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Showing content with the highest reputation since 06/16/2018 in all areas

  1. 9 points
    Mako

    Mako's Expert Procrastination Thread

    Been a busy month, but I've finally gotten round to finishing up vHemlocke. Well, her at any rate. Not the base, which means this week's game will still be Hemlocke free...
  2. 4 points
    The flu (Rataclysm?) forced me to stay at home instead of attending a local launch party. I'm so fever-dizzy there's only one thing I can do: Watch the World Cup. And watching this, I realize we really really really need an Actors' Guild in order to mimic a key aspect, perhaps the key aspect, of contemporary football. So I started writing up some abilities that could come in handy. Character Plays Just fakin’ it! CST 2, RNG P, ZON -, SUS n, OPT y Remove this model’s Knocked Down condition. I’m hurt! I’m hurt! CST GB, RNG P, ZON -, SUS n, OPT y This model gains the Knocked Down condition, then this model’s activation immediately ends. Friendly team gains two MP. Medic! Nah not really. CST 3/2GB, RNG -, ZON -, SUS n, OPT y Target friendly model that is suffering the Taken out condition immediately gains an Icy Sponge, returns to the pitch with 1 INF, and removes the Icy Sponge. *Uncivilized gesture* CST 2, RNG 8, ZON -, SUS n, OPT y Target enemy model goes ballistic and loses up to two INF. Taunting CST 2GB, RNG 8, ZON 3”, SYS y, OPT y Models within the AOE pays +1 INF extra for character plays. Heroic plays I’m in so much pain! When this model receives damage from an enemy character play or playbook result, it can immediately make a 2” dodge. Virtually Assisted Randomness (VAR) In this turn, you may re-roll the outcome of one Character Play. Legendary play The unexplainable offside trap Target enemy model in possession of the ball, within 8", and closer to the own goal than any friendly model immediately loses ball possession. Perform a standard scatter. (Yes, this is for funsies.)
  3. 4 points
    JacctheInsomniac

    Resin Hunters

    Yea not really a fan of these sculpts but I don't dislike them all that much. I think I'll pick them up for the terrain and a second chance to paint the Hunters and see how far I've come. Maybe I should also pick up the metal hunters again just in the case I find myself and my developed skills wanting to paint the original sculpts again. In fact I should also pick up a second second copy of the metal Hunters to eventually get professionally commissioned just to make sure I have some decorations for my workstation. Oh, and I should do that for all my other guilds before I can't get the metals anymore. Shut up, I don't have a problem. You have a problem.
  4. 3 points
    Shadow

    The Shadow Cabinet

    Wow, between grading for graduation time at work and preparing for my daughter's christening, life has been quite busy. So I'm back and bring gifts. Couple of Miasma shots: The staff conversion is to remind my opponents and I of her 2" melee range. It's from the Plague Furnace Plague Priest. I also removed her creepy third hand. I have been playing Ratcatcher's for half a dozen games now and they feel pretty balanced. Bonesaw is pretty underwhelming, which is sad since I love the model. The MVP in most games... I also managed to take some pictures of my painted kick-off minis and a few brewer expansions. Speed-painted Masons: And my Brewers that I suppose could be called my main team. I won my first Guild Ball tournament with them. I call em my Pink Ribbon Team. This was last summer and I couldn't afford to pay for Mash so I made my own and I'm in love with the conversion. Trollblood Caber Thrower body and a beardy head from wfb Empire Knights. I have since bought the original model but can't be bothered to paint him ^_^ Next on the paint table are Hunters, the full faction. I kinda burned out on them and have been speed-painting Shadespire figures and some Trollbloods for a tournament as a palate cleanser. I'm hoping that I'll be finishing a starting 6 before Monday and can get a game in with my local nemesis. Coming up: Pictures of my engineers, and hopefully 6 hunters.
  5. 3 points
    Just watched Denmark vs France. Legendary play A hard day's work If facing an opponent that also has this Legendary Play, both players may agree to end the game immediately. Move models around aimlessly for 2*45 minutes. Use widgets at times. Each team ends the game with 0 VP.
  6. 3 points
    How about: She fell over (male) When this player successfully tackles the named model. That model immediately suffers KD condition and may make a 4" dodge (while clutching their face, shin and lower back all at the same time).
  7. 2 points
    Try to run in that pose at full speed, like the model is intended to do, then reconsider this statement while sitting in the hospital emergency department
  8. 2 points
    Drop ball Cst 3, rng 6", Zon -, Sus X, OPT Y. Target enemy player loses control of the ball. The ball is then scattered from the centre of the pitch using a standard scatter. Oi ref (or FFS Ref) CST 2 GBGB, RNG 4", ZON -, Sus Y, OPT N The next time target friendly guild model suffers dmg from playbook result or CP (except during an advance blah blah) they may make a 2" dodge and remove one condition.
  9. 2 points
    There edit: or not, apparently!
  10. 2 points
    masterkdog

