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EpicChris

Pundits
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Posts posted by EpicChris


  1. 7 hours ago, malladin.ben said:

    Well I won. It was very good at getting take outs but less good at protecting the ball - missed Tater I think.

    In other news, farmers are still a little too reliably solid to spark my interest. Good but nothing explosive and lacking in risk/reward to their play.

    I think that's their design now.


  2. Definitely viable. I think though that Thresher works best with Buckwheat and 1 Reaper. The Planters are no slouches in combat now. Grange + Buckwheat + 3 Reapers is probably better though.

    The INF stat is largely irrelevant from T2 for Farmers - just look at INF + HMs to get the real deal. I've found HMs are basically INF now with some benefits.


  3. It's the end of S3 and after 4 years I really should know this, but I realised the other day I am unsure. And searching brought up 10+ pages so clearly my search-fu is weak.

    Anyway two questions on same topic:

    Scenario 1: Rundaas is engaging Decimate1 and manages to hit column 6 and picks 2 DMG & GB. The GB he chooses is Dirty Knives and he targets Fangtooth (who has Glutt Mass up). What happens? Does Decimate still take 2 dmg and Glutt Mass pops and I generate 1 momentum? Or does targetting Fangtooth negate the whole attack so Decimate takes no damage, Glutt Mass pops and I generate no momentum?

    Scenario 2: Minerva is engaging Decimate1 and manages to wrap to column 1. She picks momentous 3 from column 5 and momentous Eye Spy from column 1 and targets Fangtooth (Glutt Mass was up). What happens? Does Decimate take 3 damage, Glutt Mass pops, and I gain 1-2 momentum. Or nothing happens to Decimate, Glutt Mass pops and I generate nothing.

    Ta muchly.


  4. 2 hours ago, Elkton said:

    Glad it's working better for you. Just curious are you using the app in landscape or portrait mode? I've got a rework of the interface on the roadmap so that's coming soon hopefully. It's one of the bigger tasks I have in front of me. 

    On another subject. The OPD says that conditions should be marked on the physical game board. That's why there isn't condition tracking currently in the app. Marking someone as activated is interesting. I'll give that one some thought. 

    Ben, agree conditions must be on table but it would be SUPER useful to be able to auto apply ALL condition damage at the end of the turn.


  5. 1 hour ago, malladin.ben said:

    With the boiler blog post coming up I am veritable bursting with excitement at being able to talk about the model changes that was for one of my favourite models at the S4 playtest.

    And if they get onto vOx and that one thing that those who were there will know what I'm referring to sticks then I may well have a heart attack.

    I really want to jump in and say something, but I know I can't.

    Just going say Trust In Perkins (and the other guy who's better at GB than him, and The Other Steve). They've got us covered!

    Yeah NDAs suck don't they Ben! 🙂 


  6. It's a SUPER buff - Chaska gets +1 DMG? Yeah baby. Jaecar's trap is now not legal, you'll need vMinx and Chaska to have enough, but Chaska and vMinx are definitely buffed, and Jaecar is a side-grade/buff. Great news! The Rule is the Trap rule by the way - they say so in the text.


  7. 13 minutes ago, Anudem said:

    But what if we got a Tenderizer?

    Well the whole thing is predicated on not getting a crappy model. But hey, they can update him easily now after 6 months if he's rubbish!

    1 minute ago, Hunters-15 said:

    And what if Amber is vDecimate levels of good? That’s the only other Brewers attacking midfielder we have for comparison. 

    I think it’s hard to say we need a specific position because imagine if X was in our guild. For every amazing example there is another not so amazing example. 

    From the look of things the Goalkeeper is probably going to be the top pick, so if that’s what we decide we want then we need to have the most games. If that’s not realistic then we should start thinking about the other options. 

    ?! The only criteria for the whole thing is position. You won't know until later if the model is crazy good. There are plenty of weak attacking midfielders. 


  8. 5 minutes ago, landstander said:

    @EpicChris you have nothing to apologize for - I was being slightly tongue-in-cheek, as well as just making a general observation that applies to, well... almost everything. (At first, you can't even decipher the Matrix. Then, you begin to be able to read it, and eventually you don't even see the code, just blonde, brunette. But it takes the One to truly manipulate it like a master.) Anyway... one of the most frustrating games in my Guild Ball life last night has left me with a question: I'm still a bit unclear about the status of Heroic and Legendary plays as they relate to a Character Play. Are these Character Plays? If the Legendary is a CP, would a Harrier increase the damage dealt?

    Heroic and Legendary are Plays but not Character Plays. As such Tough Hide works against them but they do not benefit from Harriers. They can also be used when Knocked Down.


  9. Ah sorry - you're right - a brief description can come off as trite. Not what I was aiming for. What I meant to say was that I focus on Corsair first if possible, then move focus to Sakana, then to Kraken. The idea being these are the actual goal threats. Few Falconers can 1-round models without setup - but if you can Minerva setup a model, Rundaas has a shot. This is also why I like Egret - she softens models up. Models softened up are much easier for Falconers to pick off.

    The other thing I didn't mention is always look for opportunities to score - while I have won 0/6, it's not common. 


  10. I faced Kraken - Tough Hide doesn't matter as long as you can setup Frelsi and 3xDfrAs. Which on slow models like Kraken isn't that hard. When facing Corsair, I try to focus on him, because once he's gone, his game plan usually starts to fall apart. Take out Sakana with Rundaas - he can't escape him and Rundaas can wreck him up, and just put 1 on Mataagi for the snipe - choose the DMG+Bleed if near end of turn if you don't need the 3rd Harrier.

    I would drop Ikaros - Egret is also a Striker(ish) so it's almost like for like. Ignore Hag - she's a PITA and not worth it (she doesn't win herself).


  11. Interesting. I think Shark is the far better drop into Falconers. I would welcome Corsair. I would pick Egret in a heartbeat, if I get the choice, kick with her. Then Poison bubble Corsair and Back to Shadows. Then play cagey with the team - don't rush forward, throw the AOEs at max range. Then activate Devana last and try to get Frelsi into Corsair. Then DofA him, try to go first (assuming they haven't manage to start  generating huge momentum off your models because you were so cagey) Turn 2 and do horrible things to him.

    I need more experience into the C-man, but I definitely am less scared of him than Shark. 


  12. Better to be done right than to be rushed and done wrong surely. No-one likes delays but if we wait we get a better product. I can't fault SFG for implenting strict QA.


  13. The problem with Snap Fire has always been - you need low DEF targets and it's 1 dice. The odds are soo bad. And then some of those low Def targets have Tough Hide so it doesn't even work.

    Snap Fire is definitely the worst CP in the game because it's just a dice crap-shoot. Flurry and melee combat is where this new ability will shine - Egret can potentially bounce around even 2" melee models to score goals.


  14. If she still has it then it's a nice upgrade. Combined with Venomous strike you can do some funky things with her - punch, poison <<, punch poison <<, punch poison <<, 4" retreat. Could make her a very annoying wasp. Also helps her goal threat. I hope she gets a little more love than this but even this makes her interesting (and I already like Egret).

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