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  1. 11 points

    In my day...!

    ..back in my day, painting miniatures was part of the hobby... now apparently it's elitist and exclusionary....
  2. 9 points
    So last week I went to the Spring Fling. As I said before on the Anatomical Precision podcast I planned on getting the ratcatchers the morning of the event, since Cincinnati lacks reliable LGS to get products. I ended up going 5-1 and you can hear more about that whenever Mike releases the cast. The point of this post however is to review the new OPD approach of allowing unpainted plastics, and that "Christmas day test" SFG is fond of. And spoiler alert: it's excellent. I've been excited for rats since their rules started rolling out, had planned on getting them at adepticon early release and painting them up by spring fling, but as we all know things happened and the prerelease fell through. Bummer! Fortunately I knew Huzzah Hobbies in Virginia, where the event was being held, was a reputable store and could get things in a timely manner so I placed a pre-order through them from my home 8 hours away. Friday after work I pack my bags for the weekend. I borrow a Bonesaw (for some reason) and vGraves from my friend who I painted them for earlier in the year, and the only nerd stuff I bring along is my laptop full of half finished final reports, dice, and measuring widgets. Saturday morning of the event I bought the Ratcatchers just as planned, start opening the box and filling out my roster. I take some time to admire the improved plastic quality and then the first games are announced and it's to the table we go. We get to the table and set up per normal. The plastic toy holder of the box served as a nice tournament tray, but without room for vGraves and that weird 50mm ball and chain I opted to use my little dice tray per usual. Had I used the box though the space under the toy holder conveniently has enough space to fit all the widgets, dry erase markers, and cards I used. Having exactly enough influence in the cardboard tokens was nice. Meant that I could just proof count after popping them out. Influence was a bit smaller than I like, and I'll probably upgrade tokens when I'm somewhere that I can purchase them. That said the cardboard was more convenient than a package of premium tokens unless you also own a tackle box to separate the tokens into types/players. At the end of every game I would pop all of the tokens back into the carboard sheet for maximum convenience (no rifling through the box during set up). I could see the lack of measuring widgets being less than convenient for a 100% new player Christmas day test, but I knew they wouldnt have them included going into it and prefer hard acrylics anyway. With each game the cardboard became looser, which never became an issue over 6 games, but long term I could see popping them back in would stop working. I also opted out of using cardboard dials since I own a dry erase markers and 6 sleeves and I think cards provide MUCH cleaner play than apps and dials. The dials were a much tighter fit this time compared to kick off. The tighter fit is a good thing since I could accidentally move the kick off dials when picking them up, while these I would have to intentionally turn. No idea how long they'd stay tight. The lack of painting requirements is a god send for my busy college+full time employment life. The plastic quality is better than it's ever been and the consistent improvement sounds good for future releases. I'll still paint them once summer rolls around in a few weeks, but for now and for the purposes of playing a tournament straight from the box it works great. The widely varied sillhouettes of the models made it impossible to mix up who was who. Overall if the Christmas day new guild baller knows going into it that they need measuring devices and dice they get a good experience. Setup and clean up is super easy and quick by popping tokens back into the sheet. This new approach is brilliant and thanks to SFG for dropping the paint requirements in the OPD so I don't have to either shirk my real life responsibility in order to paint, or be stuck playing boring old Corsair again.
  3. 9 points

    I love Guild Ball miniatures!!!

    Hello again, it's been a little while since I've updated things on here but life has a funny way of getting in the way of our hobby at times. I've still been pottering way on some of the Brewers and I thought I'd share my process for doing the tartan. Now this little guide is what worked for me and I'm sure you may find a few guides that may be better suited (and worded for that matter ) but I think it may be of help to some. The colours I've used can pretty much be swapped out for any others that you may fancy for your team. Firstly I undercoated the tartan with Vile Green (citadel colour) once I got a good coat it was time to lay down the first lines of the pattern. This I did freehand but you can use a soft leaded pencil to help map it out. As I'm sure you're aware there are many folds on most models clothes so with that in mind I chose to put the first lines (scaly Green, old citadel colour) going in the same direction as those folds. This not only helps with making it easy for the painting but it also helps giving the cloth that depth you need as the further you go along with the pattern the flatter it can look, this is purely down to the fact that you can't highlight as you normally would. With the first set of lines done I would normally move onto the second set, creating that square pattern. For this though I wanted to show how I go about adding in some shadows to give it a 3 dimensional look, not a flat area with a pattern on it. First thing I do when tackling this is to paint the model upside down (models feet pointing up, not me painting whilst doing a headstand ). With the model upside down I can add shadows as if I was highlighting, targeting the upper edges with a glaze of a warm brown, it's important the glaze is kept nice and thin and built up over a few layers. As I mentioned before, this step I would normally do once the whole pattern was completed but I feared it would show up as much it does now. The next step was to do the intersecting lines to create the square pattern, the most important part of this for me is to keep the line the same width apart as the first set otherwise you will have different sized squares across the model, again you can use a soft leaded pencil to aid you at this point. At this stage it's still easy enough to tidy up any uneven lines with your basecoat colour. This next step is to paint a small square where each of the lines cross each other, I did this by mixing a small amount of black into Scaly green. You want mores lines to paint you say? Well here you go . This step is to paint a small (Scaly green again) line either side of the main lines, you'll see that I do one set all around the model before I tackle the other, this is just to break up the process and make it a little easier as you go (not that painting lots of little lines is easy). You can of course use the pencil as a guide for your lines. The final stage of the pattern is to mix your base colour (Vile Green) and some white to give you an off white colour of your choice. This colour will be used to paint a thin line in the middle of your main lines creating another set of squares across the model, as yo can see in the above picture I have marked out the first area for this line as a marker. With both sets of the off white lines you should have something a bit like this. This is the stage I would add a few more glazes (Agrax Earthshade watered down) to help emphasise the folds of the cloth using the same process as described before. I know this isn't the easiest of things to do at all but with a little help from a pencil and keeping your colour palette pretty limited you can give yourself a better chance of success. Please feel free to ask any questions if I've not explained things well enough and I can amend this post accordingly. Here's a pic or two of the rest of the ones I've finished
  4. 8 points
    Okay, so I told myself I wasn't going to drag out and start flogging this horse again, however in light of the most recent announcement that coloured resin "Legacy" teams do not require painting to be used in tournaments under the OPD has me increasingly annoyed. First of all let me start by saying that in my opinion painting miniatures is part of tabletop hobby war gaming and should be enforced in any "high level" tournament play. I understand that some people claim they don't have time, patience or ability to paint 8-10 miniatures and know that some people will accuse me of being "elitist" or "gate keeping" because of that opinion and that is fine, people are entitled to their own opinions. I also understand that SFG are becoming more lenient with painting requirement to promote the "pick up and play" nature of the pre-assembled PVC teams and minor guilds and while I could probably rant on for hours about this decision, that is not my main concern or objective of this post. In short:... METAL REQUIRES PAINTING, COLOURED PVC & RESIN DOES NOT..!!?!?!?!?!???!!!! I don't understand why this is a thing, either have painting restrictions or don't have them, this half arsed approach is just stupid.. Currently as it stands, a player can purchase the Ratcatchers Minor Guild Box and both "Legacy" Morticians bundles and field any combination of 8-10 players without requiring any paint... Unless they want to use vHemlock, then she needs painting.... or the Halloween LE Obulus and Dirge which are currently on sale, they would also require painting... or the alt sculpt "prizes" from the Ratcatches launch event, yep, metal, need paint... Same goes for the Hunters/Falconers with vMinx, Young Theron and the alt sculpts from the Falconers launch event when they are released.. Also the LE sculpts of Bolt, Millstone and Piper that came as a pre-order bonus.. The point I am attempting to get across is that while partially lifting the painting requirements is s'posed to allow newer players to enter tournaments right from the start, it actually puts some weird jank on the players they are able to include in their roster.. What if they purchased Kickoff and want to play either of those guilds.? As only 6 players are available in PVC they will need to purchase and paint at least another four minis to participate in tournaments.. What about Lucky.? He's coloured PVC, he also doesn't fit in with the colour scheme of either guild.. What if they look at the miniature range or artwork and are really inspired by one of the original Major guilds but have no idea where or how to start painting miniatures.? Guess they are shit out of luck, Blacksmiths, Farmers or Morticians for you... Honestly I don't see the difference between using unpainted pre-coloured miniatures and getting a metal team, and spraying them the same colour and calling it a day.. End of the day, while I personally feel like painting requirements should stay intact for the benefit of visually promoting the game, if SFG want to remove the painting aspect of the hobby they should just do it wholesale, none of this half and half BS... Anyway, that's me done for now, hope no-one was too offended by any of the points I raised and I hope it can get some "friendly" banter going around this..
  5. 8 points

