Jump to content


  • Content Count

  • Joined

  • Last visited

About The_Question_NL

  • Rank

Profile Information

  • Gender
  • Location
    :Broichhoven (Gangelt/Heinsberg) Germany near Limburg in The Netherlands
  • Interests
    Guild Ball, WW2, Flames Of War, Warhammer 9th Age, Whisk(e)y

Recent Profile Visitors

774 profile views
  1. The_Question_NL

    Union Captain Choice

    Hi, Thanks for the quick and good reply I haven't had enough experience with the Union in general so that's why I asked for some information. Also in my view/personal preference I would prefer Blackheart as he is more versatile and vRage is more linear in my view excluding the red fury CP. Will try to get some more matches in to get more experience with them. Cheers, Jeroen
  2. The_Question_NL

    Union Captain Choice

    Hi All, Just a quick question regarding our captains I'm a Blackheart fanboy as I love his versatility. But when do you play which captain in terms of match-ups etc. Also some vRage tips will be appreciated. Cheers, Jeroen
  3. The_Question_NL

    S4 Farmer Preview

    Once you start hitting that 3 momentous grange is fun vs a 2/1 model when KD or just rolling really good :P
  4. The_Question_NL

    Season 4 results

    Went to a 30 man tournament and went 3-1 finishing 4th First Round vs Butchers (a beginning player) I Kicked off Tresher, Peck, Busheld, Millstone Windle, Jackstraw vs Ox, Princess, Boiler, Shanks, Boar, oBrisket, - Kicked off with Tresher, he tried to kick the ball around and get his players forward but he failed 4/5 passed, he overextended Boiler/Ox/Boar. - Tresher got into boar in the first round an left him on 3 - 2nd turn 1st activation took out boar and Ox (2x Don't Fear the...) - Took out Princess and Boiler with Windle/Millstone - As my opponent was feeling a little down I told him to stick to the game you never know how dice wil roll - He scored with Shanks - Scored with Tresher - He scored with Brisket and was set-up to get the ball with Shanks - Took out Boar with Windle to Win 13-8 - Told him to never give up too soon as people can make mistakes and just look how close he got if I wiifed the last attacks on Boar he actually won (mental note to self don't be too kind on tournaments Second round vs Alchemists, I received Grange,Peck,Windle,Ploughman,Tater,Harrow vs Smoke, Flask, Crucible, Vitriol, vCalculus, Venin. - Peck got the ball and ran away from everybody - He overextended Venin so could take him out with Grange + Windle which set me up for the coming turns - Took out VCalculus - Took out Vitriol - Took out Smoke - Scored with Windle to win 12-0 Alchemist vs Farmers is not a fun match-up for the Alchemists. Third round vs Alchemists, I received Grange,Peck,Windle,Ploughman,Tater,Harrow vs Smoke, Flask, Mercury , Vitriol, oCalculus, oKatalyst - As we were facing a stalemate he kept his distance with his models I kicked the ball to Grange and dodged him 4" forward to give him the opportunity to score the 1st goal to get the game going. - He took the "bait" and when with Vitriol - Vitriol missed... - Took out 5 Alchemists - He scored with Vitiriol who came back - Took out the last Alchemist to win 12-4 Alchemist vs Farmers is not a fun match-up for the Alchemists. Fourth round vs Morts, I received Grange,Peck,Windle,Ploughman,Tater, Harrow vs Scalpel, Dirge, Cosset, Casket, vHemlocke, oGraves - I screwed the pooch here got overconfident with Grange, should have went with Tresher for my own playstyle - My dice were semi cold his were semi to hot (only missed some character plays) - Pretty unhappy with myself for that game could have won (score was 5-10) and had a countercharge on Scalpel which already moved and had no momentum (but didn't see that he had no momentum) so should have went for the mow down (would have been my saving grace) - If I did the mow down on Scalpel would have lost a 6 inf activation and I could prevent her to kill Windle for the game - Dirge and cosset were near after coming up back on the table so in theory I had a 3-5 point activation with Windle - Afterwards his fighting abillity would be down and could have won on the clock was 00:15 vs 15:14 so I had the time. - Lost 5-12 Overall 4th out of 30 is really not bad as I see were we finished as the Dutch guys at a Belgium tournament Morticians guy that beat me came up second :) so we had 2 Dutch guys in the top 5. What did I learn: - Use the clock to my advantage in my last match again this could have saved me. - Alchemist vs Farmers is not a fun match-up for the Alchemists. - Don't be afraid to concede a first goal (played fisherman a lot and then it's hard to get back)
  5. The_Question_NL

