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drumkee_thunder

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About drumkee_thunder

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    Northern Ireland

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  1. drumkee_thunder

    Bonesaw... just Bonesaw

    Sometimes I just cant get the ball to him
  2. drumkee_thunder

    Help bp+mem

    Perhaps a little contrary to some posters I fully believe in tooling up the puppet and making the most of early ganging up bonuses with a view to killing an opponent and allowing the other model to move on afterwards. The ideal setup would be a 2 inch melee model engaging somebody with Brainpan using his movement to come in to with Memory joining. TAC already longer than the playbook with an extra 2 dice being added so wraps more than possible. 3(4) + 1(2) x 4 = 24 points of damage on a lower defence model. I've taken out Boar this way much to the surprise of my opponent.
  3. drumkee_thunder

    Help me vs Butchers!

    Face similar problems against Butchers. Play against two very good Butcher players and have little to no joy against them whether Ballista or Pin Vice into Fillet or Ox. Closer games I try to avoid the scrum and go for goals. When I mix it up I can take somebody out whether Meathook or Boiler or Princess turn 1 or early turn 2 but by then the horde have arrived and battered me into smush. I run Ballista, Mother, Velocity, Hoist, Ratchet, Locus. The momentous gun line generally gets 5/6 momentum reliably turn 1 then switching up to Velocity and Mother getting away from the centre. or Pin Vice, Mother, Velocity, Ratchet, Colossus, Locus. I immediately separate the team out bar Ratchet and Pin Vice.
  4. drumkee_thunder

    Pin Vice Legendary

    Can somebody talk me through the Pin Vice Legendary? Think I've played 5/6 games with Pin Vice now and never used it... Well Oiled Machine Place an oil-token on each friendly mechanica model. When a friendly mechanica model receives a successful pass, it may remove its oil-token to immediately make a pass action without spending influence. A model may not remove an oil token after using a teamwork momentous action. Each unspent oil token is removed at the end of the turn. When/where/how should I use it? Pin Vice Activation - pops legendary... passes to Mainspring... who can then pass to Locus. Locus can dodge 4 inches forward but doesn't remove oil token? Mainspring removes oil token. Could Pin Vice have also dodged forward 4 inches? Come Locus' activation could a similar move be tried? Is this where the 8" extension to Pin Vice threat range comes from that I see mentioned?
  5. drumkee_thunder

    Help me with my Cogs 10

    I'm a recent convert to Pin Vice and Mother. Tournament 10 proving hard... just as an actual team of 6 is! Ballista, Pin Vice, Mother, Velocity, Hoist, Ratchet, Colossus, Locus - those 8 for me without question but beyond that... Salvo, Compound, Harry, Mainspring vying for those final slots. I think Mainspring loses out as Mother provides so much more for me - a goal threat, ball retrieval, nests reducing dice and underestimated as a threat as only a mascot. Mainspring not as effective now the bug bomb isn't as viable. I've also been on the receiving end of the bug blowing up around my own team. The free long range pass is nice and opponents sometimes caught out by it as they don't see influence. Compound... yes 2" reach where it may be lacking elsewhere... yes a goalkeeper and yes gluttonous mass. I've just never gotten much from him in a game. Have used him to shut down Boar on occasions. Salvo... nerfed a wee bit from previous versions... think there are better options available. Tetherball good for ball retrieval but then remote control and webbing possibly better at that. Getting the ball back is one thing but using it another. He goes down very quickly for me against bashy teams or well any team. Harry - 2" reach very nice... the hat... nice decent playbook but... who do I replace? The Ballista Gun Line I run is Ballista, Mother, Velocity, Ratchet, Hoist, Locus The Pin Vice Football Team is Pin Vice, Mother, Velocity, Locus, Colossus, Ratchet I never use Ratchet to his full potential though always forgetting to overclock or heal mechanica.
  6. drumkee_thunder

    My Engineer 9, vengeance here I come!

    I'm looking at Ballista, Mainspring (Mother), Ratchet, Hoist, Colossus (Locus), Velocity (Salvo) as my tournament 9.
  7. drumkee_thunder

    Inverted Polarity

    Tournament at the weekend Game 1 vs Corsair Fish Used Ballista, Mainspring, Salvo, Ratchet, Colossus and Velocity Faced Corsair, Salt, Sakana, Angel, Siren and Jac Relatively new player but knew the Fish goal game scoring early with Angel and had Angel lined up for another shot which she missed. Ended up with 5 take outs and a snap shot goal from Velocity. Conceded the Angel goal and the 2 points from the bug bomb. Game 2 vs Tapper Brewers Used Ballista, Mainspring, Rage, Salvo, Ratchet, Colossus Faced Tapper, Scum, Gutter, Spigot, Friday and Hooper Really good player and fully beat off the pitch. Suffered 4 take outs - Colossus who was literally surrounded by the whole Brewer team bar Scum to be taken out, Rage, Salvo and Mainspring Bug Bomb. I put a serious hurt on a lot of players and took out Tapper and Gutter with Spigot and Friday close too. Finished 12-4 Game 3 vs Fillet Butcher Used Ballista, Mainspring, Rage, Salvo,Ratchet and Velocity. Faced Fillet, Princess, Boar, Meathook, Boiler and Brisket Was dreading a Butcher game. Suspect my opponent hadn't faced engineers before. Kicked off with Meathook whom I took out in turn one. I threw everything at the team as aggressively as I could and continued the take outs picking off targets at will. Nearly took out Fillet but then the momentum game swung back in favour of the Butchers. I got another Velocity goal. Lost initiative with three players low on health. He took one out but my plan remained the same with a returning Ballista spotting Boiler returning to the pitch - two character players later and I'd won 12-6 Game 4 vs Obulus Morticians Used Ballista, Mainspring, Rage, Colossus, Ratchet and Salvo Faced Obulus, Dirge, Silence, Ghast, Casket and Mist I lost in 8 activations. I kicked off and the Morticians passed the ball along the line to Mist and drew Salvo in closer to their lines. Stole my momentum before I let an overclocked bug bomb off in their lines. I lost the roll for initiative. Mist activated first and managed to scoot back to get the back and score again and the next activation Obulus killed Salvo. Think that will be my last Engineer game for a while, fancy a change
  8. drumkee_thunder

