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Steamforged

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Steamforged last won the day on July 6

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  1. Ploughman

    For more details, see the Blog here
  2. Union GIC Theory Thread

    Guild Identities A few weeks ago, we experimented with something brand new in Steamforged Games’ community engagement, the Pitch Formations preview. In the weeks that followed we saw an enormous reaction as hundreds of feedback posts were left on our forums, we saw a lot of Twitter and Facebook conversations happening and even some podcast discussions. As Developers, it was a joy to watch and the process has ensured that Pitch Formations will appear in a future Organised Play update. Here at Steamforged we see the Pitch Formations preview as a huge success… so we’re back to do it all again with something completely different! How to use Guild Identity Cards For those wishing to play a casual match using Guild Identities, simply choose a Guild Identity to use at the same time as selecting your six-player team. For those wishing to try an event using Guild Identities, each coach will select their Guild Identity at the same time as selecting their Captain & Mascot (Step D of the Pre-Match Sequence). A different Guild Identity can be used in each match. Once chosen, a Guild Identity is fixed for the duration of the match. There is no way to change your Guild Identity during a match, there’s no halftime talk in Guild Ball! Through running the Pitch Formations preview, we were able to review the process we used in order to improve its impact and efficiency for use this time around. So that we can move onto talking about the new and exciting stuff, here is a brief explanation of how this preview will work: Start Date – Today! (Friday 1st of September)We are revealing a single Guild Identity for each Guild to give you all a chance to try the system out before worrying about choosing from a set of Guild Identities. 1st Preview Rules Update – Expected Friday 15th of SeptemberWe will reveal two additional Guild Identities for each Guild. A blog post will be published detailing the progress of the preview and any updated rules. 2nd Preview Rules Update – Expected Friday 29th of SeptemberA blog post will be published detailing the progress of the preview and any updated rules. Final Preview Rules Update – Expected Friday 13th of OctoberA blog post will be published detailing the progress of the preview and any updated rules. Preview Ends – Friday 27th of October There you have it! The Guild Identities Preview has begun! Make sure you join in the discussion on our forums and give these rules a try!
  3. Mortician GIC Theory Thread

    Guild Identities A few weeks ago, we experimented with something brand new in Steamforged Games’ community engagement, the Pitch Formations preview. In the weeks that followed we saw an enormous reaction as hundreds of feedback posts were left on our forums, we saw a lot of Twitter and Facebook conversations happening and even some podcast discussions. As Developers, it was a joy to watch and the process has ensured that Pitch Formations will appear in a future Organised Play update. Here at Steamforged we see the Pitch Formations preview as a huge success… so we’re back to do it all again with something completely different! How to use Guild Identity Cards For those wishing to play a casual match using Guild Identities, simply choose a Guild Identity to use at the same time as selecting your six-player team. For those wishing to try an event using Guild Identities, each coach will select their Guild Identity at the same time as selecting their Captain & Mascot (Step D of the Pre-Match Sequence). A different Guild Identity can be used in each match. Once chosen, a Guild Identity is fixed for the duration of the match. There is no way to change your Guild Identity during a match, there’s no halftime talk in Guild Ball! Through running the Pitch Formations preview, we were able to review the process we used in order to improve its impact and efficiency for use this time around. So that we can move onto talking about the new and exciting stuff, here is a brief explanation of how this preview will work: Start Date – Today! (Friday 1st of September)We are revealing a single Guild Identity for each Guild to give you all a chance to try the system out before worrying about choosing from a set of Guild Identities. 1st Preview Rules Update – Expected Friday 15th of SeptemberWe will reveal two additional Guild Identities for each Guild. A blog post will be published detailing the progress of the preview and any updated rules. 2nd Preview Rules Update – Expected Friday 29th of SeptemberA blog post will be published detailing the progress of the preview and any updated rules. Final Preview Rules Update – Expected Friday 13th of OctoberA blog post will be published detailing the progress of the preview and any updated rules. Preview Ends – Friday 27th of October There you have it! The Guild Identities Preview has begun! Make sure you join in the discussion on our forums and give these rules a try!
  4. Mason GIC Theory Thread

