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Scapegoat_Stephen last won the day on February 12

Scapegoat_Stephen had the most liked content!

About Scapegoat_Stephen

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    Margate, Kent
  • Interests
    LARPing, Computer games, Warmahordes & Guildball

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  1. So a bunch of friends and I started a podcast. We realised we discussed Guild Ball a lot during our journeys to and from work so decided why not put that time to good use? Uploaded to YouTube at the moment whilst we explore hosting options for Podcasts. Link to YouTube
  2. Scapegoat_Stephen

    A Ratty Swedish Adventure (1st place @ Swedish Nationals)

    Firstly congrats on the win! I have found this above to be my feelings after 8 games with Ratcatchers. My flex is Pelage or Skulk in most match ups so nice to see a top players saying the same
  3. Bases4War are reliable, fast and well priced. Based pretty much 2 entire Warmachine factions using them
  4. Scapegoat_Stephen

    Rookie Scourge

    He looks SO good!
  5. Scapegoat_Stephen


    We're not voting on stats though we're voting on flavour right? We will know some back story and a playing position so no real need to worry about the stats etc. Personally I think another dedicated striker would be good in Masons for when we lose Mist. Otherwise maybe a goal keeper?
  6. Scapegoat_Stephen


    Are we ever all going to agree?
  7. Scapegoat_Stephen

    Hammer Masons

    If it looks like granny will survive then CA Hammer's final attack to knock him down and set him up for an apprentice could work. Failing that giving him a def 3 arm 3 furnace will make him a sad panda.
  8. Scapegoat_Stephen


    Maybe it's because Bolt can go really far but none of it is dodges. So he can score if your opponent lets you by leaving a path open to their goal. Goalies make him sad Maybe I'm doing something wrong
  9. Scapegoat_Stephen


    I think we now potentially have a 9? My 10 was dropping Anvil and Sledge but Vet Cinder seems like a swap for Bolt and Farris/Anvil are both pretty similar in that I may not ever use them. I'm definitely interested to see what other people play!
  10. Scapegoat_Stephen

    Veteran Chisel - no more speculation

    So I'm going to proxy her today into Butchers. Trying to resurrect the YouTube channel so will like have the video up in a couple of weeks once editing has happened Likely to be Hammer, Marbles, Brick , Vet Chisel, Tower, Mallet with Honour, Flint, Vet Harmony and oHarmony also in my 10. Will let people know how it goes
  11. Scapegoat_Stephen

    Veteran Chisel - no more speculation

    Mallet also has a super consistent momentous Knockdown so between all those he should have the equivalent of +4 TAC, opponent with -1 def and +1 damage. It's pretty sweet. Tower can do similar if he knocks the opponent down but Mallet has the higher damage on 5 hits base. Mallet however adds Singled Out and longer melee range.
  12. Scapegoat_Stephen

    Veteran Chisel - no more speculation

    For me she definitely fits as a flex spot for both Captains. With Hammer if playing against a condition light team then dropping Vet Harmony for her is a good idea. That spot used to be Lucky for me but I think Vet Chisel is better (2" melee is probably the swing there). Trying to decide is it worth dropping Brick for her and taking Hammer, Wrecker, Vet Chisel, Vet Harmony, Tower and Flint. With Honour she again fills a flex slot exists (usually Mallet or oHarmony). Picking a 10 was already a challenge for Masons now it's even harder. Also 8 influence Mallet if you can get them both in the same team!
  13. Scapegoat_Stephen

    Keeping the ball safe

    Distance is key. As is a model with a meaningful counter attack. Sadly our models with 2 inch melee aren't really where you want to put the ball.
  14. Scapegoat_Stephen

    Help rookie Chisel get a game on this week

    I don't see a need to rebalance the rookie cards they arent meant to be some serious format. Put that design effort in elsewhere. What would be nice is to see Vet Chisel and OChisel have clearly defined roles similar to the 2 rookie versions.
  15. Scapegoat_Stephen

    "Guilds" aren't strong or weak.

    I think instead of looking at win numbers on Longshanks you'd need more detailed info. As the OP says there are so many decision making points along the way. Who's in my 10? Why? Who's in my 6? Why? Who's in my opponents 10? Who's in my opponents 6? Did the opponents draft cause you to change yours? Player skill trumps base Guild power every time and the context of their decision making is so important. TLDR it's too complicated to look at an arbitrary stat and would require a load more data tracking as well as interviewing players to fully understand.