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EpicChris

Pundits
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Everything posted by EpicChris

  1. EpicChris

    Bonesaw

    His inability to deal with unpredictable movement is a nightmare. Most strikers can deal with it through buyable dodges or 2”. Friday and Angel are in same boat but at least they have better defence and other options for use. Bonesaw without the ball is never getting it beyond some lucky dice and your opponent not killing it properly. And without it he’s bobbins. I hope s4 fixes him. But I fear SFG are happy with him. I mean he was already retooled in S3.
  2. EpicChris

    Bonesaw

    I’m afraid this just doesn’t work in real life. An opponent that Def stances and counter attacks Bonesaw leaves him with a 50/50 chance to Tackle and then have it tackled back because he is 4+/0. Worse his giant base means crowd outs are likely. And finally that giant base means he’s hard to manoeuvre. I love the concept of Bonesaw. But on a 50mm base and receiving no benefit from it, combined with crap TAC and rubbish playbook (all the things a Striker wants to do are not momentous) means he is awful. SFG can’t fix the base issue but they could give him some sort of benefit for it and maybe give him close control or acrobatic or you know anything that resembles striker tech.
  3. EpicChris

    The Captain: Devana

    So you get the benefit of Harrier during the attack and then it is removed. If you want to maintain it - stack 3 AOEs on the target and remove them one by one.
  4. EpicChris

    The Captain: Devana

    She represents a fascinating tempo conversation with your opponent. If they hold off (e.g. Fillet going last/Smoke going last etc) Devana can severely punish them. If they go early, Devana and co are unprepared and likely to suffer, but not as much as your opponent would like. The fact that she warps the meta game of the turn is intriguing. She is a ticking clock/bomb - how long do you wait before the bomb goes off in your face. Of course if we learn Fresli is MOV 2/4 it falls apart!
  5. EpicChris

    The Captain: Devana

    I mean vs 1 target. And Fillet can't really take out captain's that easily. Devana can take out ANY MODEL if she wants to. It just require her WHOLE TEAM to setup. It's a weird ALL or Nothing trade.
  6. EpicChris

    The Captain: Devana

    Devana can quite easily kill any model in the game from 6" away and on Legendary turn. She can move 2 templates, make 3 attacks with TAC 11, +2 DMG and even against a 4/1 model, you're looking at 5-8 DMG a hit, plus the 3 DMG from Legendary. She can literally remove an enemy captain if she wants to and they can't stop it. And of course you can add in ranged Singled Out for MAXIMUM OVERKILL if you want to. Devana might have the highest DMG potential in the game at the moment.
  7. EpicChris

    The Captain: Devana

    +2 TAC, +2 DMG (Harrier AOE isnt removed until afterwards). She is legit a DMG machine.
  8. EpicChris

    Who to Drop?

    I agree I think Bonesaw is a terrible option - Smoke and Naja both have Unpredictable Movement which Bonesaw can't deal with (HINT HINT SFG...) so I would probably take the 2" melee team into this. I played one game with Pelage and kept her on a wing with not much on her she lived and caused annoyance late game (and is an excellent Reverie target). I agree her 10 boxes is probably a dream to Alchemists. But she is also a serious threat if not taken out as she can put out a lot of hurt and conditions if she can get to vKat or Mercury. Definitely have to go Full Throttle though - get into them asap and start the pain or else Smoke plays football and wrecks through conditions. The +1 to kick/receive will help - if you get the ball (and stop Vitriol scoring with it) then Smoke has to come forward and that's to the Rat's advantage.
  9. EpicChris

    Season 4

    Spigot1 benefits: Tooled Up, Time's Called, Football Legend, Floored, Best Combat Piece in Brewers vs KD models. Spigot2 benefits: Goad, Best Kick stat in Brewers, Fast Striker, Close Control, lame-Poised, Kick for free Heroic, Dodges The problem is Spigot1 not only has all the setup pieces Brewers want, he also is a damn fine player as well. Spigot2 is just a good player. I suspect if I were SFG I would: make Spigot1 setup only, make Spigot2 a better player. So: Spigot1 loses Floored, Goes to 2/3. Spigot2 gains Super Shot (or a Heroic version), Proper Poised, Change his Heroic [Back to His Best] To: Lightening Reflexes, +1 DEF. Lightening Reflexes fixes my main problem with Spigot2 - Unpredictable Movement and 2" melee models with tech.
  10. EpicChris