    Guild Identities A few weeks ago, we experimented with something brand new in Steamforged Games’ community engagement, the Pitch Formations preview. In the weeks that followed we saw an enormous reaction as hundreds of feedback posts were left on our forums, we saw a lot of Twitter and Facebook conversations happening and even some podcast discussions. As Developers, it was a joy to watch and the process has ensured that Pitch Formations will appear in a future Organised Play update. Here at Steamforged we see the Pitch Formations preview as a huge success… so we’re back to do it all again with something completely different! How to use Guild Identity Cards For those wishing to play a casual match using Guild Identities, simply choose a Guild Identity to use at the same time as selecting your six-player team. For those wishing to try an event using Guild Identities, each coach will select their Guild Identity at the same time as selecting their Captain & Mascot (Step D of the Pre-Match Sequence). A different Guild Identity can be used in each match. Once chosen, a Guild Identity is fixed for the duration of the match. There is no way to change your Guild Identity during a match, there’s no halftime talk in Guild Ball! Through running the Pitch Formations preview, we were able to review the process we used in order to improve its impact and efficiency for use this time around. So that we can move onto talking about the new and exciting stuff, here is a brief explanation of how this preview will work: Start Date – Today! (Friday 1st of September)We are revealing a single Guild Identity for each Guild to give you all a chance to try the system out before worrying about choosing from a set of Guild Identities. 1st Preview Rules Update – Expected Friday 15th of SeptemberWe will reveal two additional Guild Identities for each Guild. A blog post will be published detailing the progress of the preview and any updated rules. 2nd Preview Rules Update – Expected Friday 29th of SeptemberA blog post will be published detailing the progress of the preview and any updated rules. Final Preview Rules Update – Expected Friday 13th of OctoberA blog post will be published detailing the progress of the preview and any updated rules. Preview Ends – Friday 27th of October There you have it! The Guild Identities Preview has begun! Make sure you join in the discussion on our forums and give these rules a try!
  5. Hunter GIC Theory Thread

    Guild Identities A few weeks ago, we experimented with something brand new in Steamforged Games’ community engagement, the Pitch Formations preview. In the weeks that followed we saw an enormous reaction as hundreds of feedback posts were left on our forums, we saw a lot of Twitter and Facebook conversations happening and even some podcast discussions. As Developers, it was a joy to watch and the process has ensured that Pitch Formations will appear in a future Organised Play update. Here at Steamforged we see the Pitch Formations preview as a huge success… so we’re back to do it all again with something completely different! How to use Guild Identity Cards For those wishing to play a casual match using Guild Identities, simply choose a Guild Identity to use at the same time as selecting your six-player team. For those wishing to try an event using Guild Identities, each coach will select their Guild Identity at the same time as selecting their Captain & Mascot (Step D of the Pre-Match Sequence). A different Guild Identity can be used in each match. Once chosen, a Guild Identity is fixed for the duration of the match. There is no way to change your Guild Identity during a match, there’s no halftime talk in Guild Ball! Through running the Pitch Formations preview, we were able to review the process we used in order to improve its impact and efficiency for use this time around. So that we can move onto talking about the new and exciting stuff, here is a brief explanation of how this preview will work: Start Date – Today! (Friday 1st of September)We are revealing a single Guild Identity for each Guild to give you all a chance to try the system out before worrying about choosing from a set of Guild Identities. 1st Preview Rules Update – Expected Friday 15th of SeptemberWe will reveal two additional Guild Identities for each Guild. A blog post will be published detailing the progress of the preview and any updated rules. 2nd Preview Rules Update – Expected Friday 29th of SeptemberA blog post will be published detailing the progress of the preview and any updated rules. Final Preview Rules Update – Expected Friday 13th of OctoberA blog post will be published detailing the progress of the preview and any updated rules. Preview Ends – Friday 27th of October There you have it! The Guild Identities Preview has begun! Make sure you join in the discussion on our forums and give these rules a try!
  6. Fishermen GIC Theory Thread