    Model distribution needs to change

    Please keep it civil so this thread doesn't get locked too. Distribution of guild ball models has been a mess since they switched from blisters to multi model boxes and we're the ones suffering from it. First we had the issue where if you only owned part of a guild before the switchover the only option to complete that guild was to buy the expensive 6 model boxes even though they likely contained models you already owned or scour games stores for leftover blisters. Then we had Faithful of Solthecius where 5 of the models were released separately or in other boxes which many Union players had already bought... but it's the only way to get Pride. Now we have not one but two £50 boxes which contain models split across 5-6 different guilds. It's starting to get ridiculous. Yes I recognise there's ways around this. Splitting boxes up with friends, selling what you don't want, etc etc. But that's not really practical for everyone, my own GB group is small and pretty casual and it's unlikely I could part it out efficiently. But that's besides the point. Just because there are solutions doesn't mean that it isn't a problem, in fact it's indicative that it is a problem. Steamforged is basically just chucking random models in a box at this point and telling us to deal with it if we don't own every team in the game. It's a poor way to distribute a miniatures game and doesn't bode well for its future. Because short of releasing a new box of players (like they're doing with the minor guilds) it seems like this is what we're going to have to deal with every time they release new models for existing guilds. SFG either needs to find a better way to sell boxes of models or go back to blisters.
  6. 8 points

    Pay the piper and bonus time

    Answer: Pay the Piper: Each time an enemy model spends MP within this aura, the friendly team gains [1]MP. Each separate declaration of spending MP counts as a separate time. For example, an enemy declaring a defence stance and counter attack in response to a charge would net Piper's friendly team 2 MP. A further 1 MP would be gained if the counter attack then uses Bonus Time!
  7. 8 points

    Model distribution needs to change

    Just because a solution exists to this problem doesn't mean there isn't a problem. SFG is showing some very real growing pains here caused by the departure from single model blisters, and people shouldn't have to be jumping through secondary market hoops to get the product that they want. I'm hopeful that there are long term solutions in the works, because I'd be disappointed and concerned if this continues into next year.
  8. 7 points

    My Union

    Hi all! This past weekend I finally played in my first Swedish GB-tournament (my previous GB-tournament experiences were from 2016 when I played in two small tournaments at the Daffcon event in Cardiff), and I had such a blast! Prior to the tournament I added a few players to my painted lineup so I could field a full roster of ten. Luckily I managed to snag best painted at the event, and as such I thought I should post my team here. The ones painted this year were vRage, Decimate, Benediction and Strongbox, while the rest were painted in 2016 (you can definitely see some improvements on my NMM, I should really go back and redo Blackhearts sword at some point). Edit: Now with an actual working image, need to figure out how to add the rest. /Martin
  9. 7 points

    Lightening reflexes vs dodge 0"

