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Showing content with the highest reputation since 10/14/2018 in all areas

  1. 11 points
    EpicChris

    S4 Team Changes

    I made a thing! If you would like to see a pictorial representation of card changes in S4, see the linky below: https://1drv.ms/f/s!AjquPbd9gzsjhGoUzme8CHAo_SGe
  2. 6 points
    After discussions with the design team the intention is that Memory can only be returned to the pitch by Brainpan using Thought. This will be rectified in a future errata but until then Memory does not return to the pitch during the Maintenance Phase and you cannot choose for it to return this way. Memory may only return to the pitch via Thought. Until the formal errata Inanimate Object should be read as: "Inanimate Object This model doesn’t activate. This model doesn’t generate VP when it suffers the taken out condition. This model doesn't return to play during the Maintenance Phase if suffering the taken out condition."
  3. 5 points
    Tonio

    Tonio's workshop

    Tenderiser is done! While I had the mat and the camera out, I also took pics of Truffles. I should paint Fillet next, to finally mix things up a bit more, but I really want to paint vet Gutter model. Hmmm...
  4. 5 points
    LeadDiceandBeers

    Stamina and Salve

    Question from Facebook: If Bonesaw has KD & Disease and is within 6" of Miasma can you clear the KD with Salve and then make the Stamina Jog? Answer: Both Salve and Stamina are triggered at Step 1 of the Timing Sequence and resolved at Step 1.1. As the controlling player can choose the order of resolution you can stand Bonesaw up then make the Stamina Jog
  5. 3 points
    It was reveald on the SCUS2018 Keynote by Bryce. EDIT: Offical Keynote Blog Update. http://steamforged.com/sfg-news-blog/18-10-2018-guild-ball-reveals-at-steamcon-guild-ball Stream from Rage Quit Wire: Miners Guild Logo: Captain Shaft: His Pickaxe gives him 2“ Melee and he has a Mechanica Arm. Fuse: Specialist which handles Explosivs, apparently he lost his Legs (in the war If I‘m not mistaken). Maybe the Guy playing for Engineers? Mule: Likes to shove people around and them (Full Mechanica). Alternate Colossus! Drills! Explains Maybe why he now has on Five on his playbook. Edit: Spade! SFG handed out a Puzzle at SCUS, sadly the could finish it: Intended Playstyle: Hard to Read: - High Resilience Team, similar to Engineers. - High goal Scoring focus, capable of 3 Goals. - Highest number of „place“ effects of any Guild. - Medium to Low MOV . - Emphasis on accessibility and new player friendliness. Updated with High Quality Pictures.
  6. 3 points
    Both Players resolve the End Phase at the same time. In the first scenario, both teams reach 12 points simultaneously and as per page 6 of the Rulebook "the game continues until one player has more VP than the other, at which point that player immediately wins the game." In the second scenario, the player on 13 points wins as they reached 12 simultaneously but one player has more VP than the other.
  7. 3 points
    Yes, Skatha may pay for the blessing, make an attack, pay for it again, make another attack and gain the a second time. In the same way that MechMage mentioned with Confidence. The Sustain tick indicates that the play has effects until the end of the turn but there is no restriction on a Play that is not OPT being reapplied. Where there can only be one 'first time' in an activation, there can be multiple 'next time's.
  8. 3 points
    masterkdog

    Ok S4 is here. I need Fulff!!!!

    @Sherwin Where's my fluff buddy? And don't give me any of that "just wait till after the free cities draft" kind of stuff....
  9. 3 points
    MilitaryCoo

    Poised Exhaustion

    Exhaustion increases the cost of a counter attack to 2 MP. If a model does not spend MP to counterattack Exhaustion does not impact that ability. It does not count as a separate instance for Pay the Piper.
  10. 3 points
    Spinsane

    Print-friendly S4 rulebook...

    Since I assume not everyone is on Facebook, I figured I'd share here too the resource I made... For those looking to print the S4 rulebook as a booklet that folds down the middle instead of one that's bound on the left, I've made a booklet version of the PDF. Just make sure you print double-sided... https://drive.google.com/a/matb.ca/file/d/164LTCK8OS5y05k7fV7sag2_KZe_Dmgsb/view?usp=drivesdk
  11. 3 points
    You'll almost be able to measure Mainspring's melee zone!
  12. 3 points
    Sherwin

    Amber?

    Just to jump in here, she’s absolutely not.
  13. 3 points
    Anphiarus

    I love Guild Ball miniatures!!!

