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MilitaryCoo

Lawyer's Guild
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Everything posted by MilitaryCoo

  1. MilitaryCoo

    Additional Advance

    Correctly answered. Examples of plays that grant additional advances include Second Wind, Midnight Offering.
  2. MilitaryCoo

    [Suggestion]GamePlan

    That's true, but is it a good part of the game?
  3. MilitaryCoo

    2 farmers Questions

    What he said ^
  4. MilitaryCoo

    vDecimate heroic play timing

    Using a Heroic Play is an action, and cannot interrupt another action. The 2" push from Duellist's Lunge is resolved as part of the attack, after playbook results but before the attack is completed. These things together mean that you must spend Momentum to use Duellist's Lunge before the attack to benefit.
  5. MilitaryCoo

    2 farmers Questions

    Outcomes above are correct, but note that a counter attack is an attack, but the distinction here is "declare". Declaring a counter attack results in an attack (if able) but it is not declaring an attack, which is the restriction on Fallow's card.
  6. MilitaryCoo

    Back in the conditions

    correctly answered
  7. MilitaryCoo

    Buckwheat- Ass Kicking question

    Ass Kicking can only effect a model Buckwheat is targeting with an attack.
  8. MilitaryCoo

    Hybrid Guild Models

    Lucky is both a Mason and a Brewer for determining if he is a friendly Guild model. Note that "friendly guild model" is a model to model relationship and does not depend on the team captain.
  9. You did the right thing
  10. MilitaryCoo

    Impact and Counter Attack.

    Correct
  11. MilitaryCoo

    Terrain base size

    It's really hard not to use terms with another meaning
  12. MilitaryCoo

    Terrain base size

    As you say The OPD confusingly uses "terrain" in its preamble to refer to both terrain and ground pieces (i.e. all pitch furniture). Obstructions must be 50% of the total number of all terrain and ground (excluding open ground) on the pitch.
  13. MilitaryCoo

    Nocturnal Hunting / Keep Your Chin Up!

    Correct, any subsequent use would not be the first use so the Plan has expired.
  14. MilitaryCoo

    Standard scatter when missing kick

    The "may" in this instance indicates the possibility of other resolutions (e.g. successful kicks are not scattered, "old" Long Bomb) and is not a permissive "may". Kick scatter is used to determine the final landing spot except where otherwise stated.
  15. Correctly answered; moving is moving, even if you end up in the same place afterwards.
  16. MilitaryCoo

    Harriet - Who to replace

    I've naturally dropped Compound when running Harriet; I've been using her as a support piece/battery more than I've used her rather than directly for output. Keeping her within 4 of the captain is tough from turn 2, so for me she's more about being available for True Rep, Inspiring Hat, and occasional influence to dislodge the ball than she is about stacking every turn, so unless you need the counter charge cover she fills that slot well.
  17. Correctly answered. Not moving isn't movement
  18. No worries, you were right at least!
  19. Locking thread -- please feel free to continue discussion elsewhere
  20. MilitaryCoo

    Pit Fall triggering

    No worries; as the rules question has been answered I'll lock this thread -- feel free to start another in General Discussion if you want to continue the conversation/seek feedback from other TOs.
  21. See Page 39 for the Crowding Out rules for Character Plays.
  22. The thread posted in the OP is still the current ruling. Battle reports aren't an official source of rules
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