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naiconn1981

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About naiconn1981

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  1. MO-Ball Episode 6

    Really enjoyed this episode. I wish I can make Chisel a sleeper model but of all the Masons player i find her difficult to play with.
  2. I guess it's what you want to get out of the game. For now, best not let results dictate your performance but review how you performed in each game. How you manage the board state and what your Masons players can do for you. I'm an average player, with the only wargaming experience being Guild Ball, Mason being my team. In the last two years I have learnt a lot playing nearly once every week, with some good players in my meta. In all the games I do think about what I did wrong and where I can improve. I feel I have improved, though my thought process needs to be quicker since I'm playing more competitive games. Definitely carry on with your theory crafting, even the very good players do this and lose, but this will keep your mind sharp when playing. End of the day, enjoy all the aspects this hobby has to offer. I know it is difficult if you're playing and not getting the results you want, but like I said forget about the results and focus on your team and how you approach the game. Maybe for now review just the first turn, how you positioned your players, if you get better I guess review other aspect of your game.
  3. Mason GIC Theory Thread

    What do people think? I prefer some of the other Guilds' card. The games I play I rarely get charged apart form Furious models.
  4. Assessing the new plastics

    Good review Mako. GB is the only tabletop game I play and I feel plastic is the way forward in terms of robustness for transportation and quick prep work for painting. The only plastic set I have is the Kick Off set which I looking to convert the Masons into more dynamic pose. From experience with metal, they have not really traveled well, enough they are well padded. What I will do is add more weight to the base so they don't get easily knocked when playing.
  5. WTF happened to quality of miniatures?

    The details a definitely less define in the plastic in comparison to metal and resin, but if you're a decent enough painter you can overcome that. Gamers always make a point of models in PVA lack details, but when I see models painted at table top standard a lot of the details get lost anyway. I'm looking forward to the PVA models, as it makes conversion easier. Also as a gamer, I prefer not to spend that much money on a set of six players. The original Harmony had really poor facially feature, but I painted it in a way I felt it looks better. So if you're comfortable with your painting it should not be a problem.
  6. Hi from Kent, UK

    Welcome! There's a good group of people in Kent that plays Guild Ball. Check out https://www.facebook.com/groups/128773587645484/ FB group if you like to arrange local games.
  7. Brick or Tower

    From using Brick you really have to be on top of your positional game, as there are ways to mitigate his Counter Charge. Some opponents may take advantage of the Counter Charge and lure you into using it, which may open up their game. Brick is essential in my line-up and I feel he has improved my in the positional game, it's not good anyway! I try to use Brick to soak up enemy attacks, though you don't want him to be isolated. I wish Brick has a push in his Playbook to make counter attacks more viable. With Tower he can be very good with his counter attack with the push and a Knock Back. I haven't really been using him, since I enjoy having Mallet and Granite in my line up. Tower will give you that offensive and defensive option to turn the game. I need to use him more to utilise his options.
  8. Lucky

    "Lucky Bastard" a play to give a target 1 extra TAC.
  9. Lucky

    That's the thing, it will be hard to fit him in existing line up, so I hope he has some funny Plays that worth using in casual games. Be rude not to!
  10. Lucky

    Really looking forward to see how Lucky will interact between Masons and Brewers. From the playbook he looks like a Midfielder in similar vain to Tower. I hope he provides something different to the team in terms of Plays and Traits. A Momentus damage on a fourth column which is rare for the Masons! Can't wait!
  11. Cards design idea

    I like this idea. Will try it to see if it's good for me. At times I have difficulties viewing the playbook and need to count across to make sure it's correct. Have the same issue with viewing dice as well, but that's a different matter!
  12. Hammer Rises! - July 2017 errata

    That'll be great!
  13. How to pull your punches?

    I hope in the future there is a player called Stoner.
  14. Project positivity - making Masons great again.

    Yes I know what you mean. When I first used her against Brewers I saw how easy it is to take her down. Though this is true if to any players once you have negative modifiers against them. Against Ghast I manage to remove him in two activation with Mallet and Hammer and then Hammer moving on to kill Cosset. Granite's selection will be dedicated by the opposition's Guild. She will be hard to operate if you're playing against ranged Plays. Depending how your team laid out you should have protection between Granite and Brick and have another player and mascot in support, to reduce any ganging up your opponent imposes. I've just been really enjoy using Granite at the moment and she has done well for me so far. Touch wood!
  15. Project positivity - making Masons great again.

    That is why Dan is the Masons Champion! I'n loving Marbles at the moment in either both Captain line up with Brick. I tend to use Goad a lot. I got quite ambition in a tournament and tried to Goad a kick off Vitriol but rolled a 4, which was funny. In another game I Goaded V.Rage so he didn''t get into the mix of the fight, my opponent had to use resources to take out the Monkey whilst giving me Loved Creature. Currently tend to use Brick and Granite together a lot more. Brick is always a magnet of being hit but this will help Granite trigger Between a Rock. I'm gradually getting used to Hammer. I'm loving the damage output, in my last game I got him to take out Ghast and Cosset, helping me win the game 12-11!
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