    Answer... For an Advance or Reposition to begin and end the model must move. (An Advance or Reposition of 0" does not move the model)
  10. 7 points
    Hi there, in this thread I'd like to post collections of photos of Guild Ball figures I painted over the years. Which means we're hopping back to (late) 2015 for starters, but it won't be long until we're up to date! First two teams I painted were Butchers and Morticians (naturally): On I went to do some Fishermen! Shortly thereafter I also painted Captain: Thanks for having a look, hope you like the minis and stay tuned for more!
  11. 7 points
    (...and subsequent posts on the same topic.) My thought on this is that at the start of Season 3, when sBrisket, Benediction, and Grace all came out, they didn't know this was the direction they would end up taking a year and a half later, so I don't think it's fair to attribute malice aforethought here. As far as the Minor Guilds go, I agree, it would be nice if there was a way to get the "crossover" models from the Major Guild without having to buy one or two whole team boxes to get them. The Launch Party packs have alt sculpts for them (that are amazing!), and I thought I heard rumblings that those might be available down the line...? Don't remember where that is sourced from, though. Whispers in the wind or me hallucinating, perhaps (I'm still pretty tired from the Spring Fling this weekend)... As far as the Exiles and Faithful boxes go...if they can't be singles, if I were SFG, I'd make them individually available on the webstore, maybe a month later than the box releases, to give FLGS a chance at getting sales on the release day, but still give everybody access to the models. I totally understand the frustration with this one, even if I'm planning on buying both. (Heck, I'm crazy enough to buy the Solthecian box for the alt. Harry and Pride, with the intent to turn the doubles of the other four into statues/terrain/goalposts or RPG models.) Still, making people buy stuff they don't need/want is a dangerous game. It'd be one thing if there was one repeat model in the box. More than that starts to get dicey. In the long run, if they can resolve the crossover models problem and stop putting out multi-guild boxes, this "transition from blisters to boxes" is a good move for the company- once all the boxes are out and the blisters have been phased out, players switching over to a new guild or especially new players getting into the game (which are vital for its long-term health) will benefit tremendously from the consistency of a "buy it and use it" box system. The transition is going to be painful, however. It would have been nice if SFG had given the players a few months' warning before it happened (maybe they did and I didn't know? Want to give them the benefit of the doubt, here), but it's the right move for the long-term health of the game once we're past the immediate growing pains and turbulence. I do 100% believe that SFG is doing the best they can and that they do care about their players. They may make mistakes from time to time (I know I do at my job), but their hearts are in the right place and they're working hard to make the best game, company, and community that they can. I think that's important for us to remember!
  12. 7 points

    Model distribution needs to change

    First of all I love that we are getting new products. Everyone loves new toys. But, I do agree the distribution for the minors and Exiles/Faithful is not good. I see two separate problems here: Minor Guilds - whichever way you slice it the model won't appeal to everyone - having to purchase a minor guild box for 2 players for your major is annoying but at least the minor is playable. Having to purchase two MAJOR guild boxes to add to your minor is unacceptable. Not everyone will want to transition this way and it flies in the face of the play it out the box approach the minors will foster - new players may not even own Super Glue! Second issue is the Exiles/Faithful situation. This is bad for most players as they probably only own 1-2 guilds (unlike idiots like me) so now they have this awful decision - drop £50 on two models and hope they can resell the rest (with all the hassle that involves) or miss out on the new shiny (and in many cases ridiculously good). That shunts the issue to players but that's not going to attract people in or make them feel loved by SFG. The way I see it the ONLY solution that meets all the requirements (simple SKUs, simple shelf space, everyone getting what they want) is for SFG to offer through their OWN WEBSTORE blister packs. They can add 10% to the price to cover manual handling and the FLGS don't lose out as they didn't want the fiddly blisters. The problem will of course be that if players buy blisters they will then go - 'oh...now I have to waste money buying the whole Mort box' unless SFG let EVERYTHING be a blister - but that seems unlikely... So maybe that just kicks the problem down the road unless they are willing to go full blister. And everyone knows you never go full blister...
  13. 7 points

    Looking tobeabetter Alchs player

    I'll help you out with alchemists. Here is who I am. Here is my YouTube Channel where I played a lot of competitive Alchemists against some of the best players in the world. Me playing what I consider the current best Smoke list. Me playing Post errata Midas. Here is GBG Episode 1 which talks about Vitriol's kick off pressure. It is a bit out dated since she was errated but I'm sure you can get some value out of it. At the end of my WTC Blog I talk about the Smoke skew a bit. Talking about Alchemists on Strictly the Worst. (Pre Errata) Talking about Alchemists on Rage Quit Wire. (Post Errata) Below are some of my best Alchemist related posts. If you have any questions about alchemists I will do my best to answer them here, but no promises I don't watch the forums super well. A better place to ask me questions is Twitter @TheCurkov. Hope this helps. -Vincent Curkov
  14. 6 points

    In my day...!

  15. 6 points

    Model distribution needs to change

    I have two main issues with these multi-guild boxes; On of the major points of going from single-model to box-set sales was to make every product playable out of the box. These boxes fly in the face of that goal completely. If a new player goes to a store and sees a bunch of team boxes, they're going to be pretty upset when they go home and realize that the one they picked is actually one model each for six different teams. Some will say that the LGS owner should help them not pick the wrong box, but good luck finding an LGS owner that happens to know that much about this single specific product line. This is, and I mean this as politely as possible, a giant thumbing of the nose at people that don't buy every single thing SFG sells. It's been clear for a while that they want to encourage people to buy multiple teams, but these new boxes are a whole new level. Players are now actively punished for playing fewer teams (by having to buy excess product or work harder to find the pieces they actually want on the secondary market). What if my two teams were Butchers and Masons - I'm just double-hosed by this new set? And the idea that the number of SKUs needs to be reduced ... What? Every LGS I frequent still has Guild Ball blisters for sale and I'm not aware that any of them have complained about the space the game takes up. Even with a full complement of blisters, GB required far less space than most miniatures games and vastly less than the MtG singles counters that every LGS in the world has.
  16. 5 points

    Osl Ratcatchers

    Little guide to my Candlelight Osl Ratcatchera
  17. 5 points
    This, that's what. I took the JSON file that @ZiggyQubert uses to build the cards in G.B.Scrum (check it out Android users, it's great) and fed them into a 3-layer recurrent neural network. After 6 hours or so of the RNN learning all about Guild Ball, I asked it to generate some players for a guild called "the dungeoneers". The RNN spat out some very convincing models; some of the names are a bit crazy and I took some license in renaming a couple of plays that weren't pronounceable, but on the whole it did a good (if wacky) job. The overall feel is of a team that does really weird things with the ball, takes lots of additional advances, and hits like a ton of bricks if you accidentally wander into the fairly low threat ranges of their beaters. I especially like the spiteful mascot. Mascot The rest of the guild is available as a PDF here
  18. 5 points

    Compson's Painting...