    You are very kind indeed. I'd love to officially work with Steamforged but I think they are in the very capable hands of Mr Giraldez 😊. I've finally managed to log back into my Imgur account so I have a back log of work to share, please forgive the spam of pictures. First up are 2 lovely sculpts for the farmers, alt Millstone and the lovely Vet Honour. After those I had the pleasure of painting for Ritch from Beard minis, he was after a Vet Cinder to complete the Blacksmiths I did for him a while back. I took a close up of her face as I was pretty happy the way it turned out. Next up was some more Union and coin bases 🤪, I tried a few new things on Pride and whilst I'm happy with the way he turned out I would maybe tackle them differently the next time around. Finally we have what I am working on right now, the last of the Brewers I started a while back. These two chaps have been quite the challenge for conversion but I am very happy the way they've worked out. Once again, my apologies for the spam (especially if you've seen this stuff on Facebook already). I hope to have some pics of the last 2 Brewers painted very soon.
  14. 3 points
    Mattyg2787

    We did it boys.

    And he’s glorious. Managed to pull off 5 unmaskings in one game yesterday
  15. 2 points
    Thyamath

    Fishy Tactics s4

    With Fish, you're always good at receiving. Shark prefer to have the bal, make some momentum and goal run on last activation of the turn, then activate first next turn, legendary on the whole opponent team (without moving first, if able) then go for a second goal. Corsair can use the ball to gain some movement, however you use him. Corsair also like kicking,giving him some movement without to much to worry about the ball. But this is only my (mostly humble ^^ ) opinion, which is quite strongly disproved by the communnity about Corsair, and Since I play mostly Shark ... With Shark Receiving so is quite simple. Kicking... their is quite a lot of tech. The first and most obvious one is kicking with Shark himself. We will almost always be able to go for a first activation goal if you want to. Doing that you can give up on shark so, and if he dy there, this is not a big deal. If he die at the start of the second turn, before activating for his legendary, you're quite in the worst case scenario. You might want to feat on the first turn, then. In S3, and I think I will continue in S4, I was almost kicking with Siren, especially when there was a fast terrain. Two case. The opponent can't put the ball far enough, and you get the ball, either by charging or casting seduce by hand, then dodging back, kicking back or putting the ball on the ground at some point where your opponent can't get it back. It can be good to do that even ifhe can, just to force him to do so, cause if he don't it's like you get best of two world, kicking and receiving. Try to make life hard for him so, and try not to concede a goal. Conceiding a goal in the first activation is still not so bad, as you will then farm momentum, the go for your own goal and probably get two of them. If your opponent play very well, or you had a very bad kick off, Siren might not be able to get the ball. Still this is a quite big interdiction area for your opponent, 11 to 15 with the ball. At the worst she would be able to lure someone closer to the border of the pitch for someone else (I was using Jac, maybe now I will use Kraken, depending of is on the other side) to throw out. That way you threatening the 2-2 quite fast, if you're opponent is good enough to kill the ball against a team entirely dedicated to get the ball back. (most easily said than done) You could also kick with vSakana for quite the same reasons. If that plan worked, you had a better deal kicking. But it is really unsafe. With Corsair, I use the big guy to kick from one side, hoping to drag someone (and take him out) or the ball (with help of Hag or Jac to get the last feaw inches), not really caring for the ball. More generally speaking, Shark want a team dedicated to get the ball so he can put 3 goal. He is ok to tackle so the most difficult part is usually to get the ball on the floor. Siren2 Greyscale, salt, fathom are very good at that. You probably want either Siren1 or Sakana2 (I prefer Siren1, and like Sakana1, but sometimes you want Siren2 so... Sakana2 is a good palliative) to get the ball from far away or against player difficult to tacle for any reason, the two for bunker teams. Siren1 also has the advantage of lure, helping to get the ball on the floor with an opponent player. Having some way to change your plan to a 2-2 instead of a 3-0 is also a good Idea. With Corsair, we're still searching, I think. I like to put him one one side, be very resilient and take people out of the pitch by slowly pushing them and clocking my opponent giving him only bad choice. Do : Let you players die (but not for nothing). They are fast and will come back where they are the most usefull. Do Counter attack. A lot. All you're players have powerfull counter atack. Even the mascotts if you can grab some success. Do Spread. A lot. Having someone not doing anything all the game is not a problem. If he is not there, the opponent can kill the ball wher he should be. Don't : Intercept/Tackle ball with a player which already played (except at the very end of the turn). You want the ball to live. On an oponent player, and often even on your Goal, is better than on someone which already played, since we lack any form of "I'm Open". Don't forget you're Beautifull . ^^ Also for your information, a short description of every model and what they are used for (by me. Probably others too) Going for a Goal is pretty much doable for the whole team (maybe not Kraken and difficult for Jac) so when it noted, it's they are reaaally good at it) Salt : Get the ball on the floor (14"). Block line. Put a Goal from where youre opponent doesn't expect. Tentacle : Controle. Keep the ball. Angel : Don't. Snapshot pole (5dice, 10", 6 def). Better use of Salt (to get the ball). Influence eating. Fathom : Getting the ball on the floor (15"). Goal (22"). Allowing you to use Angel. Removing Conditions Greyscale : Getting the ball on the floor (12"), getting the ball on an opponent, including someone not easy to tackle. Keeping the ball. Hag : Not using any influence, getting some free movement, rearrenging everyone. Being annoying. (especially for an engaged Boar :p) Horizon : Annoying. Helping you to get the ball from player which kill it behind there goal post. Taking player just getting back out (or at least threatening to). Get the ball on the floor (10" by walking, 12" running). Getting the ball on opponent player with a charge. Messing with opponent not good at calculus. Jac : Control. Gaining a few inch. Pushing peaople out. without any influence. Tackle. Kraken : Being resilient. KD. Push/drag. Annoying. SSSS Sakana : Messing with armor. Goal. Getting the ball on the floor. vSakana : Getting the ball on other player, including very difficult to tacles one. Make plays more reliable. Little control. Siren : CONTROL ! Getting the ball on opponent player . Don't forget to dodge while doing it. More resilient that it seem, paricullarly against male, and with Kraken (5/1 Beautifull, qualifies as resilient). Don't forget about lure (your opponent will... often). vSiren : Getting the ball on the floor (17"), KD from a distance. Being fast. Tackle. Being resilient with escape fate.
  16. 2 points
    THE_DOJO_MIKE

