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About Mattyg2787

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    Canberra Australia

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  1. Mattyg2787

    What the eff is Brainpan?

    Now I’m gonna have vengeful one stuck in my head every Time I played them
  2. And vetgraves is the same. as the all important and simple rules 1) ask your to 2) ask your opponent 3) have the original incase 1 or 2 says no
  3. Mattyg2787

    Osl Ratcatchers

    Something like that. Heavy zentihal priming. Lots of cold colours. Deep Greys for underside models and blues/whites for the top
  4. Mattyg2787

    VHemlocke Play Test

    If graves kicks off he doesn’t need pm. Assuming obby gets in and causes some damage (1 damage) graves threatens 11”. obulus can almost hit their base line after the jog before pm so it can saved for stealing the ball or putting a other model out of place. thenonly way to stop both players getting some work done is to literally unsnap the ball and move back behind their lines
  5. Mattyg2787

    VHemlocke Play Test

    Confidence 10 dice vs a 5/1 target isn’t bad
  6. Mattyg2787

    VHemlocke Play Test

    Something I’ve been toying with (haven’t had the chance to test yet - all in on rats) kick off with graves1. Hemlocke midnight offerings obby forward. Obby outs confidence on graves then charges into other team, ideally doing at least one damage and causing a kd (maybe even scoring - who knows) graves then gets to charge 9” with 2” melee with confidence turn one as the last activation to deal a big pile of damage. 3-4 per model plus bleed. Wont work against every team but even some will be fun.
  7. Mattyg2787

    Osl Ratcatchers

    I’m actually tempted to try moon light hunters now
  8. Mattyg2787

    Osl Ratcatchers

    Really cool and really simple
  9. Mattyg2787

    Season 4: rebalance of Spooks

    Bonesaw needs permanent def 5 slippery and mom t< on 3 and he’s fine. He’s actually soo close to being solid. scalpel needs to scrap wake the dead and tormented agony. And a more well rounded playbook. vgraves needs tac 6 and better character traits. And to not be called graves silence is fine. The big guys need 2 inf. Obulus is perfect. Do not change him.
  10. Mattyg2787


    How do they stop it?
  11. Mattyg2787


    OP- don’t listen to the internets negativity. He isn’t flint or velocity but I’ve had good success with him in morts and will continue to try him in rats. After 30 games, I may drop him again after I’ve seen myself it doesn’t work. Play what you want to play.
  12. Mattyg2787


    This. So much this. He doesn’t need to dervish often. Been playing him with rats and I like him I’m the middle for kick off. Piper reveries him up and he threatens a big section of the board. Wait until the Ball is on an easier to hit model and charge away. Works even better if you can manage an early goal with piper as well. Charge for 2 (he should hit one of his tackle results), mediate, shoot.
  13. Mattyg2787

    Who to Drop?

    Because they can’t play football at all. And we can straight up kill faster than alchs can. And even with diseased, we can still stay ahead on the momentum race and keep our guys healed.
  14. Mattyg2787

    Who to Drop?

    Sorry. my 6 in my last game was miasma, scourge, skulk and bonesaw. I’ve also tried with vgraves as well. Pelage is terrible because Losing health without any of her positives is rough. She dies to a stiff breeze. the biggest thing is you need to win fast. Kick with piper and start the pressure immediately. Reverie on bonesaw from the kick off let’s him threaten a large amount of board space. Piper is a legit goal threat as well. skulk is on goalie duty. He can’t stop smoke but he can slow her down with horrific odour. And vitriol hates him. Rats in general don’t like being on the defensive. You can’t play that Chicago style of slowly grinding out. You need to play drunken master style of our first world champ and get points quick.
  15. Mattyg2787

    Who to Drop?

    I strongly disagree. Have played 6ish games into good smoke players. Only loss I’ve had was him going 3-0 with a low odds charge into skulk to seal the win (singled out of. Mercury for the counter attack to tackle back or pest control)