    Brewers, Masons, Union & Fish

    Love the corn stalks on rWindle and Honours harvest markers are spot on.
  11. 2 points
    ADG

    Brewers, Masons, Union & Fish

    Finally finished painting the farmers, and putting some harvest markers together ... a fun project. I've collected the models I worked on earlier with pictures of a couple of the latest additions at the end. Putka seed pumpkins inspired by the Steamforged blog and corn stalks (railway scenery) by @Grenoir Here's The Honest Land: Old Father's Harvest: Goals: Harvest markers: Alt sculpts (not including Dark Harvest): Rookie Windle: Veteran Honour with harvest markers:
  12. 2 points
    Barbercat

    My Guilds

  13. 2 points
    Henry

    Minerva's Nocturnal Hunting

    You do not need MP to use Nocturnal Hunting. An action does not need to be currently taking place to use Nocturnal Hunting. (This wording was added during review to prevent Nocturnal Hunting from interrupting an action)
  14. 2 points
    Mako

    The Casual Mortician

    Another game last night, against Smoke and her vicious brood... This time I faced Smoke, Flask, Calculus, Mercury, Vitriol and vKatalyst. I hadn’t taken a big guy for a while, so decided to let @Secondbreky pick randomly between them, giving me Scalpel, Dirge, Graves, Brainpan/Memory, Bonesaw (I was receiving) and Casket. Turn one was something of a non-entity, when my traditional goal run failed due to Bonesaw not being able to get one net hit on Mercury to give him a dodge, getting tackled on the parting blow, and having to stop and come back to bog the alchemist down instead of scoring. Turn two was much the same, with neither team able to score any VP (and of course lots of conditions going out that I didn’t have the momentum to heal). Turn three, Graves finally managed to get Scything blow off on someone for the first time ever - vKatalyst and Calculus. Vitriol scored, the ball went wide to Dirge, and the general death on my models continued with Bonesaw and Graves going down to chip damage (although Graves did narrowly avoid being Witness Me’d). 8-0 to the Alchemists. Turn four, I had the ball on Scalpel on the right flank (had managed to drop the ball on her via dirge the previous turn). With vKatalyst now almost dead, and memory dodging in for the gang up, Scalpel could charge him, slap him for a few momentum, take the counter attack without any worries (13 health and a spare inf and mom meant any result would likely not screw me up too badly), dodge out and manage to squeak in a 2 dice goal (because Flask had been parked in the perfect position to prevent me going round him). Luckily, the ball went out to Smoke who wasn’t quite in range to give vitriol a snap shot, so it was passed to Calculus and I had one activation left to do something before the game was over. So I Casket Timed, charged Casket into vKatalyst, wrapped right round to my fourth column again (unnecessarily, as he only had 2 health), and somehow shoved a huge monster into a fairly small box. Inevitably, the well-crafted 5 dice tap-in snap-shot then went off without a hitch, ending the game 12-8 to the alchemists. There’s a whole bunch of stuff that I did that wasn’t optimal, particularly having Graves, Scalpel and Casket spending vast amounts of inf to box vKatalyst, but unfortunately my preferred target (Calculus) was hiding behind him, and my other potential target (Vitriol) was about an inch from my goal, making it a long way to go for higher def model with reasonable health left. I also probably shouldn’t have gone for the goal but instead dropped the ball on the alchemist-free wing, gone in and pounded vKatalyst down then followed up by boxing Calculus for 6VP, and a race up the wing for the ball that Bonesaw would’ve probably been good for... but I got someone in the box and got Scything Blow off, so I’m claiming moral victory I really felt the drop from 13 to 12 from taking Casket instead of a 2 inf player. After the game, we realised that’s probably because I’m having to stack 3-4 inf on models to get any real work out of them - I don’t seem to be able to get much done by spreading it out across everyone, especially when it’s a 12 inf team and the game plans can make that 11. Most turns I’ve only got inf on 3 people, because if I want to make a goal run or do some proper violence I seem to need the key people to have full stacks. Giving Graves 1 for tooled up seems useful, but then unless you’re putting that on Cosset, it means giving someone else a big stack and committing yourself o a takeout attempt to make proper use of it (1 on Graves and 4-6 on Scalpel, and that’s you almost done for the turn, with a 1” melee model vulnerable to counterattacks). I’ve found I’m getting more out of him since I stopped Tooling Up and just tried to get him to charge in, spread some bleed about. It might just be how I’m playing, needing to stack people rather than just give them a few each, but I never seem to have enough inf for two plans, so there’s then no backup when the dice decide to laugh at the first plan. Which they do regularly But that said, getting Casket up in people’s faces did slow the other side down pretty well (and hand out momentum to them, but *shrug*). He did mostly neuter vKatalyst, and accidentally got his rough ground in everyone’s way to break Smoke’s final run, so he was handy. Bonesaw was the weak link this time, even with Dervish going off he just couldn’t make the goal, and eventually gave away 2VP for little gain (he delayed the first opposition goal, but only after handing them the ball for it). The Alchemists might just push me to drop him for a while. Maybe for vHemlocke if she’s based in time, or Cosset if she’s not.
  15. 2 points
    Mako