    Long time GB player, finally pushed my painting to a point where I'm comfortable showing it (and hopefully getting some feedback). Starting with some Ratcatchers (following something similar to the studio scheme), although will also post some other teams later I imagine, Godtear also... Starting with Scourge:
  19. 5 points
    Jamie P

    Navigators Guild on FB

    Can confirm that it is indeed original Siren and not Veteran Siren that can play with the Navigator's Guild.
  20. 5 points

    Compson's Painting...

  21. 5 points
    Jamie P

    Kickoff Stolen

    Hey dude, Did you order this direct from us? There will be something we can do to help you out if so. Send an email to support@steamforged.com soonish and you will get a response today.
  22. 5 points

    In my day...!

    Back in my day the Gargoyle was always located in the centre room on the board and everyone wanted to be the Barbarian.....
  23. 5 points
    I love the painting and the crafting side of things... I'm still just learning but it is extremely enjoyable... to me. Having said that, as a TO I would rather have 24 players rolling dice, laughing, and learning and having a grand old time...with unpainted/semi-painted models... than 8 players with the most beautifuly creations ever crafted by man. I truly believe Growing the Game > Growing the Hobby. Get them in, get them hooked... then gift them a paintbrush and offer advice and help if they would like.... but at the end of the day... I just want to PLAY!
  24. 5 points

    Mako's Expert Procrastination Thread

    Maaaaybe I haven't based him, but since I need to actually make some bases for my butchers before I can do that... I present Ox en camaieu (which sounds vaguely like a fancy french dish). Basically, painted entirely using different tones of a single colour. The lurid, showy version of monochrome It's a ton of fun to do though - no fighting to get things looking the right colour, just concentrating on form and focal points.
  25. 5 points

    Two Men Enter Two Men Leave

    Doing this is legal by the text of the rules. We'd recommend that everyone engaging in a fun launch event play in the spirit of that event (which may be exactly like this, who knows what excites you weirdos?).
  26. 5 points

    Model distribution needs to change

    My secret identity is revealed!
  27. 5 points

    My Undead Farmers!

    Please excuse the poor lighting and bad pics! I need to get myself a decent camera! Also have WIP Buckwheat It's not easy to see but the whole of his underside has been removed and his guts are hanging out Also, funny story, my Original idea was for Thresher to be the only one alive and for him to be in a red jump suit similar to Michael Jackson in the Thriller video. However after painting him up like this it became painfully obvious it didn't really fit in with the style... but here he is anyway!
  28. 4 points

    Swissmade is painting Masons

    Malritch recommended me to post my Pictures here in the display cabinet. So, here are my masons. Currently i'm experimenting with taking the photos. Hammer: The dynamic duo: For the Masons i switched back from nmm to tmm and im quite happy with the result. I'm looking Forward for you're critics, comments and suggestions!
  29. 4 points

    Breaking Play Episode 02

    Oh, hey, I finally released episode 02 over the weekend. This one looks at a game between my Masons and Alex Botts' Blacksmiths. Have a look!
  30. 4 points

    Malritch's Mess: Progression? Thread.

    Finished up the Old Father's Harvest box. The straw hat and old dirty hanky crew, as I like to call them. I need to work on mold lines better. Some areas I feel improvement in, others not so much. I continue to be pleased with the overall progress made in the 8 months I have been painting and doing crafty bits. I think they look OK from 4' away... and that is cool with me! Cheers!
  31. 4 points

    My Union

    Thanks everyone! Here's a close-up of Strongbox.
  32. 4 points

    Mako's Expert Procrastination Thread

    Been doing a little work on boiler today, mostly just getting the basics down: You can see I started with the focal point, and every so often I've gone back and pushed the contrast on it a bit further. I'm finding that useful for balancing everything out, letting me avoid too much contrast in less important areas. Also means I can retouch areas, or add in some darklining to split things up if need be. I don't like dark lining generally, but in limited palettes it can be useful. Speaking of palettes, this is my wet palette before and after a session. I don't often use it as I don't consider it necessary for most painting, but since I'm using the same colours for a long period and its warm here, it makes life easier.
  33. 4 points


    Let’s not start dismissing people who disagree with “your opponent can’t have been very good”. That’s a short hop to “your opinion isn’t valid because...”, and I really don’t want this thread to go there.
  34. 4 points

    Negative kick shot on goal.

    You played it correctly. As per page 25 of the rulebook, the TN number can affect the dice pool but the dice pool has no effect on the TN. Also remember that bonus time is applied after the dice pool is generated so you could bonus time for a 2 die shot.
  35. 4 points

    Possibly tweeks in S4

    WHHHAAAATATTTTATATATT?!??! *mind blown* I totally 100% agree. And fix Snow so bloody 'Oooh Ball' actually FRICKIN WORKS (hint: lose DIRECTLY, make it work at kick off). Yes the Winter people need buffs. Skatha just needs her blessing to self-target I think and 6" range. Hearne2 needs a re-work - he looks like the intern copy pasted Hearne1 and changed a few bits - job done. Re-work his playbook, move him to TAC 6, Give him 2/4 INF. Lose stupid Lunar Eclipse (OMG what was the design team smoking that day) and replace with some actually WORKABLE teleport tech (easy fix - make the teleport work on any successful attack). Egret - GIVE. HER. LIGHT. FOOTED. She is the only human that doesn't have it in the team and is irritates me sooooo much. Seenah - Harrier helps her a lot but still I would like her to gain KNOCKBACK. I mean she's a goddamn bear - you get hit by a 500 kg bear, you're going to move. Zarola - I don't want to hear it people - she has the worst playbook in the game. I could't care less that Midnight Offering is amazing - Hemlock2 has shown that you can have that AND 2" AND a great playbook. She needs a re-work.
  36. 4 points

    Bad blog about the Rats

    Well I guess I am going to do it. I started a blog to keep myself interested in the Rats before they came out and to log some of my games. It was really for myself and my locals, but I have decided to open it to everyone else due to lack of Ratcatcher content out there. Be gentile, I am a poor writer at best, and like I said it is mostly for myself to stay motivated, but I wanted to share in hopes others will write about their Rat conquests as well! https://ratrantz.wordpress.com/
  37. 4 points

