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malladin.ben last won the day on September 21 2018

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About malladin.ben

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  1. malladin.ben

    How to pick a butchers team in S4

    How to pick your butchers team: Step 1: Captain The talk of the town is that Ox is king, but I don't think it's quite as straight forward as that. Firstly I'd think about your preferred playstyle. Ox suits a more careful, conservative playstyle while fillet I find better for more aggressive fling-everything-forward players. Find which one fits your natural playstyle and make them your default pick. After that, think about your match ups and which other guilds cause you the most grief and see if switching captain is going to give you better options. I personally default fillet, but tend to go Ox into high armour teams, not so much for fillet's benefit but for everyone else. Step 2: Mascot Princess. That is all. But seriously, Princess is an excellent battery model (see below) with vicious and loved creature making her tricky to just ignore, and excellent support for Boiler. Truffles on the other hand is an output model, but INF on him (even 1 for the charge) is probably better spent on other models. And if you're still not convinced, have a read of the discussion points on Boar below, as these apply to the pig, too. Step 3: squaddies I tend to think about squaddies as output, support and batteries. Most have a combination of two roles, and having a bit of flexibility in your lineup is useful, but it's also worth thinking about what you want from each role in your team. When picking your squaddies you might also want to consider the opponent: Do they have models with unpredictable movement you're going to want to take out? If so make sure you've got the 2" melee zone models to deal with them. Are they a high armour team? If so think about your models with Anatomical Precision. Is there one big danger model in the opposing team? Do you have the tools to deal with them, whatever it may be, e.g. Can you kill the bear, can you stop Shark from scoring... Step 3a: Output Output models are those that you invest your Inf into to get you VPs. Whether it's shank murdering people at long range, brisket going for goals, roast brawling in the middle of the field or boiler slicing people up with doggy assisted power, you need some models in your team that are going to get you your VPs. This also plays into your captain choice. With Ox, his main role is as support, so you've got more space, with fillet you've only got Inf to fully stack up one other model, so who's it going to be? Boar is top of the tree in terms of raw damage output, but you need to be confident you trigger all his free stuff, otherwise he's just a disappointment. Not only that, but have a look at the terrain on the board. If there's lots of rough ground or obstacles, boar's going to have a hard time getting a charge off. Roast gives you solid output and decent control. A solid reliable pick for either captain Boiler gives solid damage output that goes stratospheric with princess around. Shank gets to spend his Inf anywhere, so really reliable and great against teams that just want to get away from you. Brisket is top of the goalscoring tree. If you've got the mind for goalscoring she's a definite solid choice, but otherwise probably best as a receiving choice only, where the first turn goal and subsequent Inf bonus is a winner. Gutter has a great charge, but her follow up attacks can be a bit meh. But she can do a job as a backup output model that you give 2 Inf to for just the tasty charge. As you're talking about the charge being where you make your money with Gutter, you might also want to consider the terrain with her. With a 30mm base and 8" charge she's not as badly affected as Boar, but it's still worth considering. Step 3b: support With your support models you're looking at spending Inf to maximise other model's output. You're probably not spending a full stack with these models, but there likely to be given some Inf, so you need to factor that into your Inf budget. Captain choices means that Ox probably doesn't need a dedicated support squaddie, but fillet almost definitely does. Meathook is the classic support model in the guild, but unlike other models, that's now about all she does. Still not a terrible choice for fillet. Boiler's axe throw and marked target are excellent at buffing your threat ranges Roast's cheap charge aura is great for anyone, and the supportive aspects of his pushes and KDs should not be underestimated. Vet Ox has the owner and whirling chains which can both be really clutch for fillet. Brisket 2 has field medic, theoretically good into condition teams, Whilst brisket 1 brings dirty knives, a great little 2 Inf play. Tenderiser, too, could be considered a support model in some situations. Whilst primarily as battery (see below) I've taken to using him in Ox teams for the protection he can provide for the captain in teams that have the ability to take Ox out quickly and easily, and it compensates for my (probably) overly aggressive positioning of Ox. When thinking about your support choices is how much Inf they need to do that role, and what you give up from your output to make up for it. For me roast, boiler and vet Ox are solid because they can be picked for their other role (output or battery) and either still have their support effect or use their support effect when they can't be used for output. Step 3c: Batteries By now you should have most of your team sorted. Take time to work out where your Inf is going to be allocated most turns. Think about Ox's legendary turn, about what if your main output model isn't going to be able to spend their Inf? You'll almost certainly find yourself without enough Inf to go around. That's where your batteries come in. These are models that can do a job for you without Inf. They're important to include because otherwise you've got a model that is doing nothing at all for your team. (Whilst we're here, princess is also a battery, and captain Ox can be too, so reduces the need for other models, but with Fillet or if you want to use truffles, they are an essential part of the team). Tenderiser is probably the best battery squaddie we've got. But there's some teams he can be irrelevant against - mainly ranged teams like smoke alchemists. Vet Ox is also a great battery, with lash out and if you set it up right, the owner triggering for free. Meathook probably only wants 1 inf most turns so she can be a lesser battery. There's also also a battery element that brisket 1 brings if she gets a goal early on, which is why I recommend her when receiving. So what does this leave me with? Fillet, Princess; Boiler and Roast as output, vet Ox as support and Tenderiser as the main battery. Most turns fillet gets 6, roast 4 and boiler 3, whilst vet Ox can trigger the owner from a free lash out on a suitable model fillet has left vulnerable. Tenderiser can be swapped in for Brisket 1 when receiving against teams that can't easily stop her first turn goal. If you need more threat range for hunting down models that just want to run away from you, I'd probably look to swap out Roast for Shank. When I start with Ox it's Princess, Shank, Roast as the core. Boiler against teams that want to stay back, Tenderiser if I feel I need to protect Ox. Brisket 1 if I'm receiving, Gutter if kicking. If I'm giving Shank and Roast 4 each, that leaves 5 for the rest of the team. If there's a juicy target that starts the turn engaged by Princess and either also engaged with boiler or without a solid counter attack, then Boiler gets as much as I think he needs to delete them. Brisket and Gutter are great for 2 each to just dirty knives or charge respectively. If the team is holding off, Ox probably doesn't need much Inf as he's unlikely to make combat, so Boiler can get a couple to axe throw, whilst if not Tenderiser provides the 2 Inf so that I can have dome Inf each turn (if you've got a Brisket goal turn 1 you can stack up him, Shank and Roast and have 2 left for Brisket). That's how I look at it, anyway. What's your process for picking a team?
  2. Butcher seem to be one of the more competitive choices in S4, but will they suffer in the March errata? What are we expecting? Personally I think Ox is probably going to have a minor hit - maybe the owner going back to 4", maybe lose some HP to make him a bit more glass cannon-y. After that I think Boiler is probably the only one I think might be too much of an auto-include. Maybe Axe Throw comes down a damage point? Maybe Princess gets worse (loses armour?) instead? However, there's a couple of players i think could do with a bit of a boost - Truffles (furious maybe would give you a reason to bring him) and vet Brisket (Talisman, maybe, so that she can be an alternative battery to Tenderiser; better damage on her playbook - it feels like she should bring better damage than her original, but doesn't) Meathook's a little under par, but probably not enough to need a boost. What are your thoughts?
  3. malladin.ben

