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Showing content with the highest reputation since 09/18/2018 in all areas

  1. 3 points

    The Free Cities Draft

    Pft, Hammer has the best hair. 😉
  2. 2 points
    My top 3 in order right now are Edge>Kami>Nomad. I think Bonesaw is going to be a solid Striker in S4 but Scalpel still scores more goals for me any day.
  3. 2 points
    So, if you're part of the Butchers facebook group you've probably seen me post this already, but just in case some of you aren't part of that group, I think it's worth reiterating some stuff over here for everyone to see. 1) The most important part of the draft is the first week. As Butchers we have the largest playerbase, which means we should have the easiest time generating a lead on our opponents. If we can make that lead insurmountable, other guilds will move away from our picks, regardless of who they are. As such, we need to report as many games as possible as early as possible. I cannot stress that one enough. 2) If you don’t want a striker… That’s fine. Honestly, as long as we get the most games, we get first pick. We can work this out internally, like proper butchers. You want the big burly guy? Great, report games for them. You want the striker? Excellent, report games for them. If we’re in first, we can resolve this the old fashioned way and just see who gets the most games reported. 3) Don’t get complacent. One of the only reasons we won Gutter from the fish was because the Butchers managed to capitalise on the fact we could report lots of games at Steamcon UK and the fact some people managed to convince a lot of the other guilds that their results were a forgone conclusion so they should help us stopping the fish getting yet another 2” melee. We aren’t going to be able to do that again this time. Everyone’s in it for themselves. 4) S4 comes out midway through the event. Sounds obvious I know, but don’t judge your rookie choice on what our models are currently like. For all we know, going into Season 4 Steamforged could decide to start all butcher damage tracks at 2. Just because you think a model doesn’t pull its weight now (*Cough*Tenderiser, V.Ox*Cough*) doesn’t mean they won’t when S4 drops. Instead judge your choices on what you think we need that isn’t already covered or you want more coverage of. 5) Remember, none of these rookies have rules. Literally all we have is a little background and their position. The rookies are only going to get rules, TAC values and whatnot after they’ve been assigned to a guild. So choosing a rookie based on rules we ‘think’ they’ll get is a bad idea. For example, some fish players think if they pick the ‘right’ one they’ll get momentous damage in guild. That’s something Steamforged have been actively trying to remove from the fish, so no matter which they pick, they won’t get that but they’ll probably get a 2” reach and a decent kick stat. Likewise, no matter who we pick, they’ll almost certainly have momentous damage and a momentous tackle, because that’s something almost every single butcher has (For the record, it’s only Tenderiser and Truffles that can’t momentously tackle). TLDR: Report as many games as possible as quickly as possible. Let’s play this event like the butchers would – strike hard, strike fast and leave a bloody wake behind us.
  4. 2 points


    These are some of the things you get with Farris: 1. INF efficiency: In a team that you only get 12 INF and has some very hungry players (Apprentices), every form of INF efficiency is welcome. Farris can work only with 1INF pretty well, (Sprint + Attack), giving her 2" melee presence (for Sentinel aura and melee bonuses and penalties), her -1DEF debuff to an enemy and a fantastic Momentum. 2. Bolt power-up: That's an obvious one, but it's still a powerful reason. Bolt can get 5 effective Influence if he begins near Farris. Throwing Shoemerang for free is invaluable. Also, the couple Farris/Bolt can do a lot of damage against the right target. Bolt can put 14 DMG in a turn reliably, against a Staggered, Shoemeranged target. 3. Ball fankiness: That's the weakest argument, because it's very situational, and even unreliable. Farris has three rules that makes her unique interacting with the ball. She can steal balls without Tackles (so overrides Close Control enemy trait), she can kick close free-ball markers (getting more kick distance and better kick paths) and, if she is captain, she can give the lattest ability to other close friends. Very few models can make these tricks with the ball, but, because of his lame KICK stat, they result difficult to take profit. Also, if she is captain, she can get a 20" goal threat: Quick Foot on her (2") + Sprint (10") + dropping the ball (2") + Kick (6"). Just be careful with not overextending her too much, because she is more fragile that she looks.
  5. 1 point

    Season Four Blog

    I was curious what everyone thought of the season four blog for the brewers. I'm personally excited, I think the changes make esters an interesting captain choice, but I really don't have any idea how good she'll be until we see the rest of the guilds heroic plays and changes. I like the changes, but i'm anxious to see what happens to this glorious guild. link to blog here: http://steamforged.com/sfg-news-blog/season-4-esters
  6. 1 point

    Let's start taking tactics

    Thanks for this sharing I'm enjoying playing with them as my first guild, and all feedbacks help me. This question is awesome : "Would I rather he waste that momentum to stand up and continue as usual, or do I want him to end the turn in a harrier or eye spyed, which he can´t clear?" Never thinking like that.. Thanks a lot. I want to improve myself a lot with them
  7. 1 point

