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Everything posted by CurlyPaul

  1. CurlyPaul

    Veteran Decimate

    Pintpot makes it for me because of his heroic, his generally solid playbook, and he really wants to be the guy that the other team gets hold of first - Rowdy is so useful against other beater teams. I love him.
  2. CurlyPaul

    Season 4 Changes

    I had never noticed the awkwardness to rule Close Control until I read the article, I guess that's from playing since Season 1 and just having the common rules committed to memory. AOE measurement - brilliant! It's always bugged me a little bit that it's hard to measure an on going effect AOE properly and it's always another me a lot that measuring is different for Smoke, Theron et al, so glad that's all been cleared up. Tap in passes makes more sense and should help keep the ball moving a bit. Now, will not completely explicit, the blog seems to be saying the same rules apply for Tap In, which I think hurts some teams more than others. Will have to wait until I see the player cards that match this rule set really.
  3. CurlyPaul

    Veteran Decimate

    Tapper, Scum, Friday, Spigot, Decimate and the last spot varies wildly, but it prob goes to Pintpot if I'm playing a brawler team and Stoker if I'm playing a football team.
  4. CurlyPaul

    Veteran Decimate

    Problem with not having Scum is the Tapper really really wants him nearby. If you are looking for Union, Harry's hat is personal favourite - stand him near Spigot when receiving for a difficult to block first turn goal. Lately I'm taking double captain double mascot. Friday, Spigs and vDec are my 3 auto picks. I've noticed I'm not taking Hooper very much lately, with Decimate filling the need for 2", he's dropped out my 10.
  5. CurlyPaul


    She looks pretty damn good in theory! @Jedianakinsolo interesting rule that, opponent can easily stop her from dodging by not applying a condition, but that leaves Alchs free from the fear of KD, and thinking about it, Midas could always bring Kat to guarantee a dodge. Seems strong
  6. CurlyPaul

    Veteran Fangtooth

    I like him, it's cool he has a football trick, albeit a bit risky, but on theme. What sized base was he on?
  7. Took the Farmers to a couple of events lately and found many people's answer to Thresher was to bring all their strikers and run them down the wings. You know the kind of game, high pressure football, probably ending before I can really get the Farmers cranked up. So far Jackstraw has been most useful in killing the ball but I still can't hold on to it long enough to grind them out. Perhaps I should bring Grange in those games? Grange has game, but I've been neglecting him in favour of Thresher to make the most if him before he gets the nerf hammer... What do you guys do against Midas, Shark, Honour/Mist/Flint, Pin Vice etc? I'm guessing vet Honour will help this
  8. CurlyPaul

    Defending against Striker Pincer attacks

    I do indeed use that 6 from time to time, and yeah it's pretty good tbh! Having a goal threat is pretty essential when playing against Footbally teams, and Bushel is the best we have. It's just so hard to keep control of the ball game long enough to get the kills in that we need
  9. CurlyPaul

    Do you take Disease damage turn one

    Now I did not know that these characters returned condition free! While that definelty works against Kat, I think it works in our favour, assuming you are attempting to contain disease in your game.
  10. CurlyPaul

    V. Honour is Stronger Than You Think

    Ok so I've still only played that one game with her, which I lost, but only just.. I gambled on a series of dice spikes that didn't pay off, but it proved to me my list was viable. Viable enough to make the 10? Not at all, but it was a fun game and will try again soon. The main problem is Farmer's overall problem with lists, we have an extra resource to plan for and weird inf generation, can't just switch one player for another in the same way that others can.
  11. CurlyPaul

    Stave X Windle

    Thankfully, I missed all the offensive comments on Facebook and needless to say none of that will be tolerated here. Gubs deleting the whole thread sends the wrong message imo. Fanfic will always be welcomed here
  12. CurlyPaul

    Kickoff Stolen

    God damn you guys are the best. DM me and I'll chip in as well.
  13. CurlyPaul

    Kickoff Stolen

    I disagree with them.. the parcel was not delivered as you don't have it. If they didn't pay for a signed delivery with insurance then it's their loss and they need to suck it up. Assuming you can't afford a lawyer to get involved, so name and shame them on FB/Twitter, post to your gaming groups and also to their official pages and accounts.
  14. CurlyPaul