    Season 4

    I think either the Brewer buffs or Decimate needs to change as you say.
  11. EpicChris

    Season 4

    I can't see how Decimate2 stays as she is - I've played several games with her and she is utterly ridiculous under Tapper or Esters (and Tooled Up if you even need it) - she deletes models trivially and with 2" they can't do a damn thing about it. Decimate1 was limited by her 1" and her lack of accuracy buff and buffs not working. Decimate2 has a SUPER accuracy buff, 3 DMG low down, TAC 6 with 5 columns AND Anatomical, while also have Tough Hide and a super counter attack. She is totally off the charts bonkers. Even if you didn't have Commanding Aura, Tooled Up, Time's Called or Empowering Voice in faction. Ooh and she has SUPER KNOCKBACK - because REASONS. Something has to give.
  12. EpicChris

    Possibly tweeks in S4

    WHHHAAAATATTTTATATATT?!??! *mind blown* I totally 100% agree. And fix Snow so bloody 'Oooh Ball' actually FRICKIN WORKS (hint: lose DIRECTLY, make it work at kick off). Yes the Winter people need buffs. Skatha just needs her blessing to self-target I think and 6" range. Hearne2 needs a re-work - he looks like the intern copy pasted Hearne1 and changed a few bits - job done. Re-work his playbook, move him to TAC 6, Give him 2/4 INF. Lose stupid Lunar Eclipse (OMG what was the design team smoking that day) and replace with some actually WORKABLE teleport tech (easy fix - make the teleport work on any successful attack). Egret - GIVE. HER. LIGHT. FOOTED. She is the only human that doesn't have it in the team and is irritates me sooooo much. Seenah - Harrier helps her a lot but still I would like her to gain KNOCKBACK. I mean she's a goddamn bear - you get hit by a 500 kg bear, you're going to move. Zarola - I don't want to hear it people - she has the worst playbook in the game. I could't care less that Midnight Offering is amazing - Hemlock2 has shown that you can have that AND 2" AND a great playbook. She needs a re-work.
  13. EpicChris

    Season 4

    Vengeance will be chaos - too much new stuff at the same time. I think we'll only see after a few weeks. Frankly I think she shouldn't have Tough Hide - I have no idea why she has it and Spigot1 does not and it makes her too survivable as well as being a super solo - I mean TH and close to the best counter attack in the game? It feels a little like she has her current card just to help Brewers out for 6 months and then in November her real card will be revealed. If she stays like this in S4 with Brewer buffs remaining as they are (or getting better?!?) she is ridiculous. My prediction is Spigot1 is losing Tooled Up (maybe put it on Spigot2 or Stoker?), Stave gets Gluttonous Mass, Mash gets a MOV increase, maybe Friday loses Defence Support and moves to 5+/0 - that would unlink her from Spigot and make the two of them independent choices.
  14. EpicChris

    Kickers or Receivers

    Hey team - with the +1 to kick receive how do people like to roll? Kick or Receive? Matchup dependent? Thoughts? Currently if given the choice I receive but our KO game is pretty good so now I’m flip flopping.
  15. EpicChris

    Minerva, The bird is the word.

    I don't think she involves a lot of setup honestly. Wait until a model activates, give her 3, walk to a model 7" away, whack it, KD. Whack it again, Put Eye Spy on them, whack again, put Harrier AOE down. Ok she's sitting in the wind - but the tagged model is dead meat.
  16. EpicChris

    Minerva, The bird is the word.