    Inverted Polarity

    I had been running a Ballista, Mainspring, Salvo, Ratchet, Compound and Velocity team pretty much every game with reasonable success however reading this I've been pondering whether to include Rage, Gutter, Decimate and Colossus somehow. Went with Ballista, Mainspring, Ratchet, Rage, Colossus and Velocity vs Butchers - Ox, Princess, Shank, Boar, Tenderiser and Boiler. I deployed badly and kicked off. Got beaten back that badly I didn't even get a chance to get minefield off. Felt something was missing from the list so... Brought Salvo back in and took out Velocity. Deployed better. Obulus, Dirge, Cosset, Ghast, Silence and Bonesaw. Cosset was the big threat in my eyes second to Obulus so started chipping away at her and Obulus with the gun line and a bug bomb. Largely ignored Ghast apart from a overclocked charge from Mainspring later in the game and Salvo trying to escape engagement. Eventually pinned Obulus down with Rage charging in to finish him. Final game against Brewers - brutal slugfest it out in the middle of the pitch. Tapper, Scum, Friday, Hooper, Stave and Spigot (I think). Couldn't get at the ball at all. I think a similar team would do well against Masons. Maybe bringing in Velocity for Fish and Alchemists Possibly Compound too
  9. drumkee_thunder

    Topping Out - +1 ARM?

    There is something to say for +1 Arm against Butchers lead by Ox turn 2 (turn 3 maybe depending where the players are) if Mason's can get the initiative and undercut his legendary or force it back a turn where he may not be in position to make the most use of it.
  10. drumkee_thunder

    Topping Out - +1 ARM?

    The way I look at it with both tooled up - walk Mallet in with 5 influence (extra from SS). Momentous 2 damage on 2 successes... tooled up brings that to momentous 3 damage so a very achievable 15 damage and 5 momentum (could be 6 momentum and 2 VP with the correct target). I've been using that with a lot of success without Decimate. Telegraphed for anybody who knows me. Charging with Mallet potentially non momentous 4(5) +2 and a momentous singled out (needing a wrap)... and 3 normal attacks again momentous 2(3) damage so quite achievable providing you have the wrap from the charge. 16 damage 4 Momentum... Chisel though to get that momentous 2(3) damage you need 4 successes on Tac 4 or 7. I don't feel as comfortable getting that.
  11. drumkee_thunder

    Harmony in your 8?

    Honour, Marbles, Mallet, Flint in every team... Decimate starting to be a mandatory inclusion now too... the final slot I have Tower, Brick, Chisel fighting for it. Let the opposition take Avarisse and Greede if they want. How they play won't negatively influence how I will play. To fit Harmony into a tournament 8... I'd expect it would need to be something along the lines of the following... Honour, Marbles, Harmony, Brick, Avarisse & Greede and Mallet with Flint and Decimate as subs? I don't use Harmony anymore as I feel their are better options with Masons. However if you want to run her I think you will need Brick for a spot of defensive synergy and A&G to balance out any Honour/Harmony linked actions you will want to be doing. Leaves you a bit light on the damage dealing side and/or football side.
  12. drumkee_thunder

    Topping Out - +1 ARM?

    I usually use the Mallet Missile turn one. The way I look at it is that I should be winning initiative for turn two with 5 momentous results. I generally move the rest of the team up as a group all close together ready for action turn two. I activate Honour first and use the legendary hopefully getting all the team but Mallet... but depending on the opponent sometimes I get Mallet too.
  13. drumkee_thunder

    Character Play Questions

    Fair enough - I've never went for smashed shins before or singled out. All about the damage
  14. drumkee_thunder

    Character Play Questions

    Mallet - Guild Ball Icon on one success - Singled Out and Smashed Shins - can he do both with one success? Chisel - Feel My Pain? One and done or until that enemy models finishes their activation?
  15. drumkee_thunder

    Masons versus... everybody

    That is my policy with most teams. Maybe I'm lazy though lol. Butchers for me is always Ox, Princess, Shank, Boar, Tenderiser and Boiler Engineers for me Ballista, Mainspring, Compound, Salvo, Velocity, and Ratchet Union I'm still experimenting with but looking like Veteran Rage, Coin (Strongbox knocking on the door though), Gutter, Hemlocke, Mist and Decimate (having knocked Minx out of contention) My regular core of Masons has been Honour, Marbles, Flint, Mallet, Brick and Chisel to this point but think I will try Decimate for Chisel going forward. Brick worries me re the Def 2 though in certain matchups. Other than that it is versatile to either kill or score goals. I don't see any obvious weaknesses. Tower is fun and I wonder if against Morticians he could affect their control of table but who to replace? Possibly Decimate or Mallet and bring Chisel in too. I suppose with any team it isn't so much the players on the pitch but how you use them.
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