    S4 And the Joy of Brewers

    Anyone plan on trying a 3 goal brewers team? Thinking Esters, Scum, Vet Deci, Vet Spig, Friday, and Mash. It might end up more of a 2-2 game but I feel like using mash as a sniper to hit either spigot or friday as turrets.
  17. 2 points
    Folkenhellfang

    Coffee Shop Triumvirate

    Smith's are looking very strong in S4. Not much room for error, especially when your opponent rarely makes one. I need to get a stamp made that reads: "SUBOPTIMAL!"
  18. 2 points
    TheKing

    Falconers (:

    +1 For the Monty Python reference 😁 Looks great!
  19. 2 points
    Igpus

    Ok S4 is here. I need Fulff!!!!

    Wouldn't hold your breath, the season 3 fluff isn't even on the guild ball hub yet. Nudge, nudge streamforged... 😁
  20. 2 points
    IHatethePuppy

    S4 - Morticians vs Butchers

    Silence is great because of how flexible he is fire blast is a fantastic way to slow a butcher down, and combining shut out with abilities like heavy burden lets you just sort of say you're not gonna get to use this model's influence the way you wanted to this turn, alot of silence is about recongnzing when you can afford to spend the time and influence on the things he wants to do. Graves1 is still fantastic and graves2 is good now, but I don't really think you need the tools either brings in this match up, thier models are squishy enough that some crowd outs and obulus can kill most models they'll be playing just fine, and thats assuming you dont just kill them with cosset. I think V hemlocke is good but she's much better with scalpel, I just didn't really want MO or blind in this matchup. (the range nerf to blind hurts alot when they can just walk up to you and hit hemlocke for 2 with each swing even after blinding them. I hope this helps/ makes sense
  21. 2 points
    http://midwestwargaming.com/the-new-age-of-science-season-4-alchemists/ A lot of S4 discussions currently, I thought I'd share one more for you to chew on. Afterall, science chemistry is about repeating experiments and testing multiple variables, so, enjoy one more take on your new and improved guild. This article is written with actual games played, not just hot takes.
  22. 2 points
    Both American football and Tennis use a coin flip to decide who choices to serve/kick or receive. It fits thematically. Revealing the unused gameplan cards would remove any doubt of what cards your opponent has.
  23. 2 points
    Good morning! Happy Monday, I had the absolute pleasure of being at Steamcon US this weekend and it was a hell of a time, I want to first thank all of the staff at Steamforged, and the Pundits who helped put the con together for an amazing weekend. I especially wanted to thank Sherwin who spent a lot of time chatting the game with me, It was an absolute blast to talk resident evil with another giant fan of the series. Your passion for the material really came through and it showed in the way the board game plays, I can NOT wait to get my kick-starter copy! Anyway, I played a whole lot of Resident Evil this weekend, and in doing so I took a whole bunch of pictures that I thought the fans of the game might like to see here! Please Enjoy the following photo dump of the pictures I took at Steamcon US of REsident Evil 2: The Board Game! Resident Evil 2 : The Board Game Steamcon US 2018
  24. 2 points
    ZiggyQubert

    G.B. Scrum: Android / Web App

    Lately the issue has ben my time or lack there of, if people still want to use the app I'm happy to continue publishing it, however I'm at the point, especially for S4 where I cant dedicate the time to updating the player / card information If people are interested in helping with this process I can put something together and release a new version with the S4 data
  25. 2 points
    Layne train!!! 5 more games reported yesterday
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