    Mako's Expert Procrastination Thread

    Thanks folks She’s quite good fun to paint, althogh I did have a few issues with the skin. Had to do a fair bit of extra layering to get a nice pale tone I liked. The snake took two goes too, because the first one was a boring green thing. It was a bit frustrating that the scales were sculpted on across most of the back, but not the belly or some of the bigger curves, but that was fixable with a nice pointy brush and some patience. @Nykolae - the trick I use is to hold the model in one hand (I have them on a pin vice so I’m not touching the painted areas), get the brush in the other, and then cross your wrists so the insides are against each other. That puts model and brush in roughly the right places, and means if one hand moves the other goes with it. Then my hands can shake all they like, they’ll be doing it in time with each other so it won’t matter (aside from sometimes making it hard for my eye to follow)
  16. 2 points
    Igpus

    Resin Hunters

    It seems to me that since steamforged started making teams in plastic, the players have become more one dimensional and static. This is a problem is impacting the metal miniatures, see the rookies and The exiles, as well as these new resin models. I sincerity hope the sculpting improves in the future.
  17. 2 points
    So last night I got to live the dream and chained together an oSiren charge into one model, allowing her to trigger Seduced off the attack which I threw at an enemy model holding the ball, who successfully made a pass to Shark who in turn made a snap shot and scored. However, in the process of her charge, oSiren wrapped her playbook and I wanted to check that I resolved things properly: So oSiren declared a charge at Boar who was also engaged by Jac . Boar declared a counter attack and Siren made her move. She made an attack with 8 dice and got 4 net-hits. I selected her and and generated 2mp as there was nothing to cancel them. I elected to do the triggered seduce first and the dodge second. Siren seduced Meathook who was within 6" of her and chose to have Meathook pass to Shark. The pass was fine and as Shark was within shooting range and I had enough MP so I declared a Snap Shot. Shark scored. After this is where I got a little less clear on correct procedure. I know normally an activation ends as soon as a goal is resolved however there are things that can interrupt that (Second Wind and Run the Length etc) and on top of that there were already things that had been triggered that needed to be resolved (the counter attack and the dodge). As the rules for wrapping on page 35 say "The Controlling Player must resolve all results generated but may do so in any order." I played it out as follows: Shark elected not make a Run the Length. oSiren resolved the rest of her attack result and dodged back 1". Boar's counter attack then resolved but as Siren was now 3" away from him no attack was made. oSiren's activation ended. The goal kick was then resolved. Did I play that out correctly?
  18. 2 points
    StudioJollyRoger