    S4 Anvil and Sledge

    That's true. I wasn't thinking on a competitive level but fun to try out anyway.
  8. 1 point
    The overall reaction does seem to be stronger than those for past blogs. The unfortunate tone of the blog probably did not help since the author seems genuinely enthusiastic. "Esters is the one of the models we are happiest with in all our Season 4 changes." "We were just so excited to show off what we'd done with her that she had to be our blog reveal." Perhaps if they had given a better indication of what the guild has gained because it is very easy to see what Esters has lost. The gains seem to be mostly in the form of Aria. And since no one is counting on models to stay the same, no one is certain what Heroics will be available. For instance, the Veteran Siren blog was very clear. Fishermen do not do momentous damage. But they also showed Corsair's new Character Trait to soften the blow for some. It might have been better to show a Heroic or a indicate whether one is still present, such as Time's Called. I also suspect that there is a feeling that it's the Brewers turn for some improvements/changes. Which I'm certain has created some anxiety, particularly since it will be probably 6 months before anything is rectified (should it be necessary, I am not saying that anything needs to be corrected, but explaining why some people are likely upset). I honestly do not know how Esters stacks up in Season 4, but I have yet to see anything that excites me about her. I certainly see potential, but the blog post did not really provide that. Especially in comparison to some of the others that I think did a better job of giving a taste of what's to come. At least it was one of the later ones, so the wait for the rest of Season 4 is not as long.
  9. 1 point
    Go and play and have fun. No better way to learn than to jump right in.
  10. 1 point
    The Old Buzzard

    Blacksmith dice paint alter

    I just put white where they were black. I can see them now!
  11. 1 point

    Saving Amber

    There's no stats, just fluff... #saveamber #bringamberhome
  12. 1 point

    Saving Amber

    Just some quick thoughts (inspired by a similar post on the Butchers' board): 1) This isn't a foregone conclusion this time. We're not playing the Masons this year. We're playing everybody. That means we can't count on getting out to an early lead and then coasting like last year. We need all hands on deck (or at taps, as it were) to get games in early AND often. 2) Reporting games is priority #1. While a lot of us are on "Team Amber," maybe you aren't. That's OK. We can shift our pick by shifting our reporting later in the process if we need to. The important thing is to get games in. WHO we're backing is far less important than number of games reported- it won't matter which player you're pulling for if we don't get an early pick, so get games reported. 3) Don't get lazy/discouraged. We're Brewers, through and through. Season Four drops halfway through this league, and we don't know whether it will be great to us or horrible. I prefer to hope for great but plan for horrible, so in that regard... at the end of the day, it doesn't matter! We're going to be playing this guild over the long haul; the most disappointing thing in the world would be for us to lose this contest b/c SFG changes the guild in S4 in ways we don't like and we sulk about it. If it's that bad, they'll fix it in an errata six months from now, but the player we get or get stuck with is going to be with us for the life of the team. No matter what happens mid-October, we need to keep playing games. Plus, if you hate the changes, the only way to prove they need to be undone is to get a bunch of data playing games with them, anyway (and you gotta play a bunch even if you think they're bad in order to confirm that you're right, anyhow). So no matter what, whether you love the S4 Brewers or hate them, remember that an individual edition (and errata) is temporary, but a model added to your Guild is forever and should be prioritized as such! 4) We don't owe anyone anything. The Butchers won last year because they convinced a lot of other Guilds to help them. That's all well and good, but let's not leave anything to chance this time. We have a dog in this fight, all the way to the end, and we can each only play but so many games. Let's make them count for what we need them to count for- ourselves. 5) We know who we are- we're the guild that brought Decimate home, that kept slugging away even at the bottom tier throughout Season Three, and that keeps growing in numbers no matter how bad things might get because we're just that cool. Let's remember that, get out there, and win this thing! (Or at least get second pick after the Butchers...) #saveamber #bringamberhome
  13. 1 point
    All subject to change since we haven’t seen the S4 core rules yet of course.
  14. 1 point

    New to Alchemists

    Thanks! Looking forward to getting more games in, and I'm almost sorry that I'm already done painting Started on a custom goal now...
  15. 1 point

    Saving Amber

    Cheers mate lets beat em up
  16. 1 point
    Then you turn to the next guild and ask who they're picking, and pick that rookie, just to be a %^&#$!#^%. 😄 (This actually happened in the NHL)
  17. 1 point

    Free Cities Draft

    CUTLASSSSSSSSSSS!! I think a goalie is now definitely going to be a good investment, Skatha is disgustingly quick!
  18. 1 point

    Free Cities Draft

    Goalkeepers so far have been generally underwhelming and pretty bad at their job, and it’s definitely not a role we need since people generally shy away from scoring against fish anyway. With much of Corsair’s support about to be gone, I hope we can get a hold of a midfielder, preferably a central or attacking one.
  19. 1 point
    In my opinion we need a striker or attacking midfielder and Amber is interesting
  20. 1 point

    How do you deal with tilt?

    One of the best ways to counteract tilt is to enjoy the game FOR your opponent, you have to learn to appreciate he is playing his game like you are playing yours. Is he charging Windle with Hammer? “Aww, shit lets see if you get that double rap!” Instead of “FOR THE LOVE OF GOD, GIVE ME SOME 1’s!” Is a whole world of difference. I get tilted all the time but I try my best to make the game an enjoyable exoerience for my opponent, it is a game after all. Feel bad for your opponent when he misses a kick or biffs an attack and be quick to congratulate him when he plays well. Hard to do but will help you in the long run.
  21. 1 point

    The Dirty knives Cannon

    No. Effects from sources of the same name don't stack. If you get Dirty Knifed twice, you only apply the effect once (-1 Def). Other effects, such as KD or Hooked can lower the def further, but only if they have a different name (such as Dirty Knifes, KD, Hooked).
  22. 1 point

    The Dirty knives Cannon

    This is a completely unorthodox tactic and the brewers have plenty of better ways to deal damage. I just thought it was funny and wanted to share.
  23. 1 point

    Kicking with Falcons

    Rundaas is my pick. Ikaros wants to be on a wing and most players will kill the ball where even Ikaros can't get it. Rundaas will give you value for 4 INF spent.
  24. 1 point

    The Goal Post Thread

    My Hunters goal post.
  25. 1 point

    The Goal Post Thread

    My Union/ Solthesian goal