    Spooks in Budapest

    Hi there, last weekend I took part in Hungarian Nationals. It was a 32 players event and I guess I'm getting too old for playing 10 hours straight. Even though I had lots of fun as my opponents were relaxed and funny guys. http://longshanks.org/events/?event=668 Event included Ratcatchers (plenty of theam actually) but Exiles were not in. I decided to go single captain and don't regret it. My 10 was: Obulus, Dirge, Graves, Brainpan, Cosset, Ghast, Bonesaw, Silence, Pelage, Skulk Obs, Dirge, Graves and Brain were played every single game, Cosset, Ghast, Pelage and Skulk were flex slots and BSaw and Silence never left the bench. I don't trust Bonesaw (and in 5 games rolled "1" 3 times on kicking/receiving roll) and Silence was a counter-pick in some specific matchups that I didn't encounter. I went 3-2 on that event, ended up on 10th place, not a spectacular result for sure but it was fun. Game 1 vs VRage I decided to take Skulk and Pelage in flex section and met standard vRage crew but with Coin. I knew that I can't outfight Union so I have to spread my players and outscore them. Round 1 my opponent misscalculated his influence and Skulks Horrific Odour ruined Mists goal run. I stole the ball and scored top of turn 2 with Memory. He managed to deliver it back to Mist and shot, making it 4-4. And then Scoreticians surprised him - I scored with Obulus after PM pass from one of his players (Benedcition?) and, after he kicked it off on the other side Brainpan reached it, passed to Memory and ended the game. In the meantime Graves and Skulk were torturing Mist for some MP and he died in the process. Game was fast, it ended in 3 rounds if I remeber correctly, vRages Gang didn't have enough time to punish my players in combat. 12:4 for Spooks Game 2 vs Piper (my first geme vs Rats) I chose clean Mortician line up with Ghast and Cosset. Even though I was receving I knew it's a trap - Pipers kick-off pressure would surely ruin BSaws goal run so I left him on the bench. My plan was to kill the ball on Memory, fight for 4 kills and score to seal the deal but that didn't quite work out. I realised that I can't stop Scourge from killing player after player, Piper gives him so much mobility and even with his low def I can't really kill him in one activation. And his killing is monstrous. I scored once, managed to take 2 players out and it was 8-9 (Rats gained 9 vp via 3 take-ots, Gravedigger and Snacking did it's job), I managed to win the initiative and had +2/+2 move for returning players active. Cosset covered crazy 9" form the edge of the pitch, grabbed the ball, went Crazy and charged Squeak for another 11" (thats just insane threat to be honest). Unluckily, I was 1" short for the shot. Squeak used def stance and my dice betrayed me, I didn't hit that sweet result. I could either take , leave melee and go for 1-die shot due to Miasma blocking the ball-path or attack again for more MP for Bonus Time and risk being unable to shot at all if I don't reach the dodge. The first sounded like less of a gamble and I took the dodge and the shot. 4+ would win the game for me but Cosset is no striker. After rethinking the story I should've attacked once more, 2 net hits with TAC6 (crazy+cover) vs 3+/1 def is almost granted and that would increase chances for the goal greatly. Ended up 8:12 Game 3 vs Fillet My flexes were Pelage and Skulk. Enemy team was: Fillet, Princess, Boiler, Shank, vOx and Meathook. Shank was kicking I guess. I juggled the ball for a while and then set Pelage for a goal run on the wing as my last activation. She has plenty of range with PM jog and teamwork dodge and doesnt let farm momentum. She scored and dodged out of Fillets range, catching both Boiler and Princess in her dilemma range. Fillet recovered the ball, passed it to Shank and dodged forward trying to kill Graves. Even thugh she over extended it was a tough nut to crack. Finally i managed to slay here and Shank, not before these duo scored a goal and killed 2 of my players though. It was 6:8 and then Graves became my MVP. There was a clash ont my right wing, inlcuding both captains, Skulk, Shank, Graves and the ball, everyone on low health. I won the initiative, killed Fillet with Obulus, Butchers retaliated with another kill and then Graves went for 6 point activation, finishing Shank off and scoring. 14:10 for Spooks Game 4 vs Piper again I picked Cosset and Ghast, encountered Ratcatchers box with vGraves instead of Skulk. Obulus kicked off, making Miasma the only model able to recover the ball and putting her in a terrbile spot after that. I killed Miasma, Rats scored, I passed the ball to Memory and then scrum created. Once more I was unable to kill Scourge but managed to achieve 3 more kills before they did. Cosset scored for 12:8. Game 5 vs Theron I was 3-1 after 4 games but all I wanted at this point was a dinner and cold beer. Yet I had one more game to play. Picked Pelage and Skulk in a hope to outscrum Hunters and score a sneaky goal (Theron, Fahad, vHerne, Chaska, Jaecar, Minx). Obulus kicked off and Hunters killed the ball deep within their teritory. Not what I expected but it all looked fine at the beginning. Jaecar activated early and came a bit too close. I dragged him even closer, triggering his own trap and then gangbanged mercilessly. My opponent even missed most of his CP turn one. And after that it all went south. Every plan I came up with failed beacuse of terrible rolls and Hunters dice just exploded with fives and sixes. Nothing to write home about, I was burning thorugh influence achieving nothing and hunters just wrecked my team. 4-12, if Graves didn't fail to push vHerne out of melee (2 succes on 6 dice, def 3+/1, c'mon!) I would at least score on more goal and stay in game. He did fail and I need new set of dice. 3-2 after 5 games, I feel like 4-1 was within my reach but sometimes there is nothing You can do. Event was great but 5 games in a row is way to many for mu taste. I'd like to do it again next year As soon as vHemlocke is released (1 more week!) BSaw is out of 10. I'm thinking about swapping Silence for Scalpel but I need more games with her.
