another 10” threat model. I’ve found his movement tends to catch people off guard as well becasue they really aren’t expecting it. It might not be as long a threat extension as a teleport, but I’ve found it can be easier to set up and take advantage of as well. Last Light is a more expensive Blessing, but it’s still a character play you can use without spending Influence. His playbook is definitely not as good as oHearne’s, there’s no arguing that. And his teleport ability is barely ever worth using, so there are definitely weaknesses on his card, but I think there are some surprising strengths that are being pretty regularly overlooked. My playstyle relied heavily on giving 0 influence to 2 models (typically Fahad and Minx) and spreading the rest of my 12 influence out across my remaining 4 players. It worked really well. With vMinx likely wanting at least 1 influence, my allocation to the rest of the team is going to need to change, bringing down their effectiveness. 1 less influence on Hearne means instead of Singled Out AND Knocked Down, I only get Singled Out. 1 less influence on Egret is the difference between a Flurry and a Snap Fire. 1 less influence on Theron is the difference between Sun Strike getting me 4 damage and 2 momentum instead of 2 damage and 1 momentum. It adds up over the course of a game. At the end of the day I might still feel like oHearne is still way better that vHearne, but right now I think vHearne is worth looking into a little bit more than he was before vMinx was released.
  7. Cincinnati GBC

    vMinx card shown

    I had my first vMinx game earlier this week and was pretty impressed. Even though she brings influence efficiency to our other players, she is not close to being as influence efficient as her previous version. I was told that as long as you get 2 charges off with Marked for Death it’s basically the same thing, but getting 2 charges off on models that are engaged by Minx every turn seems does not seem likely. You can make it happen once a game I think, but every turn isn’t happening. Jaecar made it pretty easy to ensure I at least got one charge a turn though and that seems like enough to justify spending a momentum to use the play. I used Theron, Egret, and vHearne to spread out damage from range early, which kept her at a 5/1 defensive stat line the entire game. I think she got knocked down once and then took 1 damage, but I don’t think my opponent attempted another attack after that and instead focused on Hearne and Theron. I still need to get used to allocating influence each turn while not having 2 Furious models on the board, but that seems worth it for what she brought to the table. Obviously still need to play her more, but I might consider dropping Hearne from a line up before dropping vMinx at this point. That could be new model excitement talking but we’ll see.
  8. Cincinnati GBC

    vHearne vs oHearne with vMinx

    That’s true. That definitely helps, but Last Light can also provide a similar effect at typically 1 additional momentum. Is saving 1 momentum and Singled Out worth oHearne over vHearne? Before vMinx I would have answered yes every time. With vMinx now I’m not so sure.
  9. Cincinnati GBC

    vHearne vs oHearne with vMinx

    Does vMinx make vHearne a more regular contributor in a Hunters starting 6? I’ve been looking at how I want to fit vMinx into the team and I feel like she does. oHearne only bringing 1 Influence is a big part of why I feel that way. 12 influence seems to get spread thin without having 2 Furious models. vMinx also brings Blessing of the Sun Father to the table so you can leave oHearne on the bench and still have two Blessings around. Last Light also gives you the “free” character play as well, although it is a little more expensive. I also feel like vHearne’s better ball skills could come into play more now that there is another speedy player with a 3/6 kick in the guild. vHearne is deceptively fast with Theron’s forest, has 2” melee and a momentous tackle on 2 successes. Having two 2” reach models with low tackles who can threaten the ball while also putting out some damage and supporting the rest of the team creates a more balanced team, at least more balanced than I’ve been playing up to this point. Singled Out and momentous damage will definitely be something I’ll miss, but with vMinx I’m not sure it outweighs the extra influence and added ball skills that vHearne can bring. Anyone else think this might be the case?
  10. Cincinnati GBC

    Veteran Minx Speculation Thread

    I wouldn’t want that Lucky for Hunters. Back to the Shadows Lucky I’d take though.
  11. Cincinnati GBC

    Veteran Minx Speculation Thread

    My hope is speed 6”/8” with 2” melee, Furious, and 2/X influence. Anything beyond that is bonus in my opinion. I’m also guessing she could get a character play or heroic play that is similar to Blessing of the Sunfather/Last Light since it’s been hinted that she is the next Scion. I’d love her to keep Back to the Shadows but I doubt we get that lucky.
  12. Cincinnati GBC

    Falconers pics

    I’ll definitely be playing both! Unfortunately at tournaments I’ll have to choose though. That’s going to be a tough call.
  13. Cincinnati GBC

    Falconers pics

    I’m thinking the Harrier effects will cause some kind of TAC penalty since it mentions being distracted, and also do 1-2 damage. Can’t wait for more info! It’s going to be really hard to choose between playing these guys and sticking with the Hunters.
  14. Cincinnati GBC

    Falconers pics

    Also found this description on a different website. Man these guys sound fun. Can’t wait for them to be released! The Falconer’s Guild focuses on dealing heavy amounts of damage both at range and in melee, a different spin on the hit-and-run play style of the Hunters. Many of the Falconer players focus on placing deadly Harrier effects on the pitch. Enemies within a Harrier effect become distracted and injured by swarms of birds of prey, causing them to suffer even more damage. The Falconer’s Guild is an ideal team for any Coach that enjoys a methodical and slightly tricksy play style, backed up by a capacity to deal raw damage to the opposition.
  15. Cincinnati GBC

    Falconers pics

    For some reason my phone is not liking pictures this morning, but I’ll try to post a picture later if I can. In the meantime the link below should get you to a place you can see it. http://www.leodisgames.com/shop/guild-ball/the-falconers-guild-daughter-of-falcons-plus-alt-mataagi/ also, the product descriptions are below as well. Really can’t wait to play these guys. Released Friday 15th June The Falconers are a damn mystery to everyone, between the rumours surrounding their origins and their enigmatic ties to the Hunters. One things for sure, though – the Falconer’s Guild represent an unwelcome wildcard for the Guilds; their sudden appearance an omen the feral Hunters are on the rise once more… – Lucky, Free Agent Contents: Devana (Captain) Frelsi (Mascot) Ikaros Mataagi Minerva Rundaas Ball Token (Bunny) Goal Token (Falcon Post) 3D Terrain Piece (Rough Ground) Cards Token Sets Health Dials Plus Alt Mataagi Unlike the older veterans of his clan, Mataagi is possessed of youthful passion, his eyes betraying none of the world-weariness learned by his comrades over their long years. A solitary huntsman by nature, the Eyas has nonetheless quickly found himself enamoured by Guild Ball, exhilaration surpassing his distaste for the baying crowds. During games nowhere is safe from his deadly aim, as he strikes from the flank to draw first blood, before swooping in to tackle the ball away.
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