Ok, so more collected thoughts after playing my tournament today.
First game vs thresher and 3rd game like 6 months so I was rusty as well.
His line up was
I kicked off (he chose to receive) with obby. I kicked it to the right away from thresher and across from casket. He retrieved with grace and moved the ball to the other side of the pitch.
I moved everything up which is where my game plan fell apart. Thresher was passed the ball and he dodged into easy range of cosset and graves. He got tooled up from Harrow and my only option that I saw to save one or both of them was to puppet master thresher back. I charge tater and knocked him down then puppet mastered him away. He responded by passing to Harrow and charging obby for the kill.
From here he was able to pin models down and just be too far away from casket for him to get stuck in.
Major lessons learnt were
A)thresher can go a really really long way. Don't move up until I have the ball to shrink that back down.
B ) put casket in the middle not on a side.
I feel like obulus is the right kick off player as withpuppet master and the dodge, I should be able to retrieve.
I also feel like cosset is a liability in the matchup up. Obulus needs tooled up and graves laid some hurt down on the charge as well.
Thresher is a little op and my guess would be we will see some slight nerfs but I think we can control him. Fire blast and shut out are key. So is casket and foul odour, at least until farmers players realise they should use ploughman.
My concern is, when farmers players use ploughman and mill stone we may be in trouble.