    Guild Identities A few weeks ago, we experimented with something brand new in Steamforged Games’ community engagement, the Pitch Formations preview. In the weeks that followed we saw an enormous reaction as hundreds of feedback posts were left on our forums, we saw a lot of Twitter and Facebook conversations happening and even some podcast discussions. As Developers, it was a joy to watch and the process has ensured that Pitch Formations will appear in a future Organised Play update. Here at Steamforged we see the Pitch Formations preview as a huge success… so we’re back to do it all again with something completely different! How to use Guild Identity Cards For those wishing to play a casual match using Guild Identities, simply choose a Guild Identity to use at the same time as selecting your six-player team. For those wishing to try an event using Guild Identities, each coach will select their Guild Identity at the same time as selecting their Captain & Mascot (Step D of the Pre-Match Sequence). A different Guild Identity can be used in each match. Once chosen, a Guild Identity is fixed for the duration of the match. There is no way to change your Guild Identity during a match, there’s no halftime talk in Guild Ball! Through running the Pitch Formations preview, we were able to review the process we used in order to improve its impact and efficiency for use this time around. So that we can move onto talking about the new and exciting stuff, here is a brief explanation of how this preview will work: Start Date – Today! (Friday 1st of September)We are revealing a single Guild Identity for each Guild to give you all a chance to try the system out before worrying about choosing from a set of Guild Identities. 1st Preview Rules Update – Expected Friday 15th of SeptemberWe will reveal two additional Guild Identities for each Guild. A blog post will be published detailing the progress of the preview and any updated rules. 2nd Preview Rules Update – Expected Friday 29th of SeptemberA blog post will be published detailing the progress of the preview and any updated rules. Final Preview Rules Update – Expected Friday 13th of OctoberA blog post will be published detailing the progress of the preview and any updated rules. Preview Ends – Friday 27th of October There you have it! The Guild Identities Preview has begun! Make sure you join in the discussion on our forums and give these rules a try!
  7. Farmer GIC Theory Thread

    Guild Identities A few weeks ago, we experimented with something brand new in Steamforged Games’ community engagement, the Pitch Formations preview. In the weeks that followed we saw an enormous reaction as hundreds of feedback posts were left on our forums, we saw a lot of Twitter and Facebook conversations happening and even some podcast discussions. As Developers, it was a joy to watch and the process has ensured that Pitch Formations will appear in a future Organised Play update. Here at Steamforged we see the Pitch Formations preview as a huge success… so we’re back to do it all again with something completely different! How to use Guild Identity Cards For those wishing to play a casual match using Guild Identities, simply choose a Guild Identity to use at the same time as selecting your six-player team. For those wishing to try an event using Guild Identities, each coach will select their Guild Identity at the same time as selecting their Captain & Mascot (Step D of the Pre-Match Sequence). A different Guild Identity can be used in each match. Once chosen, a Guild Identity is fixed for the duration of the match. There is no way to change your Guild Identity during a match, there’s no halftime talk in Guild Ball! Through running the Pitch Formations preview, we were able to review the process we used in order to improve its impact and efficiency for use this time around. So that we can move onto talking about the new and exciting stuff, here is a brief explanation of how this preview will work: Start Date – Today! (Friday 1st of September)We are revealing a single Guild Identity for each Guild to give you all a chance to try the system out before worrying about choosing from a set of Guild Identities. 1st Preview Rules Update – Expected Friday 15th of SeptemberWe will reveal two additional Guild Identities for each Guild. A blog post will be published detailing the progress of the preview and any updated rules. 2nd Preview Rules Update – Expected Friday 29th of SeptemberA blog post will be published detailing the progress of the preview and any updated rules. Final Preview Rules Update – Expected Friday 13th of OctoberA blog post will be published detailing the progress of the preview and any updated rules. Preview Ends – Friday 27th of October There you have it! The Guild Identities Preview has begun! Make sure you join in the discussion on our forums and give these rules a try!
  8. Engineer GIC Theory Thread

    Guild Identities A few weeks ago, we experimented with something brand new in Steamforged Games’ community engagement, the Pitch Formations preview. In the weeks that followed we saw an enormous reaction as hundreds of feedback posts were left on our forums, we saw a lot of Twitter and Facebook conversations happening and even some podcast discussions. As Developers, it was a joy to watch and the process has ensured that Pitch Formations will appear in a future Organised Play update. Here at Steamforged we see the Pitch Formations preview as a huge success… so we’re back to do it all again with something completely different! How to use Guild Identity Cards For those wishing to play a casual match using Guild Identities, simply choose a Guild Identity to use at the same time as selecting your six-player team. For those wishing to try an event using Guild Identities, each coach will select their Guild Identity at the same time as selecting their Captain & Mascot (Step D of the Pre-Match Sequence). A different Guild Identity can be used in each match. Once chosen, a Guild Identity is fixed for the duration of the match. There is no way to change your Guild Identity during a match, there’s no halftime talk in Guild Ball! Through running the Pitch Formations preview, we were able to review the process we used in order to improve its impact and efficiency for use this time around. So that we can move onto talking about the new and exciting stuff, here is a brief explanation of how this preview will work: Start Date – Today! (Friday 1st of September)We are revealing a single Guild Identity for each Guild to give you all a chance to try the system out before worrying about choosing from a set of Guild Identities. 1st Preview Rules Update – Expected Friday 15th of SeptemberWe will reveal two additional Guild Identities for each Guild. A blog post will be published detailing the progress of the preview and any updated rules. 2nd Preview Rules Update – Expected Friday 29th of SeptemberA blog post will be published detailing the progress of the preview and any updated rules. Final Preview Rules Update – Expected Friday 13th of OctoberA blog post will be published detailing the progress of the preview and any updated rules. Preview Ends – Friday 27th of October There you have it! The Guild Identities Preview has begun! Make sure you join in the discussion on our forums and give these rules a try!
  9. Brewer GIC Theory Thread