  38. 4 points
    This touches an interesting discussion about what constitutes "used" versus used. To use an analogy. No one says that you have to get rid of all your cards when MTG's Standard Format rotates. All that is is Wizards of the Coast saying, "these cards aren't allowed anymore." But they're not going to come battering down your door if you don't play by their rules right? It's entirely feasible if you enjoy Khans of Tarkir Standard that you can just continue to play and ignore Wizard's format changes.... right? If you've played Magic, you know that this isn't true. Rotation kills your deck, and you have to make a new one. Whether this is good or bad is beyond the point. Wizards defines the way you have to play the game and the meta, even if it doesn't like the definitions Wizards has set out, will adhere to it. E.G. Everyone HATED Battle For Zendikar Standard, but my LGS continued to run it on Fridays. I feel like there's another interesting discussion in there about WHY this happens, but suffice it to say it does. So while the cards that rotated out can be, "used," they can't actually be used. Yea I can dig up a ton of commons and make a cape out of them, or do some neat crafts and stuff, but if we're talking about uses that aren't playing the game, then we're not talking about uses. We're talking about "uses." Bringing it back to Guild Ball, if the foundational rules of GB were changed, then it's still technically possible to play by the version of the rules you still liked. Alternate Deployments as an example, but unless there's unanimous agreement among your community, you're going to be split off from it. I've mentioned it before, but GB is struggling where I am, to even pull off a casual event, let alone a consistent night at any LGS. Networking with players to sell or trade models, or test out different rules sets, like GIC's, or Alt Deployment or agree on an alternative to the ruleset that SFG defines is..... difficult... if at all possible. sBrisket becoming invalidated for the Union, and then requiring a new box with mostly redundant models be purchased to become playable in her own Guild, is a pretty crap deal. I don't assume ill will about SFG, I just think the decisions they made about how to distribute models has a number of unintended consequences, and I think a solution should be looked into for the players it's affecting. SFG gives a lot of shits about their game and their community, that's very clear. But from my perspective, it feels like quite a bit of an "in" group. Especially with releases like Lucky floating around, and for how long people were playing with the Farmers and Blacksmiths before they became available. I don't know if the players this distribution affects, the ones not connected to a strong community, are in and of themselves enough incentive for SFG to provide an alternative. No one's arguing that you unanimously CAN'T work around the distribution methods in place. Only that the level of effort and success involved will be highly variable, and just isn't feasible for all players.
  39. 4 points
    Just because she's been available for that long doesn't mean that's when people purchased her. And it still doesn't change the fact that people aren't going to be happy to find they can no longer play with her without making additional purchases (and currently one of those additional purchases required includes rebuying her!). You seem to be forgetting that miniatures are an investment in time, not just in money. I have precious little time to paint so I wouldn't be pleased to find out I'd used that time on something temporary. Also sorry but this second paragraph is nonsense. You are forced to buy miniatures you don't want if (if being the keyword here) you want to buy the models you do want. You aren't forced to buy the models you want however, that part is voluntary. The issue is people want to buy the models for the guilds they do play but don't want to be stuck paying for models for guilds they don't play. Saying it's a luxury product is no excuse for poor selling practices. Also the pricing on Guild Ball isn't that amazing if we're being honest here. It's a low buy in to a playable standard but frankly you don't get a lot for your money. If you want to compare it to big war games like 40k or Sigmar then yeah you pay a lot more to get into those games. But it's a false comparison. If you put Guild Ball against Games Workshops smaller scale games then it comes up short. A warband for Warhammer Underworlds is £17.95 RRP (and can be bought for as low as £13.50) and contains between 3-7 miniatures and a deck of cards. A Blood bowl team is £20 RRP (can be found for £17) and has 12 miniatures. The cheapest you can buy a new team box for Guild Ball is £35 RRP (£31.50 online) which has six miniatures, eight if you count the goal post and terrain piece, tokens and cards. But for most guilds it's £50 RRP (£45) for 6 miniatures and 6 cards. Six! And future plastic releases aren't much cheaper if the pricing on the minor guilds is anything to go by. And while I like the Blacksmiths I got during the sale I'm not going to pretend they have the same crisp detail as the Warhammer Underworlds miniatures I've been painting lately. It's not the worst offender on the market but it's hardly the best. £50 is a lot of money to be spending on 6 small miniatures you can use, it's an absurd amount to spend on 1-2 you can use and 4-5 you can't. I disagree that this keeps FLGS happy, I've noted here that messing around with the distribution is why my local store have stopped stocking it and judging by other responses in this thread they're not the only ones. Also a store can't easily sell a box that requires a customer own half the factions in the game to get the full value of it. Hard to convince someone who's just picked up a £50 box of Engineers to pick up another £50 box that contains precisely one model they can play in their new team. Also as has already been noted stores don't seem to have a problem stocking a mix of blisters and boxes for every other miniatures game on the market.
  40. 4 points