    Help : I need to prepare !

    Col 2 vs a 4/1 model is a 50/50 chance, so it's more likely 10 damage a turn. The legendary does for the armour on these guys, though, so 16 under the legendary turn is more likely. That said, there's usually better targets for INF if you're just looking for damage output. I like her just to put a couple on. Its often enough for a cheeky opportunity goal, a dirty knives, or just a couple of half-decent attacks. Ben
  4. malladin.ben

    Errata thoughts?

    Just been having a bit of a discussion on Twitter with @Gauntlet about this. Suggestions: Harrier cost 1 INF or deals 2 DMG Egret gets close control Vet Hearne gets 2 ARM Devana gets some sort of ability to use a harrier to attack at range without DFA advantages, but without removing it.
  5. malladin.ben

    Help : I need to prepare !

    If you're finding yourself in a position without enough Inf to go around Tenderiser is a valid choice. His ability as a battery should not be underestimated. Don't judge brisket on a game where you missed a 4 dice shot - that's a 93.75% chance of missing, so something pretty rare. If she had scored your Inf problems would have been much lesser. She also has value woth 0 inf if you've got the ball as some where safe to hide it.
  6. malladin.ben

    Finally playing Butchers

    Fillet is definitely worth giving a go. I think there's a couple fo match ups that she's better into (Hunters and morticians at least). My fillet team is princess, boiler, vOx, tenderiser and a proxy Roast or meathook in tournaments. As for getting the ball back... shank helps (because he can just get anywhere on the pitch). But really, why bother? If it's proving to difficult just get another couple of takeouts. A lot of people talk about a team being 4-1 or 2-2 but don't tie yourself down so strictly - just look for what's the easiest way of scoring vps and adapt to the flow of the game.
  7. malladin.ben

    Help : I need to prepare !

    I like tenderiser with both captains. With fillet he's just a decent battery, but she really needs that battery. With Ox he's great at protecting Ox - position Ox fully with 4" of tenderiser, who is 4" from the goal and you can reach Ox's aura out to about 5"-6" inside the enemy half. I use vet gutter as a swap in for Brisket if I'm kicking or up against high armour/low Def teams where dirty knives makes less of a difference. I find if I'm kicking it's mostly Shank who gets me goals as I'm stacking him up every turn, whereas brisket struggles to get that opportunity goal when I'm only putting 2 on her. 2 Inf on gutter (or 1 if you've got roast nearby) gets great value return from the charge. I'd say shank is pretty much auto-include in Ox.
  8. malladin.ben

    Help : I need to prepare !