    Guild Identities A few weeks ago, we experimented with something brand new in Steamforged Games’ community engagement, the Pitch Formations preview. In the weeks that followed we saw an enormous reaction as hundreds of feedback posts were left on our forums, we saw a lot of Twitter and Facebook conversations happening and even some podcast discussions. As Developers, it was a joy to watch and the process has ensured that Pitch Formations will appear in a future Organised Play update. Here at Steamforged we see the Pitch Formations preview as a huge success… so we’re back to do it all again with something completely different! How to use Guild Identity Cards For those wishing to play a casual match using Guild Identities, simply choose a Guild Identity to use at the same time as selecting your six-player team. For those wishing to try an event using Guild Identities, each coach will select their Guild Identity at the same time as selecting their Captain & Mascot (Step D of the Pre-Match Sequence). A different Guild Identity can be used in each match. Once chosen, a Guild Identity is fixed for the duration of the match. There is no way to change your Guild Identity during a match, there’s no halftime talk in Guild Ball! Through running the Pitch Formations preview, we were able to review the process we used in order to improve its impact and efficiency for use this time around. So that we can move onto talking about the new and exciting stuff, here is a brief explanation of how this preview will work: Start Date – Today! (Friday 1st of September)We are revealing a single Guild Identity for each Guild to give you all a chance to try the system out before worrying about choosing from a set of Guild Identities. 1st Preview Rules Update – Expected Friday 15th of SeptemberWe will reveal two additional Guild Identities for each Guild. A blog post will be published detailing the progress of the preview and any updated rules. 2nd Preview Rules Update – Expected Friday 29th of SeptemberA blog post will be published detailing the progress of the preview and any updated rules. Final Preview Rules Update – Expected Friday 13th of OctoberA blog post will be published detailing the progress of the preview and any updated rules. Preview Ends – Friday 27th of October There you have it! The Guild Identities Preview has begun! Make sure you join in the discussion on our forums and give these rules a try!
  10. Butcher GIC Theory Thread 

    Guild Identities A few weeks ago, we experimented with something brand new in Steamforged Games’ community engagement, the Pitch Formations preview. In the weeks that followed we saw an enormous reaction as hundreds of feedback posts were left on our forums, we saw a lot of Twitter and Facebook conversations happening and even some podcast discussions. As Developers, it was a joy to watch and the process has ensured that Pitch Formations will appear in a future Organised Play update. Here at Steamforged we see the Pitch Formations preview as a huge success… so we’re back to do it all again with something completely different! How to use Guild Identity Cards For those wishing to play a casual match using Guild Identities, simply choose a Guild Identity to use at the same time as selecting your six-player team. For those wishing to try an event using Guild Identities, each coach will select their Guild Identity at the same time as selecting their Captain & Mascot (Step D of the Pre-Match Sequence). A different Guild Identity can be used in each match. Once chosen, a Guild Identity is fixed for the duration of the match. There is no way to change your Guild Identity during a match, there’s no halftime talk in Guild Ball! Through running the Pitch Formations preview, we were able to review the process we used in order to improve its impact and efficiency for use this time around. So that we can move onto talking about the new and exciting stuff, here is a brief explanation of how this preview will work: Start Date – Today! (Friday 1st of September)We are revealing a single Guild Identity for each Guild to give you all a chance to try the system out before worrying about choosing from a set of Guild Identities. 1st Preview Rules Update – Expected Friday 15th of SeptemberWe will reveal two additional Guild Identities for each Guild. A blog post will be published detailing the progress of the preview and any updated rules. 2nd Preview Rules Update – Expected Friday 29th of SeptemberA blog post will be published detailing the progress of the preview and any updated rules. Final Preview Rules Update – Expected Friday 13th of OctoberA blog post will be published detailing the progress of the preview and any updated rules. Preview Ends – Friday 27th of October There you have it! The Guild Identities Preview has begun! Make sure you join in the discussion on our forums and give these rules a try!
  11. Blacksmith GIC Theory Thread