    Veteran Chisel

    I'm hoping she takes after her Energetic Darling rookie type. Honour-lite, with a touch of Flint, at 2" melee.
  41. 3 points

    Things I think I learned...

    So, as a follow-up the e-mail I sent last week asking for advice with my first run out of the Morts, I thought I'd put some of my initial thoughts out. I know you're all dying to hear thoughts and reflections from a guy with 5 Mortician games under his belt, but I figure if people took time to response I should take time to post and it might give you a little trip down memory lane when you were a young, fresh-faced morts player with totally skewed thoughts and ideas. First off, I went 1-3 and dropped after the fourth round. There was a 5th round, but by that time is was 8:30 and night, and although I was actually excited to play again, I had buddies playing in other tournies who had waited for me to go get dinner, so I had to bow out. I lost my first three games, so no doubt I was wading in shallow water. That said, my first two games were against Corsair fish, and I lost both 10-12. In the second game, I was one activation away (which might as well be an eternity) from winning, as he got the takeout before I could to win it. So, not horrible for literally my first full 4 games with the guild. Game three was vRage Union. I'm not good enough to know if that's a bad match-up, but it didn't feel good. Mist was giving him major goal threats, and the rest of his team was pretty stompy. I lost 2-12, but have to confess that of all my games on the weekend, my heart was just not in it. I bounced back with a win in Round 4 against Balista Engineers. Oh, for your knowledge my 10 was 8 - Obulus, Dirge, Vileswarm, oGraves, Ghast, Casket, Cosset, Brainpain (Memory). That's what I had assembled and partially painted. With that, I present things I learned. I am fully aware that I have a super limited sample of games, I'm likely not even able to see optimized play on the horizen, and some of these thoughts on based on wading into the kiddy pool until I was almost on dry land. * Obulus is a lot of fun. Scoring goals, bringing people into the murder zone, and just generally threatening to be a jerk is all very fun. I know conventional wisdom is to save his feat as the threat of it is almost a feat in itself. I felt like I was able to do that fairly well. One time I popped it to grab 9 MOM. Another time I used it for the first activation goal when Obi was all by himself. Those felt good, and I definitely enjoyed the psychological games he plays with the opponent. * Brainpan and Memory are actually kind of newb friendly I was worried about them being too much, but the truth is I remembered to dance the puppet way more than I thought. Now I'm not sure I used them the most effectively, but honestly, the ability to reposition the puppet two inches every activation (friendly) was awesome. My spatial awareness of where fights would exactly happen still isn't great, so being able to dodge in for the critical crowd outs and assists (the names always escape me) was awesome. The no VP death meant I was willing to be uber agressive with Memory. I even got a long range goal with the duo in one game. I also liked that even with 0-1 influence, they could be doing something valuable * I really liked having models that I could give 1 influence to and still feel like they provided value. oGraves with one influence felt very good with his 2 inch melee zone and ability to give Tooled up to someone. He could also use the 1 INF to sprint or even attack if the situation drastically changed. I never really used him much outside of that role, but again, that's probably where my skill cap needs to increase. Brainpan also felt pretty good with 0-1 b/c the puppet kept doing work by getting where I needed. * speaking of doing work with 1 INF, I realize I'm probably wrong here, but I didn't mind Vile swarm at all. putting 1 influence on and using that to charge a human felt pretty good. I only played him with the full morts once, but used him in four games of the Homelands Cup (forgot my Princess and wanted to practice the morts I could). I never gave him a buff, but the ability to put rabid animal up on someone with with one influence was great. I really messed up an Ox activation with that. I also lived the dream in the one Mort game I brought him where I had oGraves tool himself up, and go scything blow 3 union models, and a damaged Vile Swarm, who then exploded, dropping 7 damage on all the Union guys. * that said, the Bird isn't bad either. I didn't get much singled out placed, as giving the bird two feels terrible. However, the ability to fly 10 inches to get crowd outs or engaged counter charge models is really good. Obviously I ran cosset in every game, so the bird also is very nice with her around. I'm not sure it's necessary, but it is really good. * Cosset was good and fun, though I've definitely experienced the first-time gamblers curse with her: that being the fella who goes the casino for the first time and pulls $200 out of the slots or off the blackjack table, and then just assumes that's how gambling works. My first game I was able to pull Kraken into a massive Morticians murder ball, and then throw a tooled up Cosset at him on the charge. She wrapped 3 times and did something like 16 damage to his tough hide self. She never did too bad for me, as most times I was able to disengage her and get the furious charge off, but I was giving her 2 INF most turns. I never once used Lure, so definately going to have to figure that out. * I experienced the full gut punch that is the missed obulus bonus-timed, tap-in goal to win. That was brutal. Thank goodness I was able to get a casket time off the next turn to get the win. Obulus also had a huge miss in my blow-out loss to the Union where he missed a 4 die puppet strings on 3's. That seems like it's going to be pretty hard to come back from. Once I scored with Obulus, I rarely dodged him back, opting instead to keep pressure on the goal. I think that is the right mindset, but the dodge back to the middle of the field keeps him pressuring, but still relevant. * My line-up felt a little light on point generation, sort of like my pre-errata hunters, but not as bad. Getting to 8 points was very doable, but seemed to take a lot of clock, and then finding the last four points felt a bit hard. I played to clock a lot. On one hand, I was pretty inexperienced and that slows you down. On the other, I also felt my decision making was fairly quick since I was expecting to not do super well, and thus not overanalyzing and anguishing on each decision. So, that's it. Had a TON of fun with my morts. Really liked them. Excited to play them more, and certainly to refine my thoughts from above. will keep painting, and was able to pick up Silence and vHemlock this weekend. Also plan to add the rats soon.
  42. 3 points
    Pretty much perfect. When can I expect the dungeoneers box to come out?
  43. 3 points

    S4 arrives october 12th

    There is four weeks in between. I think anyone that has qualified for Worlds will be fine.
  44. 3 points

    In my day...!

    No believing others MUST DO IT is. Painting them itself is fine.
  45. 3 points

    Morticans and mercenaries

    Bonesaw with the base done
  46. 3 points
    Hey all, in the last month I've been mucking around with Butchers. I went 3-1 in my first event with them and went 4-0 this weekend with them. I was going to write a breakdown of the event etc, would this something people would be interested in?
  47. 3 points
    @Furnace: Thanks very much. For Tentacles I did a pretty thorough google image search to get the eyes 'right'. Not the easiest of tasks for me, because squids/octopi/anything with more arms than bones in its body creeps me WAY out. @Mako: Thank you! Yeah, I thought it makes things easier to have it all in one place. Oh, but if you're looking for a place to be for all these things and more - here's my webbysite: https://www.battlebrushstudios.com/ :) Just another quick update with several additions to existing teams. Mostly veteran versions of minis I painted before. Although Brainpan and Memory really is a cool concept.
  48. 3 points

    Morts at Spring Fling!