    If you're planning on getting at least 1 goal, then surely oBrisket is an auto include, especially with Ox. Very reliable T on col 1 with TAC 5, decent goal threat and a safe place to put the ball. And that's before you factor in how good the extra INF is AND dirty knives. The one tweak I would suggest, though, is that I don't think Shank is such an auto-include with Fillet. They kind of do the same job in my mind, and after you've given Fillet 6 INF there's not much left to go around Boiler, Shank and Roast, all of which can turn it into serious money. There are some teams where you want that extra speed, but against other fighting teams that aren't going to be running away from you quite so much think he's someone you can drop. That 4/0 DEF with only 14hp can be a liability against these teams. I love vOx. With Fillet it's really easy to leave someone on 1-3hp, then with 0 INF Ox can just walk up to them, finish them off and gain the owner for the rest of the turn. Add to that 2 INF to pay for Whirling Chains can be amazing in some circumstances.
  9. malladin.ben

    Suggestion for next year's Draft

    This is exactly the sort of thing I'm thinking of, although possibly a little closer to a finished model in terms of stats -- but just 1 or 2 signature plays or traits and a playbook without momentum is exactly the sort of thing that lets you see how they might play in your team and give you a better idea of what you were bidding for. As for the playbook, you could have rules for each guild e.g. Brewers: KD, > and and damage results above col 2 are momentous, Butchers: Any playbook damage results, etc. Alternatively there could just be a generic "At the start of the game Choose X results to be momentous" rule. Then people could just pick what they wanted, but in the knowledge that if they're playing Fishermen and play their rookie with all momentous damage results its likely they won't be getting that in the final model.
  10. malladin.ben

    Suggestion for next year's Draft

    I don't think you understand what I mean by "skeleton". The whole point is you DON'T have any guild-specific rules on there. They are just some raw stats, a playbook (probably devoid of momentum and just let people pick X results to be momentous when they play with them, or generic rules for adding momentum to the pb for each guild) and one or two signature plays or traits. The whole point is that it's a rough idea, nothing set in stone, just something to let people put a proxy model on the field and see how they feel in your guild. Even if this doesn't actually give you much more information than we had last year (although I would argue it significantly does), it will help get people involved who aren't natural fluff bunnies.
  11. malladin.ben

    Suggestion for next year's Draft

    I don't remember that specifically being an issue. I remember her being described as dull. That said, I do like the idea of more story being released before the draft. It did help me get involved when I could see more what the personalities of the different characters were. I suppose a question is, how much would the stats need to change. If you give each model a below-par stat line (like a level 1 or 2 rookie for example) then you're probably mainly looking to add to the base stats to create the finished card. You could even wind things back for flavour reasons. E.g. A 4/8" kick Layne in butchers might drop to 3/6" but gain blood scent (if you cause damage gain +1/+2" kick), for example - adds flavour and forces a more butchers play style onto how you use him. I really think it is not beyond the wit of our fantastic development team to come up with a basic skeleton rules for a model to give us a rough idea as to that players playstyle without tying themself into any other rules than wouldn't be on that model long-term anyway.
  12. malladin.ben

    Suggestion for next year's Draft

    But the whole point of my argument is that you can have skeleton rules for a model that are not at full squaddie power, that you can add to or tweak about a bit for the finished product. You could even have rules for tweaking the playbook depending on which guild they were playing for, or just let players pick X results to be momentous. It doesn't matter if they have something a guild "shouldn't" have because they're not set in stone or fixed any more than the union in chains models were - we had stats for those models before hand that weren't the finished product but gave us an idea as to what their playstyle would be. I agree with a lot of the rest if your post, but I did find it harder to get into this one than previous years' community events and know a lot of other people who were just a bit "meh" about it. I'm essentially a fluff bunny - I love the lore of this game and want to get involved in events like this. But if people like me are finding it difficult to get involved, then surely a slight change wouldn't hurt? I don't think anything I have suggested would take away from what you've enjoyed this year, but would add to it for those who found it less engaging this year, or just didn't get involved.
  13. After the first turn you give him 4 Inf and go first pretty much whatever. Drop his charge play om someone else within 2" and charge in if needed, or just walk up to someone and hit them 4 times. KD and put down 3 momentous damage push results and position someone where you need them for the rest of the team. Options for going second with him: if you have an easy vox activation to trigger the owner, or if fillet is likely to die if you don't go with her straight away and has a big potential activation if she does. Be careful about players who can take him out, but 1" melee models without a combined damage/push or dodge result will struggle. Also beware models with big top-end playbook damage or easy wraps who might be able to take him out in 2 attacks. Pretty much always counter attack, even if he's lost his resilience as he can easily bounce out most opponents and forcing them to KD isn't bad as he's cutting an attack off of whoever was trying to kill him anyway.
  14. malladin.ben

    Suggestion for next year's Draft

    It gives you a little hint, but actually having a rough set of stats and the ability to actually play with the models is surely more engaging...?
  15. malladin.ben

    Blog post on Fillet

    I noticed that. Weirdly high number of masons. Although I think I would pick her into morts, but that may just be remembering the nightmare of Ox into S2 Obulus. I did beat Dave Cameron's Scalpel using her, though, at our warm up event before steamcon.