    S4 Farmer Preview

    I only play Grange while receiving, cause while kicking it's just is mental to not pick Tresher.
  6. The_Question_NL

    For sale masons

    Hi, Also see here: https://www.facebook.com/groups/218198005186042/permalink/769247553414415/?sale_post_id=769247553414415 Located in Germany prefer shipping in the EU. All models in metal Ltd Ed Honour Ltd Ed Flint Lucky 10 dice SFG Tokens (S1) Art of War Tokens (S3) All models are based on micro art studios bases with some spares - 1 x 50mm goal base - 1 x 40 mm - 3 x 30 mm See Pic Looking around 120 euro Or make me an offer :). No splits as of yet
  7. The_Question_NL

    Season 4 results

    Let me ask you guys this wat is our gameplan normally as I feel it: - Alchemists 4-1 - Blacksmiths 2-2 - Brewers 2-2 - Butchers 2-2 - Engineers 4-1 - Falconers 4-1/2-2 - Farmers 2-2 - Fisherman 4-1 - Hunters 4-1 - Masons 4-1/2-2 - Morticians 4-1/2-2 - Navigators 4-1 - Order 4-1 - Ratcathcers 4-1 - Union 4-1/2-2
  8. The_Question_NL


    If those Butchers hurt our beloved Quaff there is hell to pay! Time to start a war Lads!
  9. The_Question_NL

    Request for Support (Free Cities Draft)

    The Ferryman will not tolerate this insubordination! We are the ones that made you into what you are today and we are also the ones that can break you back into the rodents that you were. Be advised that we the Morticians are the ones that will have the final laugh!. *Insert evil mort laugh*
  10. Voting for Gaffer is blasphemy we don't need a coach the Ferryman has everything under control!
  11. Edge/Layne are my favourites we have can do enough damage/beating we need to increase our footballgame in my view.
  12. The_Question_NL

    Saving Amber

    Seeing what a returned Decimate did, I'd say Amber is coming home!!
  13. The_Question_NL

    Pushing vs luring over an obstruction

    To stop Rage just kill him dead
  14. The_Question_NL

    What to do about corsair

    I usually play Corsair more as a control piece going for a 2-2 in the following team: - Corsair - Tentacles - Siren - Kraken - Angel/Jac/Hag/oSakana/Greyscales Depending on the Guild the last ones are interchangeable. The normal idea is to get an early goal with Angel with supershot and one leg stance this can be done from 12" 😎 Then either let her snapshot at 12" or score another goal. Then you have 4 pieces (Corsair/Kraken/Siren/Hag)to set-up 2 shove-offs by either: - Kraken - Tentacles - Jac
  15. The_Question_NL

    Pushing vs luring over an obstruction

    Hi, From the Collected Clarifications Thread. Check here before posting new questions! (updated 20/08/18) See Below: Obstruction:- Models may end their movement on top of, or be placed on, an obstruction if there is sufficient room to position the entirety of the model’s base. Models may not finish a move, or be placed, partially on an obstruction. Models do not have to physically balance on an obstacle, proxy bases may be used where this is impractical. If a model attempts to move over an obstruction and ends its move partially on the terrain, use the rule of least disturbance to position the model back along the model’s path of movement in contact with the terrain piece. A model in base contact with but not on top of an obstacle may move away from the terrain piece without counting as moving over it. A model on an obstruction cannot be pushed. A Sprint or Charge cannot move onto an obstruction. Effectively, treat the obstruction as a barrier during any Sprint or Charge movement. In the case of models at different elevations, a model's base may still never overlap another model's base. so too bad no see below....