    So this past weekend I attended the Annual Spring Fling out of Virginia. Traveled with a few friends in the car and was set to have a grand ole time! I planned to play the unusual line up I had been practicing with for the past month or so. My 10 was Obulus/Scalpel/Dirge/Silence/oGraves/Pelage/Bonesaw/Cossett/Ghast/Brainpan&Memory Game 1: Morticians Vs Union Line up: Scalpel/Dirge/Bonesaw/Pelage/Silence/oGraves into VRage/Coin/Mist/Gutter/Benediction/Minx. W 12-4. Bonesaw scored 2 goals and Scalpel took out Mist once and a returning Graves and Silence took him out after he returned. Big plays of the game was a turn 1 Bonesaw goal run. Dervishing off of Pelage. A second turn goal after Graves tackling the ball off of Gutter and kicking it to Pelage who again moves up and passed to Bonesaw so he could score a second time. Game 2: Morticians vs Blacksmths. Line up: Obulus/Dirge/oGraves/Silence/Pelage/Cosset into Capt Ferrite/Iron/Burnish/Cast/Cinder/Furnace Win 12-8. Ferrite was killed twice. Obulus scored two goals. Big play of the game: Obulus in the thick of Cinder/Cast and Burnish. Obulus shadow likes out. Dodges a couple times off of a Snared and Singled out Cinder. Puppet Masters Furnace to pass to Obulus. Takes the 4 inch dodge after the pass to be in tap in Range and scores again. Game 3: Morticians into Ratcatchers (My first time ever playing into them!) Line up: Scalpel/Dirge/Pelage/Silence/oGraves/Bonesaw into Piper/Squeak/Scourge/Pelage/VGraves/Miasma. Win 12-7. Big plays: Bonesaw scores 3 goals. After Bonesaw scores turn 1 he stays about 6 inches from goal pretty much left alone. oGraves and Scalpel strip the ball and pass to open behind Bonesaw out of range of any Rats. Game 4: Morticians into Ratcatchers again! Line up: Scalpel/Dirge/Pelage/Silence/OGraves/Bonesaw into Piper/Squeak/Scourge/Miasma/Pelage/Skulk L 6-12. Felt the full power of the Rats in this game. Piper pushed Bonesaw off the pitch with an attack and heroic. Made Scourge score via Reverie. All I could muster was a counter score via Silence and taking out Pelage. Game 5 Morticians into Engineers. (This game was a miserable grind) Line ups Scalpel/Dirge/oGraves/Silence/Bonesaw/Pelage into Ballista/Mother/Hoist/Compound/Ratchet/Colossus. L 4-12. The first points of the game were not scored until 40 minutes into the game. The game would have been a little closer if Scalpel didnt miss a pass to Pelage who would than have sprint and shot on goal. Engineer player scored 7 take outs to win. Game 6 Morticians into Blacksmiths Line ups Scalpel/Dirge/oGraves/Bonesaw/Pelage/Silence into Capt Burnish/Cast/Hearth/Alloy/Furnace/Iron. Win 12-6. Bonesaw scores turn 1 than gets stuck in the backfield near the goal but with Slippery and now Defense 5 they just cant kill him. Scalpel gets Flame Belched off the field from Burnish. Scalpel comes back on the field and removes cast. Alloy. scores a counter goal. Pelage and Graves remove Alloy. Last turn Pelage charges Burnish who is engaged by Scalpel. She dodges off of him into goal range and scores the final goal. Scalpel and Co did very well and I was never in any clock issues for my games. Usually Obulus I get slowed down trying to maximize PM. Bonesaw scored every time I received the ball now due to all the 3/6 kicks he had access to. I am happy with the result of playing with Morts since I started playing them at the start of the year. Really looking forward to adding VHemlocke to Scalpel's line up.
  49. 3 points

    Mason Player Summaries

    Granite Just as with Chisel, @Devilsquid has previously made a very interesting post on big lady Granite as well. As there's no reason for me to really go in depth about her, I'll just summarize what Yann has said in his post. Her main weakness lies in her speed. She's a slow lady, but there are ways to get her up the Pitch, or get the enemy to her. You can Kick Off with her, giving her 6" of movement after the kick, due to Foundation. Afterwards, you can make use of Between a Rock... (BaR) to get her another 3" further onto the Pitch, before she even activates herself. A little trick to trigger BaR is with veteran Harmony's Team Player trait. This extends the range of BaR by another 5+"; a squad member gets hit, Harmony takes the damage, BaR triggers for Granite. Also, don't forget Honour's Quick Time! So that's 3" (kick off) + 3" (Foundation) + 3" (Bar) + 2" (Quick Time) + 3"/5" (MOV) for between 12" and 16" of movement. You can also use your team to move the opponent's models into her. Hammer and Tower have Knockback. Honour, Lucky and Mallet can all quite reliably push as well. Wrecker can push with Ramming Speed. Sure, you really need to make it happen through setup, but she'll be worth it. Sturdy, 2 ARM and a whole lot of health makes sure she'll survive the initial onslaught. Keep Lucky/Tower/vHarmony around her for (condition) protection. Gut and String and Tar Pit makes her one of the best tar-pit models in the game, and she has a decent playbook with on 1, on 2 and or + on 3. Good into: medium/low-speed teams without mov debuffs // Risky into: fast teams, burning/snared/mov-debuff heavy teams Lucky I usually call him Baby Hammer. Because of his Playbook, he can reliably dish out tons of damage (after some setup) ánd still get momentum. That on column 4 is beautiful! Don't let his 2/3 INF statline fool you. In a Honour team, he can easily get 5 INF! Bring Tower for Tooled Up, and that's a 5 INF Tooled Up on 2 model, that can get to town! Story-time: I one-rounded Ghast after using the Shove the Boot In gameplan. 5 INF, 4 attacks (Fear), 5+5+5+6 damage, 3 momentum + 1 from the kill, 2 VP. Yes, it required some setup, but it's doable! How to get him to 5 INF? Put 3 on him. Honour's Legendary for the 4th. Stack the Deck for the 5th. (Legendary and Stack the Deck are 'gain', not 'allocate'!) With his on 2, on 3 and on 3, he can also behave as quite the toolbox. And with a 3/6" KICK stat, 8" Sprint and potentially 4" Dodge from Raise the Stakes, he also has an unbuffed 18" goal threat. It's amazing how much jank you can do with this costless ability. Just be sure that your opponent can't gain a huge advantage from using Raise the Stakes. Sleight of Hand makes him even more valuable as a supporting beater. Teams like Tapper, Fillet, Theron, Esters and Burnish will have quiet a problem with keeping those conditions active (KD, Bleed, Snared, Burning). Together with veteran Harmony, he can even make the most condition heavy teams a living hell (Smoke, Rat Catchers). In my eyes, Lucky actually is our second most valuable squaddie, after Tower. Good into: Basically everything // Risky into: Nothing, really. Well, that's it then. All of the Mason's players done! @Mako, is this enough, or do you need more? I can also write some Mason's vs Guild X paragraphs? Or is it better to put that in @EpicChris' tactics thread?
  50. 3 points
    Ok, play nice. I'm always prepared to have discussion on things but getting aggressive because you don't like what someone said is not on.