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WCWW podcast

Lawyer's Guild
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WCWW podcast last won the day on September 16

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  1. Tater's sweeping charge

    Yes, as helpfully linked above.it is triggered on selection of the damage, rather than application. No momentum would be gained, the tough hide negates the damage and hence the momentum is not generated as Per para 4 on pg 24 of the main rulebook. If both results were 2 momentous damage or more yes you would get a momentum for each result. If you only wrapped to the first colum then tough hide would negate the 1 momentous damage as above and you would not gain momentum for the wrap. You would gain 1 momentum for the fist result you chose (provided it wasn’t the 1 momentous damage as well).
  2. The Giant Counter Charge Thread

    unsurprisingly checking. don't turn this into a discussion please.
  3. "towards" and A&G takeouts

    quite possibly but thats a maths question not a rules question :-) so not something we are going to answer.
  4. Measuring Movement

    Movement is measured as appropriate to satisfy both players. If you want to spend time measuring to the nearest 1/8" by all means do so, however normal practice is to do it to the nearest 1/2" and this is eyeballed based on the 1" measuring widgets widely available. This is normally accurate enough but if in doubt talk through your opponent what you are planning to do and how - proxy bases are excellent for this, that way nothing gets moved until you're both happy. I normally round anything less than 1/2" up to 1/2" and anything over 1/2" up to a full inch". Alternatively there are 1/2 widgets available either from independent suppliers or for use in another similar game involving steam powered robots and such.
  5. Masons question from new player

    correctly answered with bonus points for reference to the collected clarifications. Have a lollipop.
  6. No token no effect

    The answer will indeed be very similar. All effects should be marked with a suitable token next to the relevant model. If the token is blank, it is not suitable. To be suitable it should enable both players to identify what the effect is. That said I'm guilty of having terrible handwriting and equally I've played against people that haven't marked their effects. It has never caused an issue and if it did then i would call the TO. As Spinasane said above, attempts to deliberately mislead or deliberately misunderstand are not acceptable and would come under the banner of unsportsmanlike behaviour. Such things should be referred to the TO, whose decision is final. If in doubt use the widely available pre marked tokens or write clearly what the effect is and don't take the mick.
  7. Traps and Dodge

    Jacar (and chaskas) traps are triggerd when a model moves within an inch. 'Within' includes starting, ending or moving through the 1" range. Dodges, pushes and advances are all moves and hence trigger the trap. As such if you place a trap within 1" of a model the only way to avoid setting it off is not to move, unless the model has access to somthing that allows them to leave the 1" range without 'moving'. For example placements such as hearns forest jump or mothers burrow do not set them off.
  8. New to Guild Ball, seeking advice

    Brewers are a predominantly fighty team, they often have a playstyle that often involves grinding games out, they are perhaps slower than other teams (with some exceptions) and can be tough to take out. masons can fight or score depending on their build. They have some tricks and things which alter the core rules around activations (chaining activations together, giving players extra activations). They can be fun but equally can be tricky to use. engineers are a very football orientated team. They can fight and have some good synergies within them that facilitate take outs along with access to ranged attacks but predominantly they are going for goals, and they are very good at it. With the right build they can also be incredibly tough to take out. id recommend you pick a team you like the sound of the playstyle of and try them out with proxies, the cards are available for free, before you buy. personally I'd stay away from Brewers, I've played every team extensively and they are the ones that I enjoy the least. But that's just my preference and you should pick somthing you enjoy.
  9. Drag vs Harpoon

    This isn't a rules question, moving it to general guild ball discussion
  10. Health bubbles on cards

    You of course have to use your common sense but if the use of an app were causing delays you could simply put the clock on you opponent. obviously simply asking lots of questions to wind the clock down is somthing that should be referred to the TO. dont use aps for tournament games kids, dry wipe and card sleeves is the way to go.
  11. Gluttonus Mass and advancing

    Correctly answered
  12. Yes it would, for the reason SATS states. This is broadly correct as current rulings stand but individual questions or interactions will of course be looked at on a case by case basis to ensure this doesn't cause other issues.
  13. Times called lasts for the duration of the turn. This aligns with the statement on pg 41 of the S3 core rules which states that the effects of a heroic play lasts until the end of the turn. This is different to Cover of Darkness, since CoD is a trait, rather than an effect of a Heroic Play.
  14. jackstraw end of activation timing

    Jackstraw can use The Last Staw after scoring a goal. Additionally you may choose to use it either before or after using Run The Length. Effectively its use aligns with Second Wind in the timing sequence.
  15. No Butchers in the meta, which captain into fillet?

    Rage wants to get into a brawl, bunched up somewhere where he can get plenty of assists for big red fury attacks. Blackheart is going to play a more open scoring game. It depends on the player using the butchers but I'd expect a fillet team to be more spread out and goal orientated than an ox team. This might cause difficulties for rage to deal with, also she out threats him and if you are bunching up you team to gang up you are susceptible to her bleed aoe. Personally I'd be running blackheart. Also in terms of players Minx really helps against filet, any defence debuffs cause her issues and snared from a charge or red fury helps.
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