    Guild Identities A few weeks ago, we experimented with something brand new in Steamforged Games’ community engagement, the Pitch Formations preview. In the weeks that followed we saw an enormous reaction as hundreds of feedback posts were left on our forums, we saw a lot of Twitter and Facebook conversations happening and even some podcast discussions. As Developers, it was a joy to watch and the process has ensured that Pitch Formations will appear in a future Organised Play update. Here at Steamforged we see the Pitch Formations preview as a huge success… so we’re back to do it all again with something completely different! How to use Guild Identity Cards For those wishing to play a casual match using Guild Identities, simply choose a Guild Identity to use at the same time as selecting your six-player team. For those wishing to try an event using Guild Identities, each coach will select their Guild Identity at the same time as selecting their Captain & Mascot (Step D of the Pre-Match Sequence). A different Guild Identity can be used in each match. Once chosen, a Guild Identity is fixed for the duration of the match. There is no way to change your Guild Identity during a match, there’s no halftime talk in Guild Ball! Through running the Pitch Formations preview, we were able to review the process we used in order to improve its impact and efficiency for use this time around. So that we can move onto talking about the new and exciting stuff, here is a brief explanation of how this preview will work: Start Date – Today! (Friday 1st of September)We are revealing a single Guild Identity for each Guild to give you all a chance to try the system out before worrying about choosing from a set of Guild Identities. 1st Preview Rules Update – Expected Friday 15th of SeptemberWe will reveal two additional Guild Identities for each Guild. A blog post will be published detailing the progress of the preview and any updated rules. 2nd Preview Rules Update – Expected Friday 29th of SeptemberA blog post will be published detailing the progress of the preview and any updated rules. Final Preview Rules Update – Expected Friday 13th of OctoberA blog post will be published detailing the progress of the preview and any updated rules. Preview Ends – Friday 27th of October There you have it! The Guild Identities Preview has begun! Make sure you join in the discussion on our forums and give these rules a try!
  12. Alchemist GIC Theory Thread

    Guild Identities A few weeks ago, we experimented with something brand new in Steamforged Games’ community engagement, the Pitch Formations preview. In the weeks that followed we saw an enormous reaction as hundreds of feedback posts were left on our forums, we saw a lot of Twitter and Facebook conversations happening and even some podcast discussions. As Developers, it was a joy to watch and the process has ensured that Pitch Formations will appear in a future Organised Play update. Here at Steamforged we see the Pitch Formations preview as a huge success… so we’re back to do it all again with something completely different! How to use Guild Identity Cards For those wishing to play a casual match using Guild Identities, simply choose a Guild Identity to use at the same time as selecting your six-player team. For those wishing to try an event using Guild Identities, each coach will select their Guild Identity at the same time as selecting their Captain & Mascot (Step D of the Pre-Match Sequence). A different Guild Identity can be used in each match. Once chosen, a Guild Identity is fixed for the duration of the match. There is no way to change your Guild Identity during a match, there’s no halftime talk in Guild Ball! Through running the Pitch Formations preview, we were able to review the process we used in order to improve its impact and efficiency for use this time around. So that we can move onto talking about the new and exciting stuff, here is a brief explanation of how this preview will work: Start Date – Today! (Friday 1st of September)We are revealing a single Guild Identity for each Guild to give you all a chance to try the system out before worrying about choosing from a set of Guild Identities. 1st Preview Rules Update – Expected Friday 15th of SeptemberWe will reveal two additional Guild Identities for each Guild. A blog post will be published detailing the progress of the preview and any updated rules. 2nd Preview Rules Update – Expected Friday 29th of SeptemberA blog post will be published detailing the progress of the preview and any updated rules. Final Preview Rules Update – Expected Friday 13th of OctoberA blog post will be published detailing the progress of the preview and any updated rules. Preview Ends – Friday 27th of October There you have it! The Guild Identities Preview has begun! Make sure you join in the discussion on our forums and give these rules a try!
  13. GIC Game Feedback Thread

