As far as how SFG will adjust the rookies to their new guilds, i think they have nothing in stone yet and when the draft is over they will use the fluff available to help design them. So no matter what we pick the player will have a fishermen flavor to them, so i wouldn't expect anything more powerful in damage dealing as vSakana or Kraken. It's obvious that the fish do the football game well, but honestly most players would agree that the 2-2 or 1-4 strategy is the fastest way to win for any team. So i think it would be best to try to fill that hole in our game. Using the fluff in the blog and looking at the fishermen with all there models available to them i made a list of my picks and why.
1)Cutlass: I personally think that she would make a great addition to the team, even though in most cases we have the upper hand in the football side of the game with no shortage of ways to get the ball off of models, having a keeper who can sit in the anchor position would be good to have for a Shark lead team. I don't know what they will do with Krakan, but he definitely does not help in the football side of the game, pitch control is his nich so i think it would be great to have another model to have sit in the back and help retrieve the ball would be awesome. Who knows she maybe have access to a or on that playbook.
2)Amber: Another area we could use help is in the middle of the pitch, which i think Amber would be great at providing for us. It is said that she is from the brewers and has similar qualities to Friday and Spigot. If you don't already know those models and what they are capable of doing, they would be fantastic in almost any fishermen line up i can think of. It is possible now to have anyother model with ,, and a decent kick. Only Corsair and Jac do this for us, and most of us don't even use Jac to begin with. Amber could also have to a heroic play to pass the ball around or just have a character play to do that.
3)Kami: This could be very interesting for us to have in the guild. It's obvious that she will be using character plays a lot, and not very football focused. What could be good to is having a way to effect the ball from a distance, even though we already have a couple of models that can do this it could be possible to knock the ball off a model for someone else to scoop up later. Or even better, a way for the fishermen to lower a models DEF and/or TAC. Shark only has stagger now so it would be helpful for a support model to do something similar.
4)Edge: So this rookie is defiantly a wildcard. Not much explained about her outside of the fact she can handle the ball well and works well with others. She is in the winger position so it can be implied that she will be fast, but really nothing that we don't already have. The only possible upside to bringing her on would be the chance that she will have a trait or character play to support the team, it what way? no clue.
5)Layne: We already have 3 strikers along with almost every model in the guild able to score on there own. I don't know what he could do for the fish, it doesn't seem like he could fill any area we need help in. Also from what the fluff is implying he sounds like a male version of Angel, a striker who spends most of the game doing nothing and is only good a scoring a goal, i am sure no one else wants another model like that on the team.