    I am taking Theron, Fahad, Jaecar, Hearne1, Mataagi & Minerva and I'm going to STAB ALL THE PLAYERS. I don't even think that line up is good but TAC 10 for Theron and Jaecar has to be some sort of win condition. Hunters went from mid-tier to top tier with these two guys. I'd say that these two push Hunters up more than Pelage and Skulk push Morts but I'm no expert on Morts. No. Named conditions don't stack - so you take both and put a MASSIVE AOE blanket over the enemy. Move out of that mutha.
  17. EpicChris

    Wild Season 4 Speculation

    You've just agreed with me! My thrust of argument was that overall in the game, 2" is so much better than 1" it's silly and UM is just a part of that. I'd like to see S4 introduce mechanics to make 2" a bit better but not so much better than now. The primary one I think is that every model can make a 1" dodge directly towards any attacking model after they attack. So you can't counter attack in the first attack but subsequent attacks can be countered. That would be a start. 2" non-engagement is silly.
  18. EpicChris

    Wild Season 4 Speculation

    I think I'm not communicating my thoughts. I don't say we remove things that are gotchas, we change them to not being gotchas. But more importantly you are HAVING to take 2" to deal with these rules that don't add anything except say 'Did you bring 2"? Well now you're screwed buddy!'. I just don't think that helps the diversification of models. You as a player are being forced to take models 'just because'.
  19. EpicChris

    Squeak - I'm so confused how to use him

    Piper is a thirsty beast isn't he. I start by trying to not to allocate 6 to him...and then by the end of the phase he somehow has 6 INF...
  20. EpicChris

    Wild Season 4 Speculation

    Really? Do you think it honestly makes the game more fun or just more interesting. I'm not sure I like anything that 'punishes' their opponent - if anything you are funneling your opponent into having to take certain models. That seems bad rather than good surely - don't we want to see a diverse selection played rather than having to take 2" models? My issue is that for the longest time there are mechanics in the game that make 2" models >> 1" models - and I don't think that one simple attribute should dictate so much.
  21. EpicChris

    Wild Season 4 Speculation

    It's not about the tax more the upswing/downswing of forgetting (we are all human). I'm not saying they need to change but I also don't see what they bring other than gotchas of a sort.
  22. EpicChris

    Faction or other specific line up choices

    I think he needs a T on 1 and Acrobatic and then he'd be a legend. Still limited by his massive base size (WHY SFG WHY?! I mean his model IS cool but...) and low TAC but then at least he becomes a wizard striker. But of course then you have the old problem - an excellent striker in Morts is not in their colour pie as combined with Puppet Master it would be as ridiculous as Mist is now. The removal of Mist I think is good for the game - too many factions double/triple down on strikers, but Bonesaw can't just replace him. Maybe instead of T on 1, he gets something like Shield Throw/Sucker Punch with Wrench? I.e. he can remotely ball strip. That wouldn't be a straight T so perhaps not as outside the colour pie? Or perhaps meditation changes to Gain +2 net hits on next attack? That way he has to pay for the auto-T? Just spit-balling. I like his model and the general theory around him - but he's just a bit crap at getting the ball which seems odd for a striker model. I definitely think that Meditation at the very least should be 'until end of turn' like Cabbage Punt. One kick isn't worth it.
  23. EpicChris

    Wild Season 4 Speculation

    I think you 'fix' the Briskets by just giving them the Decoy trait I mentioned - first attack/CP is Def 6. I think we want to avoid the game getting more fiddly with widgets as that makes it less inviting to newer players. Maybe - Counter Charge has to be ACTIVATED (so a token goes down on the model for all to see) ie. model has to activate and then at the end of activation it puts up Counter Charge. Sure this will mess up Goalies. Hmm. Regarding scoring I really think that they need to do an ANTI-TAP IN - shots over 6" are at 5+ to go in. Now 8" kicker models CAN score but are less likely (but most have high KICK anyway). The binary, sit at 10" and slot a goal in at 4+ seems daft to me.
  24. EpicChris

    Wild Season 4 Speculation

    Agreed Ben. I have won & lost games on ‘gotchas’ like this and I don’t think they are great for a fun game. I don’t know how you resolve it though - extend Counter Charge to if model STarts move within 12” model can make a charge at end of advance?That way players can say ‘you’re in my counter charge range before models move’? UM is just bad - I feel because UM exists SFG have had to put more and more Acrobatic/Whered they go type plays into the game - seems like a dead end design wise. Change it to Traited Decoy - job done. Remove Clone and replace with Decoy. I have been thinking about it and I think the change I would like most is: ALL character plays become OPT. This shuts down stupid Grenada spam or AOE spam from Engineers/Alchemists whilst leaving most teams largely unaffected. You could compensate this in some way if necessary but I don’t think it hurts the game that much. No team should be able to spam CPs.
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