    Guild Identities A few weeks ago, we experimented with something brand new in Steamforged Games’ community engagement, the Pitch Formations preview. In the weeks that followed we saw an enormous reaction as hundreds of feedback posts were left on our forums, we saw a lot of Twitter and Facebook conversations happening and even some podcast discussions. As Developers, it was a joy to watch and the process has ensured that Pitch Formations will appear in a future Organised Play update. Here at Steamforged we see the Pitch Formations preview as a huge success… so we’re back to do it all again with something completely different! How to use Guild Identity Cards For those wishing to play a casual match using Guild Identities, simply choose a Guild Identity to use at the same time as selecting your six-player team. For those wishing to try an event using Guild Identities, each coach will select their Guild Identity at the same time as selecting their Captain & Mascot (Step D of the Pre-Match Sequence). A different Guild Identity can be used in each match. Once chosen, a Guild Identity is fixed for the duration of the match. There is no way to change your Guild Identity during a match, there’s no halftime talk in Guild Ball! Through running the Pitch Formations preview, we were able to review the process we used in order to improve its impact and efficiency for use this time around. So that we can move onto talking about the new and exciting stuff, here is a brief explanation of how this preview will work: Start Date – Today! (Friday 1st of September)We are revealing a single Guild Identity for each Guild to give you all a chance to try the system out before worrying about choosing from a set of Guild Identities. 1st Preview Rules Update – Expected Friday 15th of SeptemberWe will reveal two additional Guild Identities for each Guild. A blog post will be published detailing the progress of the preview and any updated rules. 2nd Preview Rules Update – Expected Friday 29th of SeptemberA blog post will be published detailing the progress of the preview and any updated rules. Final Preview Rules Update – Expected Friday 13th of OctoberA blog post will be published detailing the progress of the preview and any updated rules. Preview Ends – Friday 27th of October There you have it! The Guild Identities Preview has begun! Make sure you join in the discussion on our forums and give these rules a try!
  14. Guild Identities A few weeks ago, we experimented with something brand new in Steamforged Games’ community engagement, the Pitch Formations preview. In the weeks that followed we saw an enormous reaction as hundreds of feedback posts were left on our forums, we saw a lot of Twitter and Facebook conversations happening and even some podcast discussions. As Developers, it was a joy to watch and the process has ensured that Pitch Formations will appear in a future Organised Play update. Here at Steamforged we see the Pitch Formations preview as a huge success… so we’re back to do it all again with something completely different! How to use Guild Identity Cards For those wishing to play a casual match using Guild Identities, simply choose a Guild Identity to use at the same time as selecting your six-player team. For those wishing to try an event using Guild Identities, each coach will select their Guild Identity at the same time as selecting their Captain & Mascot (Step D of the Pre-Match Sequence). A different Guild Identity can be used in each match. Once chosen, a Guild Identity is fixed for the duration of the match. There is no way to change your Guild Identity during a match, there’s no halftime talk in Guild Ball! Through running the Pitch Formations preview, we were able to review the process we used in order to improve its impact and efficiency for use this time around. So that we can move onto talking about the new and exciting stuff, here is a brief explanation of how this preview will work: Start Date – Today! (Friday 1st of September)We are revealing a single Guild Identity for each Guild to give you all a chance to try the system out before worrying about choosing from a set of Guild Identities. 1st Preview Rules Update – Expected Friday 15th of SeptemberWe will reveal two additional Guild Identities for each Guild. A blog post will be published detailing the progress of the preview and any updated rules. 2nd Preview Rules Update – Expected Friday 29th of SeptemberA blog post will be published detailing the progress of the preview and any updated rules. Final Preview Rules Update – Expected Friday 13th of OctoberA blog post will be published detailing the progress of the preview and any updated rules. Preview Ends – Friday 27th of October There you have it! The Guild Identities Preview has begun! Make sure you join in the discussion on our forums and give these rules a try!
  15. Guild Ball: Balance Errata

    The latest Guild Ball Errata, including notes from the Development Team, is available to view now: http://steamforged.com/sfg-news-blog/guild-ball-balance-errata Let us know below how this will change your line-up.
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