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Devilsquid

Pundits
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Devilsquid last won the day on March 5

Devilsquid had the most liked content!

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About Devilsquid

  • Rank
    Brute Squad

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  • Gender
    Male
  • Location
    Baltimore, MD
  • Interests
    To crush my enemies, see them driven before me, and to hear the lamentation of their women. Or men. Or anyone special in their lives, really. I'm not picky.

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  1. Devilsquid

    Season 4 wish listing

    I've found that Anvil will get get into melee just fine, and even if you hard cast Strike turn one/two, that's still a 6" movement for him, plus 2" of dodges for everyone around him. Totally worth it to me for him to be a bit slower.
  2. Devilsquid

    Season 4 wish listing

    With "Strike while the iron is hot", I think his spd is just fine, considering he can make his whole team dodge 2" forward or back every turn.
  3. Devilsquid

    Season 4 wish listing

    I think Sledge is more a ball retriever with damage being his secondary role. Tackle on 1, 2" melee, Knock back, and Piledrver from Tutipage means he's damn near guaranteed to get the ball off someone, and shove them away as well. Or Tutilage Long Bomb, to get the ball way up the field. Tackle and Kick for only 2 inf. Plus, he can also crush someone with set up.
  4. Just confirming: there's nothing stopping a counter attack vs Ferris's Impact attack, correct?
  5. Devilsquid

    Tournament? Oh... I'm not ready for that!

    Go to a tournament to play games and challenge yourself while meeting and playing vs (hopefully) different people. Worry about winning later.
  6. Devilsquid

    Game balancing the butchers

    I'd like to see Shank with either 2/4 INF (as he was before) or have Nimble.
  7. Devilsquid

    Season 4

    I'd be happy is Stave's Heroic got changed to "The old heave ho: this model gets +2" range to character plays." I also expect v.Decimate to lose something...maybe tough hide.
  8. Devilsquid

    Pride!

    Pride is a really strong Mascots, but Predatory Gaze is not Foul Odor, and he's obviously designed in mind as being a single Captain Mascot meant to complement s.Briskets playstyle. Since she needs to be pushing for goals, Pride helps slow down countergoals long enough for the rest of the team to get the ball back to Brisket. The cat is strong, no doubt, but I feel that's to balance out Brisket being so one lane.
  9. Devilsquid

    Mason Player Summaries

    Ox is the easy one to want to avoid, because he can chew through her armor and health really easily.
  10. Devilsquid

    Chiseling away at the fallacy.

    @Jotnebane Well, I bring her in pretty much every list, because I like her overall package, and the ball is important every game. If she's not getting the ball for me to score with, she's getting the ball to stop the opponent from scoring.
  11. Devilsquid

    Harriet 'the Hat' revealed!

    Well, she's making me strap the apron back on.
  12. Devilsquid

    Eastons secret tech vs Thresher in US nationals

    Granite declaring a counter attack backed by v.Harmony?
  13. Devilsquid

    Will GB die because of the Minor Guilds

    @EpicChris Well, as we're just about to enter Season 4, if the main guilds have to wait another two to three years for more options, you'll see a lot of players not hang around that long.
  14. Devilsquid

    Mason Player Summaries

    Chisel and Granite are the two trickier models to use, and my write up on them are in these forums.
  15. Devilsquid

    Will GB die because of the Minor Guilds

    While I support new guild for the game, I dislike the minor guilds for a lot of reasons listed before. But it really boils down to one thing for me: Depth vs Width. I like SF's plan to introduce more width to the game by adding more guilds than just keep adding to existing ones, but I feel the Minor guilds are the wrong way to do it. The major guilds could stand for just a little more depth, in the form of a third captain and mascot for each of them. Those key models open up a lot more replayability in each guild, rather than the current binary available. Adding a third Captain refreshes the potential of playability for existing models, instead of just adding more "Squaddies" to the roster to fight for the same 4 spots. Minor guilds offer some new options, but as stand alone guilds, they have less overall depth than the core Guilds, so while they add some temporary interest, they have less long term interest potential, so people will likely be quick to discard them in favor of something that can keep them coming back for more. Of course, the minor guilds does encourage people to get the corresponding major guild as well, which is likely part of SF's overall plan to "sell more stuff". So while I don't think Minor Guilds will kill off Guild Ball, I don't think they'll do the game any favors in the long run.
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