    Kickoff Stolen

    Surely it's up to store you bought it from to replace it and claim from their postage insurance?
  15. CurlyPaul

    Potters Guild May 27th

    I don't think I can make this one, was fun last time though, will go again.
  16. CurlyPaul

    Season 4: rebalance of Spooks

    See, I played a lot of Scalpel in season 2 when she was ignored because of Obs. At this time, the player losing the roll off had no mp and she could go first with no fear of being pushed out of melee, cause huge disruption, and Second Wind to safety. Team generated almost Butchers levels of mp so first turn was likely every turn. What I'm getting at is that when Scalpel fears no counter attacks, she is really strong and flexible. Nowadays she has to pick her targets carefully, and perhaps too carefully. Could do with a change definitely, but I feel a kd on 3 might be a bit to easy for her. 4 would put her at 50/50 against 4/1. edit - ignor me, I completely misread your chart, it is on the 4. Curly Approves
  17. CurlyPaul

    Clock Questions

    Yeah clocking out us normally the nail in the coffin, but still a chance to win if the board is in your favour! Had some legendary games that have gone to clock, I really love the pressure or creates.
  18. CurlyPaul


    Well no, I don't think I've ever successfully retrieved the ball with Bonesaw. For me, he hangs around a wing and waits to be fed the ball, which was easy with Obulus and/or Mist on the pitch. With Mist gone, I am seriously going to have to reconsider my Morts game plan.
  19. CurlyPaul

    Clock Questions

    When your main 45 mins runs out and you hit zero for the first time, you immediately get 1 more min to finish your activation. At the end of that minute, if you are mid action, you can finish that action. If you have 12 vp, you win. If you don't, your opponent gains 1 vp and play continues. From now on you only have 1 minute for each activation, giving up one point at the end of each one. As per before, any mid flight action can be completed. Hope this helps
  20. CurlyPaul


    He's been a staple of my Morts teams since I was released! He's only Devirshing once per game, so the risk is reasonably low, after that he's smashing scrums apart and scoring whenever he gets the ball. I've not tried him in Rats yet, but I bet he's getting 8 points per game.
  21. I wouldn't have thought so yet, normally a few days after the entire guild us revealed. I was hoping to resist buying these, but I do think they look fun to play.
  22. CurlyPaul

    Season 4

    So am I the only who activates Decimate first? The team has a bunch of models who will deal massive damage once buffed and Gang Ups in place, but few players who can go first, do something impactful to the game, and reliably get momentum. @Fish-in-a-Beer I agree it's quite worrying... I think ball killing is in a decent place now, it's possible to hold the striker back for a turn, but it's not easy. If they tip the balance towards the scoring teams, I think they'll have to rework teams like Butchers and Brewers quite a bit to keep them competitive. I like both these teams, don't want them to change!
  23. CurlyPaul

    Why Butchers

    I'm seriously thinking of adding Butchers to my collection. I always tend towards the killing game anyway, and always play the glass cannons in my other teams, so not sure what's took me so long tbh as Butchers seem like the perfect fit. I've played a handful of games with them before, but played my mate last week and really enjoyed it. May take them to a tournament in a couple of weeks.
  24. CurlyPaul

    Season 4

    I remember Mat (or was it Perkins?) talking about the Brewers in a pod cast... GICs were fresh out and it was stated that the cards were made with Brewers in mind. The problem is that if you make any one character better, they become an auto pick (hello Decimate!), but the cards made it possible to buff the entire team without making any model a pain to play into. It's a real shame for Brewers that the cards didn't work out. I'm not sure what I would change, @Fish-in-a-Beer suggestion of lower double pushes is a nice one, and I'd vote for losing Acrobatic from Decimate simply because it doesn't fit the theme, although I've not used it yet so might not make that much difference to the game. It does provide a silent benefit of opponents choosing not to counter as i can just re-engage, but given her Heroic, I don't think it matters that much.
  25. We do seem to be in a weird transition period for the game, and I agree the rules are inconsistent at the miniyte. Don't forget that painting rules have always been at the TOs discretion. I frequent the Heroics and they chose not to allow unpainted plastics, and ask for a charity donation to play any pre-release models you may happen to have. Which was what they did before the current OPD anyway.