    Studio Jolly Roger workshop

    Hello We finnaly had opportunity to paint the new Guild Ball team. Hopefully, we’ll get Falconer’s Guild next. ;) More: http://studiojollyroger.com/matias-ratchatchers-guild/ Check our blog and gallery! Get your army painted with us. Ask us a question.
  19. 2 points
    Barbercat

    The Goal Post Thread

    My Hunters goal post.
  20. 2 points
    Athico

    The Goal Post Thread

    Looks better in the dark, but here is my contribution to the thread.
  21. 2 points
    Grenoir

    The Goal Post Thread

    My Union/ Solthesian goal
  22. 1 point
    polluxx66

    Vancouver Summer Tournament

    Hello Vancouver Guildball Players. Or players who are interested in Vancouver There will be a tournament July 14, 2018 hosted by Ages Three and Up in Burnaby. If you are intersted in the game or lurking come by and look at games in actions. Start time is 10:00 AM and entry fee is $10.00 https://www.longshanks.org/events/?event=1231
  23. 1 point
    masterkdog

    Speedfreek's Mixed Models

    Haha, way to give one of the coolest moving minis a static pose...
  24. 1 point
    Furnace

    I love Guild Ball miniatures!!!

    Wow. How did you manage that skin on Skulk? That looks amazing.
  25. 1 point
    ADG

    Where to find the Guild Ball background

    There's a lot of background material available about the Guild Ball world. Here's a guide to where to find Sherwin's stories. If you want to read them in order of publication: Season 1, Season 2, Butchers Civil War, Young Theron, Season 3, Lucky, Union in Chains, Ratcatchers, Veteran Salt, Navigators, Harry the Hat, Blacksmiths. As of April 2018, nearly all the material is available online free, but you need to buy a Season 3 rulebook (the current rulebook, though it may change in November) to see those stories. ..................................................... Season 1, Season 2 and Union in Chains are available to download here: http://steamforged.com/resources/ The above, plus the Butchers Civil War story, is here: http://guild-ball.wikia.com/wiki/Guild_Ball_Wikia The Guild Ball Wikia website is more complete, because it contains the individual player pages with stories on, which are not included in the main Steamforged resource site. The Wikia website also includes 12 parts for Union in Chains, whereas there are ten on the Steamforged resource site. ..................................................... Young Theron's story (which is a flashback) is here: http://steamforged.com/sfg-news-blog/theron-origins-part-i http://steamforged.com/sfg-news-blog/theron-origins-reveille http://steamforged.com/sfg-news-blog/theron-origins-athena http://steamforged.com/sfg-news-blog/theron-origins-under-the-light-of-the-moon http://steamforged.com/sfg-news-blog/guild-ball-theron-origins-the-last-post ..................................................... Lucky background: http://steamforged.com/sfg-news-blog/lucky-local-hero-background Ratcatchers: https://static1.squarespace.com/static/56728f72a128e6b1e548ec55/t/5aa66f9824a694a840eab6ad/1520856984385/Silence+Descends.pdf Veteran Salt (the April Fool's Day story): https://static1.squarespace.com/static/56728f72a128e6b1e548ec55/t/5ac097c303ce648731acb044/1522571203927/Veteran+Captain+Salt.pdf Navigators: https://static1.squarespace.com/static/56728f72a128e6b1e548ec55/t/5ad0fcc60e2e72f68a5324e1/1523645639176/Minor+Guild+Backstory.pdf The Return of The Hat: http://steamforged.com/sfg-news-blog/21-5-2018-guild-ball-harry-the-hat Blacksmiths: Furnace/Cinder: http://steamforged.com/sfg-news-blog/6-6-2018-the-blacksmith-guild-furnace-cinder Anvil/Sledge: http://steamforged.com/sfg-news-blog/6-6-2018-the-blacksmith-guild-anvil-sledge Ferrite/Iron: http://steamforged.com/sfg-news-blog/27-6-2018-the-blacksmith-guild-ferrite-iron Burnish/Cast: http://steamforged.com/sfg-news-blog/4-7-2018-the-blacksmith-guild-burnish-cast Hearth/Alloy: http://steamforged.com/sfg-news-blog/11-7-2018-the-blacksmith-guild-hearth-alloy ..................................................... AUDIO MATERIAL The audio version of Union in Chains: https://www.buzzsprout.com/152310
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