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The_Question_NL

Pundits
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About The_Question_NL

  • Rank
    Veteran

Profile Information

  • Gender
    Male
  • Location
    :Broichhoven (Gangelt/Heinsberg) Germany near Limburg in The Netherlands
  • Interests
    Guild Ball, WW2, Flames Of War, Warhammer 9th Age, Whisk(e)y

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  1. How to use Glide?

    Ok last follow-up question just to get it straight sorry MilitaryCoo ( if I might be a pain in the @!#) Gliding An active model may spend [1] MP to move across rough-ground without penalty for the remainder of the current turn. Gliding is not an action. How do apply/use it?: A: I can spend as much MP as I want to activate gliding without moving across rough-ground B I can spend as much MP as I want to activate gliding while moving across rough-ground ( I have to move across rough ground Sorry again for the follow-up question. Cheers, Jeroen
  2. How to use Glide?

    Gliding is stated as being active for the current turn. As there is no need to spend mp/use gliding multiple times why should it be illegal? To in theory spend all your mp on something like that? No disrescept to the Lawyers Guild, just asking as a concerned Mortician player
  3. Veteran Hemlocke

    Truer words have never been spoken/typed!
  4. Clogcon 2018 Dutch 3 man Team Tournament

    Hi Guys, Main site: http://www.clogcon.com/ Guild Ball page: http://www.clogcon.com/guild-ball-2018/ Registration: http://www.clogcon.com/registration/ SATURDAY+ SUNDAY OCTOBER 27-28TH We will be holding our first Guild Ball Team Tournament. Rules will follow the regional cup organized play rules. With the following add-on(s): – No captain may be repeated cross teams – Teams consist of 3 players. There is room for a maximum of 32 teams. In short: – Teams will play head to head in 3 matches. – Each player that wins his match gets 1 PP (Player Point). – The team that wins at least 2 out of 3 matches will get 1 TP (Team Point). – The team that has the most TP at the tournament is declared the winner of Clogcon 2018 – We will follow the WTC Guild ball ruleset as close as possible for timings and pairings Tickets can be bought per team, and give access to ClogCon on Saturday and Sunday. It is possible to buy a separate ticket for the Friday. We will not be organizing any guild ball tournaments on Friday, but the gaming area is available. VENUE: ClogCon 2018 will be held near Amsterdam, at Hotel Schiphol A4. There is a free shuttle bus that leaves every 40 minutes, taking you to the hotel and back, to Schiphol Airport. Hotel Schiphol A4 is located on the east side of the highway A4 at 5 minutes’ drive from Schiphol Airport, 10 minutes from Amsterdam and 20 minutes from The Hague. Venue address : Hotel Schiphol Rijksweg A 4 Nr.3 2132 MA Hoofddorp – Schiphol Travel to Clogcon By shuttle: Take the train to Schiphol Airport and from bus platform A9 and A13 take the free shuttle bus. Departure times for the shuttle can be found at https://www.hotelschiphol.nl/en/other-information/shuttle-service/. By public transport: In addition to our free shuttle can also use public transport which is provided by transport company Arriva. This bus stops on either side of the Bridge Restaurant A4. For information on times, stops and routes click on the link below, line number 370 or 365, http://www.arriva.nl/reisinformatie City/Stop “Hoofddorp Bridge Restaurant A4” is the stop at Hotel Schiphol A4. By car coming from the direction of Amsterdam (A4): Exit 4 “New Vennep / Alphen a/d Rijn”, at the traffic lights and at the next traffic lights turn left onto the highway in the direction of Amsterdam. Then take the first exit, “P Ruygen Den Hoek”, near the bridge restaurant and Shell gas station. Right towards the hotel. By car coming from The Hague / Rotterdam (A4): Exit “P Ruygen Den Hoek”, near the bridge restaurant and Shell gas station. Right towards the hotel. For the navigation: If the address A4 Highway No. 3 in Hoofddorp is not recognized by your navigation system, you can enter: • Option 1) Place Rijsenhout, then via optional special destinations, restaurants, Bridge Restaurant. • Option 2) Shell Gas Station, The Ruygenhoek SCHEDULE: (exact times may change) Saturday the 27th of October: 09:00-09:30 Registration 09:30-10:00 Introduction and first pairing 10:00-12:30 Round 1 12:30-14:00 Lunch 14:00-16:30 Round 2 16:30-18:30 Round 3 Sunday the 28th of October: 08:00-08:30 General Gathering/Entrance 09:30-12:00 Round 4 12:00-13:00 Lunch 13:00-15:00 Round 5 16:00 – Award ceremony Cheers, Team Clogcon
  5. Duelist's Clone

