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EpicChris last won the day on August 6

EpicChris had the most liked content!


About EpicChris

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  1. EpicChris

    The Reign of Obulus is over....

    Obulus is a control piece not a 'I can do everything MWAHAHAHA' piece. Puppet Master is still excellent at neutralising threats like Decimate and controlling the board. Devana can destroy most models in the game - if you let her. With Hemlocke and Obi - it should be easy to muck up Falconer's plans. Don't count the old guy out yet. His lower hit boxes are a product of his excellent defence tech. And S4 is just 2 months away - I'm sure Obi will be back to being deeply frustrating soon! Who knows how Morts will change.
  2. EpicChris

    Testing the navigators

    Yes, through a S3 lens, Navigators are very very good. The re-rolls with gangups starts to cause crazy things to happen. Ebb is particularly bananas into models that can't disengage him.
  3. EpicChris

    Falconers tournament outing

    Yes it's true you have to expose Minerva, but the 3 mom, amazing setup is worth it. She can handle herself for a bit. Use mom to heal her and try to takeout models threatening her.
  4. EpicChris

    Daughter of Falcons - First Impressions

    I thought Farmers, Blacksmiths and Rats were fine - Rats were some of my most favourite models to paint. Falconers have suffered because of something - we don't know what. But they are not unusable by any means. And if you have a serious problem with any miniature, contact support@steamforged and they will sort you out. I have never had something wrong not resolved by SFG. I don't know what they'll do for Minerva, but I am sure they will do something. So yes we've seen an issue - but I suggest contacting SFG and they will sort it out. I know SFG are aware of this and they (unlike some competitors) care about this. It will get sorted. I expect it was just a rushed/bad batch.
  5. EpicChris

    Minerva in Hunters.

    Yeah, Falconers and Hunters play differently. Falconers don't really control - they are all out damage, where as Hunters want to control with Snared and Theron shenanigans. Sure, Hunters are getting a sweet deal - no doubt. But Falconers still have her and all her chums and Harriers do more for Falconers.
  6. EpicChris

    Minerva in Hunters.

    Minerva is amazing in Facloners. In Hunters she is 0_0 insanely good. Setup machine, tooled up, KD bot, Nocturnal Healing...mad.
  7. EpicChris

    Falconers tournament outing

    Hammer with vChisel is...a bit busted right now. I think the issue here is that a lot of these matchups are S3. I'm not really caring too much now about S3 specifics as I play as I expect Brewers and Masons to change in S4. We all know vDecimate was a patch, and once S4 rolls around, that patch won't exist. S4 will redefine a lot of these guilds - let's see what falls out. I will be sad about 4" harriers though. Man, 6" Harriers in S4 would be da Bomb.
  8. EpicChris

    Falconers tournament outing

    Brewers I've had limited issues - their low DEF means that we both get smashed in a rumble but Nocturnal Hunting is just ridiculous in this scrum setup. Also their counters (outside of vDecimate) are pretty bad (usually KD) so Rundaas just smashes them up. With 3 Harriers out, and covering so much of the team, Devana can then nuke pretty much anyone. vDecimate skulks around and kills a Falconer a turn, but if she's rolling with the ball I'm happy - so many Falconers are fast enough to snap-back. Be wary of bloody Second Wind though...that sucks the big one. I've seen people say Devana has to go last - this is very wrong. If you set Frelsi up the previous turn, Devana can Last/First like a boss and threaten your opponent's key piece, especially with the Legendary. I think people might wait too long for the 'perfect' legendary but for me, any tempo advantage (such as taking out a captain or INF stacked model) is worth it. Devana rolling 7 dice at a DEF 3/2 model [Snared] can do serious damage - if she DoA the previous turn, her target should be vulnerable (or Mataagi gave them the Numasi Kiss for 4/5 damage - 2 + Bleed) and boom - tempo. Mataagi is a motherflippin' boss. Sure he'll rarely hit Rundaas's core damage, but if Minerva or other Falconer's have set him up, he can wreck some face. But I just love giving him 1 INF and sitting him in cover and snipping 6" away for the 5 DMG at turn end, or dropping a momentous Harrier. Love this guy, just wish he had 12 HP not 10. Protect Minerva - if she falls, I find the Falconers are F'd in the B. She delivers SO much that once it's gone you really notice it. I try to skulk her around and throw all healing at her possible. I find her Nocturnal Hunting pays it back. But she is definitely a weak spot for Falconers - if I mirror, I'd DoA Minerva into next week as the top priority. Never be afraid to counter attack - Falconers are like Blacksmiths - their counters are kooky. They don't disengage but they do further 'free' setup - pop out a harrier if you forgot, Eye Spy, Dirty Knives, Bleed, Snared etc. 1" will limit these but getting them off is great.
  9. EpicChris

    Falconers tournament outing

    Various designers have said they want to move to 2-2 by making the ball easier to play and by introducing more football teams to the mix (Rats, Order, Navs). I think we can expect 2-2 to be the standard with 3-0 much more common and 4-1 rare.
  10. EpicChris

    Falconers tournament outing

    You often think you will get goals, but actually the board state moves into a scrum and you start a punchup. I keep going to 4-1 victories - which is bad. I don't think 4-1 will be a viable win condition in S4.
  11. EpicChris

    The Navigator's Guild

    Well - this is the internet. Nah, I want to see them on the pitch. But they do LOOK really, really good.
  12. EpicChris

    The Navigator's Guild

    Ironically, the one model that screws Navigators big time is Pride. That Predatory Gaze ganks their 3 INF players (charge...oh NO!). So Order into Navs might be quite tricky. Otherwise Engineer and Alchemists with Compound are probably fine too. Everyone else? Screwed.
  13. EpicChris

    The Navigator's Guild

    I don't even think they need to charge as much as people think - Ebb removing armour makes those Tac 4 re-rolls pretty good. But even if they do, Windfinder gives super-Furious, so they can do so quite easily. I can't see what this team's weakness is supposed to be. They aren't squishy (or have tech that makes it irrelevant), they are super fast, they have condition removal, they are reasonably efficient because they Tackle AND Dodge on charges, they have plenty of 2", they have Siren...Um? And S4 makes them even better! I'm finding it hard to compare these guys to Falconers or Rats. I'm hoping to proxy them later this week to see if the hype is true.
  14. EpicChris

    The Navigator's Guild

    I think Navigators are easily a top tier team. Every player has such good plays, abilities or playbook. Combined with re-rolls...they are very powerful. Killing the ball will be hard but possibly your only option. People say they lack momentum - not sure this is entirely true but even if they go second who cares. My gut is they are top tier and maybe...a bit too good. Azimuth...jeesus christ. The base team without Siren is very good, add Siren (the best game disrupting Squaddie) and you have a silly good team. This team loves to kick - especially in S4 with a momentum. Their captain gives Furious...bananas.
  15. EpicChris

    GenCon Sneak Peeks

    I'm hopeless at keeping up - what was sneaked peeked other than Horizon thingy?