    From the Collected Clarifications Thread: "Gluttonous Mass:- Negates the entirety of the Attack/Character Play. Gluttonous Mass triggers as soon as the model is hit, before playbook results are selected or play effects resolved. The whole attack or play is ignored, including momentum generation.You have to get at least one net-hit (i.e. after Armour) to trigger it.AoE Plays (such as Lob Barrel) do not target a model and so do not trigger Gluttonous Mass.Character plays which target and hit the model with Gluttonous Mass after being triggered from an Attack do trigger it (i.e. Marked Target)The result of a Character Play that did not hit the model with Gluttonous Mass (such as the influence transfer from Tormented Agony) does not trigger it. Clone:- Negates the entirety of the Attack/Character Play. Clone triggers as soon as the model is hit, before playbook results are selected or play effects resolved. The whole attack or play is ignored, including momentum generation. You have to get at least one net-hit (i.e. after Armour) to trigger it. AoE Plays (such as Lob Barrel) do not target a model and so do not trigger Clone. Character plays which target and hit the model with Clone after being triggered from an Attack do trigger it (i.e. Marked Target) The result of a Character Play that did not hit the model with Clone (such as the influence transfer from Tormented Agony) does not trigger it. As Duelist's Lunge needs a succesfull attack it would be prevented the first time by either Gluttonos Mass or Clone. In my opinion the keyword/phrase is" in addition" Cheers, Jeroen
  6. Player Choices into Fish

    I once got him with a casket time good times good times... Don't be too scared of corsair he only has a 2" push on 5 hits so he is vulnerable for a cosset/dirge combi: - Crazy charge with dirge --> would be 7-8 hits --> screeching banshee +2 damage is a total of 4 - 2nd/3rd attack would be 6-7 hits so 1 times 6 and 1 times 7 for would be 5 and 6 damage for a total of 15 out of 17 - Afterwards casket comes and does 2x 1 damage it won't be easy but corsair has a playbook that makes him kinda vulnerable for 1"attacks in comparission with some other 2" models. Cheers, Jeroen
  7. Living in the new reality

    I usually fail the pass
  8. Living in the new reality

    I believe the spooks are more of a 2-2 team than a 4-1 team actually more a 1-3 or even 2-1 team (including casket time) I find with the new gameplan deck the morts have some really usefull and new tricks up their sleeve. For instance: - Grudge match is a card we really can get good use out of because of our long playbooks. - Go For The Knees for Casket (Time). - Keep the Ball Moving ( we have a lot/some 2/6 players that are used most of the time). - Stick To The Plan (Bonesaw Move). - Kick 'Em When They're Down (Casket Time again). Also with Knee Slider gone Scalpler is one of the few players with acces to second wind also due to her Heroic Play this really upped the Spooks game in terms of scoring. Cheers,
  9. Losing friends from the tournament circuit due to "NPEs"

    we actually did this for like 10 rolls he won 4-6 But I get what you are saying on the average part of it.
  10. What was your first Guild and why?

    What was your first Guild and what attracted you to that Guild? Morticians was the starter that I bought while discussing Guild Ball with a player that had more experience the controlling type of play is something I really like. Do you still play that Guild or are you a deserter and play a new Guild yet? Yes I mainly play the Morticians it's also the Guild at the moment that I will be using for the WTC this year. I do have some new ones mainly everything except the engineers/blacksmiths/ratcatchers Does your original Guild still hold your heart or have you a new favourite? I think it's shifted a little bit to where I value every Guild in a different way. Yes the Morticians still are number one for me as my first love. But I really like the goal heavy Fishermen style and being somewhat of a semi-farmer ofcourse the Farmers will be played heavily in the coming time.
  11. Losing friends from the tournament circuit due to "NPEs"

    You've never rolled as badly as me or a friend of mine in comparison to this other guy... For instance if we both have 8 dice and I need a 3+ and he needs a 5+ he would probably have more successes than me I kid you not Also it depends on the Guild you are playing I find Fish have the most reliable playbook at the moment.
  12. Damage Trackers

    Don't If they have synced up yet but there are some Apps: GBscrum/Tooled up etc. With warmachine you can use War Room and get an (inter)active game this needs an internet connection though so I don't know how tournament capable this is.
  13. Damage Trackers

    We only use the cards but we normally check during the maintenance phase how every model is standing health wise. Enough extra space on the table also help so you don't smudge the cards during play. Also I think the same goes for any other good relationships communication is the key!
  14. Casket Time + Influence --> game impact

    My failing btw meaning not getting 1 damage done most of the time....
  15. Hey Guys, Quick question how does casket time and the opponent receiving no influence for that model afffect the normal game? A captain being taken out this way could really influence (no pun intended, but a happy accident) the game/1 turn . Why do I ask because I'm the guy that mostly fails his casket time Cheers,
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